Commit Graph

785 Commits

Author SHA1 Message Date
Christopher Leggett
d80742d882
Adds documentation comments to CustomMessageManager.h 2022-08-02 19:32:59 -04:00
Christopher Leggett
a007bfd14a
Merge changes from develop-zhora 2022-08-02 19:17:08 -04:00
Christopher Leggett
7eba85c3b4
Prevents blocking Song of Time check by shielding. (#1001) 2022-08-02 18:09:53 -04:00
David Chavez
d9443d98f0
Store RGBA Cvar as JSON object (#996)
* Store RGBA Cvar as JSON object

* Use existing split string method

* Extract key setting to var
2022-08-02 18:09:33 -04:00
Christopher Leggett
73447f05ab
Revert Goron Spin Fix (#1003)
* Fixes Goron Wakeup animations

* Cleanup of some unneeded code.

* Fixes comment spacing

* Revert goron's back to spinny behavior with smooth transitions.
2022-08-02 18:09:02 -04:00
aMannus
85c4cd3863
Re-added ImStrdup around string value (#1009) 2022-08-02 23:47:39 +02:00
David Chavez
cec0bc6fca
Merge pull request #999 from dcvz/rachael-zhora
Rachael -> Zhora
2022-08-02 20:15:26 +02:00
David Chavez
53229f0905 Merge branch 'develop-rachael' into rachael-zhora
# Conflicts:
#	libultraship/libultraship/ImGuiImpl.cpp
2022-08-02 20:05:40 +02:00
Josh Bodner
18013e1ae0 Do this in Rachael instead 2022-08-02 13:57:34 -04:00
David Chavez
61c68666d6
Closer align Makefiles & Dockerfiles (#748) 2022-08-02 16:22:20 +02:00
Christopher Leggett
bb8152b376
Replaces string literal for BaseGameOverrides with const variable. 2022-08-01 23:16:16 -04:00
Christopher Leggett
480053dfaa
Exposes FormatCustomMessage and uses it in FormatJsonHintText. 2022-08-01 23:05:29 -04:00
Christopher Leggett
eae97cff79
Addresses most of bria's comments. 2022-08-01 21:44:28 -04:00
Christopher Leggett
4d30cc50a1
Adds newlines to the ends of some files. 2022-08-01 21:21:29 -04:00
Christopher Leggett
bfdf814a1f
Implements new getItem table in game. 2022-08-01 21:03:58 -04:00
David Chavez
4ed82c71dc Fix c++20 clang issue 2022-08-01 17:16:03 -04:00
Christopher Leggett
4a87ed709b
Adds ItemTableManager class. 2022-07-31 23:26:48 -04:00
Garrett Cox
9389ceb8c1
Speed up lifting silver rocks and obelisks by 5x (#953)
* Speed up lifting silver rocks and obelisks by 3x

* Increase rock lifting speed to 5x

* Fix bug that sped up picking up small rocks, grass, bombflowers

* Add enhancement checkbox for faster block lifting and reduced speed to 3x
2022-07-31 22:09:30 -04:00
David Chavez
b4f4e36acb
[macos] Disable buggy resolution scaling (#982) 2022-07-31 22:08:10 -04:00
Christopher Leggett
d332c3d9d6
Randomizer Allows Skull Kid to accept Mask after receiving an ice trap. (#963)
* Allows Skull Kid to accept Mask after receiving an ice trap.

* Extracts obscure rando check into a clearly named function.

* Fixes missing semicolon...
2022-07-31 21:58:13 -04:00
Christopher Leggett
b59c9cdf02
Randomizer: Fixes LACS and Prelude checks under certain conditions (#961)
* Prevents LACS flag from getting set when it shouldn't be.

* Fixes Prelude and LACS checks so they apply immediately if missed.

* Refactors the scene-flag-setting code into its own function.

* Renames new enums and props to be clearer and not specific to scene flags.

* Refactors pendingFlag data into a separate struct.
2022-07-31 21:57:30 -04:00
aMannus
8c25e9a992
Added line break (#958) 2022-07-31 21:54:26 -04:00
Kenix3
4f29833476
Adds beta quest Gameshark cheat. (#975)
* Adds beta quest Gameshark cheat.

* Fixes issue where lus was including a function from soh.

* Limits beta quest to 0-8
2022-07-31 21:52:10 -04:00
Garrett Cox
d648c7275c
Hide Dpad in minimal UI (#955) 2022-07-31 21:51:36 -04:00
KiritoDev
a1ed35e5bd
Fixed slowdown on dodongo (#945)
* Fixed slowdown on dodongo

* Invalidate only works on pc

* Added todo comment
2022-07-31 21:49:54 -04:00
InfoManiac742
206f63f9e6
Fix build link in README (#944)
Currently leads to a 404 page since there's no longer a branch called "develop", I've just sent it to the main page for the builds site
2022-07-31 21:48:43 -04:00
Josh Bodner
7a45380123
Automatically break long tooltip lines (#925)
* Remove manual newlines from the middle of sentences in tooltips and automatically break long lines instead

* Move split functionality into header so randomizer tooltips can use it

* Rewrite logic to be O(n)

* Found another typo

* Move helper function to libultraship to (hopefully) get Jenkins happy

* Fix typo I made when fixing the typo before

* Remove unneeded header

* Parameterize line length in case variable line length is desired in the future
2022-07-31 21:40:26 -04:00
GaryOderNichts
99ecccfaab
Save scarecrow songs as OcarinaNotes (#918) 2022-07-31 21:39:24 -04:00
PurpleHato
7dd6f59b8b
TWEAK: added 360hz support (#896)
* FIX: Increased the maximum actor limit for draw distance

Fix issue #529

* TWEAK: added 360hz support

Has been asked by an user who have a fancy 360hz laptop refresh rate
https://www.androidauthority.com/asus-rog-ces-2021-1191928/

* TWEAK: Forgot one value
2022-07-31 21:38:40 -04:00
vaguerant
361a986b8e
Add bottle swipes to Fast Drops; rename to Skip Pickup Messages (#847)
* Add bottle-swipes to Fast Drops; rename to Fast Pickups

* More freecam friendly

* Resolve freecam interaction

* Rename to "Skip Pickup Messages"
2022-07-31 21:37:47 -04:00
Sarge-117
b98c8b4abb
Minor enhancement: Allow toggling on equipment screen (#813)
* Allow Equipment Toggle

Allow player to toggle equipment on/off on the equipment subscreen.  For tunics and boots, this will revert them to Kokiri Tunic/Kokiri Boots.  For shields, it will un-equip the shield entirely.  For swords, only BGS/Giant's Knife is affected, and it will revert to Master Sword.

* Set up Cvar and check for MS

Set up the cvar/imgui and add a check that we own the Master Sword (in case we're in the Ganon fight)
2022-07-31 21:35:05 -04:00
David Chavez
582f084973
Use tex sizes from texture rather than hardcoded values (#610)
* Use tex sizes from texture rather than hardcoded values

* Dynamic do action tex sizes

* Remove unused minimap texture keys

* Restore MESSAGE_STATIC_TEX_SIZE

* Use dynamic offsets

* MACRO it up

* Enable SPDLOG in Xcode

* Handle non-existent texture
2022-07-31 21:32:40 -04:00
Christopher Leggett
2f9874c68f
Cleanup. 2022-07-31 19:31:22 -04:00
Nicholas Estelami
47ad3bdc47 Fixed linux compile issue 2022-07-31 16:57:04 -04:00
Nicholas Estelami
9d12813282 Fixed merge/rebase issues 2022-07-31 16:57:04 -04:00
Nicholas Estelami
3bb234e6a6 Fixed merge issues. 2022-07-31 16:57:04 -04:00
Nicholas Estelami
44bf5af33a Fixed up merge issues and crash 2022-07-31 16:57:04 -04:00
Nicholas Estelami
0193489b00 RGBA8 CVar Support Added 2022-07-31 16:57:04 -04:00
Nicholas Estelami
a6092c21d4 Merge with develop 2022-07-31 16:57:04 -04:00
aMannus
02c50cd0c4 Fix all VS filters for rando files 2022-07-29 21:49:01 -04:00
aMannus
fa0a66695c
Skips time travel cutscene in rando (#956) 2022-07-27 22:18:27 -04:00
GaryOderNichts
6818247317
Big-endian support (#909) 2022-07-27 23:50:56 +02:00
Christopher Leggett
e8d2b0cceb
Hopefully fixes build errors on Linux-CI. 2022-07-26 20:46:49 -04:00
Christopher Leggett
5a97e9f0de
Factors away some raw textIDs into an enum with descriptive names. 2022-07-26 20:11:17 -04:00
Christopher Leggett
d0968a99c1
Removes some unneeded function definitions (some of which were already commented out). 2022-07-26 19:25:17 -04:00
Christopher Leggett
0ed8c277e8
Renames some variables for clarity 2022-07-26 19:07:54 -04:00
PurpleHato
477cf7f6ec
ADD: Rando Spiritual Stones Power (#910)
* ADD: Try to use Spiritual Stone alpha on altar

Not super advanced but it kinda work, n eeds to figure out why the gSaveContext.inventory.questItems doesn't seems to care

* TWEAK: Full working + added on child link side

* TWEAK: added else with comment

* frogot a }
2022-07-26 18:46:02 -04:00
Christopher Leggett
59dc52f394
Moves the NOGDI define to CustomMessageManager.h 2022-07-26 18:44:52 -04:00
Christopher Leggett
822476373b
Renames CustomMessage to CustomMessageManager 2022-07-25 22:33:38 -04:00
Christopher Leggett
4c9e4b2d84
Puts CustomMessage files in filters in Visual Studio 2022-07-25 22:04:53 -04:00