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Fix Cosmetics Editor getting stuck on weapon trails (#3913)
* Partially fix cosmetics editor getting stuck on sword trails. * No reason for "reset" to be static. * bombchu
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e68b281b18
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@ -203,13 +203,17 @@ s32 EffectBlure_Update(void* thisx) {
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EffectBlure* this = (EffectBlure*)thisx;
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s32 i;
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Color_RGBA8 color;
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u8 changed = 0;
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static u8 changed = 0;
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u8 reset = 0;
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switch (this->trailType) { //there HAS to be a better way to do this.
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case 2:
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if (CVarGetInteger("gCosmetics.Trails_Boomerang.Changed", 0)) {
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color = CVarGetColor("gCosmetics.Trails_Boomerang.Value", (Color_RGBA8){ 255, 255, 100, 255 });
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changed = 1;
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} else if (changed) {
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color = (Color_RGBA8){ 255, 255, 100, 255 };
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reset = 1;
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}
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break;
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case 3:
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@ -227,36 +231,65 @@ s32 EffectBlure_Update(void* thisx) {
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this->p2StartColor.b = color.b * 0.8f;
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this->p1EndColor.b = color.b * 0.6f;
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this->p2EndColor.b = color.b * 0.4f;
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} else if (changed) {
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color = (Color_RGBA8){ 250, 0, 0, 255 };
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this->p1StartColor.r = color.r;
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this->p2StartColor.r = color.r * 0.8f;
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this->p1EndColor.r = color.r * 0.6f;
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this->p2EndColor.r = color.r * 0.4f;
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this->p1StartColor.g = color.g;
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this->p2StartColor.g = color.g * 0.8f;
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this->p1EndColor.g = color.g * 0.6f;
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this->p2EndColor.g = color.g * 0.4f;
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this->p1StartColor.b = color.b;
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this->p2StartColor.b = color.b * 0.8f;
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this->p1EndColor.b = color.b * 0.6f;
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this->p2EndColor.b = color.b * 0.4f;
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}
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break;
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case 4:
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if (CVarGetInteger("gCosmetics.Trails_KokiriSword.Changed", 0)) {
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color = CVarGetColor("gCosmetics.Trails_KokiriSword.Value", (Color_RGBA8){ 255, 255, 255, 255 });
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changed = 1;
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} else if (changed) {
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color = (Color_RGBA8){ 255, 255, 255, 255 };
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reset = 1;
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}
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break;
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case 5:
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if (CVarGetInteger("gCosmetics.Trails_MasterSword.Changed", 0)) {
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color = CVarGetColor("gCosmetics.Trails_MasterSword.Value", (Color_RGBA8){ 255, 255, 255, 255 });
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changed = 1;
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} else if (changed) {
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color = (Color_RGBA8){ 255, 255, 255, 255 };
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reset = 1;
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}
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break;
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case 6:
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if (CVarGetInteger("gCosmetics.Trails_BiggoronSword.Changed", 0)) {
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color = CVarGetColor("gCosmetics.Trails_BiggoronSword.Value", (Color_RGBA8){ 255, 255, 255, 255 });
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changed = 1;
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} else if (changed) {
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color = (Color_RGBA8){ 255, 255, 255, 255 };
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reset = 1;
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}
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break;
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case 7:
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if (CVarGetInteger("gCosmetics.Trails_Stick.Changed", 0)) {
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color = CVarGetColor("gCosmetics.Trails_Stick.Value", (Color_RGBA8){ 255, 255, 255, 255 });
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changed = 1;
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} else if (changed) {
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color = (Color_RGBA8){ 255, 255, 255, 255 };
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reset = 1;
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}
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break;
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case 8:
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if (CVarGetInteger("gCosmetics.Trails_Hammer.Changed", 0)) {
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color = CVarGetColor("gCosmetics.Trails_Hammer.Value", (Color_RGBA8){ 255, 255, 255, 255 });
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changed = 1;
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} else if (changed) {
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color = (Color_RGBA8){ 255, 255, 255, 255 };
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reset = 1;
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}
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break;
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default: // don't do anything
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@ -278,6 +311,9 @@ s32 EffectBlure_Update(void* thisx) {
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this->p1EndColor.b = color.b;
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this->p2EndColor.b = color.b;
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}
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if (reset) {
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changed = 0;
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}
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// Don't override boomerang and bombchu trail durations
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if (this->trailType != 2 && this->trailType != 3) {
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