Shipwright/soh
2022-06-27 23:17:37 -04:00
..
assets Merge branch 'develop' into z64-devmerge 2022-06-17 00:39:07 -04:00
include FIX: Increased the maximum actor limit for draw distance 2022-06-23 20:10:39 -04:00
macosx Add Support for macOS (#441) 2022-06-22 14:59:21 -04:00
soh Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game 2022-06-26 12:08:39 -04:00
src Update names 2022-06-27 23:17:37 -04:00
.clang-format git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
.clang-tidy git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
.gitattributes git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
.gitignore Add Support for macOS (#441) 2022-06-22 14:59:21 -04:00
.gitrepo git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
fixbaserom.py git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
format.sh git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
Makefile Add Support for macOS (#441) 2022-06-22 14:59:21 -04:00
resource.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
Resource.rc git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
SHIPOFHARKINIAN.ico git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
soh.sln Replaced StormLib .lib files with source code. 2022-06-16 20:35:52 -04:00
soh.vcxproj Merge branch 'develop' into zelda64 2022-06-21 19:27:46 -04:00
soh.vcxproj.filters Merge branch 'develop' into zelda64 2022-06-21 19:27:46 -04:00
soh.vcxproj.user Fix VS stuff 2022-05-15 19:01:19 +02:00