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Hardcore mode v1 (#3540)
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@ -400,6 +400,52 @@ void RegisterShadowTag() {
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});
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}
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static bool hasAffectedHealth = false;
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void UpdatePermanentHeartLossState() {
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if (!GameInteractor::IsSaveLoaded()) return;
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if (!CVarGetInteger("gPermanentHeartLoss", 0) && hasAffectedHealth) {
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uint8_t heartContainers = gSaveContext.sohStats.heartContainers; // each worth 16 health
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uint8_t heartPieces = gSaveContext.sohStats.heartPieces; // each worth 4 health, but only in groups of 4
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uint8_t startingHealth = 16 * 3;
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uint8_t newCapacity = startingHealth + (heartContainers * 16) + ((heartPieces - (heartPieces % 4)) * 4);
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gSaveContext.healthCapacity = MAX(newCapacity, gSaveContext.healthCapacity);
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gSaveContext.health = MIN(gSaveContext.health, gSaveContext.healthCapacity);
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hasAffectedHealth = false;
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}
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}
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void RegisterPermanentHeartLoss() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnLoadGame>([](int16_t fileNum) {
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hasAffectedHealth = false;
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UpdatePermanentHeartLossState();
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});
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnPlayerUpdate>([]() {
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if (!CVarGetInteger("gPermanentHeartLoss", 0) || !GameInteractor::IsSaveLoaded()) return;
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if (gSaveContext.healthCapacity > 16 && gSaveContext.healthCapacity - gSaveContext.health >= 16) {
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gSaveContext.healthCapacity -= 16;
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gSaveContext.health = MIN(gSaveContext.health, gSaveContext.healthCapacity);
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hasAffectedHealth = true;
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}
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});
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};
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void RegisterDeleteFileOnDeath() {
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GameInteractor::Instance->RegisterGameHook<GameInteractor::OnGameFrameUpdate>([]() {
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if (!CVarGetInteger("gDeleteFileOnDeath", 0) || !GameInteractor::IsSaveLoaded() || &gPlayState->gameOverCtx == NULL || &gPlayState->pauseCtx == NULL) return;
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if (gPlayState->gameOverCtx.state == GAMEOVER_DEATH_MENU && gPlayState->pauseCtx.state == 9) {
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SaveManager::Instance->DeleteZeldaFile(gSaveContext.fileNum);
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hasAffectedHealth = false;
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std::reinterpret_pointer_cast<LUS::ConsoleWindow>(LUS::Context::GetInstance()->GetWindow()->GetGui()->GetGuiWindow("Console"))->Dispatch("reset");
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}
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});
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}
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struct DayTimeGoldSkulltulas {
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uint16_t scene;
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uint16_t room;
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@ -1088,6 +1134,8 @@ void InitMods() {
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RegisterDaytimeGoldSkultullas();
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RegisterRupeeDash();
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RegisterShadowTag();
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RegisterPermanentHeartLoss();
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RegisterDeleteFileOnDeath();
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RegisterHyperBosses();
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RegisterHyperEnemies();
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RegisterBonkDamage();
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@ -9,6 +9,7 @@ extern "C" {
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void UpdateDirtPathFixState(int32_t sceneNum);
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void UpdateMirrorModeState(int32_t sceneNum);
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void UpdatePermanentHeartLossState();
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void InitMods();
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#ifdef __cplusplus
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@ -660,6 +660,14 @@ void DrawEnhancementsMenu() {
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if (ImGui::BeginMenu("Difficulty Options"))
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{
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UIWidgets::PaddedEnhancementCheckbox("Delete File On Death", "gDeleteFileOnDeath", true, false);
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.0f, 0.0f, 1.0f));
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UIWidgets::Tooltip("Dying will delete your file\n\n " ICON_FA_EXCLAMATION_TRIANGLE " WARNING " ICON_FA_EXCLAMATION_TRIANGLE "\nTHIS IS NOT REVERSABLE\nUSE AT YOUR OWN RISK!");
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ImGui::PopStyleColor();
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if (UIWidgets::PaddedEnhancementCheckbox("Permanent heart loss", "gPermanentHeartLoss", true, false)) {
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UpdatePermanentHeartLossState();
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}
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UIWidgets::Tooltip("When you lose 4 quarters of a heart you will permanently lose that heart container.\n\nDisabling this after the fact will restore your heart containers.");
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ImGui::Text("Damage Multiplier");
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UIWidgets::EnhancementCombobox("gDamageMul", allPowers, 0);
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UIWidgets::Tooltip(
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