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FIX: Increased the maximum actor limit for draw distance

Fix issue #529
pull/544/head
PurpleHato 2 days ago committed by Kenix3
parent
commit
0fc75bb873
  1. 2
      soh/include/z64actor.h

2
soh/include/z64actor.h

@ -6,7 +6,7 @@ @@ -6,7 +6,7 @@
#include "z64math.h"
#include "z64collision_check.h"
#define ACTOR_NUMBER_MAX 200
#define ACTOR_NUMBER_MAX 2000
#define INVISIBLE_ACTOR_MAX 20
#define AM_FIELD_SIZE 0x27A0
#define MASS_IMMOVABLE 0xFF // Cannot be pushed by OC collisions

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