Commit Graph

1416 Commits

Author SHA1 Message Date
Garrett Cox
c6c08522e6 Custom message for free items 2022-08-24 10:19:41 -05:00
briaguya
61b6d162e8
Merge pull request #1288 from leggettc18/grass-chest-fix
Fixes rando-next exclusive grass-chest bug I inadvertently introduced.
2022-08-24 10:58:34 -04:00
briaguya
f62ffe57a9
Merge pull request #1243 from aMannus/rando-rupee-names
Rando: Random rupee names in textboxes
2022-08-24 10:49:25 -04:00
Christopher Leggett
69a7012b5a
Fixes grass-chest bug I inadvertently introduced. 2022-08-24 10:45:39 -04:00
aMannus
bfc524c6ef Merge fix, tooltip tweak 2022-08-24 15:57:54 +02:00
aMannus
0e288fc55d Merge branch 'rando-next' into rando-rupee-names 2022-08-24 15:51:02 +02:00
aMannus
684cd862f1 Renamed function 2022-08-24 15:29:45 +02:00
Christopher Leggett
e3ae302a64
Adds padding to a few checkboxes in rando menu that were missing it 2022-08-24 00:17:47 -04:00
Christopher Leggett
855147b265
Merge branch 'rando-next' into color-coded-keys 2022-08-24 00:17:37 -04:00
Christopher Leggett
6561073c7b
Implements ImGui Checkbox to enable or disable color-coded-keys. 2022-08-24 00:07:16 -04:00
Christopher Leggett
c7b998b33b
Implements better way to use new draw functions and adds Double Defense colors. 2022-08-23 23:48:14 -04:00
briaguya
e7cd2fd649
Merge pull request #1087 from Sarge-117/rando-navi-tips
Rando navi tips
2022-08-23 21:53:34 -04:00
briaguya
438331a7e2
Merge pull request #1282 from briaguya-ai/z-to-rn
zhora -> rando-next
2022-08-23 21:25:13 -04:00
briaguya
a8def1fca8 fix old reference to GlobalCtx2 2022-08-23 21:13:47 -04:00
Christopher Leggett
28afbec341
Adds support for custom drawing functions, and adds one for Small Keys and Boss Keys. 2022-08-23 21:12:21 -04:00
briaguya
133cbcd6c8 Merge branch 'develop-zhora' into z-to-rn 2022-08-23 21:05:35 -04:00
Garrett Cox
31e8896856 Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into scrubsanity 2022-08-23 19:42:15 -05:00
briaguya
b7e07bef2f
Merge pull request #1191 from leggettc18/get-item-rework-rando-next
Get-item-rework-rando-next
2022-08-23 20:40:08 -04:00
Kenix3
0573a1b2ac Adds const to DirtyDirectory std::string 2022-08-23 20:38:22 -04:00
Kenix3
b774252f0c ResourceMgr now decreases priority of load messages to trace. 2022-08-23 20:38:22 -04:00
Kenix3
3792b03a7d Cleans up InputEditor class. 2022-08-23 20:38:22 -04:00
Jake Edvenson
927ffd0b8b
Enhancement: Scarecrow song skip (#1183)
* Added Skip Scarecrow Song

Added in the option for if the user has the time saver for Scarecrow song enabled and has their Ocarina pulled out in range of Pierre.
Added Skip Scarecrow Song
New enhancement under time-savers that allows the user to only pull out their ocarina to summon Pierre.

* Added Default for Scarecrow summon

The scarecrow summon option now defaults to 0 and can be turned on individually. I haven't included it in any other presets so people don't feel like they're cheating.

* Checks if scarecrow song is in possession

* Fixed positional Scarecrow logic

* Fixed style
2022-08-23 20:30:06 -04:00
Baoulettes
d6ebce068d
fixes only (#1255) 2022-08-23 20:20:56 -04:00
Sarge-117
45873ba71d Add CVar + Cvar check
Defaults to "1"
2022-08-23 17:16:19 -07:00
lilDavid
4680641514
Add bombchu drops (#1257)
* Add bombchu drops

* Force 3D bombchu drops

* Move bombchu drop conditions for better clarity

* Fix grouping on chu drop condition
2022-08-23 20:14:17 -04:00
aMannus
ca08680a12
Add: Ability to disable ImGui checkboxes (#1272)
* Added ability to disable checkboxes

* Renamed args, added disabledGraphic option

* Moved checkbox out of ImGui source
2022-08-23 20:13:15 -04:00
David Chavez
70d7d66d0c
Add multiviewport support for SDL (#1275) 2022-08-23 20:12:40 -04:00
Ada
d735616020
Adds game specific camera options (#1212)
* Adds inversion options

* Fixes compilation

* Adds options to new detailed control editor

* Fixes inversion on C-Up view

* Fixes right stick aiming

* Fixes right stick aiming again

* Adds tooltip function + tooltips to gamecontroleditor.cpp

* Fixes tooltip for X axis

* Uses LUS tooltip function instead of new one

* Adds padding to camera control editor

To fit more in line with other enhancement checkboxes
2022-08-23 20:12:14 -04:00
Christopher Leggett
168e84498f
Rework Get Item Table to be more flexible for adding custom items (#1050)
* Adds ItemTableManager class.

* Implements new getItem table in game.

* Adds rando item table and way to differentiate tables in GetItemEntry.

* Adds rough ability to differentiate between rando and vanilla items.merge stashed changes from before develop-zhora merge

* Change ItemTableID to be uint16_t so we can use ModIndex for it.

* Should fix switch build

* Should fix switch build pt 2

* Adds new files to CMakeLists.

* Implements fixes for competing getItem calls.

* Correctly renders freestanding items

Particle effects are probably broken, need to fix them still, I pretty
much know how I would do that.

* Fixed Particle effects in the new getItem system.

* Fixes item fanfares

* Partially fixes Ice Traps

Obtaining a freestanding Ice Trap causes link to slide forward
and receiving one from an NPC plays the sound effect and damage
animation but doesn't freeze link.

* Some more partial ice trap fixing that wasn't pushed earlier

* Removes unused function override

* Replaces ::find with ::at and adds exception handling

* Removes some commented out code.

* Refactors rando's GetItemEntry array into two arrays.

One array is for the vanilla items that don't have GetItemEntries in
vanilla, the other is for rando exclusive items. They are stored in
separate arrays before getting added to the table so that we can apply
different modIndexes. The items in the first table have are handled
by the vanilla Item_Give, and the second table needed a custom
`Randomizer_Item_Give` function.

* Renames, relocates, and implements ModIndex enum.

* Removes now unused ItemIDs and GetItemIDs

Also makes all the necessary changes to other code that was still
using them indirectly through the GI to GID map that was removed.
There's quite a lot of changes here and I haven't had time to test them
yet.

* Re-implements GIMESSAGE_UNTRANSLATED as macro

* Removes commented out function.

* Throws exception if an invalid itemID is used

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943694857

* Removes ARRAY_SIZE in favor of ARRAY_COUNT

ARRAY_COUNT already exists in `macros.h`, I just didn't find it before.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943153833

* Inverts CheckContainsRandoItem to CheckContainsVanillaItem.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940895135

* Cleanup, bugfixes, removing the `- 1`s from `z_player.c`

* Fixes some funky formatting that got committed earlier.

* Adds else if to added fanfare sound cases.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940112924 and https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940113492

* Extends GetItemEntry to include getItemId

Also adapts some existing calls for both the entry and the id to only
get the entry.

* Extends GetItemEntry to include GID.

This allows for using it later when drawing freestanding items.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943168136

* Rando-specific items use new textId again.

This got lost when merging develop-zhora in because I didn't have custom
messages merged when I started this.

* Sets global modIndex to MOD_NONE on scene load

Fixes a crash when buying items in shops due to them
not triggering the rando code that normally sets these items.
May have also been crashing vanilla playthroughs.

* Realized I had the bgm conditions wrong.

* Fixes "static drops" (i.e. sticks from withered babas)

* Fixes LACS/Prelude situation... again.

* Fixes too many arguments error.

Not sure why this didn't fail to build on Windows before.

* Fixes Link's Pocket items.

* Simplifies sram init for rando-specific items

* Fixes issues with approaching bottleable items.

* Fixes Ruto's Letter.

It was accidentally getting classified as a rando item.

* Should re-fix freestanding ice traps

* Makes freestanding items set player->getItemEntry.

This prevents freestanding items from setting the global modIndex.
This is part of a larger transition that needs to happen to switch
to setting getItemEntries for all of the rando items. This prevents
some things that set getItemId of GI_MAX from granting a Fire Medallion
when the global modIndex is MOD_RANDOMIZER.

* Makes sure we aren't using getItemEntry when not randoed.

* Replace Randomizer_GetRandomizedItemId with Randomizer_GetRandomizedItem and Randomizer_GetItemIdFromKnownCheck with Randomizer_GetItemFromKnownCheck

* Introduce some new methods and migrate most actors to them

* Fixes ocarina game skull kids to set player->getItemEntry

* Sets `z_en_box.c` to set `player->getItemEntry`

* Fix logical errors and migrate most of the rest of the rando checks to GiveItemEntryFromActor

* Use GiveItemEntryFromActorWithFixedRange in item00

* Fixes Anju to set player->getItemEntry.

* Add a few missing cases

* Additional fix for Skull Kid

* Fixes vanilla ice traps and randomized ice smoke

* Fixes rendering of treasure chest game items.

* Removes unused `Randomizer_GetItemIdFromGetItemId`.

* Cleans up an if statement for item00.

* Cleans up another if statement in item00

* This should fix a bug with the Gerudo Archery minigame.

I wasn't able to get the bug to happen after making this change.

* Documents our new GiveItemEntry fuctions.

* Uses more descriptive type name for ItemIDs for creating custom messages.

* Fixes potential issue with if statement.

* Fixes missed type change.

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2022-08-23 20:11:38 -04:00
Sarge-117
44e510e867 Merge remote-tracking branch 'upstream/rando-next' into rando-navi-tips 2022-08-23 16:55:04 -07:00
aMannus
e2633c9be1 Moved name variables out of InsertRupeeName() 2022-08-23 23:36:59 +02:00
aMannus
e8c25fe528 Matched CMakeLists.txt spacing 2022-08-23 22:43:09 +02:00
aMannus
694c643aee Include missing files in CMakeLists.txt 2022-08-23 22:35:26 +02:00
th-2021
ed1708508a
add SHIP_HOME (Linux) (#1210) 2022-08-23 22:29:28 +02:00
aMannus
2283471b7b %RUPEE% -> #RUPEE# 2022-08-23 22:23:01 +02:00
aMannus
50b3038a13 Made functions static 2022-08-23 22:14:13 +02:00
Garrett Cox
20737a2045 Fix various issues including crash yay 2022-08-23 11:46:08 -05:00
Garrett Cox
b0cdfc1be1 Only update vectors when options change 2022-08-23 09:44:11 -05:00
Garrett Cox
267c27036c Allow aligning text to the left 2022-08-23 08:06:53 -05:00
aMannus
35fefdecb0 Changed CVar name 2022-08-23 09:45:40 +02:00
aMannus
d0f8374c4c Changed checkbox to default to on, invert logic 2022-08-23 09:42:32 +02:00
Christopher Leggett
e12e1d67c6
Prevents optimizations for debug configuration on Windows. (#1270) 2022-08-23 09:32:49 +02:00
Garrett Cox
2e7fd2b0be More cleanup and tweaks 2022-08-23 00:33:07 -05:00
Christopher Leggett
28edabdbe4
Fixes missed type change. 2022-08-23 00:08:22 -04:00
Christopher Leggett
4ee1eba67b
Merge branch 'get-item-rework' into get-item-rework-rando-next 2022-08-22 19:48:34 -04:00
Christopher Leggett
3a67e2a806
Fixes potential issue with if statement. 2022-08-22 19:40:58 -04:00
Christopher Leggett
10c05892bf
Uses more descriptive type name for ItemIDs for creating custom messages. 2022-08-22 19:38:30 -04:00
Christopher Leggett
01dbfc71ad
Documents our new GiveItemEntry fuctions. 2022-08-22 19:32:42 -04:00
th-2021
d39a1a0bdf
[macos] Embed dependencies for ZAPD in bundle (#1271) 2022-08-22 10:43:50 +02:00
Garrett Cox
9f63aaae99 Initial work towards scrubsanity, got affordable prices mostly functional
Write and read prices from spoiler, move IdentifyScrub up to Randomizer

In a semi working state

Fix bug when going from c to cpp

Kill scrubs before they spawn if already purchased

Woopsie from rebase

Update soh/soh/OTRGlobals.cpp
2022-08-22 01:13:52 -05:00