e0930809d4
* Advanced Resolution Settings first working version with most features implemented * Update advancedResolutionEditor.cpp Added auto-resizing logic for Pixel Perfect Mode. Minor fixes. * Tweaks and tidying up. Disable integer scale slider if automatic sizing is overriding it. Don't offer these UI options on Apple. Removed unused code. Updated LUS. * Update libultraship * Filenames and style fixes Filenames and folders now more closely match rest of project. Tidied newlines/comments. (SohMenuBar.cpp) Label of button changed to fit menu. (ResolutionEditor.cpp) Default window size improved. * Update libultraship (However, I still need to make the GUI controls acknowledge the new constraints.) * Update libultraship (and changed the name of some cvars) * Added constraints to the inputs. Added a fps drop warning. * Tweaks based on feedback * Update libultraship * Enabled on Apple - For currently ongoing Retina DPI troubleshooting. (Also removed the duplicated N64 Mode toggle.) * Update libultraship * Update LUS, update CVar names, small tweaks And one significant fix: Enhancement checkboxes in ResolutionEditor now default to off. * Add Additional Settings and the accursed horizontal resolution field. There's still a few bugs with it that I haven't squashed, but I need to stop for now and just commit what I've got. (This is honestly causing more problems than it solves, but i'm tired of getting questions about it.) * Resolved many of the lingering bugs with the previous commit * Horizontal Resolution field now properly acknowledges resolution bounds. * Don't show "Horiz. pixel count" field if not enforcing aspect ratio. Additionally: * Don't change settings if selecting "Custom" from preset dropdowns. * Added a missing horizontal pixel count clamp check. * Tidied up redundant behaviour. * Additional comments, and a checkbox to disable aspect correction on consoles. * Change how frame rate threshold is calculated. * More minor UI tweaks. * Added missing CVarSave() calls where needed. Added a short update countdown for the numerical CVars. This is intended to prevent CVarSave() from being called too often. * Added a helpful button to cover a potential support issue. * "Fit Automatically" has been moved to LUS and is now smarter. This will require another PR in LUS to be opened by me. * Swap to new branch for libultraship * Even more clever integer scaling behavior. "IntegerScale" is itself now a CVar group. * Tidy up comments. * Fix a typo that prevented `IsDroppingFrames()` from working (Maybe more than a mere typo, but a typo was involved.) * Remove unused and unnecessary variables. * Group "Integer Scaling" under its own collapsing header * Changed label for the Enabled advanced settings checkbox. * Update libultraship + Formatting pass on ResolutionEditor.cpp * Add `(Select "Off" to disable.)` help text for the aspect ratio setting and hide UI elements accordingly. Only show the fields if user chooses Custom. Padding has been shifted accordingly too. Also fixed a long standing error with the Y field disappearing when modifying X. * Well I suppose that's no-longer necessary. * Update libultraship with commits from main branch (up to e5df3a9) * Tweak comments. * Save current ImGui Combo items as a console variable to improve user experience. * Change language of NeverExceedBounds checkbox description to be more affirmative, so it makes more sense. Add tooltip for NeverExceedBounds checkbox. Tweak some comments related to additional settings. * Add list of colours to use with TextColored elements. * Move some UI elements around. Add an extra MSAA slider to the editor window. * Integer Scaling header is DefaultOpen if player has Pixel Perfect Mode active upon window creation. + Amend tooltips. * Fix a minor oversight with default configuration. Fixes an issue where default aspect ratio settings on a fresh SoH configuration weren't matching the defaults assigned in libultraship. The default values are now 16:9, matching LUS. Additionally, the combo box now defaults specifically to the 16:9 preset instead of "Custom". (Fixing the defaults in LUS to be 4:3 isn't worth a LUS bump, so this slight workaround will do for the sake of this PR.) * Make resolution slider `disabled` condition a variable, for readability. * Small tweak to combo item saving * Use `SCREEN_HEIGHT` and `SCREEN_WIDTH` for constraints * Simplify "Show a horizontal resolution field" logic by using pixel dimensions as the aspect ratio directly, since now this view hides the aspect ratio setting from the user anyway. * Correct aspect ratio visualiser to be un-inverted + actually display it as a ratio. * Remove update flags from combo boxes + remove update countdown + remove non-functioning 'IsBoolArrayTrue' function. (The countdown was an okay idea but I didn't implement it correctly. It's better to just keep it simple.) * Code review suggestion: disable UI elements conditionally (+ tweaks to code style) * Invisible tweaks to the Integer Scaling-related Additional Settings This looks like a lot but it's mostly just re-arranging a cluttered area of the code for clarity. Actual changes to functionality are: * Help text now "disabled" along with the checkbox. * The NeverExceedBounds checkbox will now reset the unused ExceedBoundsBy cvar if it's been changed. * Assorted small tweaks to comments and variable declarations. * Code review suggestion: tweak "Window exceeded" warning condition * Missed a thingy. |
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.github/workflows | ||
CMake | ||
docs | ||
libultraship@7a8d314a0e | ||
OTRExporter@04b85b95fa | ||
scripts | ||
soh | ||
ZAPDTR@eff2903611 | ||
.gitattributes | ||
.gitignore | ||
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CMakeLists.txt | ||
copy-existing-otrs.cmake | ||
Dockerfile | ||
README.md |
Website
Official Website: https://www.shipofharkinian.com/
Discord
Official Discord: https://discord.com/invite/shipofharkinian
If you're having any trouble after reading through this README
, feel free ask for help in the Support text channels. Please keep in mind that we do not condone piracy.
Quick Start
The Ship does not include any copyrighted assets. You are required to provide a supported copy of the game.
1. Verify your ROM dump
You can verify you have dumped a supported copy of the game by using the compatibility checker at https://ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its sha1
hash with the hashes here.
2. Download The Ship of Harkinian from Releases
3. Launch the Game!
Windows
- Extract the zip
- Launch
soh.exe
Linux
- Place your supported copy of the game in the same folder as the appimage.
- Execute
soh.appimage
. You may have tochmod +x
the appimage via terminal.
macOS
- Run
soh.app
. When prompted, select your supported copy of the game. - You should see a notification saying
Processing OTR
, then, once the process is complete, you should get a notification sayingOTR Successfully Generated
, then the game should start.
Nintendo Switch
- Run one of the PC releases to generate an
oot.otr
and/oroot-mq.otr
file. After launching the game on PC, you will be able to find these files in the same directory assoh.exe
orsoh.appimage
. On macOS, these files can be found in/Users/<username>/Library/Application Support/com.shipofharkinian.soh/
- Copy the files to your sd card
sdcard
└── switch
└── soh
├── oot-mq.otr
├── oot.otr
├── soh.nro
└── soh.otr
- Launch via Atmosphere's
Game+R
launcher method.
4. Play!
Congratulations, you are now sailing with the Ship of Harkinian! Have fun!
Configuration
Default keyboard configuration
N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad |
---|---|---|---|---|---|---|---|
Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH |
Other shortcuts
Keys | Action |
---|---|
F1 | Toggle menubar |
F5 | Save state |
F6 | Change state |
F7 | Load state |
F9 | Toggle Text-to-Speech (Windows and Mac only) |
F11 | Fullscreen |
Tab | Toggle Alternate assets |
Ctrl+R | Reset |
Graphics Backends
Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (MacOS). You can change which API to use in the Settings
menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the shipofharkinian.json
file by finding the line gfxbackend:""
and changing the value to sdl
for OpenGL. DirectX 11 is the default on Windows.
Custom Assets
Custom assets are packed in .otr
files. To use custom assets, place them in the mods
folder.
If you're interested in creating and/or packing your own custom asset .otr
files, check out the following tools:
Development
Building
If you want to manually compile SoH, please consult the building instructions.
Playtesting
If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes.
- Windows
- macOS
- Linux (performance) (requires
glibc 2.35
or newer, but will be more performant than the compatibility build.) - Linux (compatibility) (compatible with most Linux distributions, but may not be as performant as the performance build.)
- Switch
- Wii U