..
__osMalloc.c
change OSMesg definition and fix memory corruptions
2022-06-04 10:09:50 -05:00
audio_data.c
Big-endian support ( #909 )
2022-07-27 23:50:56 +02:00
audio_effects.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
audio_heap.c
Makes sequenceMap and seqLoadStatus a dynamic size ( #2610 )
2023-03-12 15:55:25 -04:00
audio_init_params.c
Custom Sequences ( #2066 )
2022-12-08 23:07:45 -05:00
audio_load.c
Add scene table ( #3131 )
2023-09-01 11:46:19 -05:00
audio_playback.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
audio_seqplayer.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
audio_sound_params.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
audio_synthesis.c
Mirrored world enhancement ( #1569 )
2023-06-13 08:46:15 -04:00
audioMgr.c
build soh with LUS 1.0.0 ( #2881 )
2023-06-03 15:27:45 -04:00
code_800A9F30.c
Rumble and check tracker fixes ( #2419 )
2023-01-30 12:33:52 -05:00
code_800ACE70.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800AD920.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800BB0A0.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800C3C20.c
64-bit early draft - no audio yet
2022-05-15 01:19:02 +02:00
code_800D2E30.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800D31A0.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800E4FE0.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
code_800E6840.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800EC960.c
fix audio crash when trying to detect BGM_DISABLED ( #3150 )
2023-08-30 17:07:21 +00:00
code_800F7260.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
code_800F9280.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
code_800FBCE0.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800FC620.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
code_800FCE80.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_800FD970.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_8006C3A0.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
code_8006C510.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_80097A00.c
Player Equip Docs ( #3282 )
2023-10-30 10:56:36 -05:00
code_800430A0.c
Docs: Update Player/Actor Flags ( #2765 )
2023-05-30 15:05:04 -04:00
code_801067F0.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_801068B0.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
code_80043480.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
db_camera.c
Debug camera ( #2400 )
2023-01-26 18:43:09 -05:00
debug_malloc.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
fault_drawer.c
Nintendo switch support ( #935 )
2022-07-25 21:11:53 -04:00
fault.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
flg_set.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
game.c
Add gRegEditEnabled ( #3173 )
2023-10-30 10:54:53 -05:00
gamealloc.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
gfxprint.c
fix remaining unaligned assets for mac ( #3138 )
2023-09-10 12:21:26 -05:00
graph.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
irqmgr.c
Disable BEL char by default when terminal attached ( #2306 )
2023-01-17 15:18:13 -05:00
jpegdecoder.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
jpegutils.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
listalloc.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
loadfragment2.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
logseverity.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
main.c
Moved Heaps_Free
outside Main
after DeinitOTR, and mirrored Heaps_Alloc
before and outside of Main
. ( #3279 )
2023-10-20 03:36:52 +00:00
mempak.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
mtxuty-cvt.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
padmgr.c
Merge remote-tracking branch 'origin/develop' into mergeSuluBravo
2023-08-13 20:50:59 -04:00
padsetup.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
padutils.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
PreRender.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
printutils.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
relocation.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
sched.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
shrink_window.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
sleep.c
change OSMesg definition and fix memory corruptions
2022-06-04 10:09:50 -05:00
speed_meter.c
This should fix (all?) 60fps interpolation issues left. ( #938 )
2022-08-03 22:36:13 -04:00
sys_cfb.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
sys_math3d.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
sys_math_atan.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
sys_math.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
sys_matrix.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
sys_ucode.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
system_malloc.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
title_setup.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
TwoHeadArena.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
ucode_disas.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_actor.c
magic ( #3278 )
2023-10-19 18:13:33 -05:00
z_bgcheck.c
Add scene table ( #3131 )
2023-09-01 11:46:19 -05:00
z_camera_data.inc
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_camera.c
improve free camera reset ( #3225 )
2023-10-30 10:55:26 -05:00
z_cheap_proc.c
spockalicious ( #2751 )
2023-04-27 19:20:41 -04:00
z_collision_btltbls.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z_collision_check.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
z_common_data.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_construct.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
z_debug_display.c
Remove debug elements and visual SoA ( #3086 )
2023-08-20 12:59:39 -05:00
z_debug.c
Add gRegEditEnabled ( #3173 )
2023-10-30 10:54:53 -05:00
z_demo.c
Player Equip Docs ( #3282 )
2023-10-30 10:56:36 -05:00
z_DLF.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_draw.c
Randomizer feature: Triforce Hunt ( #3062 )
2023-09-26 08:45:37 -05:00
z_eff_blure.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
z_eff_shield_particle.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_eff_spark.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_eff_ss_dead.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_effect_soft_sprite_dlftbls.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z_effect_soft_sprite_old_init.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_effect_soft_sprite.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
z_effect.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_elf_message.c
Player Equip Docs ( #3282 )
2023-10-30 10:56:36 -05:00
z_en_a_keep.c
Docs: Update Player/Actor Flags ( #2765 )
2023-05-30 15:05:04 -04:00
z_en_item00.c
Quest Cleanup ( #3178 )
2023-09-26 09:20:33 -05:00
z_face_reaction.c
numbers aren't magic ( #2976 )
2023-06-09 17:22:25 -04:00
z_fbdemo_circle.c
Sync asset names with decomp documentation ( #3153 )
2023-09-10 12:21:56 -05:00
z_fbdemo_fade.c
[docs] Upstream updates 1 ( #1955 )
2022-11-30 00:28:57 +01:00
z_fbdemo_triforce.c
Sync asset names with decomp documentation ( #3153 )
2023-09-10 12:21:56 -05:00
z_fbdemo_wipe1.c
Sync asset names with decomp documentation ( #3153 )
2023-09-10 12:21:56 -05:00
z_fbdemo.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_fcurve_data_skelanime.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
z_frame_advance.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z_game_dlftbls.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_game_over.c
Rando: Master Sword Shuffle ( #2981 )
2023-10-21 20:51:37 -05:00
z_horse.c
Quest Cleanup ( #3178 )
2023-09-26 09:20:33 -05:00
z_jpeg.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
z_kaleido_manager.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_kaleido_scope_call.c
Quest Cleanup ( #3178 )
2023-09-26 09:20:33 -05:00
z_kaleido_setup.c
magic ( #3278 )
2023-10-19 18:13:33 -05:00
z_kanfont.c
[Feature] Boss Rush ( #2923 )
2023-06-01 21:40:10 -04:00
z_kankyo.c
Sync asset names with decomp documentation ( #3153 )
2023-09-10 12:21:56 -05:00
z_lib.c
Mirrored world enhancement ( #1569 )
2023-06-13 08:46:15 -04:00
z_lifemeter.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_lights.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_malloc.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z_map_data.c
Use tex sizes from texture rather than hardcoded values ( #610 )
2022-07-31 21:32:40 -04:00
z_map_exp.c
Quest Cleanup ( #3178 )
2023-09-26 09:20:33 -05:00
z_map_mark.c
Add scene table ( #3131 )
2023-09-01 11:46:19 -05:00
z_message_PAL.c
Player Equip Docs ( #3282 )
2023-10-30 10:56:36 -05:00
z_moji.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_msgevent.c
change OSMesg definition and fix memory corruptions
2022-06-04 10:09:50 -05:00
z_olib.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_onepointdemo_data.inc
[ #1336 ] Fix issues with gFasterHeavyBlockLift ( #1476 )
2022-09-19 20:08:47 -04:00
z_onepointdemo.c
Quest Cleanup ( #3178 )
2023-09-26 09:20:33 -05:00
z_parameter.c
Player Equip Docs ( #3282 )
2023-10-30 10:56:36 -05:00
z_path.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_play.c
fix quest assignment ( #3343 )
2023-11-04 22:52:09 +01:00
z_player_call.c
Docs: Update Player/Actor Flags ( #2765 )
2023-05-30 15:05:04 -04:00
z_player_lib.c
Player Equip Docs ( #3282 )
2023-10-30 10:56:36 -05:00
z_prenmi_buff.c
git subrepo clone https://github.com/HarbourMasters/soh.git
2022-03-22 02:51:23 +01:00
z_prenmi.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_quake.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_rcp.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
z_room.c
Quest Cleanup ( #3178 )
2023-09-26 09:20:33 -05:00
z_sample.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_scene_table.c
[OTR Archive] Move shared scenes out of nonmq/mq folders ( #3191 )
2023-11-06 16:44:49 -06:00
z_scene.c
Add scene table ( #3131 )
2023-09-01 11:46:19 -05:00
z_skelanime.c
Removed hardcoded skeleton types in actor draw code. ( #2979 )
2023-09-26 08:45:10 -05:00
z_skin_awb.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
z_skin_matrix.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_skin.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_sound_source.c
Use PlayState instead of GlobalContext ( #1927 )
2022-11-06 09:24:34 +01:00
z_sram.c
fix quest assignment ( #3343 )
2023-11-04 22:52:09 +01:00
z_ss_sram.c
refactor: use LUS 1.0 RC
2023-01-17 00:33:56 -05:00
z_view.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
z_vimode.c
Use Macro for __FILE__ & __LINE__ when possible ( #559 )
2022-07-05 19:29:34 -04:00
z_vismono.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00
z_vr_box_draw.c
[docs] Pull upstream updates: SetupDL ( #2048 )
2022-11-30 00:29:36 +01:00
z_vr_box.c
Add an error for implicit functions ( #3017 )
2023-06-27 19:53:35 -04:00