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Skips time travel cutscene in rando (#956)
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@ -493,7 +493,8 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
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// Automatically skip certain cutscenes when in rando
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// cmd->base == 33: Zelda escaping with impa cutscene
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bool randoCsSkip = (gSaveContext.n64ddFlag && cmd->base == 33);
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// cmd->base == 8: Traveling back/forward in time cutscene
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bool randoCsSkip = (gSaveContext.n64ddFlag && (cmd->base == 33 || cmd->base == 8));
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bool debugCsSkip = (CHECK_BTN_ALL(globalCtx->state.input[0].press.button, BTN_START) &&
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(gSaveContext.fileNum != 0xFEDC) && CVar_GetS32("gDebugEnabled", 0));
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