* Fix the calculation of `areaChecksGotten` to account for flags functionality setting invisible checks.
Change `areaChecksTotal` to dynamic calculation based on tracker visibility, now that all checks are being added to `checksByArea`.
Both are updated in realtime when either "Show all GS locations" or "Hide right side shop items" are toggled.
Reformat all remaining unencapsulated if statements.
* Changed helper variable change and call to `RecalculateAreaTotals()` to when the options are toggled instead of checking every frame.
Removed redundant if...else.
Clarified areaChecksGotten increment/decrement functionality based on current status and incoming status change.
* Removed unused code.
* Add player state dead check to Player_UseTunicBoots
* Update soh/src/overlays/actors/ovl_player_actor/z_player.c
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Hook into flagset hooks for processing check tracking. Has some manual workarounds (some breaks still need to be found).
Remove areaChecks and looping functionality as redundant.
* Additional vanilla handling.
* Fix tracker not showing MQ checks in MQ non-rando.
Fix tracker marking non-MQ variants of dungeon checks (e.g. map chest, etc) when collecting in MQ.
* Set all areas to spoiled if not rando.
* Revert attempt to spoil in randomizer based on MQ dungeon count as I don't know how that works at the moment.
* Restore and update spoiling based on MQ dungeon settings (none, selection, or count of 12).
Fix Anju As Adult check.
* Remove Anchor-specific code :baguette:
* Use `ClearAreaTotals()` in `Teardown()` instead of the duplicate code there.
* Update to `ClearAreaChecksAndTotals()` with `vec.clear()` added.
* Fix type spoiling again. Now spoils on 0 MQ dungeons, not rando, if the option is enabled in check tracker settings, selection, or set number of 12.
Fix vanilla checks being marked collected in MQ dungeons.
* Fix 100 GS check.
* ACTUALLY fix 100 GS: change flag type to `RandomizerInf()` in `item_location.cpp`, add RC to RandoInf for it to the table. Also don't send GI for flag if father, falsely triggers ZR frogs minigame.
* Fix gravedigging tour tracking.
* Fix membership card check tracking.
Change scene and flag values to any existing enums.
Clarifying formatting for the checking loop vOrMQ conditions.
* Fix Gravedigging Tour tracking.
Simplify Always Win Gravedigging Tour and Fix Gravedigging Tour Glitch applications.
Modified all necessary paths to use vanilla GDT PoH collection flag instead of randomizer variant.
* Fix Kak Potion Shop being "seen" when entering as child.
* fix alt backgrounds not always loading
* include gfx lookup with the original unload
* Add hook for alt toggle
* handle cpu modified texture for kd lava
* malloc array instead of illegal initialize
* Move threadpool initialization and `OnExitGame` registration from `SaveManager::Init` to SM's constructor.
Comment on `Init` to mention it's not an initializer for `SaveManager`.
Added check for `SaveManager::SaveSection` to prevent firing a save worker if the game is already exited from a reset.
* Removed `IsSaveLoaded` check in favor of another `ThreadPoolWait()` at the start of `SaveManager::Init()`.
* Removes delayed save functionality, making autosave work everywhere except Ganon and Chamber of Sages scenes.
* Change AutoSave comment to remove the scenarios we no longer block autosave in.
* handle temp B on saving outside of kaleido
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Co-authored-by: Adam Bird <archez39@me.com>