Merge branch 'develop' into zelda64

This commit is contained in:
Kenix3 2022-06-21 19:27:46 -04:00 committed by GitHub
commit 1435b5d314
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41 changed files with 24544 additions and 1235 deletions

221
Jenkinsfile vendored
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@ -7,117 +7,120 @@ pipeline {
}
stages {
stage ('Build Windows') {
options {
timeout(time: 20)
}
environment {
MSBUILD='C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Msbuild\\Current\\Bin\\msbuild.exe'
CONFIG='Release'
OTRPLATFORM='x64'
PLATFORM='x64'
ZIP='C:\\Program Files\\7-Zip\\7z.exe'
PYTHON='C:\\Users\\jenkins\\AppData\\Local\\Programs\\Python\\Python310\\python.exe'
CMAKE='C:\\Program Files\\CMake\\bin\\cmake.exe'
TOOLSET='v142'
}
agent {
label "SoH-Builders"
}
steps {
checkout([
$class: 'GitSCM',
branches: scm.branches,
doGenerateSubmoduleConfigurations: scm.doGenerateSubmoduleConfigurations,
extensions: scm.extensions,
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
bat """
"${env.MSBUILD}" ".\\OTRExporter\\OTRExporter.sln" -t:build -p:Configuration=${env.CONFIG};Platform=${env.OTRPLATFORM};PlatformToolset=${env.TOOLSET};RestorePackagesConfig=true /restore /nodeReuse:false /m
xcopy "..\\..\\ZELOOTD.z64" "OTRExporter\\"
cd "OTRExporter"
"${env.PYTHON}" ".\\extract_assets.py"
cd "..\\"
"${env.MSBUILD}" ".\\soh\\soh.sln" -t:build -p:Configuration=${env.CONFIG};Platform=${env.PLATFORM};PlatformToolset=${env.TOOLSET} /nodeReuse:false /m
cd OTRGui
mkdir build
cd build
"${env.CMAKE}" ..
"${env.CMAKE}" --build . --config Release
cd "..\\..\\"
move "soh\\x64\\Release\\soh.exe" ".\\"
move "OTRGui\\build\\assets" ".\\"
move ".\\OTRExporter\\x64\\Release\\ZAPD.exe" ".\\assets\\extractor\\"
move ".\\OTRGui\\build\\Release\\OTRGui.exe" ".\\"
rename README.md readme.txt
"${env.ZIP}" a soh.7z soh.exe OTRGui.exe assets readme.txt
"""
archiveArtifacts artifacts: 'soh.7z', followSymlinks: false, onlyIfSuccessful: true
stage('Build SoH') {
parallel {
stage ('Build Windows') {
options {
timeout(time: 20)
}
environment {
MSBUILD='C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\Msbuild\\Current\\Bin\\msbuild.exe'
CONFIG='Release'
OTRPLATFORM='x64'
PLATFORM='x64'
ZIP='C:\\Program Files\\7-Zip\\7z.exe'
PYTHON='C:\\Users\\jenkins\\AppData\\Local\\Programs\\Python\\Python310\\python.exe'
CMAKE='C:\\Program Files\\CMake\\bin\\cmake.exe'
TOOLSET='v142'
}
agent {
label "SoH-Builders"
}
steps {
checkout([
$class: 'GitSCM',
branches: scm.branches,
doGenerateSubmoduleConfigurations: scm.doGenerateSubmoduleConfigurations,
extensions: scm.extensions,
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
bat """
"${env.MSBUILD}" ".\\OTRExporter\\OTRExporter.sln" -t:build -p:Configuration=${env.CONFIG};Platform=${env.OTRPLATFORM};PlatformToolset=${env.TOOLSET};RestorePackagesConfig=true /restore /nodeReuse:false /m
xcopy "..\\..\\ZELOOTD.z64" "OTRExporter\\"
cd "OTRExporter"
"${env.PYTHON}" ".\\extract_assets.py"
cd "..\\"
"${env.MSBUILD}" ".\\soh\\soh.sln" -t:build -p:Configuration=${env.CONFIG};Platform=${env.PLATFORM};PlatformToolset=${env.TOOLSET} /nodeReuse:false /m
cd OTRGui
mkdir build
cd build
"${env.CMAKE}" ..
"${env.CMAKE}" --build . --config Release
cd "..\\..\\"
move "soh\\Release\\soh.exe" ".\\"
move "OTRGui\\build\\assets" ".\\"
move ".\\OTRExporter\\x64\\Release\\ZAPD.exe" ".\\assets\\extractor\\"
move ".\\OTRGui\\build\\Release\\OTRGui.exe" ".\\"
rename README.md readme.txt
"${env.ZIP}" a soh.7z soh.exe OTRGui.exe assets readme.txt
"""
archiveArtifacts artifacts: 'soh.7z', followSymlinks: false, onlyIfSuccessful: true
}
}
post {
always {
step([$class: 'WsCleanup']) // Clean workspace
}
}
}
}
post {
always {
step([$class: 'WsCleanup']) // Clean workspace
}
}
}
stage ('Build Linux') {
options {
timeout(time: 20)
}
agent {
label "SoH-Linux-Builders"
}
steps {
checkout([
$class: 'GitSCM',
branches: scm.branches,
doGenerateSubmoduleConfigurations: scm.doGenerateSubmoduleConfigurations,
extensions: scm.extensions,
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
sh '''
cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
docker build . -t soh
docker run --name sohcont -dit --rm -v $(pwd):/soh soh /bin/bash
cp ../../buildsoh.bash soh
docker exec sohcont soh/buildsoh.bash
mkdir build
mv soh/soh.elf build/
mv OTRGui/build/OTRGui build/
mv OTRGui/build/assets build/
mv ZAPDTR/ZAPD.out build/assets/extractor/
mv README.md build/readme.txt
cd build
7z a soh-linux.7z soh.elf OTRGui assets readme.txt
mv soh-linux.7z ../
'''
}
sh 'sudo docker container stop sohcont'
archiveArtifacts artifacts: 'soh-linux.7z', followSymlinks: false, onlyIfSuccessful: true
}
post {
always {
step([$class: 'WsCleanup']) // Clean workspace
stage ('Build Linux') {
options {
timeout(time: 20)
}
agent {
label "SoH-Linux-Builders"
}
steps {
checkout([
$class: 'GitSCM',
branches: scm.branches,
doGenerateSubmoduleConfigurations: scm.doGenerateSubmoduleConfigurations,
extensions: scm.extensions,
userRemoteConfigs: scm.userRemoteConfigs
])
catchError(buildResult: 'FAILURE', stageResult: 'FAILURE') {
sh '''
cp ../../ZELOOTD.z64 OTRExporter/baserom_non_mq.z64
docker build . -t soh
docker run --name sohcont -dit --rm -v $(pwd):/soh soh /bin/bash
cp ../../buildsoh.bash soh
docker exec sohcont soh/buildsoh.bash
mkdir build
mv soh/soh.elf build/
mv OTRGui/build/OTRGui build/
mv OTRGui/build/assets build/
mv ZAPDTR/ZAPD.out build/assets/extractor/
mv README.md build/readme.txt
cd build
7z a soh-linux.7z soh.elf OTRGui assets readme.txt
mv soh-linux.7z ../
'''
}
sh 'sudo docker container stop sohcont'
archiveArtifacts artifacts: 'soh-linux.7z', followSymlinks: false, onlyIfSuccessful: true
}
post {
always {
step([$class: 'WsCleanup']) // Clean workspace
}
}
}
}
}
}
}
}

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@ -59,6 +59,8 @@ namespace Ship {
(*this)["ARCHIVE"]["Main Archive"] = "oot.otr";
(*this)["ARCHIVE"]["Patches Directory"] = "";
(*this)["SAVE"]["Save Filename"] = "oot_save.sav";
(*this)["CONTROLLERS"]["CONTROLLER 1"] = "Auto";
(*this)["CONTROLLERS"]["CONTROLLER 2"] = "Unplugged";
(*this)["CONTROLLERS"]["CONTROLLER 3"] = "Unplugged";

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@ -86,4 +86,25 @@ namespace Ship {
std::cout << "Log initialization failed: " << ex.what() << std::endl;
}
}
void GlobalCtx2::WriteSaveFile(std::filesystem::path savePath, uintptr_t addr, void* dramAddr, size_t size) {
std::ofstream saveFile = std::ofstream(savePath, std::fstream::in | std::fstream::out | std::fstream::binary);
saveFile.seekp(addr);
saveFile.write((char*)dramAddr, size);
saveFile.close();
}
void GlobalCtx2::ReadSaveFile(std::filesystem::path savePath, uintptr_t addr, void* dramAddr, size_t size) {
std::ifstream saveFile = std::ifstream(savePath, std::fstream::in | std::fstream::out | std::fstream::binary);
// If the file doesn't exist, initialize DRAM
if (saveFile.good()) {
saveFile.seekg(addr);
saveFile.read((char*)dramAddr, size);
} else {
memset(dramAddr, 0, size);
}
saveFile.close();
}
}

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@ -4,6 +4,7 @@
#pragma once
#ifdef __cplusplus
#include <filesystem>
#include <memory>
#include "spdlog/spdlog.h"
#include "ConfigFile.h"
@ -23,6 +24,9 @@ namespace Ship {
std::shared_ptr<spdlog::logger> GetLogger() { return Logger; }
std::shared_ptr<ConfigFile> GetConfig() { return Config; }
void WriteSaveFile(std::filesystem::path savePath, uintptr_t addr, void* dramAddr, size_t size);
void ReadSaveFile(std::filesystem::path savePath, uintptr_t addr, void* dramAddr, size_t size);
GlobalCtx2(const std::string& Name);
~GlobalCtx2();

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@ -76,6 +76,8 @@ namespace SohImGui {
ImVec4 minimap_colors;
ImVec4 rupee_colors;
ImVec4 smolekey_colors;
ImVec4 fileselect_colors;
ImVec4 fileselect_text_colors;
ImVec4 kokiri_col;
ImVec4 goron_col;
ImVec4 zora_col;
@ -89,12 +91,13 @@ namespace SohImGui {
ImVec4 navi_prop_o_col;
const char* RainbowColorCvarList[] = {
//This is the list of possible CVars that has rainbow effect.
"gTunic_Kokiri_","gTunic_Goron_","gTunic_Zora_",
"gCCHeartsPrim","gDDCCHeartsPrim",
"gCCABtnPrim","gCCBBtnPrim","gCCCBtnPrim","gCCStartBtnPrim",
"gCCMagicBorderPrim","gCCMagicPrim","gCCMagicUsePrim",
"gCCMinimapPrim","gCCRupeePrim","gCCKeysPrim"
//This is the list of possible CVars that has rainbow effect.
"gTunic_Kokiri_","gTunic_Goron_","gTunic_Zora_",
"gCCHeartsPrim","gDDCCHeartsPrim",
"gCCABtnPrim","gCCBBtnPrim","gCCCBtnPrim","gCCStartBtnPrim",
"gCCMagicBorderPrim","gCCMagicPrim","gCCMagicUsePrim",
"gCCMinimapPrim","gCCRupeePrim","gCCKeysPrim",
"gCCFileChoosePrim", "gCCFileChooseTextPrim"
};
const char* filters[3] = {
@ -106,8 +109,8 @@ namespace SohImGui {
std::map<std::string, std::vector<std::string>> windowCategories;
std::map<std::string, CustomWindow> customWindows;
int ClampFloatToInt(float value, int min, int max){
return fmin(fmax(value,min),max);
int ClampFloatToInt(float value, int min, int max) {
return fmin(fmax(value, min), max);
}
void Tooltip(const char* text) {
@ -269,8 +272,8 @@ namespace SohImGui {
std::string Cvar_RBM = cvarName;
Cvar_RBM += "RBM";
std::string RBM_HUE = cvarName;
RBM_HUE+="Hue";
f32 Canon = 10.f*s;
RBM_HUE += "Hue";
f32 Canon = 10.f * s;
ImVec4 NewColor;
const f32 deltaTime = 1.0f / ImGui::GetIO().Framerate;
f32 hue = CVar_GetFloat(RBM_HUE.c_str(), 0.0f);
@ -284,18 +287,18 @@ namespace SohImGui {
u8 b = (current_hue / 60.0f + (1 - i)) * 255;
switch (i) {
case 1: NewColor.x = 255; NewColor.y = b; NewColor.z = 0; break;
case 2: NewColor.x = a; NewColor.y = 255; NewColor.z = 0; break;
case 3: NewColor.x = 0; NewColor.y = 255; NewColor.z = b; break;
case 4: NewColor.x = 0; NewColor.y = a; NewColor.z = 255; break;
case 5: NewColor.x = b; NewColor.y = 0; NewColor.z = 255; break;
case 6: NewColor.x = 255; NewColor.y = 0; NewColor.z = a; break;
case 1: NewColor.x = 255; NewColor.y = b; NewColor.z = 0; break;
case 2: NewColor.x = a; NewColor.y = 255; NewColor.z = 0; break;
case 3: NewColor.x = 0; NewColor.y = 255; NewColor.z = b; break;
case 4: NewColor.x = 0; NewColor.y = a; NewColor.z = 255; break;
case 5: NewColor.x = b; NewColor.y = 0; NewColor.z = 255; break;
case 6: NewColor.x = 255; NewColor.y = 0; NewColor.z = a; break;
}
if(CVar_GetS32(Cvar_RBM.c_str(), 0) != 0) {
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(NewColor.x,0,255));
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(NewColor.y,0,255));
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(NewColor.z,0,255));
if (CVar_GetS32(Cvar_RBM.c_str(), 0) != 0) {
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(NewColor.x, 0, 255));
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(NewColor.y, 0, 255));
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(NewColor.z, 0, 255));
}
}
}
@ -310,11 +313,11 @@ namespace SohImGui {
std::string Cvar_Alpha = cvarname;
Cvar_Alpha += "A";
ColorArray.x = (float)CVar_GetS32(Cvar_Red.c_str(), default_colors.x)/255;
ColorArray.y = (float)CVar_GetS32(Cvar_Green.c_str(), default_colors.y)/255;
ColorArray.z = (float)CVar_GetS32(Cvar_Blue.c_str(), default_colors.z)/255;
ColorArray.x = (float)CVar_GetS32(Cvar_Red.c_str(), default_colors.x) / 255;
ColorArray.y = (float)CVar_GetS32(Cvar_Green.c_str(), default_colors.y) / 255;
ColorArray.z = (float)CVar_GetS32(Cvar_Blue.c_str(), default_colors.z) / 255;
if (has_alpha) {
ColorArray.w = (float)CVar_GetS32(Cvar_Alpha.c_str(), default_colors.w)/255;
ColorArray.w = (float)CVar_GetS32(Cvar_Alpha.c_str(), default_colors.w) / 255;
}
}
@ -397,7 +400,7 @@ namespace SohImGui {
LoadTexture("C-Right", "assets/ship_of_harkinian/buttons/CRight.png");
LoadTexture("C-Up", "assets/ship_of_harkinian/buttons/CUp.png");
LoadTexture("C-Down", "assets/ship_of_harkinian/buttons/CDown.png");
});
});
for (const auto& [i, controllers] : Ship::Window::Controllers)
{
@ -408,7 +411,7 @@ namespace SohImGui {
ModInternal::RegisterHook<ModInternal::ControllerRead>([](OSContPad* cont_pad) {
pads = cont_pad;
});
});
Game::InitSettings();
}
@ -584,17 +587,17 @@ namespace SohImGui {
MakeInvisible += cvarName;
MakeInvisible += "Random";
std::string FullName = "Random";
FullName+=MakeInvisible;
FullName += MakeInvisible;
if (ImGui::Button(FullName.c_str())) {
s16 RND_R = rand() % (255 - 0);
s16 RND_G = rand() % (255 - 0);
s16 RND_B = rand() % (255 - 0);
colors->x = (float)RND_R/255;
colors->y = (float)RND_G/255;
colors->z = (float)RND_B/255;
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(colors->x*255,0,255));
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(colors->y*255,0,255));
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(colors->z*255,0,255));
colors->x = (float)RND_R / 255;
colors->y = (float)RND_G / 255;
colors->z = (float)RND_B / 255;
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(colors->x * 255, 0, 255));
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(colors->y * 255, 0, 255));
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(colors->z * 255, 0, 255));
CVar_SetS32(Cvar_RBM.c_str(), 0); //On click disable rainbow mode.
needs_save = true;
}
@ -629,14 +632,14 @@ namespace SohImGui {
MakeInvisible += cvarName;
MakeInvisible += "Reset";
if (ImGui::Button(MakeInvisible.c_str())) {
colors->x = defaultcolors.x/255;
colors->y = defaultcolors.y/255;
colors->z = defaultcolors.z/255;
if (has_alpha) { colors->w = defaultcolors.w/255;};
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(colors->x*255,0,255));
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(colors->y*255,0,255));
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(colors->z*255,0,255));
if (has_alpha) { CVar_SetS32(Cvar_Alpha.c_str(), ClampFloatToInt(colors->w*255,0,255)); };
colors->x = defaultcolors.x / 255;
colors->y = defaultcolors.y / 255;
colors->z = defaultcolors.z / 255;
if (has_alpha) { colors->w = defaultcolors.w / 255; };
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(colors->x * 255, 0, 255));
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(colors->y * 255, 0, 255));
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(colors->z * 255, 0, 255));
if (has_alpha) { CVar_SetS32(Cvar_Alpha.c_str(), ClampFloatToInt(colors->w * 255, 0, 255)); };
CVar_SetS32(Cvar_RBM.c_str(), 0); //On click disable rainbow mode.
needs_save = true;
}
@ -658,36 +661,45 @@ namespace SohImGui {
LoadPickersColors(ColorRGBA, cvarName, default_colors, has_alpha);
ImGuiColorEditFlags flags = ImGuiColorEditFlags_None;
if (!TitleSameLine){
if (!TitleSameLine) {
ImGui::Text("%s", text);
flags = ImGuiColorEditFlags_NoLabel;
}
if (!has_alpha) {
if (ImGui::ColorEdit3(text, (float *)&ColorRGBA, flags)) {
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(ColorRGBA.x*255,0,255));
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(ColorRGBA.y*255,0,255));
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(ColorRGBA.z*255,0,255));
if (ImGui::ColorEdit3(text, (float*)&ColorRGBA, flags)) {
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(ColorRGBA.x * 255, 0, 255));
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(ColorRGBA.y * 255, 0, 255));
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(ColorRGBA.z * 255, 0, 255));
needs_save = true;
}
} else {
if (ImGui::ColorEdit4(text, (float *)&ColorRGBA, flags)) {
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(ColorRGBA.x*255,0,255));
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(ColorRGBA.y*255,0,255));
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(ColorRGBA.z*255,0,255));
CVar_SetS32(Cvar_Alpha.c_str(), ClampFloatToInt(ColorRGBA.w*255,0,255));
}
else {
if (ImGui::ColorEdit4(text, (float*)&ColorRGBA, flags)) {
CVar_SetS32(Cvar_Red.c_str(), ClampFloatToInt(ColorRGBA.x * 255, 0, 255));
CVar_SetS32(Cvar_Green.c_str(), ClampFloatToInt(ColorRGBA.y * 255, 0, 255));
CVar_SetS32(Cvar_Blue.c_str(), ClampFloatToInt(ColorRGBA.z * 255, 0, 255));
CVar_SetS32(Cvar_Alpha.c_str(), ClampFloatToInt(ColorRGBA.w * 255, 0, 255));
needs_save = true;
}
}
ImGui::SameLine();
//ImGui::SameLine(); // Removing that one to gain some width spacing on the HUD editor
ImGui::NewLine();
ImGui::PushItemWidth(-FLT_MIN);
ResetColor(cvarName, &ColorRGBA, default_colors, has_alpha);
ImGui::SameLine();
RandomizeColor(cvarName, &ColorRGBA);
if (allow_rainbow) {
//Not all draw support rainbow, like Navi.
ImGui::SameLine();
if (ImGui::GetWindowSize().x > 560) {
ImGui::SameLine();
}
else {
ImGui::NewLine();
}
RainbowColor(cvarName, &ColorRGBA);
}
ImGui::PopItemWidth();
}
void DrawMainMenuAndCalculateGameSize(void) {
@ -839,9 +851,9 @@ namespace SohImGui {
}
Tooltip("When Interpolation FPS setting is at least this threshold,\n"
"add one frame of input lag (e.g. 16.6 ms for 60 FPS) in order to avoid jitter.\n"
"This setting allows the CPU to work on one frame while GPU works on the previous frame.\n"
"This setting should be used when your computer is too slow to do CPU + GPU work in time.");
"add one frame of input lag (e.g. 16.6 ms for 60 FPS) in order to avoid jitter.\n"
"This setting allows the CPU to work on one frame while GPU works on the previous frame.\n"
"This setting should be used when your computer is too slow to do CPU + GPU work in time.");
}
EXPERIMENTAL();
@ -867,6 +879,12 @@ namespace SohImGui {
EnhancementSliderInt("Text Speed: %dx", "##TEXTSPEED", "gTextSpeed", 1, 5, "");
EnhancementSliderInt("King Zora Speed: %dx", "##WEEPSPEED", "gMweepSpeed", 1, 5, "");
EnhancementSliderInt("Vine/Ladder Climb speed +%d", "##CLIMBSPEED", "gClimbSpeed", 0, 12, "");
EnhancementSliderInt("Damage Multiplier %dx", "##DAMAGEMUL", "gDamageMul", 1, 4, "");
Tooltip("Modifies all sources of damage not affected by other sliders");
EnhancementSliderInt("Fall Damage Multiplier %dx", "##FALLDAMAGEMUL", "gFallDamageMul", 1, 4, "");
Tooltip("Modifies all fall damage");
EnhancementSliderInt("Void Damage Multiplier %dx", "##VOIDDAMAGEMUL", "gVoidDamageMul", 1, 4, "");
Tooltip("Modifies all void out damage");
EnhancementCheckbox("Skip Text", "gSkipText");
Tooltip("Holding down B skips text");
@ -889,11 +907,16 @@ namespace SohImGui {
Tooltip("Disables the voice audio when Navi calls you");
EnhancementCheckbox("Fast Chests", "gFastChests");
Tooltip("Kick open every chest");
EnhancementCheckbox("Fast Drops", "gFastDrops");
Tooltip("Skip first-time pickup messages for consumable items");
EnhancementCheckbox("Better Owl", "gBetterOwl");
Tooltip("The default response to Kaepora Gaebora is always that you understood what he said");
EnhancementCheckbox("Link's Cow in Both Time Periods", "gCowOfTime");
Tooltip("Allows the Lon Lon Ranch obstacle course reward to be shared across time periods");
EnhancementCheckbox("Enable visible guard vision", "gGuardVision");
EnhancementCheckbox("Enable passage of time on file select", "gTimeFlowFileSelect");
EnhancementCheckbox("Allow the cursor to be on any slot", "gPauseAnyCursor");
Tooltip("Allows the cursor on the pause menu to be over any slot. Similar to Rando and Spaceworld 97");
ImGui::EndMenu();
}
@ -968,6 +991,8 @@ namespace SohImGui {
Tooltip("Prevents the Forest Stage Deku Nut upgrade from becoming unobtainable after receiving the Poacher's Saw");
EnhancementCheckbox("Fix Navi text HUD position", "gNaviTextFix");
Tooltip("Correctly centers the Navi text prompt on the HUD's C-Up button");
EnhancementCheckbox("Fix Anubis fireballs", "gAnubisFix");
Tooltip("Make Anubis fireballs do fire damage when reflected back at them with the Mirror Shield");
ImGui::EndMenu();
}
@ -1032,7 +1057,7 @@ namespace SohImGui {
CVar_SetS32("gDisableKokiriDrawDistance", 0);
} else if (CVar_GetS32("gDisableDrawDistance", 0) == 1) {
EnhancementCheckbox("Kokiri Draw Distance", "gDisableKokiriDrawDistance");
Tooltip("Kokiris are mystical being that appear from a certain distance\nEnable this will remove their draw distance\nNeeds to reload the map to take effect");
Tooltip("Kokiris are mystical being that appear from a certain distance\nEnable this will remove their draw distance");
}
ImGui::EndMenu();
@ -1052,7 +1077,7 @@ namespace SohImGui {
EnhancementCheckbox("Interface editor", "gColorsEditor");
Tooltip("Edit the colors used for your own interface");
}
ImGui::EndMenu();
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Cheats"))
@ -1097,7 +1122,7 @@ namespace SohImGui {
Tooltip("Enables Debug Mode, allowing you to select maps with L + R + Z, noclip with L + D-pad Right,\nand open the debug menu with L on the pause screen");
EnhancementCheckbox("Fast File Select", "gSkipLogoTitle");
Tooltip("Directly load the game to selected slot bellow\nUse slot number 4 to load directly in Zelda Map Select\n(Do not require debug menu but you will be unable to save there)\n(you can also load Zelda map select with Debug mod + slot 0).\nWith Slot : 0 you can go directly in File Select menu\nAttention, Loading an empty save will result in crash");
if (CVar_GetS32("gSkipLogoTitle",0)) {
if (CVar_GetS32("gSkipLogoTitle", 0)) {
EnhancementSliderInt("Loading %d", "##SaveFileID", "gSaveFileID", 0, 4, "");
}
ImGui::Separator();
@ -1146,35 +1171,35 @@ namespace SohImGui {
if (ImGui::BeginTabItem("Navi")) {
EnhancementCheckbox("Custom colors for Navi", "gUseNaviCol");
Tooltip("Enable/Disable custom Navi's colors. \nIf disabled you will have original colors for Navi.\nColors are refreshed when Navi goes back in your pockets.");
EnhancementColor("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, ImVec4(255,255,255,255), false);
EnhancementColor("Navi Idle Inner", "gNavi_Idle_Inner_", navi_idle_i_col, ImVec4(255, 255, 255, 255), false);
Tooltip("Inner color for Navi (idle flying around)");
EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(0,0,255,255), false);
EnhancementColor("Navi Idle Outer", "gNavi_Idle_Outer_", navi_idle_o_col, ImVec4(0, 0, 255, 255), false);
Tooltip("Outer color for Navi (idle flying around)");
ImGui::Separator();
EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(150,150,255,255), false);
EnhancementColor("Navi NPC Inner", "gNavi_NPC_Inner_", navi_npc_i_col, ImVec4(150, 150, 255, 255), false);
Tooltip("Inner color for Navi (when Navi fly around NPCs)");
EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(150,150,255,255), false);
EnhancementColor("Navi NPC Outer", "gNavi_NPC_Outer_", navi_npc_o_col, ImVec4(150, 150, 255, 255), false);
Tooltip("Outer color for Navi (when Navi fly around NPCs)");
ImGui::Separator();
EnhancementColor("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, ImVec4(255,255,0,255), false);
EnhancementColor("Navi Enemy Inner", "gNavi_Enemy_Inner_", navi_enemy_i_col, ImVec4(255, 255, 0, 255), false);
Tooltip("Inner color for Navi (when Navi fly around Enemies or Bosses)");
EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220,155,0,255), false);
EnhancementColor("Navi Enemy Outer", "gNavi_Enemy_Outer_", navi_enemy_o_col, ImVec4(220, 155, 0, 255), false);
Tooltip("Outer color for Navi (when Navi fly around Enemies or Bosses)");
ImGui::Separator();
EnhancementColor("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, ImVec4(0,255,0,255), false);
EnhancementColor("Navi Prop Inner", "gNavi_Prop_Inner_", navi_prop_i_col, ImVec4(0, 255, 0, 255), false);
Tooltip("Inner color for Navi (when Navi fly around props (signs etc))");
EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0,255,0,255), false);
EnhancementColor("Navi Prop Outer", "gNavi_Prop_Outer_", navi_prop_o_col, ImVec4(0, 255, 0, 255), false);
Tooltip("Outer color for Navi (when Navi fly around props (signs etc))");
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Tunics")) {
EnhancementCheckbox("Custom colors on tunics", "gUseTunicsCol");
Tooltip("Enable/Disable custom Link's tunics colors. \nIf disabled you will have original colors for Link's tunics.");
EnhancementColor("Kokiri Tunic", "gTunic_Kokiri_", kokiri_col, ImVec4(30,105,27,255));
EnhancementColor("Kokiri Tunic", "gTunic_Kokiri_", kokiri_col, ImVec4(30, 105, 27, 255));
ImGui::Separator();
EnhancementColor("Goron Tunic", "gTunic_Goron_", goron_col, ImVec4(100,20,0,255));
EnhancementColor("Goron Tunic", "gTunic_Goron_", goron_col, ImVec4(100, 20, 0, 255));
ImGui::Separator();
EnhancementColor("Zora Tunic", "gTunic_Zora_", zora_col, ImVec4(0,60,100,255));
EnhancementColor("Zora Tunic", "gTunic_Zora_", zora_col, ImVec4(0, 60, 100, 255));
ImGui::EndTabItem();
}
ImGui::EndTabBar();
@ -1189,40 +1214,81 @@ namespace SohImGui {
ImGui::SetNextWindowSize(ImVec2(215, 627), ImGuiCond_FirstUseEver);
ImGui::Begin("Interface Editor", nullptr, ImGuiWindowFlags_NoFocusOnAppearing);
if (ImGui::BeginTabBar("Interface Editor", ImGuiTabBarFlags_NoCloseWithMiddleMouseButton)) {
if (ImGui::BeginTabItem("Hearts")) {
EnhancementColor("Hearts inner", "gCCHeartsPrim", hearts_colors, ImVec4(255,70,50,255));
Tooltip("Hearts inner color (red in original)\nAffect both Normal Hearts and the ones in Double Defense");
EnhancementColor("Hearts double def", "gDDCCHeartsPrim", hearts_dd_colors, ImVec4(255,255,255,255));
Tooltip("Hearts outline color (white in original)\nAffect Double Defense outline only.");
ImGui::EndTabItem();
if (ImGui::BeginTabItem("HUD")) {
if (ImGui::BeginTable("tableInterfaceEditor", 3, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) {
ImGui::TableSetupColumn("Hearts", ImGuiTableColumnFlags_WidthStretch, 200.0f);
ImGui::TableSetupColumn("Magic Bar", ImGuiTableColumnFlags_WidthStretch, 200.0f);
ImGui::TableSetupColumn("Buttons", ImGuiTableColumnFlags_WidthStretch, 200.0f);
ImGui::TableHeadersRow();
ImGui::TableNextRow();
ImGui::TableNextColumn();
// COLUMN 1.1 - HEARTS
ImGui::PushItemWidth(-FLT_MIN);
EnhancementColor("Hearts inner", "gCCHeartsPrim", hearts_colors, ImVec4(255, 70, 50, 255));
Tooltip("Hearts inner color (red in original)\nAffect both Normal Hearts and the ones in Double Defense");
ImGui::Separator();
EnhancementColor("Hearts double def", "gDDCCHeartsPrim", hearts_dd_colors, ImVec4(255, 255, 255, 255));
Tooltip("Hearts outline color (white in original)\nAffect Double Defense outline only.");
ImGui::PopItemWidth();
ImGui::Separator();
if (ImGui::BeginTable("tableMisc", 1, ImGuiTableFlags_BordersH | ImGuiTableFlags_BordersV)) {
ImGui::TableSetupColumn("Misc", ImGuiTableColumnFlags_WidthStretch, 600.0f);
ImGui::TableHeadersRow();
ImGui::TableNextRow();
ImGui::TableNextColumn();
// COLUMN 1.2 - MISC
ImGui::PushItemWidth(-FLT_MIN);
EnhancementColor("Minimap color", "gCCMinimapPrim", minimap_colors, ImVec4(0, 255, 255, 255));
Tooltip("Affect the Dungeon and Overworld minimaps.");
ImGui::Separator();
EnhancementColor("Rupee icon color", "gCCRupeePrim", rupee_colors, ImVec4(120, 120, 120, 255));
Tooltip("Affect the Rupee icon on interface\nGreen by default.");
ImGui::Separator();
EnhancementColor("Small Keys icon color", "gCCKeysPrim", smolekey_colors, ImVec4(200, 230, 255, 255));
Tooltip("Affect the Small keys icon on interface\nGray by default.");
ImGui::PopItemWidth();
ImGui::EndTable();
}
ImGui::TableNextColumn();
// COLUMN 2 - MAGIC BAR
ImGui::PushItemWidth(-FLT_MIN);
EnhancementColor("Magic bar borders", "gCCMagicBorderPrim", magic_border_colors, ImVec4(255, 255, 255, 255));
Tooltip("Affect the border of the magic bar when being used\nWhite flash in original game.");
ImGui::Separator();
EnhancementColor("Magic bar main color", "gCCMagicPrim", magic_remaining_colors, ImVec4(0, 200, 0, 255));
Tooltip("Affect the magic bar color\nGreen in original game.");
ImGui::Separator();
EnhancementColor("Magic bar being used", "gCCMagicUsePrim", magic_use_colors, ImVec4(250, 250, 0, 255));
Tooltip("Affect the magic bar when being used\nYellow in original game.");
ImGui::Separator();
ImGui::PopItemWidth();
ImGui::TableNextColumn();
// COLUMN 3 - BUTTON
ImGui::PushItemWidth(-FLT_MIN);
EnhancementColor("A Buttons", "gCCABtnPrim", a_btn_colors, ImVec4(90, 90, 255, 255));
Tooltip("A Buttons colors (Green in original GameCube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors.");
ImGui::Separator();
EnhancementColor("B Buttons", "gCCBBtnPrim", b_btn_colors, ImVec4(0, 150, 0, 255));
Tooltip("B Button colors (Red in original GameCube)\nAffect B button colors on interface");
ImGui::Separator();
EnhancementColor("C Buttons", "gCCCBtnPrim", c_btn_colors, ImVec4(255, 160, 0, 255));
Tooltip("C Buttons colors (Yellowish / Oranges in originals)\nAffect C buttons colors on interface, in inventory and ocarina notes");
ImGui::Separator();
EnhancementColor("Start Buttons", "gCCStartBtnPrim", start_btn_colors, ImVec4(120, 120, 120, 255));
Tooltip("Start Button colors (gray in GameCube)\nAffect Start button colors in inventory");
ImGui::Separator();
ImGui::PopItemWidth();
ImGui::EndTable();
ImGui::EndTabItem();
}
}
if (ImGui::BeginTabItem("Buttons")) {
EnhancementColor("A Buttons", "gCCABtnPrim", a_btn_colors, ImVec4(90,90,255,255));
Tooltip("A Buttons colors (Green in original GameCube)\nAffect A buttons colors on interface, in shops, messages boxes, ocarina notes and inventory cursors.");
EnhancementColor("B Buttons", "gCCBBtnPrim", b_btn_colors, ImVec4(0,150,0,255));
Tooltip("B Button colors (Red in original GameCube)\nAffect B button colors on interface");
EnhancementColor("C Buttons", "gCCCBtnPrim", c_btn_colors, ImVec4(255,160,0,255));
Tooltip("C Buttons colors (Yellowish / Oranges in originals)\nAffect C buttons colors on interface, in inventory and ocarina notes");
EnhancementColor("Start Buttons", "gCCStartBtnPrim", start_btn_colors, ImVec4(120,120,120,255));
Tooltip("Start Button colors (gray in GameCube)\nAffect Start button colors in inventory");
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Magic Bar")) {
EnhancementColor("Magic bar borders", "gCCMagicBorderPrim", magic_border_colors, ImVec4(255,255,255,255));
Tooltip("Affect the border of the magic bar when being used\nWhite flash in original game.");
EnhancementColor("Magic bar main color", "gCCMagicPrim", magic_remaining_colors, ImVec4(0,200,0,255));
Tooltip("Affect the magic bar color\nGreen in original game.");
EnhancementColor("Magic bar being used", "gCCMagicUsePrim", magic_use_colors, ImVec4(250,250,0,255));
Tooltip("Affect the magic bar when being used\nYellow in original game.");
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Misc")) {
EnhancementColor("Minimap color", "gCCMinimapPrim", minimap_colors, ImVec4(0,255,255,255));
Tooltip("Affect the Dungeon and Overworld minimaps.");
EnhancementColor("Rupee icon color", "gCCRupeePrim", rupee_colors, ImVec4(120,120,120,255));
Tooltip("Affect the Rupee icon on interface\nGreen by default.");
EnhancementColor("Small Keys icon color", "gCCKeysPrim", smolekey_colors, ImVec4(200,230,255,255));
Tooltip("Affect the Small keys icon on interface\nGray by default.");
if (ImGui::BeginTabItem("File Choose")) {
EnhancementColor("File Choose color", "gCCFileChoosePrim", fileselect_colors, ImVec4(100, 150, 255, 255));
Tooltip("Affect the File Select.");
ImGui::Separator();
EnhancementColor("Bottom text color", "gCCFileChooseTextPrim", fileselect_text_colors, ImVec4(0, 100, 255, 255));
Tooltip("Affect the File Select.");
ImGui::EndTabItem();
}
ImGui::EndTabBar();

View File

@ -1322,18 +1322,9 @@ void SkinMatrix_SetTranslateRotateZYX(MtxF* dest, s16 rotX, s16 rotY, s16 rotZ,
f32 translateZ);
Mtx* SkinMatrix_MtxFToNewMtx(GraphicsContext* gfxCtx, MtxF* src);
void SkinMatrix_SetRotateAxis(MtxF* mf, s16 angle, f32 axisX, f32 axisY, f32 axisZ);
void Sram_InitNewSave(void);
void Sram_InitDebugSave(void);
void Sram_OpenSave(SramContext* sramCtx);
void Sram_WriteSave(SramContext* sramCtx);
void Sram_VerifyAndLoadAllSaves(FileChooseContext* fileChoose, SramContext* sramCtx);
void Sram_InitSave(FileChooseContext* fileChoose, SramContext* sramCtx);
void Sram_EraseSave(FileChooseContext* fileChoose, SramContext* sramCtx);
void Sram_CopySave(FileChooseContext* fileChoose, SramContext* sramCtx);
void Sram_WriteSramHeader(SramContext* sramCtx);
void Sram_InitSram(GameState* gameState, SramContext* sramCtx);
void Sram_Alloc(GameState* gameState, SramContext* sramCtx);
void Sram_Init(GlobalContext* globalCtx, SramContext* sramCtx);
void Sram_OpenSave();
void Sram_InitSave(FileChooseContext* fileChoose);
void Sram_InitSram(GameState* gameState);
void SsSram_ReadWrite(uintptr_t addr, void* dramAddr, size_t size, s32 direction);
void func_800A9F30(PadMgr*, s32);
void func_800A9F6C(f32, u8, u8, u8);

View File

@ -1075,10 +1075,6 @@ typedef struct {
/* 0x01 */ u8 room;
} EntranceEntry;
typedef struct {
/* 0x00 */ u8* readBuff;
} SramContext; // size = 0x4
#define SRAM_SIZE 0x8000
#define SRAM_HEADER_SIZE 0x10
@ -1123,7 +1119,6 @@ typedef struct {
/* 0x0000 */ GameState state;
/* 0x00A4 */ u8* staticSegment;
/* 0x00A8 */ View view;
/* 0x01D0 */ SramContext sramCtx;
/* 0x01D4 */ u16 unk_1D4; // not used in mq dbg (some sort of timer that doesn't seem to affect anything)
/* 0x01D6 */ s16 coverAlpha;
/* 0x01D8 */ s16 addAlpha; // not used in mq dbg
@ -1209,7 +1204,6 @@ typedef struct GlobalContext {
/* 0x01C24 */ ActorContext actorCtx;
/* 0x01D64 */ CutsceneContext csCtx; // "demo_play"
/* 0x01DB4 */ SoundSource soundSources[16];
/* 0x01F74 */ SramContext sramCtx;
/* 0x01F78 */ SkyboxContext skyboxCtx;
/* 0x020D8 */ MessageContext msgCtx; // "message"
/* 0x104F0 */ InterfaceContext interfaceCtx; // "parameter"
@ -1283,7 +1277,6 @@ typedef struct {
/* 0x000AC */ u8* parameterSegment;
/* 0x000B0 */ char unk_B0[0x8];
/* 0x000B8 */ View view;
/* 0x001E0 */ SramContext sramCtx;
/* 0x001E4 */ char unk_1E4[0x4];
/* 0x001E8 */ SkyboxContext skyboxCtx;
/* 0x00348 */ MessageContext msgCtx;
@ -1294,13 +1287,6 @@ typedef struct {
/* 0x1C9EC */ Vtx* keyboardVtx;
/* 0x1C9F0 */ Vtx* nameEntryVtx;
/* 0x1C9F4 */ u8 n64ddFlag;
/* 0x1C9F6 */ u16 deaths[3];
/* 0x1C9FC */ u8 fileNames[3][8];
/* 0x1CA14 */ u16 healthCapacities[3];
/* 0x1CA1C */ u32 questItems[3];
/* 0x1CA28 */ s16 n64ddFlags[3];
/* 0x1CA2E */ s8 defense[3];
/* 0x1CA32 */ u16 health[3];
/* 0x1CA38 */ s16 buttonIndex;
/* 0x1CA3A */ s16 confirmButtonIndex; // 0: yes, 1: quit
/* 0x1CA3C */ s16 menuMode;

View File

@ -68,7 +68,6 @@ typedef struct {
/* 0x0010 */ s32 nightFlag;
/* 0x0014 */ s32 totalDays;
/* 0x0018 */ s32 bgsDayCount; // increments with totalDays, can be cleared with `Environment_ClearBgsDayCount`
/* 0x001C */ char newf[6]; // string "ZELDAZ". start of `info` substruct, originally called "information"
/* 0x0022 */ u16 deaths;
/* 0x0024 */ char playerName[8];
/* 0x002C */ s16 n64ddFlag;
@ -80,7 +79,6 @@ typedef struct {
/* 0x0036 */ u16 swordHealth;
/* 0x0038 */ u16 naviTimer;
/* 0x003A */ u8 magicAcquired;
/* 0x003B */ char unk_3B[0x01];
/* 0x003C */ u8 doubleMagic;
/* 0x003D */ u8 doubleDefense;
/* 0x003E */ u8 bgsFlag;
@ -88,30 +86,23 @@ typedef struct {
/* 0x0040 */ ItemEquips childEquips;
/* 0x004A */ ItemEquips adultEquips;
/* 0x0054 */ u32 unk_54; // this may be incorrect, currently used for alignement
/* 0x0058 */ char unk_58[0x0E];
/* 0x0066 */ s16 savedSceneNum;
/* 0x0068 */ ItemEquips equips;
/* 0x0074 */ Inventory inventory;
/* 0x00D4 */ SavedSceneFlags sceneFlags[124];
/* 0x0E64 */ FaroresWindData fw;
/* 0x0E8C */ char unk_E8C[0x10];
/* 0x0E9C */ s32 gsFlags[6];
/* 0x0EB4 */ char unk_EB4[0x4];
/* 0x0EB8 */ s32 highScores[7];
/* 0x0ED4 */ u16 eventChkInf[14]; // "event_chk_inf"
/* 0x0EF0 */ u16 itemGetInf[4]; // "item_get_inf"
/* 0x0EF8 */ u16 infTable[30]; // "inf_table"
/* 0x0F34 */ char unk_F34[0x04];
/* 0x0F38 */ u32 worldMapAreaData; // "area_arrival"
/* 0x0F3C */ char unk_F3C[0x4];
/* 0x0F40 */ u8 scarecrowCustomSongSet;
/* 0x0F41 */ u8 scarecrowCustomSong[0x360];
/* 0x12A1 */ char unk_12A1[0x24];
/* 0x12C5 */ u8 scarecrowSpawnSongSet;
/* 0x12C6 */ u8 scarecrowSpawnSong[0x80];
/* 0x1346 */ char unk_1346[0x02];
/* 0x1348 */ HorseData horseData;
/* 0x1352 */ u16 checksum; // "check_sum"
/* 0x1354 */ s32 fileNum; // "file_no"
/* 0x1358 */ char unk_1358[0x0004];
/* 0x135C */ s32 gameMode;
@ -120,13 +111,11 @@ typedef struct {
/* 0x1368 */ RespawnData respawn[3]; // "restart_data"
/* 0x13BC */ f32 entranceSpeed;
/* 0x13C0 */ u16 entranceSound;
/* 0x13C2 */ char unk_13C2[0x0001];
/* 0x13C3 */ u8 unk_13C3;
/* 0x13C4 */ s16 dogParams;
/* 0x13C6 */ u8 textTriggerFlags;
/* 0x13C7 */ u8 showTitleCard;
/* 0x13C8 */ s16 nayrusLoveTimer;
/* 0x13CA */ char unk_13CA[0x0002];
/* 0x13CC */ s16 rupeeAccumulator;
/* 0x13CE */ s16 timer1State;
/* 0x13D0 */ s16 timer1Value;
@ -134,7 +123,6 @@ typedef struct {
/* 0x13D4 */ s16 timer2Value;
/* 0x13D6 */ s16 timerX[2];
/* 0x13DA */ s16 timerY[2];
/* 0x13DE */ char unk_13DE[0x0002];
/* 0x13E0 */ u8 seqId;
/* 0x13E1 */ u8 natureAmbienceId;
/* 0x13E2 */ u8 buttonStatus[5];
@ -152,14 +140,11 @@ typedef struct {
/* 0x1402 */ u16 mapIndex; // intended for maps/minimaps but commonly used as the dungeon index
/* 0x1404 */ u16 minigameState;
/* 0x1406 */ u16 minigameScore; // "yabusame_total"
/* 0x1408 */ char unk_1408[0x0001];
/* 0x1409 */ u8 language; // NTSC 0: Japanese; 1: English | PAL 0: English; 1: German; 2: French
/* 0x140A */ u8 audioSetting;
/* 0x140B */ char unk_140B[0x0001];
/* 0x140C */ u8 zTargetSetting; // 0: Switch; 1: Hold
/* 0x140E */ u16 forcedSeqId; // immediately start playing the sequence if set
/* 0x1410 */ u8 unk_1410; // transition related
/* 0x1411 */ char unk_1411[0x0001];
/* 0x1412 */ u16 nextCutsceneIndex;
/* 0x1414 */ u8 cutsceneTrigger;
/* 0x1415 */ u8 chamberCutsceneNum;
@ -169,7 +154,6 @@ typedef struct {
/* 0x141A */ u16 skyboxTime;
/* 0x141C */ u8 dogIsLost;
/* 0x141D */ u8 nextTransition;
/* 0x141E */ char unk_141E[0x0002];
/* 0x1420 */ s16 worldMapArea;
/* 0x1422 */ s16 sunsSongState; // controls the effects of suns song
/* 0x1424 */ s16 healthAccumulator;

View File

@ -192,6 +192,7 @@
<ClCompile Include="soh\GbiWrap.cpp" />
<ClCompile Include="soh\gu_pc.c" />
<ClCompile Include="soh\OTRGlobals.cpp" />
<ClCompile Include="soh\SaveManager.cpp" />
<ClCompile Include="soh\stubs.c" />
<ClCompile Include="soh\util.cpp" />
<ClCompile Include="soh\z_message_OTR.cpp" />
@ -941,8 +942,10 @@
<ClInclude Include="soh\Enhancements\debugger\debugSaveEditor.h" />
<ClInclude Include="soh\Enhancements\debugger\ImGuiHelpers.h" />
<ClInclude Include="soh\gameconsole.h" />
<ClInclude Include="soh\Lib\nlohmann\json.hpp" />
<ClInclude Include="soh\OTRAudio.h" />
<ClInclude Include="soh\OTRGlobals.h" />
<ClInclude Include="soh\SaveManager.h" />
<ClInclude Include="soh\util.h" />
<ClInclude Include="src\overlays\actors\ovl_Arms_Hook\z_arms_hook.h" />
<ClInclude Include="src\overlays\actors\ovl_Arrow_Fire\z_arrow_fire.h" />

View File

@ -85,6 +85,9 @@
<Filter Include="Source Files\soh\Lib">
<UniqueIdentifier>{dbcf07c4-80b1-4c88-ac54-2bbdd8f53ee4}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\soh\Lib\nlohmann">
<UniqueIdentifier>{9c880c8e-492b-48f6-b230-1fd269ea74b1}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\boot\assert.c">
@ -2202,6 +2205,9 @@
<ClCompile Include="soh\Enhancements\savestates.cpp">
<Filter>Source Files\soh\Enhancements</Filter>
</ClCompile>
<ClCompile Include="soh\SaveManager.cpp">
<Filter>Source Files\soh</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\overlays\actors\ovl_kaleido_scope\z_kaleido_scope.h">
@ -3770,6 +3776,12 @@
<ClInclude Include="soh\OTRAudio.h">
<Filter>Source Files\soh</Filter>
</ClInclude>
<ClInclude Include="soh\Lib\nlohmann\json.hpp">
<Filter>Source Files\soh\Lib\nlohmann</Filter>
</ClInclude>
<ClInclude Include="soh\SaveManager.h">
<Filter>Source Files\soh</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Image Include="SHIPOFHARKINIAN.ico" />

View File

@ -39,6 +39,7 @@ void BootCommands_Init()
CVar_RegisterS32("gHudColors", 1); //0 = N64 / 1 = NGC / 2 = Custom
CVar_RegisterS32("gUseNaviCol", 0);
CVar_RegisterS32("gUseTunicsCol", 0);
CVar_RegisterS32("gGuardVision", 0);
CVar_RegisterS32("gTimeFlowFileSelect", 0);
}

View File

@ -7,6 +7,7 @@
#include <bit>
#include <map>
#include <string>
#include <Cvar.h>
extern "C" {
#include <z64.h>
@ -483,7 +484,7 @@ std::map<u16, const char*> actorDescriptions = {
};
const std::string GetActorDescription(u16 id) {
return actorDescriptions[id];
return actorDescriptions[id] != NULL ? actorDescriptions[id] : "???";
}
template <typename T> void DrawGroupWithBorder(T&& drawFunc) {
@ -530,6 +531,7 @@ void PopulateActorDropdown(int i, std::vector<Actor*>& data) {
void DrawActorViewer(bool& open) {
if (!open) {
CVar_SetS32("gActorViewerEnabled", 0);
return;
}
@ -559,7 +561,6 @@ void DrawActorViewer(bool& open) {
display = empty;
fetch = nullptr;
dispOverlay = nullptr;
newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } };
actor = category = 0;
filler = "Please Select";
list.clear();
@ -696,6 +697,7 @@ void DrawActorViewer(bool& open) {
if (ImGui::TreeNode("New...")) {
ImGui::PushItemWidth(ImGui::GetFontSize() * 10);
ImGui::Text(GetActorDescription(newActor.id).c_str());
ImGui::InputScalar("ID", ImGuiDataType_S16, &newActor.id, &one);
ImGui::InputScalar("params", ImGuiDataType_S16, &newActor.params, &one);
@ -728,19 +730,32 @@ void DrawActorViewer(bool& open) {
}
if (ImGui::Button("Spawn")) {
Actor_Spawn(&gGlobalCtx->actorCtx, gGlobalCtx, newActor.id, newActor.pos.x, newActor.pos.y,
newActor.pos.z, newActor.rot.x, newActor.rot.y, newActor.rot.z, newActor.params);
if (newActor.id >= 0 && newActor.id < ACTOR_ID_MAX && gActorOverlayTable[newActor.id].initInfo != NULL) {
Actor_Spawn(&gGlobalCtx->actorCtx, gGlobalCtx, newActor.id, newActor.pos.x, newActor.pos.y,
newActor.pos.z, newActor.rot.x, newActor.rot.y, newActor.rot.z, newActor.params);
} else {
func_80078884(NA_SE_SY_ERROR);
}
}
if (ImGui::Button("Spawn as Child")) {
Actor* parent = &display;
if (parent != NULL) {
Actor_SpawnAsChild(&gGlobalCtx->actorCtx, parent, gGlobalCtx, newActor.id, newActor.pos.x,
newActor.pos.y, newActor.pos.z, newActor.rot.x, newActor.rot.y, newActor.rot.z,
newActor.params);
if (newActor.id >= 0 && newActor.id < ACTOR_ID_MAX &&
gActorOverlayTable[newActor.id].initInfo != NULL) {
Actor_SpawnAsChild(&gGlobalCtx->actorCtx, parent, gGlobalCtx, newActor.id, newActor.pos.x,
newActor.pos.y, newActor.pos.z, newActor.rot.x, newActor.rot.y,
newActor.rot.z, newActor.params);
} else {
func_80078884(NA_SE_SY_ERROR);
}
}
}
if (ImGui::Button("Reset")) {
newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } };
}
ImGui::TreePop();
}
} else {
@ -748,7 +763,6 @@ void DrawActorViewer(bool& open) {
if (needs_reset) {
fetch = nullptr;
dispOverlay = nullptr;
newActor = { 0, 0, { 0, 0, 0 }, { 0, 0, 0 } };
actor = category = 0;
filler = "Please Select";
list.clear();

View File

@ -264,6 +264,9 @@ typedef struct SaveStateInfo {
uint8_t sKankyoIsSpawned_copy;
int16_t sTrailingFairies_copy;
// z_en_heishi1
uint32_t sHeishi1PlayerIsCaughtCopy;
//Misc static data
// z_map_exp
@ -616,6 +619,8 @@ void SaveState::SaveOverlayStaticData(void) {
info->D_80B5A4BC_copy = D_80B5A4BC;
info->sKankyoIsSpawned_copy = sKankyoIsSpawned;
info->sTrailingFairies_copy = sTrailingFairies;
info->sHeishi1PlayerIsCaughtCopy = sHeishi1PlayerIsCaught;
}
@ -686,6 +691,8 @@ void SaveState::LoadOverlayStaticData(void) {
D_80B5A4BC = info->D_80B5A4BC_copy;
sKankyoIsSpawned = info->sKankyoIsSpawned_copy;
sTrailingFairies = info->sTrailingFairies_copy;
sHeishi1PlayerIsCaught = info->sHeishi1PlayerIsCaughtCopy;
}
void SaveState::SaveMiscCodeData(void) {

View File

@ -200,6 +200,9 @@ extern "C" s16 sPlayerInitialPosX;
extern "C" s16 sPlayerInitialPosZ;
extern "C" s16 sPlayerInitialDirection;
// z_en_heishi1
extern "C" s32 sHeishi1PlayerIsCaught;
// code_800EC960
// Related to ocarina
extern "C" u8 sOcarinaInpEnabled;

View File

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2013-2022 Niels Lohmann
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

22091
soh/soh/Lib/nlohmann/json.hpp Normal file

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,7 @@
#include "OTRGlobals.h"
#include "OTRAudio.h"
#include <iostream>
#include <filesystem>
#include <locale>
#include <codecvt>
#include "GlobalCtx2.h"
@ -43,12 +44,14 @@
#include <Audio.h>
OTRGlobals* OTRGlobals::Instance;
SaveManager* SaveManager::Instance;
OTRGlobals::OTRGlobals() {
context = Ship::GlobalCtx2::CreateInstance("Ship of Harkinian");
gSaveStateMgr = std::make_shared<SaveStateMgr>();
context->GetWindow()->Init();
CheckSaveFile(SRAM_SIZE);
}
OTRGlobals::~OTRGlobals() {
@ -93,6 +96,7 @@ extern "C" void OTRExtScanner() {
extern "C" void InitOTR() {
OTRGlobals::Instance = new OTRGlobals();
SaveManager::Instance = new SaveManager();
auto t = OTRGlobals::Instance->context->GetResourceManager()->LoadFile("version");
if (!t->bHasLoadError)
@ -889,6 +893,7 @@ extern "C" AnimationHeaderCommon* ResourceMgr_LoadAnimByName(const char* path) {
for (size_t i = 0; i < res->rotationValues.size(); i++)
animNormal->frameData[i] = res->rotationValues[i];
animNormal->jointIndices = (JointIndex*)malloc(res->rotationIndices.size() * sizeof(Vec3s));
for (size_t i = 0; i < res->rotationIndices.size(); i++) {
@ -1133,6 +1138,71 @@ extern "C" s32* ResourceMgr_LoadCSByName(const char* path)
return (s32*)res->commands.data();
}
std::filesystem::path GetSaveFile(Ship::ConfigFile& Conf) {
std::string fileName = Conf.get("SAVE").get("Save Filename");
if (fileName.empty()) {
Conf["SAVE"]["Save Filename"] = "oot_save.sav";
Conf.Save();
}
std::filesystem::path saveFile = std::filesystem::absolute(fileName);
if (!std::filesystem::exists(saveFile.parent_path())) {
std::filesystem::create_directories(saveFile.parent_path());
}
return saveFile;
}
std::filesystem::path GetSaveFile() {
std::shared_ptr<Ship::ConfigFile> pConf = OTRGlobals::Instance->context->GetConfig();
Ship::ConfigFile& Conf = *pConf.get();
return GetSaveFile(Conf);
}
void OTRGlobals::CheckSaveFile(size_t sramSize) {
std::shared_ptr<Ship::ConfigFile> pConf = context->GetConfig();
Ship::ConfigFile& Conf = *pConf.get();
std::filesystem::path savePath = GetSaveFile(Conf);
std::fstream saveFile(savePath, std::fstream::in | std::fstream::out | std::fstream::binary);
if (saveFile.fail()) {
saveFile.open(savePath, std::fstream::in | std::fstream::out | std::fstream::binary | std::fstream::app);
for (int i = 0; i < sramSize; ++i) {
saveFile.write("\0", 1);
}
}
saveFile.close();
}
extern "C" void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size) {
OTRGlobals::Instance->context->ReadSaveFile(GetSaveFile(), addr, dramAddr, size);
}
extern "C" void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size) {
OTRGlobals::Instance->context->WriteSaveFile(GetSaveFile(), addr, dramAddr, size);
}
/* Remember to free after use of value */
extern "C" char* Config_getValue(char* category, char* key) {
std::shared_ptr<Ship::ConfigFile> pConf = OTRGlobals::Instance->context->GetConfig();
Ship::ConfigFile& Conf = *pConf.get();
std::string data = Conf.get(std::string(category)).get(std::string(key));
char* retval = (char*)malloc(data.length()+1);
strcpy(retval, data.c_str());
return retval;
}
extern "C" bool Config_setValue(char* category, char* key, char* value) {
std::shared_ptr<Ship::ConfigFile> pConf = OTRGlobals::Instance->context->GetConfig();
Ship::ConfigFile& Conf = *pConf.get();
Conf[std::string(category)][std::string(key)] = std::string(value);
return Conf.Save();
}
std::wstring StringToU16(const std::string& s) {
std::vector<unsigned long> result;
size_t i = 0;

View File

@ -4,6 +4,7 @@
#pragma once
#include "GlobalCtx2.h"
#include "SaveManager.h"
#ifdef __cplusplus
#include "Enhancements/savestates.h"
@ -19,7 +20,7 @@ public:
~OTRGlobals();
private:
void CheckSaveFile(size_t sramSize);
};
#endif
@ -49,11 +50,17 @@ Gfx* ResourceMgr_LoadGfxByName(const char* path);
Gfx* ResourceMgr_PatchGfxByName(const char* path, int size);
char* ResourceMgr_LoadArrayByNameAsVec3s(const char* path);
Vtx* ResourceMgr_LoadVtxByCRC(uint64_t crc);
Vtx* ResourceMgr_LoadVtxByName(const char* path);
SoundFont* ResourceMgr_LoadAudioSoundFont(const char* path);
SequenceData ResourceMgr_LoadSeqByName(const char* path);
SoundFontSample* ResourceMgr_LoadAudioSample(const char* path);
CollisionHeader* ResourceMgr_LoadColByName(const char* path);
void Ctx_ReadSaveFile(uintptr_t addr, void* dramAddr, size_t size);
void Ctx_WriteSaveFile(uintptr_t addr, void* dramAddr, size_t size);
char* Config_getValue(char* category, char* key);
bool Config_setValue(char* category, char* key, char* value);
uint64_t GetPerfCounter();
struct SkeletonHeader* ResourceMgr_LoadSkeletonByName(const char* path);
s32* ResourceMgr_LoadCSByName(const char* path);

1217
soh/soh/SaveManager.cpp Normal file

File diff suppressed because it is too large Load Diff

149
soh/soh/SaveManager.h Normal file
View File

@ -0,0 +1,149 @@
#pragma once
#include <ultra64/gbi.h>
typedef struct {
u8 valid;
u16 deaths;
char playerName[8];
u16 healthCapacity;
u32 questItems;
s8 defense;
u16 health;
u8 n64ddFlag;
} SaveFileMetaInfo;
#ifdef __cplusplus
#include <map>
#include <string>
#include <tuple>
#include <functional>
#include <vector>
#include <filesystem>
#include "Lib/nlohmann/json.hpp"
class SaveManager {
public:
static SaveManager* Instance;
using InitFunc = void(*)(bool isDebug);
using LoadFunc = void(*)();
using SaveFunc = void(*)();
using PostFunc = void(*)(int version);
SaveManager();
void Init();
void InitFile(bool isDebug);
void SaveFile(int fileNum);
void SaveGlobal();
void LoadFile(int fileNum);
// Adds a function that is called when we are intializing a save, including when we are loading a save.
void AddInitFunction(InitFunc func);
// Adds a function to handling loading a section
void AddLoadFunction(const std::string& name, int version, LoadFunc func);
// Adds a function that is called when saving. This should only be called once for each function, the version is filled in automatically.
void AddSaveFunction(const std::string& name, int version, SaveFunc func);
// Adds a function to be called after loading is complete. This is to handle any cleanup required from loading old versions.
void AddPostFunction(const std::string& name, PostFunc func);
void CopyZeldaFile(int from, int to);
void DeleteZeldaFile(int fileNum);
// Use a name of "" to save to an array. You must be in a SaveArray callback.
template<typename T>
void SaveData(const std::string& name, const T& data) {
if (name == "") {
assert((*currentJsonContext).is_array());
(*currentJsonContext).push_back(data);
} else {
(*currentJsonContext)[name.c_str()] = data;
}
}
// In the SaveArrayFunc func, the name must be "" to save to the array.
using SaveArrayFunc = std::function<void(size_t)>;
void SaveArray(const std::string& name, const size_t size, SaveArrayFunc func);
using SaveStructFunc = std::function<void()>;
void SaveStruct(const std::string& name, SaveStructFunc func);
// Use a name of "" to load from an array. You must be in a LoadArray callback.
template<typename T> void LoadData(const std::string& name, T& data, const T& defaultValue = T{}) {
if (name == "") {
if (currentJsonArrayContext == currentJsonContext->end()) {
// This array member is past the data in the json file. Therefore, default construct it
data = defaultValue;
} else {
currentJsonArrayContext.value().get_to(data);
}
} else if (!currentJsonContext->contains(name.c_str())) {
data = defaultValue;
} else {
(*currentJsonContext)[name.c_str()].get_to(data);
}
}
// In the LoadArrayFunc func, the name must be "" to load from the array.
using LoadArrayFunc = std::function<void(size_t)>;
void LoadArray(const std::string& name, const size_t size, LoadArrayFunc func);
using LoadStructFunc = std::function<void()>;
void LoadStruct(const std::string& name, LoadStructFunc func);
static const int MaxFiles = 3;
std::array<SaveFileMetaInfo, MaxFiles> fileMetaInfo;
private:
std::filesystem::path GetFileName(int fileNum);
void ConvertFromUnversioned();
void CreateDefaultGlobal();
void InitMeta(int slotNum);
static void InitFileImpl(bool isDebug);
static void InitFileNormal();
static void InitFileDebug();
static void LoadBaseVersion1();
static void SaveBase();
std::vector<InitFunc> initFuncs;
using SectionLoadHandler = std::map<int, LoadFunc>;
std::map<std::string, SectionLoadHandler> sectionLoadHandlers;
using SectionSaveHandler = std::pair<int, SaveFunc>;
std::map<std::string, SectionSaveHandler> sectionSaveHandlers;
std::map<std::string, PostFunc> postHandlers;
nlohmann::json* currentJsonContext = nullptr;
nlohmann::json::iterator currentJsonArrayContext;
};
#else
// TODO feature parity to the C++ interface. We need Save_AddInitFunction and Save_AddPostFunction at least
typedef void (*Save_LoadFunc)(void);
typedef void (*Save_SaveFunc)(void);
void Save_Init(void);
void Save_InitFile(int isDebug);
void Save_SaveFile(void);
void Save_SaveGlobal(void);
void Save_LoadGlobal(void);
void Save_AddLoadFunction(char* name, int version, Save_LoadFunc func);
void Save_AddSaveFunction(char* name, int version, Save_SaveFunc func);
SaveFileMetaInfo* Save_GetSaveMetaInfo(int fileNum);
void Save_CopyFile(int from, int to);
void Save_DeleteFile(int fileNum);
#endif

View File

@ -7532,7 +7532,7 @@ Vec3s Camera_Update(Camera* camera) {
BINANG_TO_DEGF(camera->camDir.x), camera->camDir.y, BINANG_TO_DEGF(camera->camDir.y));
}
if (camera->timer != -1 && CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_DRIGHT)) {
if (camera->timer != -1 && CHECK_BTN_ALL(D_8015BD7C->state.input[0].press.button, BTN_DRIGHT) && CVar_GetS32("gDebugCamera", 0)) {
camera->timer = 0;
}

View File

@ -2,13 +2,9 @@
#include <string.h>
SaveContext gSaveContext;
u32 D_8015FA88;
u32 D_8015FA8C;
void SaveContext_Init(void) {
memset(&gSaveContext, 0, sizeof(gSaveContext));
D_8015FA88 = 0;
D_8015FA8C = 0;
gSaveContext.seqId = (u8)NA_BGM_DISABLED;
gSaveContext.natureAmbienceId = NATURE_ID_DISABLED;
gSaveContext.forcedSeqId = NA_BGM_GENERAL_SFX;

View File

@ -240,7 +240,6 @@ void Gameplay_Init(GameState* thisx) {
globalCtx->cameraPtrs[MAIN_CAM]->uid = 0;
globalCtx->activeCamera = MAIN_CAM;
func_8005AC48(&globalCtx->mainCamera, 0xFF);
Sram_Init(globalCtx, &globalCtx->sramCtx);
func_80112098(globalCtx);
Message_Init(globalCtx);
GameOver_Init(globalCtx);

View File

@ -3,242 +3,14 @@
#include <string.h>
// these are the main substructs of save context.
// we are going to hold off on splitting save context until later on,
// so these temporary structs will live here for now.
typedef struct {
/* 0x00 */ char newf[6]; // string "ZELDAZ"
/* 0x06 */ s16 deaths;
/* 0x08 */ char playerName[8];
/* 0x10 */ s16 n64ddFlag;
/* 0x12 */ s16 healthCapacity; // "max_life"
/* 0x14 */ s16 health; // "now_life"
/* 0x16 */ s8 magicLevel;
/* 0x17 */ s8 magic;
/* 0x18 */ s16 rupees;
/* 0x1A */ u16 swordHealth;
/* 0x1C */ u16 naviTimer;
/* 0x1E */ u8 magicAcquired;
/* 0x1F */ u8 unk_1F;
/* 0x20 */ u8 doubleMagic;
/* 0x21 */ u8 doubleDefense;
/* 0x22 */ u8 bgsFlag;
/* 0x23 */ u8 ocarinaGameRoundNum;
/* 0x24 */ ItemEquips childEquips;
/* 0x2E */ ItemEquips adultEquips;
/* 0x38 */ u32 unk_38; // this may be incorrect, currently used for alignement
/* 0x3C */ char unk_3C[0x0E];
/* 0x4A */ s16 savedSceneNum;
} SavePlayerData; // size = 0x4C
typedef struct {
/* 0x0000 */ SavePlayerData playerData; // "S_Private" substruct name
/* 0x004C */ ItemEquips equips;
/* 0x0058 */ Inventory inventory;
/* 0x00B8 */ SavedSceneFlags sceneFlags[124];
/* 0x0E48 */ FaroresWindData fw;
/* 0x0E70 */ char unk_E70[0x10];
/* 0x0E80 */ s32 gsFlags[6];
/* 0x0E98 */ char unk_E98[0x10];
/* 0x0EA8 */ s32 horseRaceRecord;
/* 0x0EAC */ char unk_EAC[0x0C];
/* 0x0EB8 */ u16 eventChkInf[14]; // "event_chk_inf"
/* 0x0ED4 */ u16 itemGetInf[4]; // "item_get_inf"
/* 0x0EDC */ u16 infTable[30]; // "inf_table"
/* 0x0F18 */ char unk_F18[0x04];
/* 0x0F1C */ u32 worldMapAreaData; // "area_arrival"
/* 0x0F20 */ char unk_F20[0x4];
/* 0x0F24 */ u8 scarecrowCustomSongSet;
/* 0x0F25 */ u8 scarecrowCustomSong[0x360];
/* 0x1285 */ char unk_1285[0x24];
/* 0x12A9 */ u8 scarecrowSpawnSongSet;
/* 0x12AA */ u8 scarecrowSpawnSong[0x80];
/* 0x132A */ char unk_132A[0x02];
/* 0x132C */ HorseData horseData;
/* 0x1336 */ u16 checksum; // "check_sum"
} SaveInfo; // size = 0x1338
typedef struct {
/* 0x00 */ s32 entranceIndex;
/* 0x04 */ s32 linkAge; // 0: Adult; 1: Child
/* 0x08 */ s32 cutsceneIndex;
/* 0x0C */ u16 dayTime; // "zelda_time"
/* 0x10 */ s32 nightFlag;
/* 0x14 */ s32 totalDays;
/* 0x18 */ s32 unk_18; // increments with totalDays, gets reset by goron for bgs and one other use
/* 0x1C */ SaveInfo info; // "information"
} Save; // size = 0x1354
#define SAVE_PLAYER_DATA (*((SavePlayerData*)&gSaveContext.newf))
#define SAVE_INFO (*((SaveInfo*)&gSaveContext.newf))
#define SLOT_SIZE (sizeof(SaveContext) + 0x28)
#define CHECKSUM_SIZE (sizeof(Save) / 2)
#define DEATHS OFFSETOF(SaveContext, deaths)
#define NAME OFFSETOF(SaveContext, playerName)
#define N64DD OFFSETOF(SaveContext, n64ddFlag)
#define HEALTH_CAP OFFSETOF(SaveContext, healthCapacity)
#define QUEST OFFSETOF(SaveContext, inventory.questItems)
#define DEFENSE OFFSETOF(SaveContext, inventory.defenseHearts)
#define HEALTH OFFSETOF(SaveContext, health)
#define SLOT_OFFSET(index) (SRAM_HEADER_SIZE + 0x10 + (index * SLOT_SIZE))
u16 gSramSlotOffsets[] = {
SLOT_OFFSET(0),
SLOT_OFFSET(1),
SLOT_OFFSET(2),
// the latter three saves are backup saves for the former saves
SLOT_OFFSET(3),
SLOT_OFFSET(4),
SLOT_OFFSET(5),
};
static u8 sZeldaMagic[] = { '\0', '\0', '\0', '\x98', '\x09', '\x10', '\x21', 'Z', 'E', 'L', 'D', 'A' };
static SavePlayerData sNewSavePlayerData = {
{ '\0', '\0', '\0', '\0', '\0', '\0' }, // newf
0, // deaths
{ 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E }, // playerName
0, // n64ddFlag
0x30, // healthCapacity
0x30, // defense
0, // magicLevel
0x30, // magic
0, // rupees
0, // swordHealth
0, // naviTimer
0, // magicAcquired
0, // unk_1F
0, // doubleMagic
0, // doubleDefense
0, // bgsFlag
0, // ocarinaGameRoundNum
{
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0, // equipment
}, // childEquips
{
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0, // equipment
}, // adultEquips
0, // unk_38
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C
0x34, // savedSceneNum
};
static ItemEquips sNewSaveEquips = {
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0x1100, // equipment
};
static Inventory sNewSaveInventory = {
{ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }, // items
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // ammo
0x1100, // equipment
0, // upgrades
0, // questItems
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
{
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
}, // dungeonKeys
0, // defenseHearts
0, // gsTokens
};
static u16 sNewSaveChecksum = 0;
/**
* Initialize new save.
* This save has an empty inventory with 3 hearts and single magic.
*/
void Sram_InitNewSave(void) {
SaveContext* temp = &gSaveContext;
memset(&SAVE_INFO, 0, sizeof(SaveInfo));
gSaveContext.totalDays = 0;
gSaveContext.bgsDayCount = 0;
SAVE_PLAYER_DATA = sNewSavePlayerData;
gSaveContext.equips = sNewSaveEquips;
gSaveContext.inventory = sNewSaveInventory;
temp->checksum = sNewSaveChecksum;
gSaveContext.horseData.scene = SCENE_SPOT00;
gSaveContext.horseData.pos.x = -1840;
gSaveContext.horseData.pos.y = 72;
gSaveContext.horseData.pos.z = 5497;
gSaveContext.horseData.angle = -0x6AD9;
gSaveContext.magicLevel = 0;
gSaveContext.infTable[29] = 1;
gSaveContext.sceneFlags[5].swch = 0x40000000;
Save_InitFile(false);
}
static SavePlayerData sDebugSavePlayerData = {
{ 'Z', 'E', 'L', 'D', 'A', 'Z' }, // newf
0, // deaths
{ 0x15, 0x12, 0x17, 0x14, 0x3E, 0x3E, 0x3E, 0x3E }, // playerName ( "LINK" )
0, // n64ddFlag
0xE0, // healthCapacity
0xE0, // health
0, // magicLevel
0x30, // magic
150, // rupees
8, // swordHealth
0, // naviTimer
1, // magicAcquired
0, // unk_1F
0, // doubleMagic
0, // doubleDefense
0, // bgsFlag
0, // ocarinaGameRoundNum
{
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0, // equipment
}, // childEquips
{
{ ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE }, // buttonItems
{ SLOT_NONE, SLOT_NONE, SLOT_NONE }, // cButtonSlots
0, // equipment
}, // adultEquips
0, // unk_38
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // unk_3C
0x51, // savedSceneNum
};
static ItemEquips sDebugSaveEquips = {
{ ITEM_SWORD_MASTER, ITEM_BOW, ITEM_BOMB, ITEM_OCARINA_FAIRY }, // buttonItems
{ SLOT_BOW, SLOT_BOMB, SLOT_OCARINA }, // cButtonSlots
0x1122, // equipment
};
static Inventory sDebugSaveInventory = {
{
ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_ARROW_FIRE, ITEM_DINS_FIRE,
ITEM_SLINGSHOT, ITEM_OCARINA_FAIRY, ITEM_BOMBCHU, ITEM_HOOKSHOT, ITEM_ARROW_ICE, ITEM_FARORES_WIND,
ITEM_BOOMERANG, ITEM_LENS, ITEM_BEAN, ITEM_HAMMER, ITEM_ARROW_LIGHT, ITEM_NAYRUS_LOVE,
ITEM_BOTTLE, ITEM_POTION_RED, ITEM_POTION_GREEN, ITEM_POTION_BLUE, ITEM_POCKET_EGG, ITEM_WEIRD_EGG,
}, // items
{ 50, 50, 10, 30, 1, 1, 30, 1, 50, 1, 1, 1, 1, 1, 1, 1 }, // ammo
0x7777, // equipment
0x125249, // upgrades
0x1E3FFFF, // questItems
{ 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // dungeonItems
{ 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8 }, // dungeonKeys
0, // defenseHearts
0, // gsTokens
};
static u16 sDebugSaveChecksum = 0;
/**
* Initialize debug save. This is also used on the Title Screen
* This save has a mostly full inventory with 10 hearts and single magic.
@ -249,40 +21,7 @@ static u16 sDebugSaveChecksum = 0;
* and set water level in Water Temple to lowest level.
*/
void Sram_InitDebugSave(void) {
SaveContext* temp = &gSaveContext;
memset(&SAVE_INFO, 0, sizeof(SaveInfo));
gSaveContext.totalDays = 0;
gSaveContext.bgsDayCount = 0;
SAVE_PLAYER_DATA = sDebugSavePlayerData;
gSaveContext.equips = sDebugSaveEquips;
gSaveContext.inventory = sDebugSaveInventory;
temp->checksum = sDebugSaveChecksum;
gSaveContext.horseData.scene = SCENE_SPOT00;
gSaveContext.horseData.pos.x = -1840;
gSaveContext.horseData.pos.y = 72;
gSaveContext.horseData.pos.z = 5497;
gSaveContext.horseData.angle = -0x6AD9;
gSaveContext.infTable[0] |= 0x5009;
gSaveContext.eventChkInf[0] |= 0x123F;
gSaveContext.eventChkInf[8] |= 1;
gSaveContext.eventChkInf[12] |= 0x10;
if (LINK_AGE_IN_YEARS == YEARS_CHILD) {
gSaveContext.equips.buttonItems[0] = ITEM_SWORD_KOKIRI;
Inventory_ChangeEquipment(EQUIP_SWORD, 1);
if (gSaveContext.fileNum == 0xFF) {
gSaveContext.equips.buttonItems[1] = ITEM_SLINGSHOT;
gSaveContext.equips.cButtonSlots[0] = SLOT_SLINGSHOT;
Inventory_ChangeEquipment(EQUIP_SHIELD, 1);
}
}
gSaveContext.entranceIndex = 0xCD;
gSaveContext.magicLevel = 0;
gSaveContext.sceneFlags[5].swch = 0x40000000;
Save_InitFile(true);
}
/**
@ -295,7 +34,7 @@ void Sram_InitDebugSave(void) {
* - Give and equip master sword if player is adult and doesnt have kokiri sword (bug?)
* - Revert any trade items that spoil
*/
void Sram_OpenSave(SramContext* sramCtx) {
void Sram_OpenSave() {
static s16 dungeonEntrances[] = {
0x0000, 0x0004, 0x0028, 0x0169, 0x0165, 0x0010, 0x0082, 0x0037,
0x0098, 0x0088, 0x041B, 0x0008, 0x0486, 0x0467, 0x0179, 0x056C,
@ -304,15 +43,7 @@ void Sram_OpenSave(SramContext* sramCtx) {
u16 j;
u8* ptr;
osSyncPrintf("個人File作成\n"); // "Create personal file"
i = gSramSlotOffsets[gSaveContext.fileNum];
osSyncPrintf("ぽいんと=%x(%d)\n", i, gSaveContext.fileNum); // "Point="
memcpy(&gSaveContext, sramCtx->readBuff + i, sizeof(Save));
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("SCENE_DATA_ID = %d SceneNo = %d\n", gSaveContext.savedSceneNum,
((void)0, gSaveContext.entranceIndex));
Save_LoadFile();
switch (gSaveContext.savedSceneNum) {
case SCENE_YDAN:
@ -446,232 +177,7 @@ void Sram_OpenSave(SramContext* sramCtx) {
gSaveContext.magicLevel = 0;
}
/**
* Write the contents of the Save Context to a main and backup slot in SRAM.
* Note: The whole Save Context is written even though only the `save` substruct is read back later
*/
void Sram_WriteSave(SramContext* sramCtx) {
u16 offset;
u16 checksum;
u16 j;
u16* ptr;
gSaveContext.checksum = 0;
ptr = (u16*)&gSaveContext;
checksum = 0;
j = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
if (++j == 0x20) {
j = 0;
}
checksum += *ptr++;
}
gSaveContext.checksum = checksum;
ptr = (u16*)&gSaveContext;
checksum = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
if (++j == 0x20) {
j = 0;
}
checksum += *ptr++;
}
offset = gSramSlotOffsets[gSaveContext.fileNum];
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
ptr = (u16*)&gSaveContext;
checksum = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
if (++j == 0x20) {
j = 0;
}
checksum += *ptr++;
}
offset = gSramSlotOffsets[gSaveContext.fileNum + 3];
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
}
/**
* For all 3 slots, verify that the checksum is correct. If corrupted, attempt to load a backup save.
* If backup is also corrupted, default to a new save (or debug save for slot 0 on debug rom).
*
* After verifying all 3 saves, pass relevant data to File Select to be displayed.
*/
void Sram_VerifyAndLoadAllSaves(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
u16 i;
u16 newChecksum;
u16 slotNum;
u16 offset;
u16 j;
u16 oldChecksum;
u16* ptr;
u16 dayTime;
osSyncPrintf(" START─LOAD\n");
memset(sramCtx->readBuff,0, SRAM_SIZE);
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
dayTime = ((void)0, gSaveContext.dayTime);
for (slotNum = 0; slotNum < 3; slotNum++) {
offset = gSramSlotOffsets[slotNum];
osSyncPrintf("ぽいんと=%x(%d) SAVE_MAX=%d\n", offset, gSaveContext.fileNum, sizeof(Save));
memcpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save));
oldChecksum = gSaveContext.checksum;
gSaveContext.checksum = 0;
ptr = (u16*)&gSaveContext;
osSyncPrintf("\n %d \n", slotNum);
for (i = newChecksum = j = 0; i < CHECKSUM_SIZE; i++, offset += 2) {
newChecksum += *ptr++;
}
// "SAVE checksum calculation"
osSyncPrintf("\nSAVEチェックサム計算 j=%x mmm=%x ", newChecksum, oldChecksum);
if (newChecksum != oldChecksum) {
// checksum didnt match, try backup save
osSyncPrintf(" %x(%d)\n", gSramSlotOffsets[slotNum], slotNum);
offset = gSramSlotOffsets[slotNum + 3];
memcpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save));
oldChecksum = gSaveContext.checksum;
gSaveContext.checksum = 0;
ptr = (u16*)&gSaveContext;
osSyncPrintf("================= BACK─UP ========================\n");
for (i = newChecksum = j = 0; i < CHECKSUM_SIZE; i++, offset += 2) {
newChecksum += *ptr++;
}
// "(B) SAVE checksum calculation"
osSyncPrintf("\n(B)SAVEチェックサム計算 j=%x mmm=%x ", newChecksum, oldChecksum);
if (newChecksum != oldChecksum) {
// backup save didnt work, make new save
osSyncPrintf(" %x(%d+3)\n", gSramSlotOffsets[slotNum + 3], slotNum);
memset(&gSaveContext.entranceIndex, 0, sizeof(s32));
memset(&gSaveContext.linkAge, 0, sizeof(s32));
memset(&gSaveContext.cutsceneIndex, 0, sizeof(s32));
// note that gSaveContext.dayTime is not actually the sizeof(s32)
memset(&gSaveContext.dayTime, 0, sizeof(s32));
memset(&gSaveContext.nightFlag, 0, sizeof(s32));
memset(&gSaveContext.totalDays, 0, sizeof(s32));
memset(&gSaveContext.bgsDayCount, 0, sizeof(s32));
if (!slotNum && CVar_GetS32("gDebugEnabled", 0)) {
Sram_InitDebugSave();
gSaveContext.newf[0] = 'Z';
gSaveContext.newf[1] = 'E';
gSaveContext.newf[2] = 'L';
gSaveContext.newf[3] = 'D';
gSaveContext.newf[4] = 'A';
gSaveContext.newf[5] = 'Z';
osSyncPrintf("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.newf[0], gSaveContext.newf[1],
gSaveContext.newf[2], gSaveContext.newf[3], gSaveContext.newf[4],
gSaveContext.newf[5]);
} else {
Sram_InitNewSave();
}
ptr = (u16*)&gSaveContext;
osSyncPrintf("\n--------------------------------------------------------------\n");
for (i = newChecksum = j = 0; i < CHECKSUM_SIZE; i++) {
osSyncPrintf("%x ", *ptr);
if (++j == 0x20) {
osSyncPrintf("\n");
j = 0;
}
newChecksum += *ptr++;
}
gSaveContext.checksum = newChecksum;
osSyncPrintf("\nCheck_Sum=%x(%x)\n", gSaveContext.checksum, newChecksum);
i = gSramSlotOffsets[slotNum + 3];
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + i, &gSaveContext, SLOT_SIZE, OS_WRITE);
osSyncPrintf("????#%x,%x,%x,%x,%x,%x\n", gSaveContext.newf[0], gSaveContext.newf[1],
gSaveContext.newf[2], gSaveContext.newf[3], gSaveContext.newf[4], gSaveContext.newf[5]);
osSyncPrintf("\nぽいんと=%x(%d+3) check_sum=%x(%x)\n", i, slotNum, gSaveContext.checksum,
newChecksum);
}
i = gSramSlotOffsets[slotNum];
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + i, &gSaveContext, SLOT_SIZE, OS_WRITE);
osSyncPrintf("ぽいんと=%x(%d) check_sum=%x(%x)\n", i, slotNum, gSaveContext.checksum, newChecksum);
} else {
osSyncPrintf("\nSAVEデータ \n"); // "SAVE data OK! ! ! !"
}
}
memset(sramCtx->readBuff,0, SRAM_SIZE);
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
gSaveContext.dayTime = dayTime;
osSyncPrintf("SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, 64DD=%x, HEART=%x\n", DEATHS, NAME, HEALTH_CAP, QUEST, N64DD,
DEFENSE);
memcpy(&fileChooseCtx->deaths[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEATHS, sizeof(fileChooseCtx->deaths[0]));
memcpy(&fileChooseCtx->deaths[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEATHS, sizeof(fileChooseCtx->deaths[0]));
memcpy(&fileChooseCtx->deaths[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEATHS, sizeof(fileChooseCtx->deaths[0]));
memcpy(&fileChooseCtx->fileNames[0], sramCtx->readBuff + SLOT_OFFSET(0) + NAME,
sizeof(fileChooseCtx->fileNames[0]));
memcpy(&fileChooseCtx->fileNames[1], sramCtx->readBuff + SLOT_OFFSET(1) + NAME,
sizeof(fileChooseCtx->fileNames[0]));
memcpy(&fileChooseCtx->fileNames[2], sramCtx->readBuff + SLOT_OFFSET(2) + NAME,
sizeof(fileChooseCtx->fileNames[0]));
memcpy(&fileChooseCtx->healthCapacities[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH_CAP,
sizeof(fileChooseCtx->healthCapacities[0]));
memcpy(&fileChooseCtx->healthCapacities[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH_CAP,
sizeof(fileChooseCtx->healthCapacities[0]));
memcpy(&fileChooseCtx->healthCapacities[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH_CAP,
sizeof(fileChooseCtx->healthCapacities[0]));
memcpy(&fileChooseCtx->questItems[0], sramCtx->readBuff + SLOT_OFFSET(0) + QUEST,
sizeof(fileChooseCtx->questItems[0]));
memcpy(&fileChooseCtx->questItems[1], sramCtx->readBuff + SLOT_OFFSET(1) + QUEST,
sizeof(fileChooseCtx->questItems[0]));
memcpy(&fileChooseCtx->questItems[2], sramCtx->readBuff + SLOT_OFFSET(2) + QUEST,
sizeof(fileChooseCtx->questItems[0]));
memcpy(&fileChooseCtx->n64ddFlags[0], sramCtx->readBuff + SLOT_OFFSET(0) + N64DD,
sizeof(fileChooseCtx->n64ddFlags[0]));
memcpy(&fileChooseCtx->n64ddFlags[1], sramCtx->readBuff + SLOT_OFFSET(1) + N64DD,
sizeof(fileChooseCtx->n64ddFlags[0]));
memcpy(&fileChooseCtx->n64ddFlags[2], sramCtx->readBuff + SLOT_OFFSET(2) + N64DD,
sizeof(fileChooseCtx->n64ddFlags[0]));
memcpy(&fileChooseCtx->defense[0], sramCtx->readBuff + SLOT_OFFSET(0) + DEFENSE,
sizeof(fileChooseCtx->defense[0]));
memcpy(&fileChooseCtx->defense[1], sramCtx->readBuff + SLOT_OFFSET(1) + DEFENSE,
sizeof(fileChooseCtx->defense[0]));
memcpy(&fileChooseCtx->defense[2], sramCtx->readBuff + SLOT_OFFSET(2) + DEFENSE,
sizeof(fileChooseCtx->defense[0]));
memcpy(&fileChooseCtx->health[0], sramCtx->readBuff + SLOT_OFFSET(0) + HEALTH, sizeof(fileChooseCtx->health[0]));
memcpy(&fileChooseCtx->health[1], sramCtx->readBuff + SLOT_OFFSET(1) + HEALTH, sizeof(fileChooseCtx->health[0]));
memcpy(&fileChooseCtx->health[2], sramCtx->readBuff + SLOT_OFFSET(2) + HEALTH, sizeof(fileChooseCtx->health[0]));
osSyncPrintf("f_64dd=%d, %d, %d\n", fileChooseCtx->n64ddFlags[0], fileChooseCtx->n64ddFlags[1],
fileChooseCtx->n64ddFlags[2]);
osSyncPrintf("heart_status=%d, %d, %d\n", fileChooseCtx->defense[0], fileChooseCtx->defense[1],
fileChooseCtx->defense[2]);
osSyncPrintf("now_life=%d, %d, %d\n", fileChooseCtx->health[0], fileChooseCtx->health[1], fileChooseCtx->health[2]);
}
void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
void Sram_InitSave(FileChooseContext* fileChooseCtx) {
u16 offset;
u16 j;
u16* ptr;
@ -693,189 +199,14 @@ void Sram_InitSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
}
for (offset = 0; offset < 8; offset++) {
gSaveContext.playerName[offset] = fileChooseCtx->fileNames[fileChooseCtx->buttonIndex][offset];
gSaveContext.playerName[offset] = Save_GetSaveMetaInfo(fileChooseCtx->buttonIndex)->playerName[offset];
}
gSaveContext.newf[0] = 'Z';
gSaveContext.newf[1] = 'E';
gSaveContext.newf[2] = 'L';
gSaveContext.newf[3] = 'D';
gSaveContext.newf[4] = 'A';
gSaveContext.newf[5] = 'Z';
gSaveContext.n64ddFlag = fileChooseCtx->n64ddFlag;
osSyncPrintf("64DDフラグ=%d\n", fileChooseCtx->n64ddFlag);
osSyncPrintf("newf=%x,%x,%x,%x,%x,%x\n", gSaveContext.newf[0], gSaveContext.newf[1], gSaveContext.newf[2],
gSaveContext.newf[3], gSaveContext.newf[4], gSaveContext.newf[5]);
osSyncPrintf("\n$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$\n");
ptr = (u16*)&gSaveContext;
j = 0;
checksum = 0;
for (offset = 0; offset < CHECKSUM_SIZE; offset++) {
osSyncPrintf("%x ", *ptr);
checksum += *ptr++;
if (++j == 0x20) {
osSyncPrintf("\n");
j = 0;
}
}
gSaveContext.checksum = checksum;
osSyncPrintf("\nチェックサム=%x\n", gSaveContext.checksum); // "Checksum = %x"
offset = gSramSlotOffsets[gSaveContext.fileNum];
osSyncPrintf("I=%x no=%d\n", offset, gSaveContext.fileNum);
memcpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
offset = gSramSlotOffsets[gSaveContext.fileNum + 3];
osSyncPrintf("I=%x no=%d\n", offset, gSaveContext.fileNum + 3);
memcpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE);
osSyncPrintf("SAVE終了\n"); // "SAVE end"
osSyncPrintf("z_common_data.file_no = %d\n", gSaveContext.fileNum);
osSyncPrintf("SAVECT=%x, NAME=%x, LIFE=%x, ITEM=%x, SAVE_64DD=%x\n", DEATHS, NAME, HEALTH_CAP, QUEST, N64DD);
j = gSramSlotOffsets[gSaveContext.fileNum];
memcpy(&fileChooseCtx->deaths[gSaveContext.fileNum], sramCtx->readBuff + j + DEATHS,
sizeof(fileChooseCtx->deaths[0]));
memcpy(&fileChooseCtx->fileNames[gSaveContext.fileNum], sramCtx->readBuff + j + NAME,
sizeof(fileChooseCtx->fileNames[0]));
memcpy(&fileChooseCtx->healthCapacities[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH_CAP,
sizeof(fileChooseCtx->healthCapacities[0]));
memcpy(&fileChooseCtx->questItems[gSaveContext.fileNum], sramCtx->readBuff + j + QUEST,
sizeof(fileChooseCtx->questItems[0]));
memcpy(&fileChooseCtx->n64ddFlags[gSaveContext.fileNum], sramCtx->readBuff + j + N64DD,
sizeof(fileChooseCtx->n64ddFlags[0]));
memcpy(&fileChooseCtx->defense[gSaveContext.fileNum], sramCtx->readBuff + j + DEFENSE,
sizeof(fileChooseCtx->defense[0]));
memcpy(&fileChooseCtx->health[gSaveContext.fileNum], sramCtx->readBuff + j + HEALTH,
sizeof(fileChooseCtx->health[0]));
osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->n64ddFlags[gSaveContext.fileNum]);
osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->defense[gSaveContext.fileNum]);
osSyncPrintf("now_life[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->health[gSaveContext.fileNum]);
Save_SaveFile();
}
void Sram_EraseSave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
s32 offset;
void Sram_InitSram(GameState* gameState) {
Save_Init();
Sram_InitNewSave();
offset = gSramSlotOffsets[fileChooseCtx->selectedFileIndex];
memcpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
memcpy(&fileChooseCtx->n64ddFlags[fileChooseCtx->selectedFileIndex], sramCtx->readBuff + offset + N64DD,
sizeof(fileChooseCtx->n64ddFlags[0]));
offset = gSramSlotOffsets[fileChooseCtx->selectedFileIndex + 3];
memcpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000) + offset, &gSaveContext, SLOT_SIZE, OS_WRITE);
osSyncPrintf("CLEAR終了\n");
}
void Sram_CopySave(FileChooseContext* fileChooseCtx, SramContext* sramCtx) {
s32 offset;
osSyncPrintf("=%d(%x) =%d(%x)\n", fileChooseCtx->selectedFileIndex,
gSramSlotOffsets[fileChooseCtx->selectedFileIndex], fileChooseCtx->copyDestFileIndex,
gSramSlotOffsets[fileChooseCtx->copyDestFileIndex]);
offset = gSramSlotOffsets[fileChooseCtx->selectedFileIndex];
memcpy(&gSaveContext, sramCtx->readBuff + offset, sizeof(Save));
offset = gSramSlotOffsets[fileChooseCtx->copyDestFileIndex];
memcpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
offset = gSramSlotOffsets[fileChooseCtx->copyDestFileIndex + 3];
memcpy(sramCtx->readBuff + offset, &gSaveContext, sizeof(Save));
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE);
offset = gSramSlotOffsets[fileChooseCtx->copyDestFileIndex];
memcpy(&fileChooseCtx->deaths[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + DEATHS,
sizeof(fileChooseCtx->deaths[0]));
memcpy(&fileChooseCtx->fileNames[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + NAME,
sizeof(fileChooseCtx->fileNames[0]));
memcpy(&fileChooseCtx->healthCapacities[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + HEALTH_CAP,
sizeof(fileChooseCtx->healthCapacities[0]));
memcpy(&fileChooseCtx->questItems[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + QUEST,
sizeof(fileChooseCtx->questItems[0]));
memcpy(&fileChooseCtx->n64ddFlags[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + N64DD,
sizeof(fileChooseCtx->n64ddFlags[0]));
memcpy(&fileChooseCtx->defense[fileChooseCtx->copyDestFileIndex], sramCtx->readBuff + offset + DEFENSE,
sizeof(fileChooseCtx->defense[0]));
memcpy(&fileChooseCtx->health[fileChooseCtx->copyDestFileIndex], (sramCtx->readBuff + offset) + HEALTH,
sizeof(fileChooseCtx->health[0]));
osSyncPrintf("f_64dd[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->n64ddFlags[gSaveContext.fileNum]);
osSyncPrintf("heart_status[%d]=%d\n", gSaveContext.fileNum, fileChooseCtx->defense[gSaveContext.fileNum]);
osSyncPrintf("COPY終了\n"); // "Copy end"
}
/**
* Write the first 16 bytes of the read buffer to the SRAM header
*/
void Sram_WriteSramHeader(SramContext* sramCtx) {
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_HEADER_SIZE, OS_WRITE);
}
void Sram_InitSram(GameState* gameState, SramContext* sramCtx) {
u16 i;
osSyncPrintf("sram_initialize( Game *game, Sram *sram )\n");
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
for (i = 0; i < ARRAY_COUNTU(sZeldaMagic) - 3; i++) {
if (sZeldaMagic[i + SRAM_HEADER_MAGIC] != sramCtx->readBuff[i + SRAM_HEADER_MAGIC]) {
osSyncPrintf("SRAM破壊!!!!!!\n"); // "SRAM destruction! ! ! ! ! !"
gSaveContext.language = CVar_GetS32("gLanguages", 0);
memcpy(sramCtx->readBuff, sZeldaMagic, sizeof(sZeldaMagic));
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language;
Sram_WriteSramHeader(sramCtx);
}
}
gSaveContext.audioSetting = sramCtx->readBuff[SRAM_HEADER_SOUND] & 3;
gSaveContext.zTargetSetting = sramCtx->readBuff[SRAM_HEADER_ZTARGET] & 1;
gSaveContext.language = CVar_GetS32("gLanguages", 0);
if (gSaveContext.language >= LANGUAGE_MAX) {
gSaveContext.language = LANGUAGE_ENG;
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language;
Sram_WriteSramHeader(sramCtx);
}
if (CHECK_BTN_ANY(gameState->input[2].cur.button, BTN_DRIGHT)) {
memset(sramCtx->readBuff, 0,SRAM_SIZE);
for (i = 0; i < CHECKSUM_SIZE; i++) {
sramCtx->readBuff[i] = i;
}
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_WRITE);
osSyncPrintf("SRAM破壊!!!!!!\n"); // "SRAM destruction! ! ! ! ! !"
}
// "GOOD! GOOD! Size = %d + %d = %d"
osSyncPrintf(" サイズ=%d + %d %d\n", sizeof(SaveInfo), 4, sizeof(SaveInfo) + 4);
osSyncPrintf(VT_FGCOL(BLUE));
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf(VT_RST);
func_800F6700(gSaveContext.audioSetting);
}
void Sram_Alloc(GameState* gameState, SramContext* sramCtx) {
sramCtx->readBuff = GameState_Alloc(gameState, SRAM_SIZE, "../z_sram.c", 1294);
ASSERT(sramCtx->readBuff != NULL, "sram->read_buff != NULL", "../z_sram.c", 1295);
}
void Sram_Init(GlobalContext* globalCtx, SramContext* sramCtx) {
}

View File

@ -58,38 +58,13 @@ void SsSram_Dma(void* dramAddr, size_t size, s32 direction) {
void SsSram_ReadWrite(uintptr_t addr, void* dramAddr, size_t size, s32 direction) {
osSyncPrintf("ssSRAMReadWrite:%08x %08x %08x %d\n", addr, (uintptr_t)dramAddr, size, direction);
//Check to see if the file exists
FILE* saveFile;
saveFile = fopen("oot_save.sav", "rb");
if (saveFile == NULL) {
saveFile = fopen("oot_save.sav", "wb");
fseek(saveFile, 0, SEEK_SET);
assert(saveFile != NULL); // OTRTODO LOG
uint8_t zero = 0;
for (uint32_t i = 0; i < SRAM_SIZE; i++) {
fwrite(&zero, 1, 1, saveFile);
}
fclose(saveFile);
} else {
fclose(saveFile);
}
switch (direction) {
case OS_WRITE: {
saveFile = fopen("oot_save.sav", "r+b");
rewind(saveFile);
fseek(saveFile, addr, SEEK_SET);
fwrite(dramAddr, size, 1, saveFile);
fclose(saveFile);
Ctx_WriteSaveFile(addr, dramAddr, size);
} break;
case OS_READ: {
saveFile = fopen("oot_save.sav", "rb+");
rewind(saveFile);
fseek(saveFile, addr, SEEK_SET);
fread(dramAddr, size, 1, saveFile);
fclose(saveFile);
Ctx_ReadSaveFile(addr, dramAddr, size);
} break;
}
//SsSram_Init(addr, DEVICE_TYPE_SRAM, PI_DOMAIN2, 5, 0xD, 2, 0xC, 0);

View File

@ -114,7 +114,7 @@ void func_809B27D8(EnAnubiceFire* this, GlobalContext* globalCtx) {
Audio_PlayActorSound2(&this->actor, NA_SE_IT_SHIELD_REFLECT_SW);
this->cylinder.base.atFlags &= 0xFFE9;
this->cylinder.base.atFlags |= 8;
this->cylinder.info.toucher.dmgFlags = 2;
this->cylinder.info.toucher.dmgFlags = CVar_GetS32("gAnubisFix", 0) ? 0x800 : 2;
this->unk_15A = 30;
this->actor.params = 1;
this->actor.velocity.x *= -1.0f;

View File

@ -452,7 +452,7 @@ s32 EnGirlA_CanBuy_DekuNuts(GlobalContext* globalCtx, EnGirlA* this) {
if (gSaveContext.rupees < this->basePrice) {
return CANBUY_RESULT_NEED_RUPEES;
}
if (Item_CheckObtainability(ITEM_NUT) == ITEM_NONE) {
if ((Item_CheckObtainability(ITEM_NUT) == ITEM_NONE) && !CVar_GetS32("gFastDrops", 0)) {
return CANBUY_RESULT_SUCCESS_FANFARE;
}
return CANBUY_RESULT_SUCCESS;
@ -465,7 +465,7 @@ s32 EnGirlA_CanBuy_DekuSticks(GlobalContext* globalCtx, EnGirlA* this) {
if (gSaveContext.rupees < this->basePrice) {
return CANBUY_RESULT_NEED_RUPEES;
}
if (Item_CheckObtainability(ITEM_STICK) == ITEM_NONE) {
if ((Item_CheckObtainability(ITEM_STICK) == ITEM_NONE) && !CVar_GetS32("gFastDrops", 0)) {
return CANBUY_RESULT_SUCCESS_FANFARE;
}
return CANBUY_RESULT_SUCCESS;
@ -652,7 +652,7 @@ s32 EnGirlA_CanBuy_DekuSeeds(GlobalContext* globalCtx, EnGirlA* this) {
if (gSaveContext.rupees < this->basePrice) {
return CANBUY_RESULT_NEED_RUPEES;
}
if (Item_CheckObtainability(ITEM_SEEDS) == ITEM_NONE) {
if ((Item_CheckObtainability(ITEM_SEEDS) == ITEM_NONE) && !CVar_GetS32("gFastDrops", 0)) {
return CANBUY_RESULT_SUCCESS_FANFARE;
}
return CANBUY_RESULT_SUCCESS;

View File

@ -29,7 +29,7 @@ void EnHeishi1_TurnTowardLink(EnHeishi1* this, GlobalContext* globalCtx);
void EnHeishi1_Kick(EnHeishi1* this, GlobalContext* globalCtx);
void EnHeishi1_WaitNight(EnHeishi1* this, GlobalContext* globalCtx);
static s32 sPlayerIsCaught = false;
s32 sHeishi1PlayerIsCaught = false;
const ActorInit En_Heishi1_InitVars = {
0,
@ -154,7 +154,7 @@ void EnHeishi1_Walk(EnHeishi1* this, GlobalContext* globalCtx) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_KNIGHT_WALK);
}
if (!sPlayerIsCaught) {
if (!sHeishi1PlayerIsCaught) {
path = &globalCtx->setupPathList[this->path];
pointPos = SEGMENTED_TO_VIRTUAL(path->points);
pointPos += this->waypoint;
@ -259,7 +259,7 @@ void EnHeishi1_Wait(EnHeishi1* this, GlobalContext* globalCtx) {
s32 i;
SkelAnime_Update(&this->skelAnime);
if (!sPlayerIsCaught) {
if (!sHeishi1PlayerIsCaught) {
switch (this->headBehaviorDecided) {
case false:
this->headDirection++;
@ -352,7 +352,7 @@ void EnHeishi1_Kick(EnHeishi1* this, GlobalContext* globalCtx) {
globalCtx->nextEntranceIndex = 0x4FA;
globalCtx->sceneLoadFlag = 0x14;
this->loadStarted = true;
sPlayerIsCaught = false;
sHeishi1PlayerIsCaught = false;
globalCtx->fadeTransition = 0x2E;
gSaveContext.nextTransition = 0x2E;
}
@ -413,7 +413,7 @@ void EnHeishi1_Update(Actor* thisx, GlobalContext* globalCtx) {
if (this->type != 5) {
path = this->path * 2;
if ((sCamDataIdxs[path] == activeCam->camDataIdx) || (sCamDataIdxs[path + 1] == activeCam->camDataIdx)) {
if (!sPlayerIsCaught) {
if (!sHeishi1PlayerIsCaught) {
if ((this->actionFunc == EnHeishi1_Walk) || (this->actionFunc == EnHeishi1_Wait)) {
Vec3f searchBallVel;
Vec3f searchBallAccel = { 0.0f, 0.0f, 0.0f };
@ -459,7 +459,7 @@ void EnHeishi1_Update(Actor* thisx, GlobalContext* globalCtx) {
// "Discovered!"
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 発見! ☆☆☆☆☆ \n" VT_RST);
func_8002DF54(globalCtx, &this->actor, 1);
sPlayerIsCaught = true;
sHeishi1PlayerIsCaught = true;
this->actionFunc = EnHeishi1_SetupMoveToLink;
}
}

View File

@ -1053,7 +1053,7 @@ void func_80A98CD8(EnKo* this) {
this->actor.targetMode = info->targetMode;
this->lookDist = info->lookDist;
this->lookDist += this->collider.dim.radius;
this->appearDist = CVar_GetS32("gDisableKokiriDrawDistance", 0) != 0 ? 32767 : info->appearDist;
this->appearDist = info->appearDist;
}
// Used to fetch actor animation?
@ -1080,7 +1080,15 @@ void func_80A98DB4(EnKo* this, GlobalContext* globalCtx) {
dist = this->actor.xzDistToPlayer;
}
Math_SmoothStepToF(&this->modelAlpha, (this->appearDist < dist) ? 0.0f : 255.0f, 0.3f, 40.0f, 1.0f);
if (CVar_GetS32("gDisableKokiriDrawDistance", 0) != 0) {
this->appearDist = 32767.0f;
Math_SmoothStepToF(&this->modelAlpha, (this->appearDist < dist) ? 0.0f : 255.0f, 0.3f, 40.0f, 1.0f);
f32 test = this->appearDist;
} else {
this->appearDist = 180.0f;
Math_SmoothStepToF(&this->modelAlpha, (this->appearDist < dist) ? 0.0f : 255.0f, 0.3f, 40.0f, 1.0f);
}
if (this->modelAlpha < 10.0f) {
this->actor.flags &= ~ACTOR_FLAG_0;
} else {

View File

@ -613,10 +613,18 @@ void func_80AAB5A4(EnMd* this, GlobalContext* globalCtx) {
f32 temp;
if (globalCtx->sceneNum != SCENE_KOKIRI_HOME4) {
temp = (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !(gSaveContext.eventChkInf[1] & 0x1000) &&
(globalCtx->sceneNum == SCENE_SPOT04))
? 100.0f
: 400.0f;
if (CVar_GetS32("gDisableKokiriDrawDistance", 0) != 0) {
temp = (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !(gSaveContext.eventChkInf[1] & 0x1000) &&
(globalCtx->sceneNum == SCENE_SPOT04))
? 100.0f
: 32767.0f;
} else {
temp = (CHECK_QUEST_ITEM(QUEST_KOKIRI_EMERALD) && !(gSaveContext.eventChkInf[1] & 0x1000) &&
(globalCtx->sceneNum == SCENE_SPOT04))
? 100.0f
: 400.0f;
}
this->alpha = func_80034DD4(&this->actor, globalCtx, this->alpha, temp);
this->actor.shape.shadowAlpha = this->alpha;
} else {

View File

@ -727,7 +727,12 @@ void EnSa_Update(Actor* thisx, GlobalContext* globalCtx) {
}
if (this->actionFunc != func_80AF68E4) {
this->alpha = func_80034DD4(&this->actor, globalCtx, this->alpha, 400.0f);
if (CVar_GetS32("gDisableKokiriDrawDistance", 0) != 0) {
this->alpha = func_80034DD4(&this->actor, globalCtx, this->alpha, 32767);
}
else {
this->alpha = func_80034DD4(&this->actor, globalCtx, this->alpha, 400.0f);
}
} else {
this->alpha = 255;
}

View File

@ -351,6 +351,7 @@ s32 func_80852F38(GlobalContext* globalCtx, Player* this);
s32 func_80852FFC(GlobalContext* globalCtx, Actor* actor, s32 csMode);
void func_80853080(Player* this, GlobalContext* globalCtx);
s32 Player_InflictDamage(GlobalContext* globalCtx, s32 damage);
s32 Player_InflictDamageModified(GlobalContext* globalCtx, s32 damage, u8 modified);
void func_80853148(GlobalContext* globalCtx, Actor* actor);
// .bss part 1
@ -3516,12 +3517,22 @@ void func_80837AFC(Player* this, s32 timer) {
this->unk_88F = 0;
}
s32 func_80837B18(GlobalContext* globalCtx, Player* this, s32 damage) {
s32 func_80837B18_modified(GlobalContext* globalCtx, Player* this, s32 damage, u8 modified) {
if ((this->invincibilityTimer != 0) || (this->actor.category != ACTORCAT_PLAYER)) {
return 1;
}
return Health_ChangeBy(globalCtx, damage);
s32 modifiedDamage = damage;
if (modified)
{
modifiedDamage *= CVar_GetS32("gDamageMul", 1);
}
return Health_ChangeBy(globalCtx, modifiedDamage);
}
s32 func_80837B18(GlobalContext* globalCtx, Player* this, s32 damage) {
return func_80837B18_modified(globalCtx, this, damage, true);
}
void func_80837B60(Player* this) {
@ -3747,7 +3758,7 @@ s32 func_808382DC(Player* this, GlobalContext* globalCtx) {
if (this->unk_A86 != 0) {
if (!Player_InBlockingCsMode(globalCtx, this)) {
Player_InflictDamage(globalCtx, -16);
Player_InflictDamageModified(globalCtx, -16 * CVar_GetS32("gVoidDamageMul", 1), false);
this->unk_A86 = 0;
}
}
@ -6157,7 +6168,12 @@ s32 func_8083E5A8(Player* this, GlobalContext* globalCtx) {
iREG(67) = false;
if ((Item_CheckObtainability(giEntry->itemId) == ITEM_NONE) || (globalCtx->sceneNum == SCENE_BOWLING)) {
s32 drop = giEntry->objectId;
if ((globalCtx->sceneNum == SCENE_BOWLING) || !(CVar_GetS32("gFastDrops", 0) &&
((drop == OBJECT_GI_BOMB_1) || (drop == OBJECT_GI_NUTS) || (drop == OBJECT_GI_STICK) ||
(drop == OBJECT_GI_SEED) || (drop == OBJECT_GI_MAGICPOT) || (drop == OBJECT_GI_ARROW))) &&
(Item_CheckObtainability(giEntry->itemId) == ITEM_NONE)) {
func_808323B4(globalCtx, this);
func_8083AE40(this, giEntry->objectId);
@ -8279,7 +8295,7 @@ s32 func_80843E64(GlobalContext* globalCtx, Player* this) {
impactInfo = &D_80854600[impactIndex];
if (Player_InflictDamage(globalCtx, impactInfo->damage)) {
if (Player_InflictDamageModified(globalCtx, impactInfo->damage * CVar_GetS32("gFallDamageMul", 1), false)) {
return -1;
}
@ -14829,9 +14845,13 @@ void func_80853080(Player* this, GlobalContext* globalCtx) {
}
s32 Player_InflictDamage(GlobalContext* globalCtx, s32 damage) {
return Player_InflictDamageModified(globalCtx, damage, true);
}
s32 Player_InflictDamageModified(GlobalContext* globalCtx, s32 damage, u8 modified) {
Player* this = GET_PLAYER(globalCtx);
if (!Player_InBlockingCsMode(globalCtx, this) && !func_80837B18(globalCtx, this, damage)) {
if (!Player_InBlockingCsMode(globalCtx, this) && !func_80837B18_modified(globalCtx, this, damage, modified)) {
this->stateFlags2 &= ~PLAYER_STATE2_7;
return 1;
}

View File

@ -5,11 +5,14 @@
*/
#include "z_eff_ss_solder_srch_ball.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include <math.h>
#define rUnused regs[1]
u32 EffectSsSolderSrchBall_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
void EffectSsSolderSrchBall_Update(GlobalContext* globalCtx, u32 index, EffectSs* this);
void EffectSsSolderSrchBall_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this);
EffectSsInit Effect_Ss_Solder_Srch_Ball_InitVars = {
EFFECT_SS_SOLDER_SRCH_BALL,
@ -23,6 +26,7 @@ u32 EffectSsSolderSrchBall_Init(GlobalContext* globalCtx, u32 index, EffectSs* t
this->velocity = initParams->velocity;
this->accel = initParams->accel;
this->update = EffectSsSolderSrchBall_Update;
this->draw = EffectSsSolderSrchBall_Draw;
this->life = 100;
this->rUnused = initParams->unused;
this->actor = initParams->linkDetected; // actor field was incorrectly used as a pointer to something else
@ -53,3 +57,198 @@ void EffectSsSolderSrchBall_Update(GlobalContext* globalCtx, u32 index, EffectSs
}
}
}
static void vtxn_f2l(Vtx* r, Vec3f* v) {
r->n.ob[0] = floorf(0.5f + v->x * 128.f);
r->n.ob[1] = floorf(0.5f + v->y * 128.f);
r->n.ob[2] = floorf(0.5f + v->z * 128.f);
r->n.flag = 0;
r->n.tc[0] = 0;
r->n.tc[1] = 0;
r->n.n[0] = v->x * 127.f;
r->n.n[1] = v->y * 127.f;
r->n.n[2] = v->z * 127.f;
r->n.a = 0xFF;
}
static void ico_sph_subdivide_edge(Vec3f* r, Vec3f* a, Vec3f* b) {
Math_Vec3f_Sum(a, b, r);
Math_Vec3f_Scale(r, (1.0f / Math3D_Vec3fMagnitude(r)));
}
static void draw_ico_sphere(Gfx** p_gfx_p, f32 x, f32 y, f32 z, f32 radius, GraphicsContext* gfxCtx) {
static Gfx* p_sph_gfx = NULL;
static Vtx sph_vtx[42];
static Gfx sph_gfx[45];
Gfx* sph_gfx_p;
s32 i;
if (!p_sph_gfx) {
Vec3f vtx[42];
s32 r0_n = 1, r0_m = r0_n / 5, r0_i = 0 + 0;
s32 r1_n = 5, r1_m = r1_n / 5, r1_i = r0_i + r0_n;
s32 r2_n = 10, r2_m = r2_n / 5, r2_i = r1_i + r1_n;
s32 r3_n = 10, r3_m = r3_n / 5, r3_i = r2_i + r2_n;
s32 r4_n = 10, r4_m = r4_n / 5, r4_i = r3_i + r3_n;
s32 r5_n = 5, r5_m = r5_n / 5, r5_i = r4_i + r4_n;
s32 r6_n = 1, r6_m = r6_n / 5, r6_i = r5_i + r5_n;
vtx[r0_i + (0 * r0_m + 0) % r0_n].x = 0.0f;
vtx[r0_i + (0 * r0_m + 0) % r0_n].y = 1.0f;
vtx[r0_i + (0 * r0_m + 0) % r0_n].z = 0.0f;
vtx[r6_i + (0 * r6_m + 0) % r6_n].x = 0.0f;
vtx[r6_i + (0 * r6_m + 0) % r6_n].y = -1.0f;
vtx[r6_i + (0 * r6_m + 0) % r6_n].z = 0.0f;
for (i = 0; i < 5; ++i) {
f32 a_xz = 2.f * M_PI / 10.f;
f32 a_y = atanf(1.0f / 2.0f);
vtx[r2_i + (i * r2_m + 0) % r2_n].x = cosf(a_xz * (i * r2_m + 0)) * cosf(a_y * 1.f);
vtx[r2_i + (i * r2_m + 0) % r2_n].y = sinf(a_y * 1.f);
vtx[r2_i + (i * r2_m + 0) % r2_n].z = -sinf(a_xz * (i * r2_m + 0)) * cosf(a_y * 1.f);
vtx[r4_i + (i * r4_m + 0) % r4_n].x = cosf(a_xz * (i * r4_m + 1)) * cosf(a_y * -1.f);
vtx[r4_i + (i * r4_m + 0) % r4_n].y = sinf(a_y * -1.f);
vtx[r4_i + (i * r4_m + 0) % r4_n].z = -sinf(a_xz * (i * r4_m + 1)) * cosf(a_y * -1.f);
}
for (i = 0; i < 5; ++i) {
ico_sph_subdivide_edge(&vtx[r1_i + (i * r1_m + 0) % r1_n], &vtx[r0_i + (i * r0_m + 0) % r0_n],
&vtx[r2_i + (i * r2_m + 0) % r2_n]);
ico_sph_subdivide_edge(&vtx[r2_i + (i * r2_m + 1) % r2_n], &vtx[r2_i + (i * r2_m + 0) % r2_n],
&vtx[r2_i + (i * r2_m + 2) % r2_n]);
ico_sph_subdivide_edge(&vtx[r3_i + (i * r3_m + 0) % r3_n], &vtx[r2_i + (i * r2_m + 0) % r2_n],
&vtx[r4_i + (i * r4_m + 0) % r4_n]);
ico_sph_subdivide_edge(&vtx[r3_i + (i * r3_m + 1) % r3_n], &vtx[r4_i + (i * r4_m + 0) % r4_n],
&vtx[r2_i + (i * r2_m + 2) % r2_n]);
ico_sph_subdivide_edge(&vtx[r4_i + (i * r4_m + 1) % r4_n], &vtx[r4_i + (i * r4_m + 0) % r4_n],
&vtx[r4_i + (i * r4_m + 2) % r4_n]);
ico_sph_subdivide_edge(&vtx[r5_i + (i * r5_m + 0) % r5_n], &vtx[r4_i + (i * r4_m + 0) % r4_n],
&vtx[r6_i + (i * r6_m + 0) % r6_n]);
}
for (i = 0; i < 42; ++i)
vtxn_f2l(&sph_vtx[i], &vtx[i]);
p_sph_gfx = sph_gfx;
sph_gfx_p = p_sph_gfx;
gSPSetGeometryMode(sph_gfx_p++, G_CULL_BACK | G_SHADING_SMOOTH);
gSPVertex(sph_gfx_p++, &sph_vtx[r0_i], r0_n + r1_n + r2_n + r3_n, r0_i - r0_i);
r3_i -= r0_i;
r2_i -= r0_i;
r1_i -= r0_i;
r0_i -= r0_i;
for (i = 0; i < 5; ++i) {
s32 v[24];
v[0] = r0_i + (i * r0_m + 0) % r0_n;
v[1] = r1_i + (i * r1_m + 0) % r1_n;
v[2] = r1_i + (i * r1_m + 1) % r1_n;
v[3] = r1_i + (i * r1_m + 0) % r1_n;
v[4] = r2_i + (i * r2_m + 0) % r2_n;
v[5] = r2_i + (i * r2_m + 1) % r2_n;
v[6] = r1_i + (i * r1_m + 0) % r1_n;
v[7] = r2_i + (i * r2_m + 1) % r2_n;
v[8] = r1_i + (i * r1_m + 1) % r1_n;
v[9] = r1_i + (i * r1_m + 1) % r1_n;
v[10] = r2_i + (i * r2_m + 1) % r2_n;
v[11] = r2_i + (i * r2_m + 2) % r2_n;
v[12] = r2_i + (i * r2_m + 0) % r2_n;
v[13] = r3_i + (i * r3_m + 0) % r3_n;
v[14] = r2_i + (i * r2_m + 1) % r2_n;
v[15] = r2_i + (i * r2_m + 1) % r2_n;
v[16] = r3_i + (i * r3_m + 0) % r3_n;
v[17] = r3_i + (i * r3_m + 1) % r3_n;
v[18] = r2_i + (i * r2_m + 1) % r2_n;
v[19] = r3_i + (i * r3_m + 1) % r3_n;
v[20] = r2_i + (i * r2_m + 2) % r2_n;
v[21] = r2_i + (i * r2_m + 2) % r2_n;
v[22] = r3_i + (i * r3_m + 1) % r3_n;
v[23] = r3_i + (i * r3_m + 2) % r3_n;
gSP2Triangles(sph_gfx_p++, v[0], v[1], v[2], 0, v[3], v[4], v[5], 0);
gSP2Triangles(sph_gfx_p++, v[6], v[7], v[8], 0, v[9], v[10], v[11], 0);
gSP2Triangles(sph_gfx_p++, v[12], v[13], v[14], 0, v[15], v[16], v[17], 0);
gSP2Triangles(sph_gfx_p++, v[18], v[19], v[20], 0, v[21], v[22], v[23], 0);
}
gSPVertex(sph_gfx_p++, &sph_vtx[r4_i], r4_n + r5_n + r6_n, r4_i - r4_i);
r6_i -= r4_i;
r5_i -= r4_i;
r4_i -= r4_i;
for (i = 0; i < 5; ++i) {
s32 v[24];
v[0] = r3_i + (i * r3_m + 1) % r3_n;
v[1] = r4_i + (i * r4_m + 0) % r4_n;
v[2] = r4_i + (i * r4_m + 1) % r4_n;
v[3] = r3_i + (i * r3_m + 1) % r3_n;
v[4] = r4_i + (i * r4_m + 1) % r4_n;
v[5] = r3_i + (i * r3_m + 2) % r3_n;
v[6] = r3_i + (i * r3_m + 2) % r3_n;
v[7] = r4_i + (i * r4_m + 1) % r4_n;
v[8] = r4_i + (i * r4_m + 2) % r4_n;
v[9] = r3_i + (i * r3_m + 2) % r3_n;
v[10] = r4_i + (i * r4_m + 2) % r4_n;
v[11] = r3_i + (i * r3_m + 3) % r3_n;
v[12] = r4_i + (i * r4_m + 0) % r4_n;
v[13] = r5_i + (i * r5_m + 0) % r5_n;
v[14] = r4_i + (i * r4_m + 1) % r4_n;
v[15] = r4_i + (i * r4_m + 1) % r4_n;
v[16] = r5_i + (i * r5_m + 0) % r5_n;
v[17] = r5_i + (i * r5_m + 1) % r5_n;
v[18] = r4_i + (i * r4_m + 1) % r4_n;
v[19] = r5_i + (i * r5_m + 1) % r5_n;
v[20] = r4_i + (i * r4_m + 2) % r4_n;
v[21] = r5_i + (i * r5_m + 0) % r5_n;
v[22] = r6_i + (i * r6_m + 0) % r6_n;
v[23] = r5_i + (i * r5_m + 1) % r5_n;
gSP2Triangles(sph_gfx_p++, v[0], v[1], v[2], 0, v[3], v[4], v[5], 0);
gSP2Triangles(sph_gfx_p++, v[6], v[7], v[8], 0, v[9], v[10], v[11], 0);
gSP2Triangles(sph_gfx_p++, v[12], v[13], v[14], 0, v[15], v[16], v[17], 0);
gSP2Triangles(sph_gfx_p++, v[18], v[19], v[20], 0, v[21], v[22], v[23], 0);
}
gSPClearGeometryMode(sph_gfx_p++, G_CULL_BACK | G_SHADING_SMOOTH);
gSPEndDisplayList(sph_gfx_p++);
}
Matrix_Push();
Matrix_Translate(x, y, z, MTXMODE_NEW);
Matrix_Scale(radius / 128.0f, radius / 128.0f, radius / 128.0f, MTXMODE_APPLY);
gSPMatrix((*p_gfx_p)++, Matrix_NewMtx(gfxCtx, __FILE__, __LINE__), G_MTX_MODELVIEW | G_MTX_LOAD | G_MTX_PUSH);
gSPDisplayList((*p_gfx_p)++, p_sph_gfx);
gSPPopMatrix((*p_gfx_p)++, G_MTX_MODELVIEW);
Matrix_Pop();
}
void EffectSsSolderSrchBall_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
if (CVar_GetS32("gGuardVision", 0) == 0) {
return;
}
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
u32 rm;
u32 blc1;
u32 blc2;
s16* seenLink = this->actor;
OPEN_DISPS(globalCtx->state.gfxCtx, __FILE__, __LINE__);
rm = Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_XLU;
blc1 = GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA);
blc2 = GBL_c2(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA);
gSPLoadGeometryMode(POLY_XLU_DISP++, G_ZBUFFER | G_SHADE | G_LIGHTING);
gSPTexture(POLY_XLU_DISP++, 0, 0, 0, G_TX_RENDERTILE, G_OFF);
gDPPipeSync(POLY_XLU_DISP++);
gDPSetCycleType(POLY_XLU_DISP++, G_CYC_1CYCLE);
gDPSetRenderMode(POLY_XLU_DISP++, rm | blc1, rm | blc2);
gDPSetCombineLERP(POLY_XLU_DISP++, PRIMITIVE, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT, PRIMITIVE, 0, SHADE, 0, 0, 0,
0, ENVIRONMENT);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
if (*seenLink) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 0, 0, 255);
}
draw_ico_sphere(&POLY_XLU_DISP, this->pos.x, this->pos.y, this->pos.z, 30.0f, gfxCtx);
CLOSE_DISPS(globalCtx->state.gfxCtx, __FILE__, __LINE__);
}

View File

@ -5,17 +5,6 @@
#include "global.h"
#include "vt.h"
#define GET_NEWF(sramCtx, slotNum, index) (sramCtx->readBuff[gSramSlotOffsets[slotNum] + OFFSETOF(SaveContext, newf[index])])
#define SLOT_OCCUPIED(sramCtx, slotNum) \
((GET_NEWF(sramCtx, slotNum, 0) == 'Z') || \
(GET_NEWF(sramCtx, slotNum, 1) == 'E') || \
(GET_NEWF(sramCtx, slotNum, 2) == 'L') || \
(GET_NEWF(sramCtx, slotNum, 3) == 'D') || \
(GET_NEWF(sramCtx, slotNum, 4) == 'A') || \
(GET_NEWF(sramCtx, slotNum, 5) == 'Z'))
// Init mode: Initial setup as the file select is starting up, fades and slides in various menu elements
// Config mode: Handles the bulk of the file select, various configuration tasks like picking a file, copy/erase, and the options menu
// Select mode: Displays the selected file with various details about it, and allows the player to confirm and open it

View File

@ -64,9 +64,6 @@ void FileChoose_InitModeUpdate(GameState* thisx) {
this->menuMode = FS_MENU_MODE_CONFIG;
this->configMode = CM_FADE_IN_START;
this->nextTitleLabel = FS_TITLE_OPEN_FILE;
osSyncPrintf(" Start─Load 》》》》》 ");
Sram_VerifyAndLoadAllSaves(this, &this->sramCtx);
osSyncPrintf("終了!!!\n");
}
}
@ -80,7 +77,6 @@ void FileChoose_InitModeDraw(GameState* thisx) {
*/
void FileChoose_FadeInMenuElements(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
s16 i;
this->titleAlpha[0] += VREG(1);
@ -89,7 +85,7 @@ void FileChoose_FadeInMenuElements(GameState* thisx) {
for (i = 0; i < 3; i++) {
this->fileButtonAlpha[i] = this->windowAlpha;
if (SLOT_OCCUPIED(sramCtx, i)) {
if (Save_GetSaveMetaInfo(i)->valid) {
this->nameBoxAlpha[i] = this->nameAlpha[i] = this->windowAlpha;
this->connectorAlpha[i] += VREG(1);
if (this->connectorAlpha[i] >= 255) {
@ -176,18 +172,12 @@ void FileChoose_FinishFadeIn(GameState* thisx) {
void FileChoose_UpdateMainMenu(GameState* thisx) {
static u8 emptyName[] = { 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E, 0x3E };
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
Input* input = &this->state.input[0];
bool dpad = CVar_GetS32("gDpadPauseName", 0);
if (CHECK_BTN_ALL(input->press.button, BTN_START) || CHECK_BTN_ALL(input->press.button, BTN_A)) {
if (this->buttonIndex <= FS_BTN_MAIN_FILE_3) {
osSyncPrintf("REGCK_ALL[%x]=%x,%x,%x,%x,%x,%x\n", this->buttonIndex,
GET_NEWF(sramCtx, this->buttonIndex, 0), GET_NEWF(sramCtx, this->buttonIndex, 1),
GET_NEWF(sramCtx, this->buttonIndex, 2), GET_NEWF(sramCtx, this->buttonIndex, 3),
GET_NEWF(sramCtx, this->buttonIndex, 4), GET_NEWF(sramCtx, this->buttonIndex, 5));
if (!SLOT_OCCUPIED(sramCtx, this->buttonIndex)) {
if (!Save_GetSaveMetaInfo(this->buttonIndex)->valid) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->configMode = CM_ROTATE_TO_NAME_ENTRY;
this->kbdButton = FS_KBD_BTN_NONE;
@ -199,16 +189,14 @@ void FileChoose_UpdateMainMenu(GameState* thisx) {
this->newFileNameCharCount = 0;
this->nameEntryBoxPosX = 120;
this->nameEntryBoxAlpha = 0;
memcpy(&this->fileNames[this->buttonIndex][0], &emptyName, 8);
} else if (this->n64ddFlags[this->buttonIndex] == this->n64ddFlag) {
memcpy(Save_GetSaveMetaInfo(this->buttonIndex)->playerName, &emptyName, 8);
} else {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->actionTimer = 8;
this->selectMode = SM_FADE_MAIN_TO_SELECT;
this->selectedFileIndex = this->buttonIndex;
this->menuMode = FS_MENU_MODE_SELECT;
this->nextTitleLabel = FS_TITLE_OPEN_FILE;
} else if (!this->n64ddFlags[this->buttonIndex]) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
} else {
if (this->warningLabel == FS_WARNING_NONE) {
@ -254,11 +242,12 @@ void FileChoose_UpdateMainMenu(GameState* thisx) {
}
if (this->buttonIndex == FS_BTN_MAIN_COPY) {
if (!SLOT_OCCUPIED(sramCtx, 0) && !SLOT_OCCUPIED(sramCtx, 1) && !SLOT_OCCUPIED(sramCtx, 2)) {
if (!Save_GetSaveMetaInfo(0)->valid && !Save_GetSaveMetaInfo(1)->valid && !Save_GetSaveMetaInfo(2)->valid) {
this->warningButtonIndex = this->buttonIndex;
this->warningLabel = FS_WARNING_NO_FILE_COPY;
this->emptyFileTextAlpha = 255;
} else if (SLOT_OCCUPIED(sramCtx, 0) && SLOT_OCCUPIED(sramCtx, 1) && SLOT_OCCUPIED(sramCtx, 2)) {
} else if (Save_GetSaveMetaInfo(0)->valid && Save_GetSaveMetaInfo(1)->valid &&
Save_GetSaveMetaInfo(2)->valid) {
this->warningButtonIndex = this->buttonIndex;
this->warningLabel = FS_WARNING_NO_EMPTY_FILES;
this->emptyFileTextAlpha = 255;
@ -266,7 +255,7 @@ void FileChoose_UpdateMainMenu(GameState* thisx) {
this->warningLabel = FS_WARNING_NONE;
}
} else if (this->buttonIndex == FS_BTN_MAIN_ERASE) {
if (!SLOT_OCCUPIED(sramCtx, 0) && !SLOT_OCCUPIED(sramCtx, 1) && !SLOT_OCCUPIED(sramCtx, 2)) {
if (!Save_GetSaveMetaInfo(0)->valid && !Save_GetSaveMetaInfo(1)->valid && !Save_GetSaveMetaInfo(2)->valid) {
this->warningButtonIndex = this->buttonIndex;
this->warningLabel = FS_WARNING_NO_FILE_ERASE;
this->emptyFileTextAlpha = 255;
@ -379,48 +368,6 @@ void FileChoose_PulsateCursor(GameState* thisx) {
static s16 cursorAlphaTargets[] = { 70, 200 };
FileChooseContext* this = (FileChooseContext*)thisx;
s16 alphaStep;
SramContext* sramCtx = &this->sramCtx;
Input* debugInput = &this->state.input[2];
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_ENG;
*((u8*)0x80000002) = LANGUAGE_ENG;
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
osSyncPrintf("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
osSyncPrintf("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DUP)) {
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_GER;
*((u8*)0x80000002) = LANGUAGE_GER;
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
osSyncPrintf("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
osSyncPrintf("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
} else if (CHECK_BTN_ALL(debugInput->press.button, BTN_DRIGHT)) {
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_FRA;
*((u8*)0x80000002) = LANGUAGE_FRA;
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, 3, OS_WRITE);
osSyncPrintf("1:read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
osSyncPrintf("read_buff[]=%x, %x, %x, %x\n", sramCtx->readBuff[SRAM_HEADER_SOUND],
sramCtx->readBuff[SRAM_HEADER_ZTARGET], sramCtx->readBuff[SRAM_HEADER_LANGUAGE],
sramCtx->readBuff[SRAM_HEADER_MAGIC]);
}
alphaStep = ABS(this->highlightColor[3] - cursorAlphaTargets[this->highlightPulseDir]) / XREG(35);
@ -510,7 +457,6 @@ void FileChoose_SetWindowContentVtx(GameState* thisx) {
s16 phi_a1;
s16 phi_ra;
s16 temp_t1;
SramContext* sramCtx = &this->sramCtx;
this->windowContentVtx = Graph_Alloc(this->state.gfxCtx, 0x288 * sizeof(Vtx));
@ -648,7 +594,7 @@ void FileChoose_SetWindowContentVtx(GameState* thisx) {
phi_ra = 0x2C;
for (phi_t5 = 0; phi_t5 < 3; phi_t5++, phi_ra -= WREG(38)) {
if (SLOT_OCCUPIED(sramCtx, phi_t5)) {
if (Save_GetSaveMetaInfo(phi_t5)->valid) {
phi_t0 = this->windowPosX - WREG(39);
if ((this->configMode == 0xF) && (phi_t5 == this->copyDestFileIndex)) {
@ -822,8 +768,9 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
sNamePrimColors[isActive][2], this->nameAlpha[fileIndex]);
for (i = 0, vtxOffset = 0; vtxOffset < 0x20; i++, vtxOffset += 4) {
FileChoose_DrawCharacter(this->state.gfxCtx,
sp54->fontBuf + this->fileNames[fileIndex][i] * FONT_CHAR_TEX_SIZE, vtxOffset);
FileChoose_DrawCharacter(
this->state.gfxCtx, sp54->fontBuf + Save_GetSaveMetaInfo(fileIndex)->playerName[i] * FONT_CHAR_TEX_SIZE,
vtxOffset);
}
}
@ -834,7 +781,8 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x00, 255, 255, 255, this->fileInfoAlpha[fileIndex]);
gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[D_8081284C[fileIndex]] + 0x24, 12, 0);
FileChoose_SplitNumber(this->deaths[fileIndex], &deathCountSplit[0], &deathCountSplit[1], &deathCountSplit[2]);
FileChoose_SplitNumber(Save_GetSaveMetaInfo(fileIndex)->deaths, &deathCountSplit[0], &deathCountSplit[1],
&deathCountSplit[2]);
// draw death count
for (i = 0, vtxOffset = 0; i < 3; i++, vtxOffset += 4) {
@ -844,7 +792,7 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
gDPPipeSync(POLY_OPA_DISP++);
heartType = (this->defense[fileIndex] == 0) ? 0 : 1;
heartType = (Save_GetSaveMetaInfo(fileIndex)->defense == 0) ? 0 : 1;
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
@ -854,7 +802,7 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
gDPSetEnvColor(POLY_OPA_DISP++, sHeartEnvColors[heartType][0], sHeartEnvColors[heartType][1],
sHeartEnvColors[heartType][2], 255);
i = this->healthCapacities[fileIndex] / 0x10;
i = Save_GetSaveMetaInfo(fileIndex)->healthCapacity / 0x10;
// draw hearts
for (vtxOffset = 0, j = 0; j < i; j++, vtxOffset += 4) {
@ -867,7 +815,7 @@ void FileChoose_DrawFileInfo(GameState* thisx, s16 fileIndex, s16 isActive) {
// draw quest items
for (vtxOffset = 0, j = 0; j < 9; j++, vtxOffset += 4) {
if (this->questItems[fileIndex] & gBitFlags[sQuestItemFlags[j]]) {
if (Save_GetSaveMetaInfo(fileIndex)->questItems & gBitFlags[sQuestItemFlags[j]]) {
gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[D_8081284C[fileIndex] + vtxOffset] + 0x80, 4, 0);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0x00, 0x00, sQuestItemRed[j], sQuestItemGreen[j], sQuestItemBlue[j],
@ -976,8 +924,14 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
// draw file info box (large box when a file is selected)
for (fileIndex = 0; fileIndex < 3; fileIndex++, temp += 20) {
gDPPipeSync(POLY_OPA_DISP++);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
CVar_GetS32("gCCFileChoosePrimB", 255), this->fileInfoAlpha[fileIndex]);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->fileInfoAlpha[fileIndex]);
}
gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[temp], 20, 0);
for (quadVtxIndex = 0, i = 0; i < 5; i++, quadVtxIndex += 4) {
@ -992,27 +946,46 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
// draw file button
gSPVertex(POLY_OPA_DISP++, &this->windowContentVtx[temp], 20, 0);
isActive = ((this->n64ddFlag == this->n64ddFlags[i]) || (this->nameBoxAlpha[i] == 0)) ? 0 : 1;
isActive = ((this->n64ddFlag == Save_GetSaveMetaInfo(i)->n64ddFlag) || (this->nameBoxAlpha[i] == 0)) ? 0 : 1;
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
CVar_GetS32("gCCFileChoosePrimB", 255), this->fileButtonAlpha[i]);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
sWindowContentColors[isActive][2], this->fileButtonAlpha[i]);
}
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
sWindowContentColors[isActive][2], this->fileButtonAlpha[i]);
gDPLoadTextureBlock(POLY_OPA_DISP++, sFileButtonTextures[gSaveContext.language][i], G_IM_FMT_IA, G_IM_SIZ_16b,
64, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, 0, 2, 3, 1, 0);
// draw file name box
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
sWindowContentColors[isActive][2], this->nameBoxAlpha[i]);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
CVar_GetS32("gCCFileChoosePrimB", 255), this->nameBoxAlpha[i]);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
sWindowContentColors[isActive][2], this->nameBoxAlpha[i]);
}
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelNameBoxTex, G_IM_FMT_IA, G_IM_SIZ_16b, 108, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, 4, 6, 7, 5, 0);
// draw disk label for 64DD
if (this->n64ddFlags[i]) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
sWindowContentColors[isActive][2], this->nameAlpha[i]);
if (Save_GetSaveMetaInfo(i)->n64ddFlag) {
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 0),
CVar_GetS32("gCCFileChoosePrimG", 200), CVar_GetS32("gCCFileChoosePrimB", 255),
this->nameAlpha[i]);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0],
sWindowContentColors[isActive][1], sWindowContentColors[isActive][2],
this->nameAlpha[i]);
}
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelDISKButtonTex, G_IM_FMT_IA, G_IM_SIZ_16b, 44, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
@ -1020,21 +993,27 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
}
// draw connectors
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
sWindowContentColors[isActive][2], this->connectorAlpha[i]);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100),
CVar_GetS32("gCCFileChoosePrimG", 150), CVar_GetS32("gCCFileChoosePrimB", 255),
this->connectorAlpha[i]);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sWindowContentColors[isActive][0], sWindowContentColors[isActive][1],
sWindowContentColors[isActive][2], this->connectorAlpha[i]);
}
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelConnectorTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(POLY_OPA_DISP++, 12, 14, 15, 13, 0);
if (this->n64ddFlags[i]) {
if (Save_GetSaveMetaInfo(i)->n64ddFlag) {
gSP1Quadrangle(POLY_OPA_DISP++, 16, 18, 19, 17, 0);
}
}
// draw file info
for (fileIndex = 0; fileIndex < 3; fileIndex++) {
isActive = ((this->n64ddFlag == this->n64ddFlags[fileIndex]) || (this->nameBoxAlpha[fileIndex] == 0)) ? 0 : 1;
isActive = ((this->n64ddFlag == Save_GetSaveMetaInfo(fileIndex)->n64ddFlag) || (this->nameBoxAlpha[fileIndex] == 0)) ? 0 : 1;
FileChoose_DrawFileInfo(&this->state, fileIndex, isActive);
}
@ -1047,8 +1026,14 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
// draw primary action buttons (copy/erase)
for (quadVtxIndex = 0, i = 0; i < 2; i++, quadVtxIndex += 4) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->actionButtonAlpha[i]);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
CVar_GetS32("gCCFileChoosePrimB", 255), this->actionButtonAlpha[i]);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->actionButtonAlpha[i]);
}
gDPLoadTextureBlock(POLY_OPA_DISP++, sActionButtonTextures[gSaveContext.language][i], G_IM_FMT_IA, G_IM_SIZ_16b,
64, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
@ -1061,8 +1046,13 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
for (quadVtxIndex = 0, i = 0; i < 2; i++, quadVtxIndex += 4) {
temp = this->confirmButtonTexIndices[i];
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->confirmButtonAlpha[i]);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
CVar_GetS32("gCCFileChoosePrimB", 255), this->confirmButtonAlpha[i]);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->confirmButtonAlpha[i]);
}
gDPLoadTextureBlock(POLY_OPA_DISP++, sActionButtonTextures[gSaveContext.language][temp], G_IM_FMT_IA,
G_IM_SIZ_16b, 64, 16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
@ -1071,8 +1061,14 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
// draw options button
gDPPipeSync(POLY_OPA_DISP++);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->optionButtonAlpha);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
CVar_GetS32("gCCFileChoosePrimB", 255), this->optionButtonAlpha);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->optionButtonAlpha);
}
gDPLoadTextureBlock(POLY_OPA_DISP++, sOptionsButtonTextures[gSaveContext.language], G_IM_FMT_IA, G_IM_SIZ_16b, 64,
16, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
@ -1087,8 +1083,15 @@ void FileChoose_DrawWindowContents(GameState* thisx) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineLERP(POLY_OPA_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0,
PRIMITIVE, 0);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->highlightColor[0], this->highlightColor[1],
this->highlightColor[2], this->highlightColor[3]);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 155),
CVar_GetS32("gCCFileChoosePrimG", 255), CVar_GetS32("gCCFileChoosePrimB", 255),
this->highlightColor[3]);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->highlightColor[0], this->highlightColor[1],
this->highlightColor[2], this->highlightColor[3]);
}
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelBigButtonHighlightTex, G_IM_FMT_I, G_IM_SIZ_8b, 72, 24, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
@ -1143,8 +1146,14 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
if ((this->configMode != CM_NAME_ENTRY) && (this->configMode != CM_START_NAME_ENTRY)) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->windowAlpha);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
CVar_GetS32("gCCFileChoosePrimB", 255), this->windowAlpha);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->windowAlpha);
}
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
Matrix_Translate(0.0f, 0.0f, -93.6f, MTXMODE_NEW);
@ -1175,8 +1184,14 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
if ((this->configMode >= CM_ROTATE_TO_NAME_ENTRY) && (this->configMode <= CM_NAME_ENTRY_TO_MAIN)) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->windowAlpha);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
CVar_GetS32("gCCFileChoosePrimB", 255), this->windowAlpha);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->windowAlpha);
}
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
Matrix_Translate(0.0f, 0.0f, -93.6f, MTXMODE_NEW);
@ -1203,8 +1218,14 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
if ((this->configMode >= CM_MAIN_TO_OPTIONS) && (this->configMode <= CM_OPTIONS_TO_MAIN)) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->windowAlpha);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
CVar_GetS32("gCCFileChoosePrimB", 255), this->windowAlpha);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->windowAlpha);
}
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
Matrix_Translate(0.0f, 0.0f, -93.6f, MTXMODE_NEW);
@ -1242,7 +1263,6 @@ void FileChoose_ConfigModeDraw(GameState* thisx) {
*/
void FileChoose_FadeMainToSelect(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
s16 i;
for (i = 0; i < 3; i++) {
@ -1251,7 +1271,7 @@ void FileChoose_FadeMainToSelect(GameState* thisx) {
this->actionButtonAlpha[FS_BTN_ACTION_COPY] = this->actionButtonAlpha[FS_BTN_ACTION_ERASE] =
this->optionButtonAlpha = this->fileButtonAlpha[i];
if (SLOT_OCCUPIED(sramCtx, i)) {
if (Save_GetSaveMetaInfo(i)->valid) {
this->nameAlpha[i] = this->nameBoxAlpha[i] = this->fileButtonAlpha[i];
this->connectorAlpha[i] -= 31;
}
@ -1372,7 +1392,6 @@ void FileChoose_FadeOutFileInfo(GameState* thisx) {
*/
void FileChoose_MoveSelectedFileToSlot(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
s16 yStep;
s16 i;
@ -1394,7 +1413,7 @@ void FileChoose_MoveSelectedFileToSlot(GameState* thisx) {
this->actionButtonAlpha[FS_BTN_ACTION_COPY] = this->actionButtonAlpha[FS_BTN_ACTION_ERASE] =
this->optionButtonAlpha = this->fileButtonAlpha[i];
if (SLOT_OCCUPIED(sramCtx, i)) {
if (Save_GetSaveMetaInfo(i)->valid) {
this->nameBoxAlpha[i] = this->nameAlpha[i] = this->fileButtonAlpha[i];
this->connectorAlpha[i] += 31;
}
@ -1445,14 +1464,14 @@ void FileChoose_LoadGame(GameState* thisx) {
if (this->buttonIndex == FS_BTN_SELECT_FILE_1 && CVar_GetS32("gDebugEnabled", 0)) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
gSaveContext.fileNum = this->buttonIndex;
Sram_OpenSave(&this->sramCtx);
Sram_OpenSave();
gSaveContext.gameMode = 0;
SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
this->state.running = false;
} else {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
gSaveContext.fileNum = this->buttonIndex;
Sram_OpenSave(&this->sramCtx);
Sram_OpenSave();
gSaveContext.gameMode = 0;
SET_NEXT_GAMESTATE(&this->state, Gameplay_Init, GlobalContext);
this->state.running = false;
@ -1555,8 +1574,14 @@ void FileChoose_SelectModeDraw(GameState* thisx) {
FileChoose_SetWindowContentVtx(&this->state);
gDPSetCombineMode(POLY_OPA_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->windowAlpha);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
CVar_GetS32("gCCFileChoosePrimB", 255), this->windowAlpha);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->windowAlpha);
}
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
Matrix_Translate(0.0f, 0.0f, -93.6f, MTXMODE_NEW);
@ -1619,6 +1644,52 @@ void FileChoose_Main(GameState* thisx) {
this->stickRelX = input->rel.stick_x;
this->stickRelY = input->rel.stick_y;
if (CVar_GetS32("gDpadHoldChange", 1) && CVar_GetS32("gDpadPauseName", 0)) {
if (CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) {
if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
this->inputTimerX = 10;
this->stickXDir = -1;
} else if (--(this->inputTimerX) < 0) {
this->inputTimerX = XREG(6);
input->press.button |= BTN_DLEFT;
}
} else if (CHECK_BTN_ALL(input->rel.button, BTN_DLEFT)) {
this->stickXDir = 0;
} else if (CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT)) {
if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
this->inputTimerX = 10;
this->stickXDir = 1;
} else if (--(this->inputTimerX) < 0) {
this->inputTimerX = XREG(6);
input->press.button |= BTN_DRIGHT;
}
} else if (CHECK_BTN_ALL(input->rel.button, BTN_DRIGHT)) {
this->stickXDir = 0;
}
if (CHECK_BTN_ALL(input->cur.button, BTN_DDOWN)) {
if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
this->inputTimerY = 10;
this->stickYDir = -1;
} else if (--(this->inputTimerY) < 0) {
this->inputTimerY = XREG(6);
input->press.button |= BTN_DDOWN;
}
} else if (CHECK_BTN_ALL(input->rel.button, BTN_DDOWN)) {
this->stickYDir = 0;
} else if (CHECK_BTN_ALL(input->cur.button, BTN_DUP)) {
if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
this->inputTimerY = 10;
this->stickYDir = -1;
} else if (--(this->inputTimerY) < 0) {
this->inputTimerY = XREG(6);
input->press.button |= BTN_DUP;
}
} else if (CHECK_BTN_ALL(input->rel.button, BTN_DUP)) {
this->stickYDir = 0;
}
}
if (this->stickRelX < -30) {
if (this->stickXDir == -1) {
this->inputTimerX--;
@ -1649,7 +1720,7 @@ void FileChoose_Main(GameState* thisx) {
if (this->stickRelY < -30) {
if (this->stickYDir == -1) {
this->inputTimerY -= 1;
this->inputTimerY--;
if (this->inputTimerY < 0) {
this->inputTimerY = 2;
} else {
@ -1661,7 +1732,7 @@ void FileChoose_Main(GameState* thisx) {
}
} else if (this->stickRelY > 30) {
if (this->stickYDir == 1) {
this->inputTimerY -= 1;
this->inputTimerY--;
if (this->inputTimerY < 0) {
this->inputTimerY = 2;
} else {
@ -1689,7 +1760,14 @@ void FileChoose_Main(GameState* thisx) {
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0,
PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 100, 255, 255, this->controlsAlpha);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChooseTextPrimR", 0),
CVar_GetS32("gCCFileChooseTextPrimG", 100), CVar_GetS32("gCCFileChooseTextPrimB", 255),
this->controlsAlpha);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 100, 255, 255, this->controlsAlpha);
}
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
gDPLoadTextureBlock(POLY_OPA_DISP++, controlsTextures[gSaveContext.language], G_IM_FMT_IA, G_IM_SIZ_8b, 144, 16,
0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
@ -1708,9 +1786,6 @@ void FileChoose_Main(GameState* thisx) {
void FileChoose_InitContext(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
EnvironmentContext* envCtx = &this->envCtx;
SramContext* sramCtx = &this->sramCtx;
Sram_Alloc(&this->state, sramCtx);
ZREG(7) = 32;
ZREG(8) = 22;
@ -1863,17 +1938,6 @@ void FileChoose_InitContext(GameState* thisx) {
gSaveContext.buttonStatus[0] = gSaveContext.buttonStatus[1] = gSaveContext.buttonStatus[2] =
gSaveContext.buttonStatus[3] = gSaveContext.buttonStatus[4] = BTN_ENABLED;
this->n64ddFlags[0] = this->n64ddFlags[1] = this->n64ddFlags[2] = this->defense[0] = this->defense[1] =
this->defense[2] = 0;
SsSram_ReadWrite(OS_K1_TO_PHYSICAL(0xA8000000), sramCtx->readBuff, SRAM_SIZE, OS_READ);
gSaveContext.language = sramCtx->readBuff[SRAM_HEADER_LANGUAGE];
if (gSaveContext.language >= LANGUAGE_MAX) {
sramCtx->readBuff[SRAM_HEADER_LANGUAGE] = gSaveContext.language = LANGUAGE_ENG;
}
}
void FileChoose_Destroy(GameState* thisx) {

View File

@ -60,7 +60,6 @@ void FileChoose_SetupCopySource(GameState* thisx) {
*/
void FileChoose_SelectCopySource(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
Input* input = &this->state.input[0];
bool dpad = CVar_GetS32("gDpadPauseName", 0);
@ -73,7 +72,7 @@ void FileChoose_SelectCopySource(GameState* thisx) {
this->warningLabel = FS_WARNING_NONE;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) {
if (SLOT_OCCUPIED(sramCtx, this->buttonIndex)) {
if (Save_GetSaveMetaInfo(this->buttonIndex)->valid) {
this->actionTimer = 8;
this->selectedFileIndex = this->buttonIndex;
this->configMode = CM_SETUP_COPY_DEST_1;
@ -102,7 +101,7 @@ void FileChoose_SelectCopySource(GameState* thisx) {
}
if (this->buttonIndex != FS_BTN_COPY_QUIT) {
if (!SLOT_OCCUPIED(sramCtx, this->buttonIndex)) {
if (!Save_GetSaveMetaInfo(this->buttonIndex)->valid) {
this->warningLabel = FS_WARNING_FILE_EMPTY;
this->warningButtonIndex = this->buttonIndex;
this->emptyFileTextAlpha = 255;
@ -173,7 +172,6 @@ void FileChoose_SetupCopyDest2(GameState* thisx) {
*/
void FileChoose_SelectCopyDest(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
Input* input = &this->state.input[0];
bool dpad = CVar_GetS32("gDpadPauseName", 0);
@ -185,7 +183,7 @@ void FileChoose_SelectCopyDest(GameState* thisx) {
this->configMode = CM_EXIT_TO_COPY_SOURCE_1;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) {
if (!SLOT_OCCUPIED(sramCtx, this->buttonIndex)) {
if (!Save_GetSaveMetaInfo(this->buttonIndex)->valid) {
this->copyDestFileIndex = this->buttonIndex;
this->nextTitleLabel = FS_TITLE_COPY_CONFIRM;
this->actionTimer = 8;
@ -227,7 +225,7 @@ void FileChoose_SelectCopyDest(GameState* thisx) {
}
if (this->buttonIndex != FS_BTN_COPY_QUIT) {
if (SLOT_OCCUPIED(sramCtx, this->buttonIndex)) {
if (Save_GetSaveMetaInfo(this->buttonIndex)->valid) {
this->warningLabel = FS_WARNING_FILE_IN_USE;
this->warningButtonIndex = this->buttonIndex;
this->emptyFileTextAlpha = 255;
@ -264,7 +262,6 @@ void FileChoose_ExitToCopySource1(GameState* thisx) {
*/
void FileChoose_ExitToCopySource2(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
s16 i;
s16 yStep;
@ -298,7 +295,6 @@ void FileChoose_ExitToCopySource2(GameState* thisx) {
void FileChoose_SetupCopyConfirm1(GameState* thisx) {
static s16 D_808124A4[] = { -56, -40, -24, 0 };
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
s16 i;
s16 yStep;
@ -309,7 +305,7 @@ void FileChoose_SetupCopyConfirm1(GameState* thisx) {
if ((i != this->copyDestFileIndex) && (i != this->selectedFileIndex)) {
this->fileButtonAlpha[i] -= 25;
if (SLOT_OCCUPIED(sramCtx, i)) {
if (Save_GetSaveMetaInfo(i)->valid) {
this->connectorAlpha[i] -= 31;
this->nameBoxAlpha[i] = this->nameAlpha[i] = this->fileButtonAlpha[i];
}
@ -359,7 +355,6 @@ void FileChoose_SetupCopyConfirm2(GameState* thisx) {
*/
void FileChoose_CopyConfirm(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
Input* input = &this->state.input[0];
u16 dayTime;
bool dpad = CVar_GetS32("gDpadPauseName", 0);
@ -372,7 +367,7 @@ void FileChoose_CopyConfirm(GameState* thisx) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) {
dayTime = gSaveContext.dayTime;
Sram_CopySave(this, sramCtx);
Save_CopyFile(this->selectedFileIndex, this->copyDestFileIndex);
gSaveContext.dayTime = dayTime;
this->fileInfoAlpha[this->copyDestFileIndex] = this->nameAlpha[this->copyDestFileIndex] = 0;
this->nextTitleLabel = FS_TITLE_COPY_COMPLETE;
@ -392,7 +387,6 @@ void FileChoose_CopyConfirm(GameState* thisx) {
*/
void FileChoose_ReturnToCopyDest(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
s16 i;
s16 yStep;
@ -404,7 +398,7 @@ void FileChoose_ReturnToCopyDest(GameState* thisx) {
if ((i != this->copyDestFileIndex) && (i != this->selectedFileIndex)) {
this->fileButtonAlpha[i] += 25;
if (SLOT_OCCUPIED(sramCtx, i)) {
if (Save_GetSaveMetaInfo(i)->valid) {
this->nameBoxAlpha[i] = this->nameAlpha[i] = this->fileButtonAlpha[i];
this->connectorAlpha[i] += 31;
}
@ -535,7 +529,6 @@ void FileChoose_CopyAnim4(GameState* thisx) {
*/
void FileChoose_CopyAnim5(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
s16 i;
s16 yStep;
@ -553,7 +546,7 @@ void FileChoose_CopyAnim5(GameState* thisx) {
if (i != this->buttonIndex) {
this->fileButtonAlpha[i] += 25;
if (SLOT_OCCUPIED(sramCtx, i)) {
if (Save_GetSaveMetaInfo(i)->valid) {
this->nameBoxAlpha[i] = this->nameAlpha[i] = this->fileButtonAlpha[i];
this->connectorAlpha[i] += 31;
}
@ -572,7 +565,7 @@ void FileChoose_CopyAnim5(GameState* thisx) {
this->fileButtonAlpha[i] = 200;
this->nameBoxAlpha[i] = this->nameAlpha[i] = this->connectorAlpha[i];
if (SLOT_OCCUPIED(sramCtx, i)) {
if (Save_GetSaveMetaInfo(i)->valid) {
this->connectorAlpha[i] = 255;
this->nameBoxAlpha[i] = this->nameAlpha[i] = this->fileButtonAlpha[i];
}
@ -681,7 +674,6 @@ void FileChoose_SetupEraseSelect(GameState* thisx) {
*/
void FileChoose_EraseSelect(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
Input* input = &this->state.input[0];
bool dpad = CVar_GetS32("gDpadPauseName", 0);
@ -694,7 +686,7 @@ void FileChoose_EraseSelect(GameState* thisx) {
this->warningLabel = FS_WARNING_NONE;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) {
if (SLOT_OCCUPIED(sramCtx, this->buttonIndex)) {
if (Save_GetSaveMetaInfo(this->buttonIndex)->valid) {
this->actionTimer = 8;
this->selectedFileIndex = this->buttonIndex;
this->configMode = CM_SETUP_ERASE_CONFIRM_1;
@ -721,7 +713,7 @@ void FileChoose_EraseSelect(GameState* thisx) {
}
if (this->buttonIndex != FS_BTN_ERASE_QUIT) {
if (!SLOT_OCCUPIED(sramCtx, this->buttonIndex)) {
if (!Save_GetSaveMetaInfo(this->buttonIndex)->valid) {
this->warningLabel = FS_WARNING_FILE_EMPTY;
this->warningButtonIndex = this->buttonIndex;
this->emptyFileTextAlpha = 255;
@ -741,7 +733,6 @@ void FileChoose_EraseSelect(GameState* thisx) {
void FileChoose_SetupEraseConfirm1(GameState* thisx) {
static s16 D_808124AC[] = { 0, 16, 32 };
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
s16 i;
s16 yStep;
@ -749,7 +740,7 @@ void FileChoose_SetupEraseConfirm1(GameState* thisx) {
if (i != this->buttonIndex) {
this->fileButtonAlpha[i] -= 25;
if (SLOT_OCCUPIED(sramCtx, i)) {
if (Save_GetSaveMetaInfo(i)->valid) {
this->connectorAlpha[i] -= 31;
this->nameBoxAlpha[i] = this->nameAlpha[i] = this->fileButtonAlpha[i];
}
@ -775,7 +766,7 @@ void FileChoose_SetupEraseConfirm1(GameState* thisx) {
if (i != this->buttonIndex) {
this->fileButtonAlpha[i] = 0;
if (SLOT_OCCUPIED(sramCtx, i)) {
if (Save_GetSaveMetaInfo(i)->valid) {
this->connectorAlpha[i] = 0;
this->nameBoxAlpha[i] = this->nameAlpha[i] = this->fileButtonAlpha[i] = 0;
}
@ -831,7 +822,7 @@ void FileChoose_EraseConfirm(GameState* thisx) {
this->actionTimer = 8;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_CLOSE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else if (CHECK_BTN_ANY(input->press.button, BTN_A | BTN_START)) {
this->n64ddFlags[this->selectedFileIndex] = this->connectorAlpha[this->selectedFileIndex] = 0;
Save_GetSaveMetaInfo(this->selectedFileIndex)->n64ddFlag = this->connectorAlpha[this->selectedFileIndex] = 0;
Audio_PlaySoundGeneral(NA_SE_EV_DIAMOND_SWITCH, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->actionTimer = 8;
this->configMode = CM_ERASE_ANIM_1;
@ -869,7 +860,6 @@ void FileChoose_ExitToEraseSelect1(GameState* thisx) {
*/
void FileChoose_ExitToEraseSelect2(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
s16 i;
s16 yStep;
@ -885,7 +875,7 @@ void FileChoose_ExitToEraseSelect2(GameState* thisx) {
if (i != this->buttonIndex) {
this->fileButtonAlpha[i] += 25;
if (SLOT_OCCUPIED(sramCtx, i)) {
if (Save_GetSaveMetaInfo(i)->valid) {
this->nameBoxAlpha[i] = this->nameAlpha[i] = this->fileButtonAlpha[i];
this->connectorAlpha[i] += 31;
}
@ -915,7 +905,6 @@ void FileChoose_ExitToEraseSelect2(GameState* thisx) {
void FileChoose_EraseAnim1(GameState* thisx) {
static s16 D_80813800;
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
if (sEraseDelayTimer == 0) {
if (this->actionTimer == 8) {
@ -935,7 +924,7 @@ void FileChoose_EraseAnim1(GameState* thisx) {
D_80813800 += 2;
if (this->actionTimer == 0) {
Sram_EraseSave(this, sramCtx);
Save_DeleteFile(this->selectedFileIndex);
this->titleLabel = this->nextTitleLabel;
this->titleAlpha[0] = 255;
this->titleAlpha[1] = this->connectorAlpha[this->selectedFileIndex] = 0;
@ -981,7 +970,6 @@ void FileChoose_EraseAnim2(GameState* thisx) {
*/
void FileChoose_EraseAnim3(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
s16 i;
s16 yStep;
@ -998,7 +986,7 @@ void FileChoose_EraseAnim3(GameState* thisx) {
for (i = 0; i < 3; i++) {
this->fileButtonAlpha[i] += 25;
if (SLOT_OCCUPIED(sramCtx, i)) {
if (Save_GetSaveMetaInfo(i)->valid) {
this->nameBoxAlpha[i] = this->nameAlpha[i] = this->fileButtonAlpha[i];
this->connectorAlpha[i] += 31;
}

View File

@ -113,6 +113,7 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) {
s16 phi_t1;
u8 temp;
s16 phi_v0;
char* filename = Save_GetSaveMetaInfo(this->buttonIndex)->playerName;
if (1) {}
if (1) {}
@ -133,7 +134,14 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) {
phi_s0 = 0x10;
for (phi_t1 = 0; phi_t1 < 2; phi_t1++, phi_s0 += 4) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2], 255);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100), CVar_GetS32("gCCFileChoosePrimG", 150),
CVar_GetS32("gCCFileChoosePrimB", 255), 255);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
255);
}
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 0);
gDPLoadTextureBlock(POLY_OPA_DISP++, sBackspaceEndTextures[gSaveContext.language][phi_t1], G_IM_FMT_IA,
G_IM_SIZ_16b, sBackspaceEndWidths[phi_t1], 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
@ -145,7 +153,7 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) {
for (phi_s0 = 0, phi_t1 = 0; phi_t1 < 44; phi_t1 += 4, phi_s0++) {
if ((phi_s0 > 0) && (phi_s0 < 9)) {
temp = this->fileNames[this->buttonIndex][phi_s0 - 1];
temp = filename[phi_s0 - 1];
this->nameEntryVtx[phi_t1].v.ob[0] = this->nameEntryVtx[phi_t1 + 2].v.ob[0] =
D_808125EC[phi_s0] + this->nameEntryBoxPosX + D_808124C0[temp];
@ -195,8 +203,15 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineLERP(POLY_OPA_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->nameEntryBoxAlpha);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100),
CVar_GetS32("gCCFileChoosePrimG", 150), CVar_GetS32("gCCFileChoosePrimB", 255),
this->nameEntryBoxAlpha);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->windowColor[0], this->windowColor[1], this->windowColor[2],
this->nameEntryBoxAlpha);
}
gSPVertex(POLY_OPA_DISP++, this->nameEntryVtx, 4, 0);
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelNameBoxTex, G_IM_FMT_IA, G_IM_SIZ_16b, 108, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
@ -209,8 +224,7 @@ void FileChoose_SetNameEntryVtx(GameState* thisx) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, this->nameEntryBoxAlpha);
for (phi_v0 = 0, phi_s0 = 0; phi_s0 < 0x20; phi_s0 += 4, phi_v0++) {
FileChoose_DrawCharacter(this->state.gfxCtx,
font->fontBuf + this->fileNames[this->buttonIndex][phi_v0] * FONT_CHAR_TEX_SIZE,
FileChoose_DrawCharacter(this->state.gfxCtx, font->fontBuf + filename[phi_v0] * FONT_CHAR_TEX_SIZE,
phi_s0);
}
@ -267,6 +281,7 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
s16 tmp;
u16 dayTime;
s16 validName;
char* filename = Save_GetSaveMetaInfo(this->buttonIndex)->playerName;
OPEN_DISPS(this->state.gfxCtx, "../z_file_nameset_PAL.c", 368);
@ -318,8 +333,15 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
gDPPipeSync(POLY_OPA_DISP++);
gDPSetCombineLERP(POLY_OPA_DISP++, 1, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, 1, 0, PRIMITIVE, 0, TEXEL0, 0,
PRIMITIVE, 0);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->highlightColor[0], this->highlightColor[1], this->highlightColor[2],
this->highlightColor[3]);
if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, CVar_GetS32("gCCFileChoosePrimR", 100),
CVar_GetS32("gCCFileChoosePrimG", 150), CVar_GetS32("gCCFileChoosePrimB", 255),
this->highlightColor[3]);
} else {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->highlightColor[0], this->highlightColor[1],
this->highlightColor[2], this->highlightColor[3]);
}
gDPLoadTextureBlock(POLY_OPA_DISP++, gFileSelCharHighlightTex, G_IM_FMT_I, G_IM_SIZ_8b, 24, 24, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
@ -354,12 +376,12 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
this->kbdY = 5;
this->kbdX = 4;
} else if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
if ((this->newFileNameCharCount == 7) && (this->fileNames[this->buttonIndex][7] != 0x3E)) {
if ((this->newFileNameCharCount == 7) && (filename[7] != 0x3E)) {
for (i = this->newFileNameCharCount; i < 7; i++) {
this->fileNames[this->buttonIndex][i] = this->fileNames[this->buttonIndex][i + 1];
filename[i] = filename[i + 1];
}
this->fileNames[this->buttonIndex][i] = 0x3E;
filename[i] = 0x3E;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else {
this->newFileNameCharCount--;
@ -369,10 +391,10 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
this->configMode = CM_NAME_ENTRY_TO_MAIN;
} else {
for (i = this->newFileNameCharCount; i < 7; i++) {
this->fileNames[this->buttonIndex][i] = this->fileNames[this->buttonIndex][i + 1];
filename[i] = filename[i + 1];
}
this->fileNames[this->buttonIndex][i] = 0x3E;
filename[i] = 0x3E;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
@ -390,7 +412,7 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
this->fileNames[this->buttonIndex][this->newFileNameCharCount] = D_808123F0[this->charIndex];
filename[this->newFileNameCharCount] = D_808123F0[this->charIndex];
this->newFileNameCharCount++;
if (this->newFileNameCharCount > 7) {
@ -399,12 +421,12 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
}
} else if (CHECK_BTN_ALL(input->press.button, BTN_A) && (this->charPage != this->kbdButton)) {
if (this->kbdButton == FS_KBD_BTN_BACKSPACE) {
if ((this->newFileNameCharCount == 7) && (this->fileNames[this->buttonIndex][7] != 0x3E)) {
if ((this->newFileNameCharCount == 7) && (filename[7] != 0x3E)) {
for (i = this->newFileNameCharCount; i < 7; i++) {
this->fileNames[this->buttonIndex][i] = this->fileNames[this->buttonIndex][i + 1];
filename[i] = filename[i + 1];
}
this->fileNames[this->buttonIndex][i] = 0x3E;
filename[i] = 0x3E;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else {
@ -415,10 +437,10 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
}
for (i = this->newFileNameCharCount; i < 7; i++) {
this->fileNames[this->buttonIndex][i] = this->fileNames[this->buttonIndex][i + 1];
filename[i] = filename[i + 1];
}
this->fileNames[this->buttonIndex][i] = 0x3E;
filename[i] = 0x3E;
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_S, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
@ -426,7 +448,7 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
validName = false;
for (i = 0; i < 8; i++) {
if (this->fileNames[this->buttonIndex][i] != 0x3E) {
if (filename[i] != 0x3E) {
validName = true;
break;
}
@ -437,7 +459,7 @@ void FileChoose_DrawNameEntry(GameState* thisx) {
&D_801333E8);
gSaveContext.fileNum = this->buttonIndex;
dayTime = ((void)0, gSaveContext.dayTime);
Sram_InitSave(this, &this->sramCtx);
Sram_InitSave(this);
gSaveContext.dayTime = dayTime;
this->configMode = CM_NAME_ENTRY_TO_MAIN;
this->nameBoxAlpha[this->buttonIndex] = this->nameAlpha[this->buttonIndex] = 200;
@ -655,20 +677,15 @@ static u8 sSelectedSetting;
*/
void FileChoose_UpdateOptionsMenu(GameState* thisx) {
FileChooseContext* this = (FileChooseContext*)thisx;
SramContext* sramCtx = &this->sramCtx;
Input* input = &this->state.input[0];
bool dpad = CVar_GetS32("gDpadPauseName", 0);
if (CHECK_BTN_ALL(input->press.button, BTN_B)) {
Audio_PlaySoundGeneral(NA_SE_SY_FSEL_DECIDE_L, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
this->configMode = CM_OPTIONS_TO_MAIN;
sramCtx->readBuff[0] = gSaveContext.audioSetting;
sramCtx->readBuff[1] = gSaveContext.zTargetSetting;
osSyncPrintf("");
Sram_WriteSramHeader(sramCtx);
Save_SaveGlobal();
osSyncPrintf(VT_FGCOL(YELLOW));
osSyncPrintf("sram->read_buff[2] = J_N = %x\n", sramCtx->readBuff[2]);
osSyncPrintf("sram->read_buff[2] = J_N = %x\n", &sramCtx->readBuff[2]);
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);
osSyncPrintf("Na_SetSoundOutputMode = %d\n", gSaveContext.audioSetting);

View File

@ -224,7 +224,7 @@ void Title_Main(GameState* thisx) {
if (CVar_GetS32("gSkipLogoTitle",0)!=0) {
gSaveContext.language = CVar_GetS32("gLanguages", 0);
Sram_InitSram(&this->state, &this->sramCtx);
Sram_InitSram(&this->state);
s16 selectedfile = CVar_GetS32("gSaveFileID", 0);
if (selectedfile == 4) {
selectedfile = 0xFF;
@ -242,13 +242,13 @@ void Title_Main(GameState* thisx) {
}
if (selectedfile == 0xFF) {
gSaveContext.fileNum = selectedfile;
Sram_OpenSave(&this->sramCtx);
Sram_OpenSave();
gSaveContext.gameMode = 0;
this->state.running = false;
SET_NEXT_GAMESTATE(&this->state, Select_Init, SelectContext);
} else {
gSaveContext.fileNum = selectedfile;
Sram_OpenSave(&this->sramCtx);
Sram_OpenSave();
gSaveContext.gameMode = 0;
this->state.running = false;
//return;
@ -322,7 +322,7 @@ void Title_Main(GameState* thisx) {
void Title_Destroy(GameState* thisx) {
TitleContext* this = (TitleContext*)thisx;
Sram_InitSram(&this->state, &this->sramCtx);
Sram_InitSram(&this->state);
}
void Title_Init(GameState* thisx) {
@ -346,7 +346,6 @@ void Title_Init(GameState* thisx) {
this->state.destroy = Title_Destroy;
this->exit = false;
gSaveContext.fileNum = 0xFF;
Sram_Alloc(&this->state, &this->sramCtx);
this->ult = 0;
this->unk_1D4 = 0x14;
this->coverAlpha = 255;

View File

@ -163,7 +163,7 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
s16 cursorPoint;
s16 cursorX;
s16 cursorY;
volatile s16 oldCursorPoint;
s16 oldCursorPoint;
bool dpad = CVar_GetS32("gDpadPauseName", 0);
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_kaleido_equipment.c", 219);
@ -214,10 +214,8 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
cursorMoveResult = 1;
}
}
} else {
if (gBitFlags[pauseCtx->cursorPoint[PAUSE_EQUIP] - 1] & gSaveContext.inventory.equipment) {
cursorMoveResult = 2;
}
} else if ((gBitFlags[pauseCtx->cursorPoint[PAUSE_EQUIP] - 1] & gSaveContext.inventory.equipment) || CVar_GetS32("gPauseAnyCursor", 0)) {
cursorMoveResult = 2;
}
} else {
pauseCtx->cursorX[PAUSE_EQUIP] = cursorX;
@ -250,10 +248,8 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
if (CUR_UPG_VALUE(pauseCtx->cursorY[PAUSE_EQUIP]) != 0) {
cursorMoveResult = 1;
}
} else {
if (gBitFlags[pauseCtx->cursorPoint[PAUSE_EQUIP] - 1] & gSaveContext.inventory.equipment) {
} else if ((gBitFlags[pauseCtx->cursorPoint[PAUSE_EQUIP] - 1] & gSaveContext.inventory.equipment) || CVar_GetS32("gPauseAnyCursor", 0)) {
cursorMoveResult = 2;
}
}
} else {
pauseCtx->cursorX[PAUSE_EQUIP] = cursorX;
@ -302,8 +298,8 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
} else if (CUR_UPG_VALUE(pauseCtx->cursorY[PAUSE_EQUIP]) != 0) {
cursorMoveResult = 1;
}
} else if (gBitFlags[pauseCtx->cursorPoint[PAUSE_EQUIP] - 1] &
gSaveContext.inventory.equipment) {
} else if ((gBitFlags[pauseCtx->cursorPoint[PAUSE_EQUIP] - 1] &
gSaveContext.inventory.equipment) || CVar_GetS32("gPauseAnyCursor", 0)) {
cursorMoveResult = 2;
}
} else {
@ -320,8 +316,8 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
if (CUR_UPG_VALUE(pauseCtx->cursorY[PAUSE_EQUIP]) != 0) {
cursorMoveResult = 1;
}
} else if (gBitFlags[pauseCtx->cursorPoint[PAUSE_EQUIP] - 1] &
gSaveContext.inventory.equipment) {
} else if ((gBitFlags[pauseCtx->cursorPoint[PAUSE_EQUIP] - 1] &
gSaveContext.inventory.equipment) || CVar_GetS32("gPauseAnyCursor", 0)) {
cursorMoveResult = 2;
}
} else {
@ -503,7 +499,11 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
(gEquipAgeReqs[pauseCtx->cursorY[PAUSE_EQUIP]][pauseCtx->cursorX[PAUSE_EQUIP]] ==
((void)0, gSaveContext.linkAge))) {
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
Inventory_ChangeEquipment(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]);
if (CHECK_OWNED_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP] - 1)) {
Inventory_ChangeEquipment(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP]);
} else {
goto EQUIP_FAIL;
}
if (pauseCtx->cursorY[PAUSE_EQUIP] == 0) {
gSaveContext.infTable[29] = 0;
@ -560,6 +560,7 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
}
}
} else {
EQUIP_FAIL:
if (CHECK_BTN_ALL(input->press.button, BTN_A)) {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else if ((CVar_GetS32("gAssignableTunicsAndBoots", 0) != 0) && (pauseCtx->cursorY[PAUSE_EQUIP] > 1)) {
@ -635,7 +636,8 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gBiggoronSwordIconTex, 32, 32, point);
} else if ((i == 0) && (k == 2) && (gBitFlags[bit + 1] & gSaveContext.inventory.equipment)) {
KaleidoScope_DrawQuadTextureRGBA32(globalCtx->state.gfxCtx, gBrokenGiantsKnifeIconTex, 32, 32, point);
} else if (gBitFlags[bit] & gSaveContext.inventory.equipment) {
}
if (gBitFlags[bit] & gSaveContext.inventory.equipment) {
int itemId = ITEM_SWORD_KOKIRI + temp;
bool not_acquired = (gItemAgeReqs[itemId] != 9) && (gItemAgeReqs[itemId] != gSaveContext.linkAge);
if (not_acquired) {

View File

@ -137,8 +137,8 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
if (pauseCtx->cursorX[PAUSE_ITEM] != 0) {
pauseCtx->cursorX[PAUSE_ITEM] -= 1;
pauseCtx->cursorPoint[PAUSE_ITEM] -= 1;
if (gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) {
if ((gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) ||
CVar_GetS32("gPauseAnyCursor", 0)) {
moveCursorResult = 1;
}
} else {
@ -169,8 +169,8 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
if (pauseCtx->cursorX[PAUSE_ITEM] < 5) {
pauseCtx->cursorX[PAUSE_ITEM] += 1;
pauseCtx->cursorPoint[PAUSE_ITEM] += 1;
if (gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) {
if ((gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) ||
CVar_GetS32("gPauseAnyCursor", 0)) {
moveCursorResult = 1;
}
} else {
@ -291,8 +291,8 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
if (pauseCtx->cursorY[PAUSE_ITEM] != 0) {
pauseCtx->cursorY[PAUSE_ITEM] -= 1;
pauseCtx->cursorPoint[PAUSE_ITEM] -= 6;
if (gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) {
if ((gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) ||
CVar_GetS32("gPauseAnyCursor", 0)) {
moveCursorResult = 1;
}
} else {
@ -305,8 +305,8 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
if (pauseCtx->cursorY[PAUSE_ITEM] < 3) {
pauseCtx->cursorY[PAUSE_ITEM] += 1;
pauseCtx->cursorPoint[PAUSE_ITEM] += 6;
if (gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) {
if ((gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) ||
CVar_GetS32("gPauseAnyCursor", 0)) {
moveCursorResult = 1;
}
} else {
@ -350,7 +350,7 @@ void KaleidoScope_DrawItemSelect(GlobalContext* globalCtx) {
if (CHECK_BTN_ANY(input->press.button, BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT)) {
if (((gSlotAgeReqs[cursorSlot] == 9) ||
(gSlotAgeReqs[cursorSlot] == ((void)0, gSaveContext.linkAge))) &&
(cursorItem != ITEM_SOLD_OUT)) {
(cursorItem != ITEM_SOLD_OUT) && (cursorItem != ITEM_NONE)) {
KaleidoScope_SetupItemEquip(globalCtx, cursorItem, cursorSlot,
pauseCtx->itemVtx[index].v.ob[0] * 10,
pauseCtx->itemVtx[index].v.ob[1] * 10);

View File

@ -954,7 +954,7 @@ void KaleidoScope_HandlePageToggles(PauseContext* pauseCtx, Input* input) {
bool dpad = CVar_GetS32("gDpadPauseName", 0);
if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT) {
if ((pauseCtx->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
if ((pauseCtx->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->cur.button, BTN_DLEFT))) {
pauseCtx->pageSwitchTimer++;
if ((pauseCtx->pageSwitchTimer >= 10) || (pauseCtx->pageSwitchTimer == 0)) {
KaleidoScope_SwitchPage(pauseCtx, 0);
@ -963,7 +963,7 @@ void KaleidoScope_HandlePageToggles(PauseContext* pauseCtx, Input* input) {
pauseCtx->pageSwitchTimer = -1;
}
} else if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_RIGHT) {
if ((pauseCtx->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
if ((pauseCtx->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT))) {
pauseCtx->pageSwitchTimer++;
if ((pauseCtx->pageSwitchTimer >= 10) || (pauseCtx->pageSwitchTimer == 0)) {
KaleidoScope_SwitchPage(pauseCtx, 2);
@ -1122,6 +1122,7 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
static s16 D_8082AD4C = 0;
static s16 D_8082AD50 = 0;
PauseContext* pauseCtx = &globalCtx->pauseCtx;
Input* input = &globalCtx->state.input[0];
s16 stepR;
s16 stepG;
s16 stepB;
@ -1162,6 +1163,52 @@ void KaleidoScope_DrawPages(GlobalContext* globalCtx, GraphicsContext* gfxCtx) {
}
}
if (CVar_GetS32("gDpadHoldChange", 1) && CVar_GetS32("gDpadPauseName", 0)) {
if (CHECK_BTN_ALL(input->cur.button, BTN_DLEFT)) {
if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
D_8082AD44 = XREG(8);
D_8082AD4C = -1;
} else if (--D_8082AD44 < 0) {
D_8082AD44 = XREG(6);
input->press.button |= BTN_DLEFT;
}
} else if (CHECK_BTN_ALL(input->rel.button, BTN_DLEFT)) {
D_8082AD4C = 0;
} else if (CHECK_BTN_ALL(input->cur.button, BTN_DRIGHT)) {
if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
D_8082AD44 = XREG(8);
D_8082AD4C = 1;
} else if (--D_8082AD44 < 0) {
D_8082AD44 = XREG(6);
input->press.button |= BTN_DRIGHT;
}
} else if (CHECK_BTN_ALL(input->rel.button, BTN_DRIGHT)) {
D_8082AD4C = 0;
}
if (CHECK_BTN_ALL(input->cur.button, BTN_DDOWN)) {
if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
D_8082AD48 = XREG(8);
D_8082AD50 = -1;
} else if (--D_8082AD48 < 0) {
D_8082AD48 = XREG(6);
input->press.button |= BTN_DDOWN;
}
} else if (CHECK_BTN_ALL(input->rel.button, BTN_DDOWN)) {
D_8082AD50 = 0;
} else if (CHECK_BTN_ALL(input->cur.button, BTN_DUP)) {
if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
D_8082AD48 = XREG(8);
D_8082AD50 = 1;
} else if (--D_8082AD48 < 0) {
D_8082AD48 = XREG(6);
input->press.button |= BTN_DUP;
}
} else if (CHECK_BTN_ALL(input->rel.button, BTN_DUP)) {
D_8082AD50 = 0;
}
}
if (pauseCtx->stickRelX < -30) {
if (D_8082AD4C == -1) {
if (--D_8082AD44 < 0) {
@ -1512,22 +1559,22 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
{ 0, 255, 100, 255 },//Gamecube
{ 0, 100, 255, 255 },//Original N64
};
static void* D_8082AD54[3] = {
static const void* sToEquipTextures[3] = {
gPauseToEquipENGTex,
gPauseToEquipGERTex,
gPauseToEquipFRATex,
};
static void* D_8082AD60[3] = {
static const void* sToDecideTextures[3] = {
gPauseToDecideENGTex,
gPauseToDecideGERTex,
gPauseToDecideFRATex,
};
static void* D_8082AD6C[3] = {
static const void* sPlayMelodyTextures[3] = {
gPauseToPlayMelodyENGTex,
gPauseToPlayMelodyGERTex,
gPauseToPlayMelodyFRATex,
};
static void* D_8082AD78[][3] = {
static const void* D_8082AD78[][3] = {
{ gPauseToEquipmentENGTex, gPauseToEquipmentGERTex, gPauseToEquipmentFRATex },
{ gPauseToSelectItemENGTex, gPauseToSelectItemGERTex, gPauseToSelectItemFRATex },
{ gPauseToMapENGTex, gPauseToMapGERTex, gPauseToMapFRATex },
@ -1767,8 +1814,13 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
} else {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
}
//TOOD CVAR
if (((CHECK_OWNED_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP] - 1)) ||
(pauseCtx->pageIndex != PAUSE_EQUIP) && (pauseCtx->cursorX[PAUSE_EQUIP] != 0)) && (pauseCtx->pageIndex != PAUSE_ITEM ||
(gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE))) {
POLY_KAL_DISP = KaleidoScope_QuadTextureIA4(POLY_KAL_DISP, pauseCtx->nameSegment, 128, 16, 0);
}
POLY_KAL_DISP = KaleidoScope_QuadTextureIA4(POLY_KAL_DISP, pauseCtx->nameSegment, 128, 16, 0);
}
if (pauseCtx->pageIndex == PAUSE_MAP && CVar_GetS32("gDebugEnabled", 0) != 0) {
@ -1851,7 +1903,7 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
gDPPipeSync(POLY_KAL_DISP++);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, D_8082AD60[gSaveContext.language],
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sToDecideTextures[gSaveContext.language],
D_8082ADE0[gSaveContext.language], 16, 4);
} else if (pauseCtx->cursorSpecialPos != 0) {
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0)) {
@ -1899,15 +1951,16 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
} else if (CVar_GetS32("gHudColors", 1) == 2) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, CVar_GetS32("gCCCBtnPrimR", R_C_BTN_COLOR(0)), CVar_GetS32("gCCCBtnPrimG", R_C_BTN_COLOR(1)), CVar_GetS32("gCCCBtnPrimB", R_C_BTN_COLOR(2)), 255);
}
//gSPDisplayList(POLY_KAL_DISP++, gCButtonIconsDL); //Same reason for every A button, to be able to recolor them.
gDPLoadTextureBlock(POLY_KAL_DISP++, gCBtnSymbolsTex, G_IM_FMT_IA, G_IM_SIZ_8b, 48, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
if (gSaveContext.inventory.items[pauseCtx->cursorSlot[PAUSE_ITEM]] != ITEM_NONE) {
//gSPDisplayList(POLY_KAL_DISP++, gCButtonIconsDL); //Same reason for every A button, to be able to recolor them.
gDPLoadTextureBlock(POLY_KAL_DISP++, gCBtnSymbolsTex, G_IM_FMT_IA, G_IM_SIZ_8b, 48, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
gDPPipeSync(POLY_KAL_DISP++);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, D_8082AD54[gSaveContext.language],
D_8082ADD8[gSaveContext.language], 16, 4);
gDPPipeSync(POLY_KAL_DISP++);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sToEquipTextures[gSaveContext.language],
D_8082ADD8[gSaveContext.language], 16, 4);
}
} else if ((pauseCtx->pageIndex == PAUSE_MAP) && sInDungeonScene) {
} else if ((pauseCtx->pageIndex == PAUSE_QUEST) && (pauseCtx->cursorSlot[PAUSE_QUEST] >= 6) &&
@ -1949,7 +2002,7 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
gDPPipeSync(POLY_KAL_DISP++);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, D_8082AD6C[gSaveContext.language],
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sPlayMelodyTextures[gSaveContext.language],
D_8082ADE8[gSaveContext.language], 16, 4);
}
} else if (pauseCtx->pageIndex == PAUSE_EQUIP) {
@ -1970,6 +2023,10 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
pauseCtx->infoPanelVtx[21].v.tc[0] = pauseCtx->infoPanelVtx[23].v.tc[0] =
D_8082ADD8[gSaveContext.language] << 5;
if (!(CHECK_OWNED_EQUIP(pauseCtx->cursorY[PAUSE_EQUIP], pauseCtx->cursorX[PAUSE_EQUIP] - 1)) && (pauseCtx->pageIndex == PAUSE_EQUIP) && (pauseCtx->cursorX[PAUSE_EQUIP] != 0)) {
return;
}
//gSPDisplayList(POLY_KAL_DISP++, gAButtonIconDL);
if (CVar_GetS32("gHudColors", 1) == 0) {//To equip A button
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, gABtnTexColour[1][0], gABtnTexColour[1][1], gABtnTexColour[1][2], gABtnTexColour[1][3]);
@ -1984,7 +2041,7 @@ void KaleidoScope_DrawInfoPanel(GlobalContext* globalCtx) {
gDPPipeSync(POLY_KAL_DISP++);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, 255);
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, D_8082AD54[gSaveContext.language],
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, sToEquipTextures[gSaveContext.language],
D_8082ADD8[gSaveContext.language], 16, 4);
}
}
@ -3732,7 +3789,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
&D_801333E8);
Gameplay_SaveSceneFlags(globalCtx);
gSaveContext.savedSceneNum = globalCtx->sceneNum;
Sram_WriteSave(&globalCtx->sramCtx);
Save_SaveFile();
pauseCtx->unk_1EC = 4;
D_8082B25C = 3;
}
@ -3972,7 +4029,7 @@ void KaleidoScope_Update(GlobalContext* globalCtx)
pauseCtx->promptChoice = 0;
Gameplay_SaveSceneFlags(globalCtx);
gSaveContext.savedSceneNum = globalCtx->sceneNum;
Sram_WriteSave(&globalCtx->sramCtx);
Save_SaveFile();
pauseCtx->state = 0xF;
D_8082B25C = 3;
}