* Bump LUS
* Ship -> LUS namespace change
* z_scene_otr Ship -> LUS namespace
* Starting to get SoH to build with LUS imgui changes.
* start stuff
* gamecontroleditor build issues resolved maybe
* cosmetics editor and what not
* console
* actor viewer
* more stuff
* more stuff
* on to errors that make sense
* putting this down for a bit
* no idea what these errors mean now
* some kind of progress maybe
* latest lus main
* more
* back to linker errors and being lost
* Fixes command function signature.
* More fixes
* Even more fixes
* Bump LUS
* More Fixes.
* Fixes even more errors.
* lus bump
* input editor as var
* audio editor working
* it builds with this
* bump lus
* it opens
* bump lus to latest main again
* make sure to do all the command registering in debugconsole
* lus and what not
* switch type stuff plz
* undo
* do the thing that fixes the thing
* fix mac?
* correctly show/hide menubar on boot
* bump lus
* input blocking updates
* bump lus
* Bump LUS
* Press F1 to open enhancement menus moved to SoH
* lus and rendering backend stuff
* audio backend and lus
* Bump LUS
* Fixes WindowBackend dropdown
* Bump LUS
* misc -> utils and moves binarytools to utils.
* Window refactor
* bump lus
* make it work
* Fixes for moved files again
* Bump LUS
* Mercury -> Config
* Bump LUS
* Reacts to removed LUS hooks and bump LUS
* Remove Hook: GfxInit
* Removes debug audio_setgamevolume to 1
* use non-crashing branch of lus
* fix: make audio init work without hooks
* game icon stuff
* multifix bmp
* use input viewer class branch for now
* just "Ship" it's cleaner
* Bump LUS
* Removed ExitGame hook.
* Bump LUS
* Hook system removed from LUS.
* More LUS updates
* Changes to make window position saving.
* Bump LUS
* Bump LUS (for real)
* LUS resources now return a specialized pointer.
* Bump LUS
* Fixes issue in SetPathways::GetPointerSize
* Bump LUS to 1.0.0
* builds but crashes
* fix crash
* better macro names in debug console
* remove commeted out line
* remove redundant check tracker settings window logic
* remove commented out line
* move the *
* remove extra seqplayers enum def
* this sneaky little guy was hiding behind a wii u ifdef
* remove extra check tracker header
---------
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
* Change sliders to have +/- buttons by default
* Remove unnecessary margin setting
* Add +/- buttons to remaining sliders and fix some broken UI
* Update EnhancementComboBox to not need array size
* Remove redundant widgets from randomizer
* Miscellaneous fixes
* Fix Switch build break
* Consolidate disabled styling in widgets
* Simplify widget logic
* Merge with most recent PRs
* Fix audio fanfare and sound effect sliders mixup
* Fix sliders being one button too wide
* Fix sliders being too long
* Fix sliders being too long on console
* fix: set color picker alpha on reset
Fixes a bug where the colour picker enhancement widget without alpha uses a garbage value for alpha on reset
Co-authored-by: sonoftunk <sonoftunk@gmail.com>
* formatting
Co-authored-by: sonoftunk <sonoftunk@gmail.com>
Co-authored-by: briaguya <briaguya@alice>
* Initial Auto-Location Tracking
* Updates styling for checked items in Check Tracker
* Fixes crashing issues with Check Tracker rendering
* Auto scroll Check Tracker windows to current area
* Checks Tracker only shows checked locations once in game
* Fixes issue where Check Tracker would auto-scroll to wrong location when entering a grotto
* Fixes gerudo fortress checks showing in tracker when settings have them removed
* InfTable Check Location Fixes: Lost Dog Richard, Rolling Gorons, HBA 1000, Thawed Zora
* Fixes most Event Chk Inf Checks on Check Tracker, and Frogs
* Check Tracker - Song from Malon now works
* Check Tracker
- Fixes Claim Check check not tracking
- Fixes spoiler for Claim Check check when getting Biggoron's Sword
- Fixes LACS being spoiled and not tracking
* Check Tracker - Fixes#2 for Skull Mask and Mask of Truth checks
* Check Tracker
- Adds support for merchants
- Fixes#7 for Bomchu Salesman
- Fixes#12 for Medigoron
* Check Tracker - Fixes#8 for Song from Saria
* Check Tracker - Fixes#9 for Adult Shooting Gallery
* Check Tracker - Fixes#10 for Composer Grave
* Check Tracker - Fixes#14 for Song from Ocarina of Time
* Check Tracker - Fixes#16 for Shooting the Sun
* Check Tracker - Fixes#19 for Darunia's Joy
* Save Editor - Adds missing label for Treasure Chest Game
* Check Tracker - Fixes Great Faries checks
* Check Tracker - Fixes Sheik at Temple
* Check Tracker - Fixes Great Fairy auto-scroll to wrong location
* Check Tracker - Updates blue warp checks
- Fixes Bongo Bongo and Twinrova checks
* Check Tracker - Fixes Dampe's Gravedigging Tour
* Check Tracker - Fixes Prescription to King Zora
* Check Tracker - Fixes Bazaar showing under wrong area on tracker between adult/child
* Check Tracker - Fixes scroll for Hyrule Market and Bazaar
* Check Tracker - Fixes giving Adult Trade Items shown on tracker: Broken Sword, Saw, Cojiro, Eyeball Froge, and Eyedrops
* Cleans up item_location
* Check Tracker - Item List
- Fixes item list not updating when changing seeds/options
- Separates item exclusion list from item check list
- Clean up comments
* Check Tracker - Adds Skip functionality to buttons
* Check Tracker - Refactors adult trade items to RandomizerInf
* Check Tracker - Fixes an issue where any time an item is removed the tracker would cause an application crash
* Check Tracker - Item names are now dependent on file language
* Check Tracker - Fixes Gerudo Card check not showing in Fast setting
* Reorders headers to (hopefully) avoid CI build conflicts on linux/consoles
* Explicitly defines vector header in randomizer.h to fix compile errors
* Complete Refactor of Check Tracker ImGui
* Adds missing check tracker files to CMakeLists
* Reverts the Item_location whitespace cleanup from ad10807c
* Check Tracker - Loading Fixes
- Fixes a bug where loading a save file a second time would add all the checks again
- Fixes a bug where the check tracker would not render at all until in a save file
* Check Tracker - Fixes a bug where checks would sometimes fail to load
* Check Tracker - Fixes duplicated checks when using Only on Pause or Only on Combo
* Check Tracker - Works around issue where single characters don't show in EnhancementCombobox, and fixes a label for combo buttons held option
* Check Tracker - Applies all Check Tracker changes to Item Location
* Check Tracker - Updated Check List
- Adds Link's pocket, either in KF or HM depending on starting age
- Supports Scrubs and Merchants
- Uses enums instead of magic numbers
- Updates DC Scrub Short Names for MQ
* Check Tracker - Adds a performance mode option
* Check Tracker - List Fixes (requires new rando generation)
- Fixes Frogs Rupees always visible
- Fixes Kokiri Sword Chest not showing
- Fixes Weird Egg not showing
* Check Tracker - MQ List basic support
* Check Tracker - MQ/Vanilla anti-spoilers
* Check Tracker - Collecting a compass now spoils the area
* Check Tracker - Basic Vanilla Support and fixes
- Vanilla items show in check tracker, even if many won't auto check
- Fixes an issue with Gerudo Fortress Keys
- Refactors IsVisibleInCheckTracker to randomizer_check_tracjer
* Check Tracker - Fixes merge conflict from 08a487f35e
* Check Tracker - Fixes tracker loading as Floating when default value is set to Windowed
* Randomizer Location Exclusion List
- Adds Scrubs, Merchants, Shops. Adult Trade items, MQ Dungeons, and Bean Salesman
- Fixes Kokiri Sword Chest, Weird Egg, and Frog Song Rupees from misbehaving
- Updates Gerudo Fortress logic to be dependent on Open/Fast/Normal Fortress
- Removes Invalid Check
- Adds RO Enum for MQ settings
- Updates magic values to RO enum
* Location Exclusion List - Scrubs that are always randomized now always show on the list
* For now, removes some extra code only needed for a Check Tracker.
* Randomizer Location Exclusion List - Fixes Eyeball Frog from showing up when Adult Trade Items was off
* Location Tracker - Updates Eyedrops to use RandomizerInf instead of Chest
* Check Tracker - Fixes a bug where Link's Pocket item wasn't acting as checked for area item count
* Check Tracker - Fixes a bug where Locations would incorrectly say Vanilla due to the first check in the area being a non-MQ check
* Check Tracker - Fixes a crash when Check Tracker is docked but not visible
* Check Tracker - Fixes areas being spoiled when loading different save files
* Check Tracker - Only reset variables if they are initialized
* Check Tracker - Cleans up old comments, unused variables, methods, and macros, adds language TODOs,
* Check Tracker - Readds rainbow UI elements after Cosmetics Editor refactor
* Check Tracker - Removal of flag lookup that was refactored, no longer needed header, and some trivial whitespace fixes.
* Check Tracker - Refactors Index to Bitmask code to a macro
* Check Tracker - Changes ordering from alphabetical to RandomizerCheck ordering
* Check Tracker - Wraps everything in a namespace to avoid global variable usage
* Check Tracker - Explicitly defines for-loop scope
* Check Tracker - refactors dungeon lookup from static array to function
* Fixes a bug when using EnhancementColor with alpha
* Check Tracker - Refactors all colour to use direct conversions
* Check Tracker - refactors settings loading and check visibility for readability
* Check Tracker - Fixes a bug where the wrong label showed on the Check Tracker BG Color
* UIWidgets - Adds Alpha bar to EnhancementColor when using alpha parameter
* Cosmetic Editor v3
* Workaround for cvar_clear not working correctly
* Nest RGBA values under Value key
* Implement arrow cosmetics
* Implement keese cosmetics
* Tweaks to life meter
* Implement file choose color
* Remove old title fire colors
* A few more silly things
* Fix from upstream pulls
* Fix hilts and sword during ganon cutscene
* Add slingshot
* Add metal trap and red ice
* Add iron knuckles cosmetics
* Add navi cosmetics
* Attempt to fix linux error
* adjust some comments and alignment
* Implement trails cosmetics
* Implement charged sword spins
* Comment out options that haven't been implemented
* Fix exploded rupee color in shooting gallery
* Add two silly options
* Add comments and minor changes from feedback
* Adjust comment about boomerang gem
* Gracefully handle chest textures missing
* fix int sliders to fill the window like float sliders
* add a spacer to make it consistent with float slider
* add a spacer to make it consistent with float slider
* adding pop width further constancy with float slider
* Added difficulty settings menu for shooting gallery
* Reverted linux assert fix for PR
* Added difficulty option to not randomize rupee order as adult
* Changed checkbox wording due to text overflow
* Reverted incorrect change from merge
* Update soh/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Added Checkbox to turn on and off all customizations in shooting gallery behavior
* Added disable-switch for sliders, shooting gallery difficulty options are now disabled when customize behavior is turned off instead of hidden
Co-authored-by: Ralphie Morell <rafael.morell@techfield.us>
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Support for patching DLists outside of OTR, mostly for cosmetics and bug fixes
* Store original dlist instruction for unpatching
* Rename sandstorm patch variable
* Use unordered map for originalGfx;
* Add mirror shield option to the cosmetics menu
* Include GI model for mirror shield
* Changes from feedback
* WiiU: fix more scaling issues
* Wii U: batch depth reads
* Wii U: remove file buffering
Doesn't seem to to do much anymore
* Remove "missing_gcc_functions.c" to avoid conflicts
* Wii U: Fix random_device usage
random_device will always be seeded with a constant seed and will return the same number sequence every time
* Wii U: Improve software keyboard
* Wii U: Fix console input text width