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Quickfix giants knife counting as a kokiri sword (#3802)
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@ -14,7 +14,7 @@ void Rando::StaticData::InitItemTable() {
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itemTable[RG_KOKIRI_SWORD] = Item(RG_KOKIRI_SWORD, Text{ "Kokiri Sword", "Épée Kokiri", "Kokiri-Schwert" }, ITEMTYPE_ITEM, GI_SWORD_KOKIRI, true, &Logic::KokiriSword, RHT_KOKIRI_SWORD, ITEM_SWORD_KOKIRI, OBJECT_GI_SWORD_1, GID_SWORD_KOKIRI, 0xA4, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_MASTER_SWORD] = Item(RG_MASTER_SWORD, Text{ "Master Sword", "Épée de Legende", "Espada Master"}, ITEMTYPE_ITEM, 0xE0, true, &Logic::MasterSword, RHT_MASTER_SWORD, ITEM_SWORD_MASTER, OBJECT_TOKI_OBJECTS, GID_SWORD_BGS, TEXT_RANDOMIZER_CUSTOM_ITEM, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_RANDOMIZER);
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itemTable[RG_MASTER_SWORD].SetCustomDrawFunc(Randomizer_DrawMasterSword);
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itemTable[RG_GIANTS_KNIFE] = Item(RG_GIANTS_KNIFE, Text{ "Giant's Knife", "Lame des Géants", "Messer des Riesen" }, ITEMTYPE_ITEM, GI_SWORD_KNIFE, true, &Logic::KokiriSword, RHT_GIANTS_KNIFE, ITEM_SWORD_BGS, OBJECT_GI_LONGSWORD, GID_SWORD_BGS, 0x4B, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_GIANTS_KNIFE] = Item(RG_GIANTS_KNIFE, Text{ "Giant's Knife", "Lame des Géants", "Messer des Riesen" }, ITEMTYPE_ITEM, GI_SWORD_KNIFE, true, &Logic::noVariable, RHT_GIANTS_KNIFE, ITEM_SWORD_BGS, OBJECT_GI_LONGSWORD, GID_SWORD_BGS, 0x4B, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_BIGGORON_SWORD] = Item(RG_BIGGORON_SWORD, Text{ "Biggoron's Sword", "Épée de Biggoron", "Biggoron-Schwert" }, ITEMTYPE_ITEM, GI_SWORD_BGS, true, &Logic::BiggoronSword, RHT_BIGGORON_SWORD, ITEM_SWORD_BGS, OBJECT_GI_LONGSWORD, GID_SWORD_BGS, 0x0C, 0x80, CHEST_ANIM_LONG, ITEM_CATEGORY_MAJOR, MOD_NONE);
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itemTable[RG_DEKU_SHIELD] = Item(RG_DEKU_SHIELD, Text{ "Deku Shield", "Bouclier Mojo", "Deku-Schild" }, ITEMTYPE_ITEM, GI_SHIELD_DEKU, false, &Logic::noVariable, RHT_DEKU_SHIELD, ITEM_SHIELD_DEKU, OBJECT_GI_SHIELD_1, GID_SHIELD_DEKU, 0x4C, 0xA0, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE);
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itemTable[RG_HYLIAN_SHIELD] = Item(RG_HYLIAN_SHIELD, Text{ "Hylian Shield", "Bouclier Hylien", "Hylia-Schild" }, ITEMTYPE_ITEM, GI_SHIELD_HYLIAN, false, &Logic::noVariable, RHT_HYLIAN_SHIELD, ITEM_SHIELD_HYLIAN, OBJECT_GI_SHIELD_2, GID_SHIELD_HYLIAN, 0x4D, 0xA0, CHEST_ANIM_SHORT, ITEM_CATEGORY_LESSER, MOD_NONE);
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