briaguya
cf639b1d51
SDL/OpenGL - actually use the window resolution from the json ( #1082 )
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* actually use the window resolution from the json
* switch fix
Co-authored-by: briaguya <briaguya@alice>
2022-08-08 19:46:37 -04:00
Christopher Leggett
59baf24dc6
Merge branch 'develop-zhora' of https://github.com/HarbourMasters/Shipwright into custom-messages
2022-08-08 19:46:09 -04:00
David Chavez
9b33827d02
[ci] Share Generated Assets Across All Platforms ( #1074 )
2022-08-09 00:02:35 +02:00
David Chavez
9afbe42720
Use -O2 for Release config builds ( #1083 )
2022-08-08 12:01:45 +02:00
Christopher Leggett
7f233de502
Fixes CMake to explicity launch python interpreter on Windows. ( #1089 )
2022-08-08 10:31:47 +02:00
th-2021
ed9378375d
[cmake] Use static libraries with vcpkg on Windows ( #1079 )
2022-08-07 18:23:20 +02:00
th-2021
e51e7f3d45
[cmake] Fix Switch icon ( #1084 )
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* Update CMakeLists.txt
* fix switch icon
* Update soh/CMakeLists.txt
* Update soh/CMakeLists.txt
Co-authored-by: David Chavez <david@dcvz.io>
2022-08-07 16:47:16 +02:00
GaryOderNichts
cb2410d9c5
Handle audio thread properly
2022-08-06 21:52:42 -04:00
qurious-pixel
b2ac01bc98
[CI] Link Updated SDL2 version ( #1078 )
2022-08-07 03:52:22 +02:00
David Chavez
1794683d3a
Ignore build.c
2022-08-06 21:06:40 -04:00
David Chavez
c70e3f38b1
Enable SPD logging in libultra
2022-08-06 21:06:40 -04:00
David Chavez
aadabe1ecd
Better instructions for VS solutions
2022-08-06 21:06:40 -04:00
briaguya
7f58ef14ee
add a command to copy the otr to the build dir
2022-08-06 21:06:21 -04:00
briaguya
8efeceb236
formatting
2022-08-06 21:05:51 -04:00
briaguya
9a126dec4e
add version requirements in building.md
2022-08-06 21:05:51 -04:00
th-2021
7ef3fff869
add soh icon for Windows ( #1060 )
2022-08-06 22:19:06 +02:00
th-2021
1ebca42f46
Move to cmake across all platforms ( #363 )
2022-08-05 07:59:19 +02:00
Kenix3
93d0d7443a
LUS Cleanup: Removes GameSettings class. Moves code to Imgui. ( #1036 )
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* LUS Cleanup: Removes GameSettings class. Moves code to Imgui.
* Fixes more strdup problems and finalized removal of GameSetting.
* Reverts changes to Directory.h
* Update Directory.h
* Fixes PR.
* Update Directory.h
* Update rando_main.cpp
2022-08-05 01:03:11 -04:00
Josh Bodner
c23457d666
Automatically save after every scene transition ( #984 )
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* Automatically save after every scene transition
* Refactor and don't save in grottos
* Don't save in cutscenes
* Save after getting items as well
* Fix paren
2022-08-05 00:15:49 -04:00
Kenix3
d397c1d871
Increment version
2022-08-04 17:35:49 -04:00
Kenix3
2f5f089e7f
Increment version
2022-08-04 17:35:32 -04:00
briaguya
facd1723f8
don't use signed ints for epochs ( #1044 )
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Co-authored-by: briaguya <briaguya@alice>
2022-08-04 17:32:23 -04:00
Kenix3
5f913cb9bf
Merge pull request #1037 from briaguya-ai/rachael-to-zhora
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Rachael to zhora
2022-08-03 23:18:24 -04:00
briaguya
739434e3e4
Merge branch 'develop-rachael' into rachael-to-zhora
2022-08-03 23:01:11 -04:00
vaguerant
78ad282056
Fix Navi HUD text regression ( #1020 )
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* Fix Navi HUD text regression
* Fix the fix
2022-08-03 22:47:54 -04:00
Baoulettes
d61d4e508a
fix same name controller entry being unselectable ( #1031 )
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This fix being unable to select both entry of controller that has same ID and Name (for example Mayflash mf103 in my tests got two port both ports has same name and ID.
2022-08-03 22:45:02 -04:00
Ada
bd86c792c3
Moves release version text ( #1028 )
2022-08-03 22:44:43 -04:00
Christopher Leggett
dffcbb035e
Fixes glitchy dungeon maps. ( #1032 )
2022-08-03 22:43:55 -04:00
Kenix3
0f7a88bd5a
This should fix (all?) 60fps interpolation issues left. ( #938 )
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* This should fix (all?) 60fps interpolation issues left.
Resolves #631 #917
* Update z_fishing.c
* Re-adds Emil's interpolation in certain places.
* move open/close disps out of if statments checking timer based vars, revert fishing to use recordopen/closed child
* move disps out of ifs for morpha
* use recordopen/recordclose for volv
* recordopen/recordclose for ganondorf
* switch back to recordopen/recordclose for ganondorf floor
* Frame interpolation now uses a 64bit parameter rather than 32.
* More 60fps fixes
* Fix close child typo
* add todo calls to recordopen/recordclose
* fix build
* revert long long frame interpolation
* add some epochs
* add more epochs
* bongo epochs
* the rest of the epochs
* fix the typo fix the build
* interpolation fixes pr cleanup
* init/cleanup bongo epochs
* bongo hand trails
* Fixes niw feathers
* Fixes bongo bongo hands, and replaces epoch * i with epoch + i
* don't update epochs
Co-authored-by: briaguya <briaguya@alice>
2022-08-03 22:36:13 -04:00
Kenix3
97adc4a7f2
Changes string.h include in CVar.cpp
2022-08-03 21:48:51 -04:00
Kenix3
6190388164
Now using posix strdrup on non-msvc builds.
2022-08-03 21:48:51 -04:00
Kenix3
8c9d067657
LUS Cleanup: CVars functions are now consistent
2022-08-03 21:48:51 -04:00
Kenix3
6d3d5e7da5
LUS Cleanup: Removes unnecessary ModManager class.
2022-08-03 21:48:39 -04:00
Kenix3
212d774613
Clean up unnecessary compiler checks.
2022-08-03 21:12:51 -04:00
Kenix3
e68fac14c8
Uses correct audio player per platform now.
2022-08-03 21:12:51 -04:00
Kenix3
7675309e3f
Moves specific audio player header file include to after the definition of AudioPlayer class in AudioPlayer.h
2022-08-03 21:12:51 -04:00
Kenix3
4ce19e1448
LUS Cleanup: Only including the correct audio player header file.
2022-08-03 21:12:51 -04:00
Kenix3
fd379896d6
LUS Cleanup: Clean up hooks system.
2022-08-03 21:12:51 -04:00
Kenix3
8431cddb14
LUS Cleanup: GameOverlay and moves various GUI related files to it's own filter.
2022-08-03 20:10:39 -04:00
Kenix3
2d60c772bf
LUS Cleanup: Controllers cleanup ( #1016 )
2022-08-03 00:07:52 -04:00
Garrett Cox
6d0d608e38
Unrestricted warping in randomizer ( #951 )
2022-08-02 23:51:07 -04:00
Christopher Leggett
fe02818d51
Randomizer: Ocarina of Time Ice Trap Fix ( #964 )
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* Fixes Ice Trap on OoT check from preventing SoT check
* Removes unneeded GlobalContext argument.
2022-08-02 23:48:51 -04:00
Nycz
db33604171
added Cheat Sync Time ( #957 )
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* added Cheat Sync Time
This syncs the ingame time with the real world time.
I wasnt quite sure where to put the code so im sorry if this is bad i just wanted to contribute to this project.
* Update soh/src/code/z_play.c
Co-authored-by: Christopher Leggett <chris@leggett.dev>
* Update z_play.c
added suggestions from leggettc18
* Update z_play.c
Co-authored-by: Christopher Leggett <chris@leggett.dev>
2022-08-02 23:48:41 -04:00
InfoManiac742
27e0f19dac
Remember save location ( #980 )
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* Remember save location
* Clarified grotto caveat
* Update ImGuiImpl.cpp
2022-08-02 23:47:57 -04:00
aMannus
b89cc25df3
Fixed deku stick on B and horse swordless ( #995 )
2022-08-02 23:46:39 -04:00
Kenix3
7267b60a26
gfxFramebuffer is now only compared or set to 0 rather than NULL
2022-08-02 23:31:50 -04:00
Kenix3
67d5ba08ab
Converts gfxFramebuffer to be a pointer.
2022-08-02 23:31:50 -04:00
Kenix3
1de525900d
Removes unnecessary Environment.cpp file.
2022-08-02 23:31:50 -04:00
Kenix3
352b46c1f5
LUS Cleanup: Console class is now in the Ship namespace
2022-08-02 22:54:38 -04:00
Kenix3
1bf7771981
LUS Cleanup: Utils.cpp is now in namespace Ship.
2022-08-02 22:38:01 -04:00