Commit Graph

2183 Commits

Author SHA1 Message Date
Malkierian
02938cfba2
Fix Starting Triforce Piece Count (#3797)
* Move zeroing of triforcePiecesCollected to the beginning of `Randomizer_InitSaveFile()` to fix starting TFP count issues.
2024-01-05 20:53:18 -05:00
Garrett Cox
37b2fc0745
Make noclip only effect player (#3788) 2024-01-05 20:51:48 -05:00
Amaro Martínez
6cb3a830bd
Restore previous Boost download URL (#3809)
This reverts commit 96abadd904.
2024-01-05 18:41:09 -05:00
briaguya
9064897736
fix compatibility nightly.link in README.md (#3768) 2024-01-04 20:24:08 -05:00
Pepe20129
1699eea009
Remove special IAs (#3453)
* Remove special IAs

* Add clarifying comment
2024-01-02 00:29:47 -05:00
Garrett Cox
03d907b843
Merge pull request #3778 from HarbourMasters/develop-macready
macready -> develop
2024-01-01 16:23:58 +00:00
Amaro Martínez
96abadd904
Update Boost download URL (#3776) 2023-12-31 16:06:47 -05:00
Malkierian
fa8a0e2a76
[Rando] Fix Check Tracker Area Totals (#3758)
* Fix the calculation of `areaChecksGotten` to account for flags functionality setting invisible checks.
Change `areaChecksTotal` to dynamic calculation based on tracker visibility, now that all checks are being added to `checksByArea`.
Both are updated in realtime when either "Show all GS locations" or "Hide right side shop items" are toggled.
Reformat all remaining unencapsulated if statements.

* Changed helper variable change and call to `RecalculateAreaTotals()` to when the options are toggled instead of checking every frame.
Removed redundant if...else.
Clarified areaChecksGotten increment/decrement functionality based on current status and incoming status change.

* Removed unused code.
2023-12-31 13:58:31 -05:00
shinra-electric
b7342a7847
[macOS] Add Architecture Priority to Info.plist (#3727)
* Add Architecture Priority to  Info.plist

This allows the app bundle to be launched natively on Arm without the need for Rosetta.

* Remove arch shenanigans in soh-macos.sh.in

Shouldn't be necessary now...

* Add back launching the binary in soh-macos.sh.in

Accidentally removed launching the binary from the script.
2023-12-29 18:02:22 -05:00
Jérémy Lugand
a08943edc8
Fix typos in scenes_fra.json (#3732)
* Update scenes_fra.json
2023-12-29 18:00:06 -05:00
Sarge-117
bedb0a1768
Add LLR entrance from silo to the better debug warp screen (#3424)
* Add silo exit

* Back Tower
2023-12-29 17:57:31 -05:00
Pepe20129
807b00a058
Fix crashing when creating a new file (#3764) 2023-12-29 13:36:56 -05:00
Patrick12115
81ec2805ee
scaling (#3393) 2023-12-28 12:04:30 -05:00
Patrick12115
b80452b2b8
Multiplier (#3395) 2023-12-28 12:04:20 -05:00
Garrett Cox
f6a6b880c9
Only emit changed flags (#3489) 2023-12-28 08:23:03 -06:00
PurpleHato
1fff15753a
ADD: Enhancement-->Graphics-->Colour Temple of Time's Medallions (#3514)
* First dirty testing process

* Forgot a 2 for the second Dlist patching of Shadow

* TWEAK: GI integration

* DEL: Unucessary includes + whitespace

* TWEAK: No stones refactor for now, sorry I'm kinda lazy right now, don't hate me, please! T_T

* Stone removal part 2, sometime I forget to save the changes :derp:

* Tiny last tweaks, hopefully

* Add to rando preset

* Tweak: typo

* TWEAK: Trigger on toggling on/off

* TWEAK: adressed reviews 💯

* Please mate, excuse my British typing
2023-12-27 23:46:00 -05:00
pirate486743186
3f61fbc5f6
use SHIP_BIN_DIR instead of HERE (#3469) 2023-12-27 13:37:11 -05:00
Pepe20129
dc4347253d
Item cycling improvements (#3456)
* Simplify item cycling

* Simplify selection variables

* Fix adult bunny hood and gray appropriate items

* Don't go into cycling mode when there's no items to cycle to

* Restore updating c buttons

This was previously done with `Inventory_ReplaceItem` but that led to problems when another slot had the same item as the one that's being cycled.

* Address review
2023-12-27 12:55:09 -05:00
mattman107
9b74dc2892
Update linux/appimage script to use symlinked rom files (#3483)
* Update soh.sh.in

Added support for symlinked rom files in linux/appimage script.

* Update scripts/linux/appimage/soh.sh.in

Updated to be less confusing as per Archez

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-12-27 12:51:36 -05:00
Garrett Cox
a6bb6cf0a3
Hardcore mode v1 (#3540) 2023-12-27 12:50:56 -05:00
Pepe20129
e8096a2d94
Better actor viewer (#3544)
* Update actorViewer.cpp

* Add more actors

* Add a search function

* Update actorViewer.cpp

* Add advanced mode for params
2023-12-26 19:09:04 -05:00
Garrett Cox
70e1017923
Add frame advance option to developer tools (#3435) 2023-12-26 19:08:37 -05:00
Adam Bird
6a7bcc4a5e
add more commands to dl viewer (#3504) 2023-12-26 17:13:48 -05:00
briaguya
99194a75f1
docs: update func_800FADF8 to Audio_ResetActiveSequences (#3471) 2023-12-26 13:30:49 -05:00
briaguya
776c3a51ee
stick sensitivity (#3725) 2023-12-23 18:48:06 -05:00
briaguya
0a59ce6d99
upgrade to docking imgui 1.90.0 (#3402)
ce0d0ac829
2023-12-23 18:12:52 -05:00
Tina H. (sheepytina)
e0930809d4
Advanced controls for aspect ratio, resolution, and integer scaling. (#3130)
* Advanced Resolution Settings

first working version with most features implemented

* Update advancedResolutionEditor.cpp

Added auto-resizing logic for Pixel Perfect Mode.
Minor fixes.

* Tweaks and tidying up.

Disable integer scale slider if automatic sizing is overriding it.
Don't offer these UI options on Apple.
Removed unused code.
Updated LUS.

* Update libultraship

* Filenames and style fixes

Filenames and folders now more closely match rest of project.
Tidied newlines/comments.
(SohMenuBar.cpp) Label of button changed to fit menu.
(ResolutionEditor.cpp) Default window size improved.

* Update libultraship

(However, I still need to make the GUI controls acknowledge the new constraints.)

* Update libultraship

(and changed the name of some cvars)

* Added constraints to the inputs. Added a fps drop warning.

* Tweaks based on feedback

* Update libultraship

* Enabled on Apple - For currently ongoing Retina DPI troubleshooting.

(Also removed the duplicated N64 Mode toggle.)

* Update libultraship

* Update LUS, update CVar names, small tweaks

And one significant fix: Enhancement checkboxes in ResolutionEditor now default to off.

* Add Additional Settings and the accursed horizontal resolution field.

There's still a few bugs with it that I haven't squashed, but I need to stop for now and just commit what I've got.

(This is honestly causing more problems than it solves, but i'm tired of getting questions about it.)

* Resolved many of the lingering bugs with the previous commit

* Horizontal Resolution field now properly acknowledges resolution bounds.

* Don't show "Horiz. pixel count" field if not enforcing aspect ratio.

Additionally:
* Don't change settings if selecting "Custom" from preset dropdowns.
* Added a missing horizontal pixel count clamp check.
* Tidied up redundant behaviour.

* Additional comments, and a checkbox to disable aspect correction on consoles.

* Change how frame rate threshold is calculated.

* More minor UI tweaks.

* Added missing CVarSave() calls where needed.

Added a short update countdown for the numerical CVars. This is intended to prevent CVarSave() from being called too often.

* Added a helpful button to cover a potential support issue.

* "Fit Automatically" has been moved to LUS and is now smarter.

This will require another PR in LUS to be opened by me.

* Swap to new branch for libultraship

* Even more clever integer scaling behavior.

"IntegerScale" is itself now a CVar group.

* Tidy up comments.

* Fix a typo that prevented `IsDroppingFrames()` from working

(Maybe more than a mere typo, but a typo was involved.)

* Remove unused and unnecessary variables.

* Group "Integer Scaling" under its own collapsing header

* Changed label for the Enabled advanced settings checkbox.

* Update libultraship + Formatting pass on ResolutionEditor.cpp

* Add `(Select "Off" to disable.)` help text for the aspect ratio setting and hide UI elements accordingly.

Only show the fields if user chooses Custom.
Padding has been shifted accordingly too.

Also fixed a long standing error with the Y field disappearing when modifying X.

* Well I suppose that's no-longer necessary.

* Update libultraship with commits from main branch (up to e5df3a9)

* Tweak comments.

* Save current ImGui Combo items as a console variable

to improve user experience.

* Change language of NeverExceedBounds checkbox description

to be more affirmative, so it makes more sense.

Add tooltip for NeverExceedBounds checkbox.
Tweak some comments related to additional settings.

* Add list of colours to use with TextColored elements.

* Move some UI elements around.

Add an extra MSAA slider to the editor window.

* Integer Scaling header is DefaultOpen if player has Pixel Perfect Mode active upon window creation.

+ Amend tooltips.

* Fix a minor oversight with default configuration.

Fixes an issue where default aspect ratio settings on a fresh SoH configuration weren't matching the defaults assigned in libultraship.
The default values are now 16:9, matching LUS.
Additionally, the combo box now defaults specifically to the 16:9 preset instead of "Custom".

(Fixing the defaults in LUS to be 4:3 isn't worth a LUS bump, so this slight workaround will do for the sake of this PR.)

* Make resolution slider `disabled` condition a variable, for readability.

* Small tweak to combo item saving

* Use `SCREEN_HEIGHT` and `SCREEN_WIDTH` for constraints

* Simplify "Show a horizontal resolution field" logic

by using pixel dimensions as the aspect ratio directly, since now this view hides the aspect ratio setting from the user anyway.

* Correct aspect ratio visualiser to be un-inverted

+ actually display it as a ratio.

* Remove update flags from combo boxes + remove update countdown

+ remove non-functioning 'IsBoolArrayTrue' function.

(The countdown was an okay idea but I didn't implement it correctly. It's better to just keep it simple.)

* Code review suggestion: disable UI elements conditionally

 (+ tweaks to code style)

* Invisible tweaks to the Integer Scaling-related Additional Settings

This looks like a lot but it's mostly just re-arranging a cluttered area of the code for clarity.
Actual changes to functionality are:
* Help text now "disabled" along with the checkbox.
* The NeverExceedBounds checkbox will now reset the unused ExceedBoundsBy cvar if it's been changed.

* Assorted small tweaks to comments and variable declarations.

* Code review suggestion: tweak "Window exceeded" warning condition

* Missed a thingy.
2023-12-23 16:19:41 -05:00
Garrett Cox
2cb3a3664e Implement gMoveWhileFirstPerson 2023-12-20 20:26:07 +00:00
Garrett Cox
66c41a8012 Clean up func_8084ABD8 2023-12-20 20:26:07 +00:00
Adam Bird
1d7ad52222
fix remote control define when flag not set in windows (#3534) 2023-12-19 00:55:32 -05:00
briaguya
9b947615bc
Merge pull request #3539 from Archez/merge-echo-develop
Merge (8.0.4) develop-macready -> develop
2023-12-17 21:56:11 -08:00
Adam Bird
03da69d7b7 Merge tag '8.0.4' into HEAD
MacReady Echo
2023-12-18 00:34:59 -05:00
Garrett Cox
60faf3f750
Bump version to MacReady Echo 8.0.4 (#3537) 2023-12-17 22:47:39 -06:00
Garrett Cox
ef910a02f7
Remove use of static variable in en_box (#3536) 2023-12-17 21:47:02 -06:00
inspectredc
f607afc754
Add player state dead check to Player_UseTunicBoots (#3530)
* Add player state dead check to Player_UseTunicBoots

* Update soh/src/overlays/actors/ovl_player_actor/z_player.c

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2023-12-17 21:46:35 -06:00
inspectredc
865bcc57a7
Fix Logical Error With Darunias Door Entrance (#3529) 2023-12-17 21:20:09 -06:00
Garrett Cox
b5caf33a9b
Initialize GameInteractor before SaveManager so it can correctly set up a hook (#3535) 2023-12-17 21:19:30 -06:00
Adam Bird
f655ab592d
Re-implement Pause menu Dungeon map texture effects (#3496)
* first pass implement dungeon maps

* wrap up map dungeon implementation

* add comments and enums, rename vars

* bump lus
2023-12-17 15:42:34 -05:00
Garrett Cox
86044a1c50
Remote GI Work (#3073)
Co-authored-by: David Chavez <david@dcvz.io>
2023-12-17 13:41:33 -06:00
briaguya
e6fc34e4c2
bump lus to latest 1.x (#3528) 2023-12-17 13:36:38 -05:00
Adam Bird
d370ca93fd
[Tweak] Improve KD lava effect performance and stability (#3501)
* improve kd lava performance and stability

* enum typo

* account for rock tex size
2023-12-17 13:23:07 -05:00
Adam Bird
a6b4e0b7fd
Fix entrance tracker crash (#3502) 2023-12-17 11:06:01 -05:00
Garrett Cox
fcf2141266
Fix JSON parsing every frame on file select (#3513)
* Fix JSON parsing every frame on file select

* string (#73)

---------

Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-12-16 21:40:09 -05:00
Adam Bird
e2f1cebfb5
fix condition causing enemies to always be small (#3512) 2023-12-16 20:56:36 -05:00
Adam Bird
907b770676
more swordless fixes when time traveling (#3510) 2023-12-16 20:56:14 -05:00
Adam Bird
ea49196bae
retain gameplay stats window size (#3508) 2023-12-16 20:52:36 -05:00
Adam Bird
f65b711376
fix led crash when set to health (#3507) 2023-12-16 20:52:07 -05:00
Adam Bird
269e9faa46
change adult shooting gallery reward and add message (#3506) 2023-12-16 20:51:44 -05:00
Malkierian
35301556d9
Added "Always show gold skulltula" to check tracker options. Toggleable without restart. (#3505)
Made "Hide right-side shop checks" toggleable without restart.
2023-12-16 20:51:25 -05:00
Adam Bird
fb0f7169d7
fix jabu mq minimap mark points (#3494) 2023-12-16 20:50:32 -05:00