* Fix various randomiser setting bugs
* Fix shuffle entrences metasetting getting locked on per savefile after an entrance rando seed is generated once
* Fixes pressing B on name entry after randomizer quest.
* Reverts to auto parsing previous spoiler file.
Also includes an option to press L to automatically gen a fresh seed. It still does regenerate the old spoiler to regen the hints in the user's current language, but it will now automatically do this instead of requiring dragging and dropping the spoiler every time.
* Fixes bug causing rando settings to come from CVars instead of a spoiler file when a spoiler is dropped/imported on boot.
* Pressing Generate Randomizer in ImGui doesn't use loaded spoilerfile.
* Adds tooltip to Generate Randomizer ImGui Button.
* Fixes off by one errors for a few settings.
* Removes disable of shuffle options when starting with corresponding items.
* Junks checks when shuffle is off and start with is on.
* Removes cvarSettings map.
Options now link with CVar names directly. So instead of passing the
cvarSettings map, the Option class can check a corresponding CVar
if a cvarName was provided during construction. Of note, it does not
automatically sync the Option selected index with the CVar value, as
we would not want this to happen in all cases, for example when dragging
a spoiler file, we don't want to overwrite all the CVars with the Options
from the spoiler file. Currently all Options are set to the value of the CVar
they are linked to right before generating a new seed, unless a spoiler file
has been dropped in which case those settings are used instead.
* Early version of ImGui Render function
Currently only the slider variant. Will allow for auto rendering of options
in ImGui, with tooltips and automatic display of the values in each Option's
options array while keeping the CVars at the selected index, preventing
Off By One Errors.
* Implementation of Checkbox and Combobox rendering.
Currently only in use for a couple of items, future commit will implement for all
options.
* Auto-render entire first tab of Randomizer Settings
* Switch remaining tabs to auto-render
* Implements disabling options
* Cleanup/Documentation
* Auto-render entire table columns
* Implement OptionGroup rendering for "Sections"
* Automates the rendering of tables in the Settings window.
With the exception of the Locations and Tricks tabs, those are special
and will need a lot more work.
* Adds ability for option groups to have descriptions,
These descriptions will automatically display as tooltips in ImGui,
if the widget container type accounts for it.
* Fix as many IDE warnings as possible in option.h/cpp
Trying out CLion Nova, and it highlighted some things I decided to fix, some from CLion itself and some from CLang-Tidy. Oddly, it didn't like a conversion from size_t to int whether I left it implicit or added a static_cast, so I guess that warning is staying.
* Fixes some simple bugs
* fix another small oopsie
* Fixes parsing some of the option changes
Specifically we went from storing the actual value in the CVar to storing an index, meaning sliders that started with 1 now have the index offset by 1. This is currently only Big Poe Count, Triforce Hunt total/required, and starting hearts. Everything else either already started at 0, or in the case of LACS/Bridge counts, we were starting the sliders at 1 but they would have always worked at 0 according to the 3drando logic.
* Fix bug with status of skip child stealth
* Renames the Settings::Setting function to GetOption
* Add `Settings` pointer as a member of `RandomizerSettingsWindow`.
* Replaces ctx->GetOption with direct access to mOptions
This is equivalent, the access through ctx in this case was completely unnecessary and a muscle-memory mistake on my part.
* Implements a few IDE/Linter suggestions
* Initial wothCandidates change, pushed early foreseeing conflicts
* Implement better barren handling, waiting on #3205
* pls save next time VS code
* Finish implementation of barren and randomizer area refactor
* Apply function changes to develop merge
* Fix double default decleration issue
* change some var types for uniformity
* Fix post merge differences to the point of building and generating randos
* Address reviews
* address more reviews
* Fixes some IDE warnings/linter-suggestions in context.*
Most of these come from CLion Nova. Some of these may be controversial, such as the if-init-statement related ones. Most of them should not be controversial though, like replacing C-style casts with static casts.
* Fixes IDE warnings/Linter suggestions in option.*
* Fixes some IDE warnings/linter suggestions.
Left a few about "Template Arguments can be deduced", and a "Redundant static_cast" for the sake of clarity.
* Fixes some IDE warnings/linter suggestions in item.*
* Fixes some IDE warnings/linter suggestions in location.*
* Fixes some IDE warnings/linter suggestions in item_location.*
* Fixes some IDE warnings/linter suggestions in item_override.*
* Fixes some IDE warnings/linter suggestions in dungeon.*
* Fixes some IDE warnings/linter suggestions in trial.*
* Use std::ranges::generate rather than manually looping.
* Fixes a typo
* Changes a TODO comment with more info.
Previously this TODO statement was a question of whether or not we ever want to not output a spoiler log. Eventually we may want different amounts or types of data to be output when generating a seed according to certain settings. For instance, maybe we want a human-readable spoiler log, that has item locations and hint content without the formatting info. Maybe we want a "Plandomizer File", which is that but the hint strings include formatting info so that the formatting/colors can be changed, and eventually we may want to let cosmetic info be specified in there as well. Or maybe we just want a Race/Patch file that just has the seed and settings, for Race files we could also specify non-rando settings that should be locked to certain values. Or maybe want one of each. All of that is stuff that should at least start being handled at the location of this TODO statement.
* Fixes a scope issue Windows didn't catch
* Removes std::ranges::generate as apparently AppleClang can't do it.
* Removes std::ranges::any_of as apparently AppleClang can't do it.
* Re-adds what I thought was an unused include.
* An attempt to fix the macos construct_at error
* Hook into flagset hooks for processing check tracking. Has some manual workarounds (some breaks still need to be found).
Remove areaChecks and looping functionality as redundant.
* Additional vanilla handling.
* Fix tracker not showing MQ checks in MQ non-rando.
Fix tracker marking non-MQ variants of dungeon checks (e.g. map chest, etc) when collecting in MQ.
* Set all areas to spoiled if not rando.
* Revert attempt to spoil in randomizer based on MQ dungeon count as I don't know how that works at the moment.
* Restore and update spoiling based on MQ dungeon settings (none, selection, or count of 12).
Fix Anju As Adult check.
* Remove Anchor-specific code :baguette:
* Use `ClearAreaTotals()` in `Teardown()` instead of the duplicate code there.
* Update to `ClearAreaChecksAndTotals()` with `vec.clear()` added.
* Fix type spoiling again. Now spoils on 0 MQ dungeons, not rando, if the option is enabled in check tracker settings, selection, or set number of 12.
Fix vanilla checks being marked collected in MQ dungeons.
* Fix 100 GS check.
* ACTUALLY fix 100 GS: change flag type to `RandomizerInf()` in `item_location.cpp`, add RC to RandoInf for it to the table. Also don't send GI for flag if father, falsely triggers ZR frogs minigame.
* Fix gravedigging tour tracking.
* Fix membership card check tracking.
Change scene and flag values to any existing enums.
Clarifying formatting for the checking loop vOrMQ conditions.
* Fix Gravedigging Tour tracking.
Simplify Always Win Gravedigging Tour and Fix Gravedigging Tour Glitch applications.
Modified all necessary paths to use vanilla GDT PoH collection flag instead of randomizer variant.
* Fix Kak Potion Shop being "seen" when entering as child.
* Document static variables
* Document enums and structs
* Document some functions
* Document more functions
* actionParam to itemAction and fix build
* Document some local variables and a define
* General cleanup
* Use PlayerMeleeWeaponAnimation enum when appropiate
* Document some function parameters and local variables
* Document some of player struct