Kenix3
f9621dcc17
Cleans up Window class.
2022-08-16 23:30:20 -04:00
Kenix3
10ce3c88fb
Remove TestApp from LUS
2022-08-16 23:30:20 -04:00
Kenix3
ea92a2e123
Makes data in OverlayCommand private.
2022-08-16 22:45:33 -04:00
Kenix3
b43eb2d0bd
Renames Camera Stick to Right Stick
2022-08-16 22:45:33 -04:00
Kenix3
d09172d74d
LUS Cleanup: Fixes SDL axis handling. ( #1220 )
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* Fixes SDL axis handling.
* Removes sensitivities from LUS
Should be a game specific feature.
* Updates Wii U Controllers to remove sensitivity
Also loads legacy controller profiles.
* Fixes memory leak in gfx_dxgi_get_key_name
Also fixes issue where wchars would be returned in dxgi when getting a key name.
2022-08-16 21:53:45 -04:00
David Chavez
6b0338a37d
[zret] Port some documentation changes ( #1164 )
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* zret: Documentation pass on scene/room commands #1226
* Update OTR scene
* zret: Document the lens system #1079
* zret: Misc. doc/cleanup 4 #1093
* zret: Fix misc 8 #1150
* zret: Document Distortions from z_camera and z_view #1102
2022-08-16 21:53:28 -04:00
briaguya
6206cd7db0
add ActorResetFunc for courtyard guards ( #1213 )
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Co-authored-by: briaguya <briaguya@alice>
2022-08-16 21:50:52 -04:00
briaguya
01b7fedc35
clean up a few epochs that were missed ( #1204 )
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Co-authored-by: briaguya <briaguya@alice>
2022-08-16 21:50:37 -04:00
briaguya
71b1db1fb6
volvagia interpolation fix ( #1203 )
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Co-authored-by: briaguya <briaguya@alice>
2022-08-16 21:50:12 -04:00
aMannus
b4614acf70
Update Enhancement Presets with new options ( #1114 )
2022-08-16 22:18:44 +02:00
aMannus
cd37a56161
Rando: Fix being able to get Sun's Song check multiple times ( #1185 )
2022-08-16 22:16:44 +02:00
Josh Bodner
eb632ccb50
Adjustable push speed ( #1190 )
2022-08-16 22:09:11 +02:00
Christopher Leggett
0f2e7db8e0
Fix Ice Traps on Windows and Mac ( #1216 )
2022-08-16 21:49:52 +02:00
GaryOderNichts
a3d0962054
Fix ocarina right stick controls ( #1211 )
2022-08-16 13:47:41 +02:00
lilDavid
46a421f933
Add window to customize specific controls ( #1122 )
2022-08-16 09:43:09 +02:00
Zaxus125
b7f9960a60
[cmake] Improve OTRExporter asset extraction script, Lower required CMake to 3.16 ( #1196 )
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* supply ZAPD.out path as an argument to extract_assets.py rather than regenerating the script
Generating an entirely new script file to change a string is excessive.
Instead, extract_assets.py takes in one optional positional argument that
contains the path to ZAPD.out, the original purpose for the string
replacement.
This also removes the need for the file(CHMOD ...) command, which bumps
the minimum cmake version all the way up to 3.19.
Additionally, there was an extra script being generated in
OTRExporter/CMakeLists.txt that used the same CHMOD logic, but did not
accurately declare its minimum version to 3.19, this removes that unused
logic.
* OTRExporter: accept a rom path as an argument to extract_assets.py
2022-08-16 09:34:30 +02:00
th-2021
b46c7a0607
[cmake] Use SDL2, GLEW and GLFW from vcpkg (Windows) ( #1194 )
2022-08-16 09:29:45 +02:00
briaguya
ee9ea3f2bd
add 3drando license ( #1206 )
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Co-authored-by: briaguya <briaguya@alice>
2022-08-15 21:17:58 -04:00
briaguya
a31256d956
controller menu cleanup ( #1166 )
2022-08-15 23:02:45 +02:00
Jeff Manian
7a9160ed78
Clarify how to build and run on Mac ( #1195 )
2022-08-14 23:21:16 -04:00
briaguya
42bce9d33e
don't abuse epochs ( #1179 )
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* don't abuse epochs
* update bongo hand trails
Co-authored-by: briaguya <briaguya@alice>
2022-08-14 23:18:12 -04:00
aMannus
fabe051d3d
Fix lost woods leading music in rando ( #1155 )
2022-08-14 23:04:40 -04:00
Julien Lemay
8945b2ed48
Fix Save Editor Event Check Inf "A" Row flags ( #1138 )
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Fix Save Editor Event Check Inf Flags "A" Row flags not working. It was set to "eci1" instead of "eci10".
2022-08-14 23:02:14 -04:00
aMannus
d575a3dda6
Fixed rotation of freestanding key checks in rando ( #1135 )
2022-08-14 23:01:30 -04:00
aMannus
37dd045bd2
Rando: Fix bomb/bombchu shops ( #1134 )
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* Fix bomb shops in rando
* Addressed review comments
2022-08-14 23:01:00 -04:00
aMannus
651e0ddad4
Fixed 2 incorrect needs_save instances ( #1115 )
2022-08-14 22:59:12 -04:00
GaryOderNichts
68e7f2e6c1
Wii U support ( #1097 )
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* Wii U support
* [WiiU] Combined Dockerfile
* [WiiU] Combined Dockerfile
* [WiiU] Combined Dockerfile
* Add Jenkins support
* wiiu: fix scissor clamp
* wiiu: improve button remapping
* wiiu: fix scaling issues
* Update Dockerfile after merge
* Pull assets before build
* Only stop container once
* Adjust logging sinks
* wiiu: Change button mapping to match PC version
* wiiu: Implement controller changes
* wiiu: Update BUILDING.md
Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2022-08-14 22:57:24 -04:00
KiritoDev
b989ef4f7f
Fixed error screen ( #1184 )
2022-08-14 12:41:15 -04:00
sholdee
789cf13aae
[ci] move asset gen timeout to steps block ( #1163 )
2022-08-12 18:59:20 +02:00
Kenix3
86faa42acf
Make libultra OSContPad struct consistent with the one from libultraship
2022-08-11 19:41:53 -04:00
Kenix3
d623ac5918
Copy over right stick Y axis sensitivity in the UI when the X sensitivity is changed.
2022-08-11 19:41:53 -04:00
Kenix3
4a3e43f73f
VirtualController -> DummyController in CMake
2022-08-11 19:41:53 -04:00
Kenix3
094388187f
Cleans up Controllers
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Renames VirtualController to DummyController.
Makes controller axis treated the same as buttons.
Made Controller class members private or protected
Made Controller class treat deadzones, sensitivities, and press thresholds consistently.
2022-08-11 19:41:53 -04:00
th-2021
791f7774a5
[cmake] Split OTRGui into it's own target ( #1116 )
2022-08-11 10:05:54 +02:00
sholdee
e88000aeb0
[ci] asset stage tweaks ( #1120 )
2022-08-11 10:05:26 +02:00
Kenix3
d34a6d7666
Fixes error in LUS where there were multiple Vertex classes declared.
2022-08-10 23:14:29 -04:00
Kenix3
3bcc9514ab
Cleanup ControlDeck class
2022-08-10 20:21:36 -04:00
Kenix3
15fba97949
Fixes some missed conversions of Console class singleton within the class itself.
2022-08-10 00:38:56 -04:00
Kenix3
6766719969
Fixes issue in Apple builds where imgui was referring directly to Console.Commands
2022-08-10 00:38:56 -04:00
Kenix3
6484d9354d
Fixes incorrect command string when adding basic console commands.
2022-08-10 00:38:56 -04:00
Kenix3
23fb885e09
Console class is now a proper object oriented class.
2022-08-10 00:38:56 -04:00
Kenix3
81cd594704
Console now exposes commands with a reference to itself.
2022-08-10 00:38:56 -04:00
Kenix3
797d9fab7c
GameOverlay command handler no longer uses SPDLOG and prints to console.
2022-08-10 00:38:56 -04:00
briaguya
96c2033361
fix linux release mode crash ( #1124 )
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Co-authored-by: briaguya <briaguya@alice>
2022-08-09 22:50:25 -04:00
Kenix3
7b11509010
Fixes missed Switch specific invocation of old Console logging macros.
2022-08-09 22:34:16 -04:00
Kenix3
a4804d7290
No longer passing in C strings to SendInfoMessage formatted overload.
2022-08-09 22:34:16 -04:00
Kenix3
5751b5c278
debugconsole now uses console output functions.
2022-08-09 22:34:16 -04:00
Kenix3
f97f9ae422
Sets default value of ConsoleLine channel to "Console"
2022-08-09 22:34:16 -04:00
Kenix3
c7ccd6dbff
LUS Cleanup: Strips out the logging system created for the console
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Properly routes SPDLog to the console.
Creates an API to be able to send command responses back to the console.
Cleans up the console UI, hiding options when not needed.
Removes stdout console sink for Windows.
2022-08-09 22:34:16 -04:00
Kenix3
1f351418e1
Removes a couple printf in favour of SPDLOG calls.
2022-08-09 22:34:16 -04:00