Commit Graph

547 Commits

Author SHA1 Message Date
Tina H. (sheepytina)
eeb6c7faaa
Fix Cosmetics Editor getting stuck on weapon trails (#3913)
* Partially fix cosmetics editor getting stuck on sword trails.

* No reason for "reset" to be static.

* bombchu
2024-02-15 19:47:13 -06:00
Ted Newman
e68b281b18
[Enhancement] Preserve minimap toggle state between areas (#3906)
* Add enhancement to preserve minimap toggle state between areas

* add map toggle enhancement to presets
2024-02-15 19:39:24 -06:00
inspectredc
46aea3aa7c
Player State Docs (#3280)
* state flags 1

* state flags 2

* state flags 3

* fill array
2024-02-15 19:17:28 -06:00
Archez
13fce8258d
[Rando] Add Mix and Decouple support to Boss Entrances (#3261)
* initial support for mixing boss entrances in the mixed pool

* support decouple for boss entrances

* missed decouple change

* add blue warp exits to boss rooms in location access

* add entrance get helper methods

* fix assumed targets not using root in entrance name

* add dedicated blue warp entrances and handle blue warp changes during generation

* change bluewarp handling in game to use unique blue warp entrances

* handle blue warps in entrance tracker

* fix overriding all jabu and water temple rooms

* fix grotto returns when exiting boss rooms/dungeons

* fix blue warp logic by tracking original connected region key

* use entrance enums

* remove unneeded entrance values

* fix decouple generation crash

* fix jabu mq backwards logic
2024-02-15 19:14:24 -06:00
mckinlee
3187564f5b
Pause Warp Enhancement (#3223)
* Pause Warp Enhancement

This commit introduces the PauseWarp mod, a feature that allows players to warp to different locations in the game directly from the pause menu.

- Add PauseWarpState structure to manage flags and cooldowns for the pause warp feature.
- Implement IsStateValid function for state validation.
- Implement ResetStateFlags function to reset all state flags to default values.
- Add InitiateWarp function to handle the initiation of warp sequences.
- Implement HandleWarpConfirmation function to confirm and execute warp actions.
- Implement HandleCooldowns function to manage various cooldown timers.
- Add PauseWarp_Main function as the main logic, called every frame to handle pause warp functionality.
- Map warp song messages to in-game text messages.

* Warp Song Check

-Now if you do not have a warp song you won't be able to select the empty slot and still teleport.

* Added Audio Fanfares and Changed stateFlag1 to PLAYER_STATE1_IN_CUTSCENE

-When selecting a warp song the audio for the applicable warp song will now play for a extra vanilla feel.
-Changed the stateFlag1 because previously it just disabled input allowing enemies to harm you. Now that won't happen because the game is put into a cutscene state.

* Feedback Update

-A new hook was created 'OnPauseMenu' so now PauseWarp_Main is only called when the pause menu is open
-Moved pauswarp.c to the Enhancements folder
-Removed from graph.c

PR Change:
Changing to the main branch instead of sulu

* Feedback Update #2

-Introduced new function 'PauseWarp_Idle' now that 'PauseWarp_Main' is no longer called every frame
-Added C wrapper to access 'GameInteractor::IsSaveLoaded' and scrapped the 'IsStateValid' function
-Added 'PauseWarp_Idle' to the the 'RegisterPauseWarp' function
-Refactored the code some

* Linux Compile Issue

-Added a missing header that was causing a compile issue for linux
-Hopefully, it won't crash

* Minor Bug Fix

-Now link won't get soft locked when warping to the same location twice

* Update libultraship

* Revert "Update libultraship"

This reverts commit 746fc23479.

* Bug Fix
-Added more checks to ensure vanilla behavior when a Ocarina is not in the players inventory.

* WIP

* Done unless I'm missing headers

* now we done

* clean up, these arn't needed anymore

* Rename OnPauseMenu to OnKaleidoUpdate
2024-02-15 19:13:54 -06:00
briaguya
a9d57a95ec Merge branch 'develop-macready' into macready-to-dev-2-2 2024-02-02 00:19:13 -05:00
Patrick12115
775d3e68b7
[Graphics] Show Equipment Regardless of Age (#3830)
* Hookshot, Hammer, & Boomerang

* Added the remainder of equipment and DL Patching for hands

* Removed Mirror Shield Patch

Messed with the front texture of shield

* Child Hylian Shield Cheat

Adds a cheat that allows Child Link to hold Hylian Shield as adult. Added to this since it uses the same way to render the shield

* Debugging

* Adds Scaling to Child Link with Adult Equipment

* Fix Merge Conflict Blunders

* More cleanup

* Added Scaling checkbox and some clean up

* Added an || ITEM_NONE

* More cleanup and simplification

* Accidently added spacer

* Replace B_BTN_ITEM

* Spacing

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>

* Added most sheath functionality

* Updated tooltips

* removed child hylian shield and tweaked bow/slingshot

Made child hylian shield cheat into a separate branch and hooked into existing bow/slingshot enhancement for drawing those

* Prefixes

* ()

---------

Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 21:11:49 -06:00
inspectredc
2529dc59bd
Increase Door Cull range (#3888)
* cullzone

* better cvar name

* Update soh/src/code/z_actor.c

* Update soh/src/code/z_actor.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:58:08 -06:00
Caladius
695ab6c6ee
Hurt Container Mode (#3336)
* Each Heart Container or full Heart Piece reduces Links hearts by 1

* Based on Briaguya's suggested Code but modified slightly as some parts were missing.

* Static Bool

* The episode without Captain Hook's Hook

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:57:12 -06:00
Eric Hoey
be948339b9
Lost Woods Ocarina Game Difficulty Options (#3371)
* Menu options, note speed, unlimited playback time

* Instant win

* Add custom ocarina game cvar to all options and presets

* Extra spaces

* Add starting note count, ending note count by round, more presets

* Block out vanilla code + comments

* finish blocking out vanilla code

* new documentation formatting

* add starting notes to randomizer preset
2024-02-01 19:52:10 -06:00
Eric Hoey
7ff46ba1a7
Increase Crawl Speed (#3366)
* Increase animation speeds, crawl speed, add magic numbers for camera timer, add to menu and presets

* Remove extra space, reformat comments

* Initialilze CVar at 0, Initialize default timer, set default case for timer, change all CVarGets to 1, reorg logic

* Fix remaining CVars + unify logic

* block out vanilla code + comments

* new documentation formatting

* Simplify camera swing fix

* Remove redundant multiplication

* Update soh/src/code/z_onepointdemo.c

reduce code duplication

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-02-01 19:38:54 -06:00
Malkierian
16ee20c2a8
Renames Freecam to Free Look. (#3771)
Adds helper info for invert, distance, and transition speed options.
2024-02-01 19:26:36 -06:00
Adam Bird
5db4ce0b53 Merge remote-tracking branch 'origin/develop-macready' into mergeDevelopMacreadyJan31 2024-01-31 18:12:06 -05:00
inspectredc
dd5d8088f6
Revert actor uncullZone related checks back to match decomp (#3828) 2024-01-15 10:31:06 -06:00
Archez
1da1b1a2bb
Tweak: Improve pause menu dungeon map performance (#3773)
* add map palettes per pulse to leverage shader caching

* use unregister blended with kaleido maps

* use Gfx_TextureCacheDelete for KD lava

* bump lus

* add miss tex clears for KD
2024-01-15 09:39:54 -06:00
Pepe20129
db2ccd95b7
Add Collision Header XML parser (#3396)
* Add Collision Header XML parser

* Update CollisionHeaderFactory.cpp

* Remove "Num" attributes

* Fix crashes

Prevent crash when the camera setting is negative
Change some IntAttributes to UnsignedAttributes
2024-01-15 09:33:21 -06:00
inspectredc
db02870a05
Restore Original Scene Command Object List Behaviour (MacReady) (#3827)
* Restore Original Scene_CommandObjectList Behaviour

* remove some vrom stuff

* add some comments
2024-01-15 09:30:20 -06:00
Patrick12115
31623a93ab
Remove OpenMenu Bar Check (#3817)
Having it set to just -6 makes the Glitch Tick stay in the same spot in game. when the F1 menu bar is open. At least on Windows
2024-01-15 09:24:57 -06:00
Eric Hoey
a0258f0fca
Add Invert Y-Axis and Apply Right-Stick Aiming to Z-Weapon Aiming (#3304)
* Add right-stick aiming to third-person aim

* Add Z-aiming CVar and inversion to Z-aiming

* Create calculation for rel.right_stick and apply it in Z-aiming

* Move option to First-Person section to match shield

* Fix max/min aiming heights

* Expand min/max + comment

* block out vanilla + comments

* block vanilla code better

* Remove extra space

* new documentation formatting

* rewrite ==0 and !=0
2024-01-08 12:21:18 -06:00
Garrett Cox
37b2fc0745
Make noclip only effect player (#3788) 2024-01-05 20:51:48 -05:00
Pepe20129
1699eea009
Remove special IAs (#3453)
* Remove special IAs

* Add clarifying comment
2024-01-02 00:29:47 -05:00
Garrett Cox
f6a6b880c9
Only emit changed flags (#3489) 2023-12-28 08:23:03 -06:00
Garrett Cox
70e1017923
Add frame advance option to developer tools (#3435) 2023-12-26 19:08:37 -05:00
briaguya
99194a75f1
docs: update func_800FADF8 to Audio_ResetActiveSequences (#3471) 2023-12-26 13:30:49 -05:00
Adam Bird
03da69d7b7 Merge tag '8.0.4' into HEAD
MacReady Echo
2023-12-18 00:34:59 -05:00
Adam Bird
907b770676
more swordless fixes when time traveling (#3510) 2023-12-16 20:56:14 -05:00
Garrett Cox
365afe7833
Add tableId to getItemEntry (#3064) 2023-12-04 07:52:39 -06:00
Garrett Cox
1fea642f33
Fix OnItemReceive hook for items in the extendedVanillaGetItem table (#3063) 2023-12-04 07:26:55 -06:00
aMannus
19cede44c3
Merge pull request #3468 from briaguya-ai/delta-to-dev
MacReady Delta -> develop
2023-11-30 00:07:38 +01:00
briaguya
351f896cfa Merge branch 'develop' into delta-to-dev 2023-11-29 02:16:54 -05:00
Malkierian
c4f34624ba
Flag tracker (#3447)
* Hook into flagset hooks for processing check tracking. Has some manual workarounds (some breaks still need to be found).
Remove areaChecks and looping functionality as redundant.

* Additional vanilla handling.

* Fix tracker not showing MQ checks in MQ non-rando.
Fix tracker marking non-MQ variants of dungeon checks (e.g. map chest, etc) when collecting in MQ.

* Set all areas to spoiled if not rando.

* Revert attempt to spoil in randomizer based on MQ dungeon count as I don't know how that works at the moment.

* Restore and update spoiling based on MQ dungeon settings (none, selection, or count of 12).
Fix Anju As Adult check.

* Remove Anchor-specific code :baguette:

* Use `ClearAreaTotals()` in `Teardown()` instead of the duplicate code there.

* Update to `ClearAreaChecksAndTotals()` with `vec.clear()` added.

* Fix type spoiling again. Now spoils on 0 MQ dungeons, not rando, if the option is enabled in check tracker settings, selection, or set number of 12.
Fix vanilla checks being marked collected in MQ dungeons.

* Fix 100 GS check.

* ACTUALLY fix 100 GS: change flag type to `RandomizerInf()` in `item_location.cpp`, add RC to RandoInf for it to the table. Also don't send GI for flag if father, falsely triggers ZR frogs minigame.

* Fix gravedigging tour tracking.

* Fix membership card check tracking.
Change scene and flag values to any existing enums.
Clarifying formatting for the checking loop vOrMQ conditions.

* Fix Gravedigging Tour tracking.
Simplify Always Win Gravedigging Tour and Fix Gravedigging Tour Glitch applications.
Modified all necessary paths to use vanilla GDT PoH collection flag instead of randomizer variant.

* Fix Kak Potion Shop being "seen" when entering as child.
2023-11-28 21:25:48 -05:00
Pepe20129
5b81964ea5
Bring over some player documentation from decomp (#3380)
* Document static variables

* Document enums and structs

* Document some functions

* Document more functions

* actionParam to itemAction and fix build

* Document some local variables and a define

* General cleanup

* Use PlayerMeleeWeaponAnimation enum when appropiate

* Document some function parameters and local variables

* Document some of player struct
2023-11-26 11:54:54 -05:00
Garrett Cox
1e4784af8f
Merge pull request #3302 from inspectredc/toggle-strength
Toggle Strength Option
2023-11-24 12:26:34 -06:00
Garrett Cox
bdc6fad0a9
Merge pull request #3208 from garrettjoecox/valueViewer
MVP ValueViewer
2023-11-24 12:25:39 -06:00
inspectredc
95f27ace2e
Fix kokiri sword unequipping when using switch age cheat/enhancements (#3415)
* test fix for ks unequip

* remove unnecessary brackets
2023-11-24 09:40:42 -05:00
Adam Bird
f2df029efa
fix: skybox crash for mask shop (#3427) 2023-11-24 09:38:45 -05:00
Adam Bird
f4e4545180
Re-implement King Dodongo's Lava texture effects (#3434)
* fix alt backgrounds not always loading

* include gfx lookup with the original unload

* Add hook for alt toggle

* handle cpu modified texture for kd lava

* malloc array instead of illegal initialize
2023-11-23 09:07:30 -05:00
aMannus
34556e40d6
Clean up Triforce Hunt U16's and GBK (#3355)
* Clean up Triforce Hunt U16's and GBK

* Apply suggestions from code review
2023-11-19 14:45:09 -05:00
inspectredc
80ef399c52
Entrance Docs (#3332)
* transition variables renamed

* transition circle

* transition wipe

* sand storm

* remaining sceneloadflag rename

* transition trigger macros

* transition mode enum

* transition type enum

* tc set params

* creg debug transitions

* introduce entrance table + return entrance indices + entrance info macros

* randomizer entrance pass through

* cleanup some missing scene enums

* randomizer entrance tracker pass through

* randomizer grotto pass through

* gSaveContext.entranceIndex

* misc lists

* z_select pass through

* respawn entrance index

* nextEntranceIndex

* add missing include
2023-11-19 14:29:56 -05:00
inspectredc
2b1327c41a
Transition docs (#3322)
* transition variables renamed

* transition circle

* transition wipe

* sand storm

* remaining sceneloadflag rename

* transition trigger macros

* transition mode enum

* transition type enum

* tc set params

* creg debug transitions
2023-11-19 02:38:07 -05:00
Garrett Cox
2075213544
Merge pull request #3399 from HarbourMasters/develop-macready
macready -> dev
2023-11-14 22:24:48 -06:00
Josh Bodner
fb45b66903
Fix magic being zeroed out when using fast file select (#3389)
* Move to frame counter init to a place that fast file select also touches

* Undo removing old fix

* Reset on gameover
2023-11-14 17:08:45 -05:00
Malkierian
4e9040d761
[Feature] Remove performDelayedSave functionality from Autosave (#3387)
* Removes delayed save functionality, making autosave work everywhere except Ganon and Chamber of Sages scenes.

* Change AutoSave comment to remove the scenarios we no longer block autosave in.

* handle temp B on saving outside of kaleido

---------

Co-authored-by: Adam Bird <archez39@me.com>
2023-11-14 16:35:19 -05:00
Malkierian
304016ddd2
[Feature Fix] Tunics stolen by like likes now removed from the item buttons (#3375)
* Extends `Assignable Boots and Tunics` functionality to check for and remove Goron and Zora tunics from item buttons when like likes steal them.

* Comment documentation.
2023-11-14 00:12:08 -05:00
Ralphie Morell
cf88b3d2bf
Fix edge case of MS shuffle (#3364) 2023-11-13 23:45:15 -05:00
PurpleHato
dd6271ecae
ADD: No HUD Heart animation (#3348)
* ADD: No HUD Heart Animation

I've seen this requested multiple times for modding purposes for the case of using "lifebars" instead of hearts

* TWEAK: Move it under the the mods

* REM: Whitespace

* REM: Whitespace2

* Tweak: Cvar Oppsie
2023-11-13 18:13:46 -05:00
Adam Bird
460b3d02f5
[OTR Archive] Move shared scenes out of nonmq/mq folders (#3191)
* share common scenes between mq and nonmq

* move shared scenes under shared folder and bring back thieves hideout mq handling

* update headers for shared scenes

* bump submodules

* remove mq handling for mirror world song patch

* only have unique dungeons be nomq/mq variants

* bump submodules
2023-11-06 16:44:49 -06:00
Adam Bird
44ee6da0aa
fix quest assignment (#3343) 2023-11-04 22:52:09 +01:00
inspectredc
5dd82f59e2
Player Equip Docs (#3282)
* hopefully everything

* update docs for MS shuffle sections
2023-10-30 10:56:36 -05:00
Adam Bird
671ce062d0
improve free camera reset (#3225) 2023-10-30 10:55:26 -05:00