* Add Collision Header XML parser
* Update CollisionHeaderFactory.cpp
* Remove "Num" attributes
* Fix crashes
Prevent crash when the camera setting is negative
Change some IntAttributes to UnsignedAttributes
* Add custom text message loading
* Use "override" folder for text mods
* Replace only existing messages
* Use std::find_if to check for existing messages
* Rearrange menus for better layout on smaller screens.
* Automatically calculate +/- increments for float sliders
* Add needed header
* Use stringstream instead of format since apparently most platforms don't actually support all of c++20 yet boooooo
* Add header that only Mac complained about for some reason
* Theoretical performance improvement
* Actual performance improvement
* Update z_fishing documentation from decomp
* undo sCameraAt/Eye rename
* forgot to include these defines Heehee
* adding enums, settings
* adding more stuff back in
* more work
* we're literally typing words into computer
* include unordered map
maybe this fixes mac build idk
* wahoo
* hmm
* add make sure disabled flag gets popped
* poggers in the chat?
* doing some refactoring
* fixing build
* documentation, moving fishsanity instance to rando
* move FS back to context, fixing build, mod progress
since FS is needed during rando generation & provides perpetual info abt. fishsanity in the seed, seems to make more sense if it lives on the context
* moving some stuff around
* it's starting to get real in here
* ELIMINATE FISHSANITYMETA
* IT WROKS
* Update trackers, fix pond fish flagging
* ZD fish shuffle initial checkpoint
* ZD fish "working"
aside from the crashing
* wrapping up
* fix for partial pond shuffle
* remove misc. unrelated debugconsole modification
* updating GI model
* get build working
* add a todo for this
* removeoopsie
* Rework hints a bit
* update hint loc
* Use visual indicator instead of despawning caught fish
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Co-authored-by: jordanpg <jordanpg@users.noreply.github.com>
* WIP biggoron and big poes hint
* commit v0 of biggoron and big poes hints
* adjust for settings update
* Add more hints
* Finish extra Basic Static Hints
* remove vestigial code
* Forgot to remove this
* try to fix windows build
* fix build post conflcit res
* remove StaticHintData as redundent
* last cleanup
* reimplement 3drando's hashtag color replacement system.
Also generates merchant text at seed gen time instead of runtime.
By merchants, I mean Bean Salesman, Medigoron, Granny, and Wasteland
Bombchu guy. Scrubs and shops are still dynamic at runtime.
* Improved auto-formatting and fixed altar text.
* Gets hint text for spoiler direct from context.
* Removal of now unused code.
* Change warp song hint generation/retrieval
Generates full warp location text instead of just location names and stores all six in the custom message tables for later retrieval as opposed to dynamically swapping in the location names every time the text is rendered.
* Change Frog Ocarina Game Hint generation/retrieval
Similar to previous changes, removes the on-the-fly generation aspect of it and just generates the full hint text once during seed generation.
* Update soh/soh/Enhancements/randomizer/3drando/text.hpp
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Fix submodules appearing as changed files.
* Fix WOTH/Foolish colors to match develop-macready.
* Fixes backwards colors for area and item in some hints.
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Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Add right-stick aiming to third-person aim
* Add Z-aiming CVar and inversion to Z-aiming
* Create calculation for rel.right_stick and apply it in Z-aiming
* Move option to First-Person section to match shield
* Fix max/min aiming heights
* Expand min/max + comment
* block out vanilla + comments
* block vanilla code better
* Remove extra space
* new documentation formatting
* rewrite ==0 and !=0
* Convert `Rando::Logic` to a class.
* Readd `LogicReset` as `Logic::Reset` for resetting logic mid-generation-cycle to allow seed generation to actually work.
* Change `IsChild` and `IsAdult` to `CanBe` variants.
* Make it buildable.
* First LogicVar class.
* Revert CanBe changes to Is (adult & child) as I'm no longer sure that it's a good one.
* Update soh/soh/OTRGlobals.cpp
Use existing gRandoContext reference.
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Conflict resolution cleanup (plus removing SaveContext references).
---------
Co-authored-by: Pepe20129 <72659707+Pepe20129@users.noreply.github.com>
* Adds TrickOption subclass and fills in extra info.
Fills in the extra info from randomizer_tricks.cpp that other Options don't have (hence the subclass for Tricks specifically).
* Uses new definitions of tricks in ImGui menu.
* Removes randomizer_tricks.cpp/h
* Adds new tricks.cpp/h to hold some static data and functions.
* Refactors Tricks namespace into a class with only static memebers and functions.
* Fixes bug with Trick Tag system.
* Fix Fire Temple Boss Door Logic
* Update soh/soh/Enhancements/randomizer/3drando/location_access/locacc_fire_temple.cpp
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
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Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
* Fix the calculation of `areaChecksGotten` to account for flags functionality setting invisible checks.
Change `areaChecksTotal` to dynamic calculation based on tracker visibility, now that all checks are being added to `checksByArea`.
Both are updated in realtime when either "Show all GS locations" or "Hide right side shop items" are toggled.
Reformat all remaining unencapsulated if statements.
* Changed helper variable change and call to `RecalculateAreaTotals()` to when the options are toggled instead of checking every frame.
Removed redundant if...else.
Clarified areaChecksGotten increment/decrement functionality based on current status and incoming status change.
* Removed unused code.
* Should fix seed bleed between multiple saves and loaded spoilers by resetting the Rando::Context before loading a save.
* Only reset for rando saves.
* Add Architecture Priority to Info.plist
This allows the app bundle to be launched natively on Arm without the need for Rosetta.
* Remove arch shenanigans in soh-macos.sh.in
Shouldn't be necessary now...
* Add back launching the binary in soh-macos.sh.in
Accidentally removed launching the binary from the script.