Shipwright/soh/soh
2022-07-04 22:19:29 -04:00
..
Enhancements fix issues with struct constructors, all builds, doesn't link still 2022-07-04 22:19:29 -04:00
Lib/nlohmann Versioned saves (#423) 2022-06-20 13:41:43 -04:00
frame_interpolation.cpp Implement AnyFPS + option to queue one rendered frame (#401) 2022-05-29 12:16:23 -04:00
frame_interpolation.h Experimental interpolation (#309) 2022-05-13 18:43:55 -04:00
GbiWrap.cpp Reduce input lag by one frame by reading the controller at the correct place 2022-04-30 10:36:58 -04:00
gu_pc.c start work to getting built with clang 2022-07-04 22:19:18 -04:00
OTRAudio.h Save states (#300) 2022-05-12 13:28:24 -04:00
OTRGlobals.cpp start work to getting built with clang 2022-07-04 22:19:18 -04:00
OTRGlobals.h Merge branch 'develop' into zelda64 2022-06-21 19:27:46 -04:00
OTRInit.h git subrepo clone https://github.com/HarbourMasters/soh.git 2022-03-22 02:51:23 +01:00
SaveManager.cpp Fixed some instances where the original OOT save is erroneously preserved or recreated, leading to another conversion next time you launched the game 2022-06-26 12:08:39 -04:00
SaveManager.h Versioned saves (#423) 2022-06-20 13:41:43 -04:00
stubs.c Audio support nearly complete. 2022-06-16 20:35:52 -04:00
util.cpp Add flag, equipment, and quest status editors (#164) 2022-04-17 11:24:43 -04:00
util.h Add flag, equipment, and quest status editors (#164) 2022-04-17 11:24:43 -04:00
z_message_OTR.cpp Spammable kaepora (#354) 2022-05-29 11:46:47 -04:00
z_play_otr.cpp Linux/GCC Support (#28) 2022-05-11 13:18:24 -04:00
z_scene_otr.cpp 64-bit early draft - no audio yet 2022-05-15 01:19:02 +02:00