Commit Graph

1109 Commits

Author SHA1 Message Date
Sarge-117
486c129fb4
Merge pull request #4 from Sarge-117/fix-broken-knife-inventory-icon
Fix broken knife inventory icon
2022-07-18 15:00:42 -07:00
aMannus
3a11aa08bb Added v1 ice traps and fixed some tokens 2022-07-18 23:55:44 +02:00
Sarge-117
b188ed8fb4 less whitespace 2022-07-18 14:47:15 -07:00
Sarge-117
3de4e955db Giant's Knife Behaviour Fixes
Fixes a case where Giant's Knife (specifically, breaking and re-buying it) can behave unexpectedly if you don't have a Kokiri Sword in your inventory.  Also fixes the broken icon not showing up in inventory after you break it.
2022-07-18 14:44:55 -07:00
aMannus
3341c3d404 Another batch of spooders 2022-07-18 11:08:35 +02:00
aMannus
06c3c2ba67 Fixed mistake 2022-07-18 09:10:36 +02:00
aMannus
3b747b41be Cleanup and freeze fix
Don't freeze the player when the skulltula token check is something else than a token. Also some cleanup and declaring variables more globally within z_en_si.c
2022-07-18 09:05:32 +02:00
Christopher Leggett
e04b2c80b6
Implements the custom text for gInjectSkulltulaCount.
Also auto-dissmisses the textbox when gSkulltulaFreeze is on. When gInjectSkulltulaCount is off, text is not auto-dismissed just like before, since that is base game text still.
2022-07-17 22:02:22 -04:00
Christopher Leggett
1ed45e1433
Implements adding message tables and retrieving by an ID.
Basically, some external code can choos a unique id and create a message table for itself. The idea is that modders can hook into this as well so they can get their own message table and don't have to worry about conflicting with the base game's textIDs. I have also implemented this setup for Randomizer so that the pre-filled bottles (which didn't exist in the original outside of Ruto's letter) have unique text as compared to the text for the item they are filled with.
2022-07-17 21:03:32 -04:00
aMannus
0da14603e2 Freeze fix/first batch of skull actors 2022-07-17 23:50:48 +02:00
Christopher Leggett
ee1270f346
more cleanup 2022-07-17 15:29:02 -04:00
Christopher Leggett
98c771cf2c
Simplifies the function signature of CustomMessage_RetrieveIfExists. 2022-07-17 15:11:16 -04:00
Christopher Leggett
69d2b5b3a3
Implements function to return custom message if one exists.
`CustomMessage_RetrieveIfExists` is placed at the very beginning of the z_message_PAL.c `Message_OpenText` if statement after any special changes to textIds are made. This function will either return either true or false and if true it will populate the necessary values of font and msgCtx to display said message. It's placement at the beginning also allows for overriding existing textIds to have new information, which will come in handy later.
2022-07-17 15:02:08 -04:00
Christopher Leggett
f57a912ca1
Does some cleanup of unecessary code and cases of no string provided. 2022-07-17 13:31:38 -04:00
Sarge-117
65de2a6ecd
Merge pull request #3 from Sarge-117/Allow-Equipment-Toggle
Allow equipment toggle
2022-07-17 10:05:55 -07:00
Sarge-117
58fdc82bdd
Merge pull request #2 from Sarge-117/rando-quest-item-fanfares
Rando quest item fanfares
2022-07-17 10:04:17 -07:00
Christopher Leggett
4eaf70b859
Refactors CustomMessages to not be rando specific.
Pulls the Custom Message related code out into it's own class, which has an initialization phase where other enhancements / future features can create messages during an initialization phase to be stored and retrieved later. Along with this refactoring, the 4 bottle messages from the previous rando-specific system are now created and stored during intialization and retrieved by their getItemId.

Now that it isn't rando specific, the goal is to move anything text changes that are hard-coded into z_message_PAL.c and refactor it so that future text additions/overrides can be done without modifying that file.
2022-07-17 12:34:56 -04:00
aMannus
4ccd4d5895 Exposed static table to change skulltokens
This static table is normally only used within z_player.c, but is needed to switch the itemId to something Item_Give() can use and to set the correct TextId.
2022-07-17 16:02:27 +02:00
Sarge-117
efe3294f1c Set up Cvar and check for MS
Set up the cvar/imgui and add a check that we own the Master Sword (in case we're in the Ganon fight)
2022-07-16 10:10:34 -07:00
aMannus
0f1f8c15f2 Closer but not yet 2022-07-16 12:20:53 +02:00
Sarge-117
cf0b68c572 Allow Equipment Toggle
Allow player to toggle equipment on/off on the equipment subscreen.  For tunics and boots, this will revert them to Kokiri Tunic/Kokiri Boots.  For shields, it will un-equip the shield entirely.  For swords, only BGS/Giant's Knife is affected, and it will revert to Master Sword.
2022-07-16 00:24:38 -07:00
Christopher Leggett
3f2111a3e6
Adds text for Bottle with Blue Fire as a demo. 2022-07-15 19:48:49 -04:00
Christopher Leggett
1165e70434
Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into rando-custom-messages 2022-07-15 19:18:45 -04:00
aMannus
ac099018e4 still nothing yet 2022-07-15 14:56:52 +02:00
Sarge-117
d0a42986a9
Merge branch 'HarbourMasters:develop' into rando-quest-item-fanfares 2022-07-14 21:15:51 -07:00
M4xw
93bea4c151 git subrepo push soh
subrepo:
  subdir:   "soh"
  merged:   "75ccbade8"
upstream:
  origin:   "https://github.com/HarbourMasters/soh.git"
  branch:   "master"
  commit:   "75ccbade8"
git-subrepo:
  version:  "0.4.1"
  origin:   "???"
  commit:   "???"
2022-07-14 20:47:48 -04:00
aMannus
67017e3e1b Merge branch 'develop' into spoopy-spiders 2022-07-14 22:40:16 +02:00
Sarge-117
e60053500d
Merge branch 'HarbourMasters:develop' into rando-quest-item-fanfares 2022-07-14 09:49:46 -07:00
Christopher Leggett
46df17e29f
Added an extra helper function and removed instant text control code from ITEM_OBTAINED 2022-07-14 11:17:43 -04:00
Christopher Leggett
9c57ed6642
Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into rando-custom-messages 2022-07-14 10:06:05 -04:00
Sirius902
8417db65c7
Various controller fixes (#771)
* Fix controller

* Also fix rumble strength being a bool

* Remove ControllerHud.cpp

* Downgrade platform toolset back to previous version

* Fix gyro

* Fix bug that makes binding axes difficult and clear buttons before reading

* Exaggerate gyro display and adjust stick binding threshold

* Initialize drift thresholds
2022-07-14 09:05:36 -04:00
aMannus
fe8641cab4 not yet 2022-07-14 10:45:42 +02:00
Kenix3
16f52c03b9 Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into develop 2022-07-14 01:35:52 -04:00
David Chavez
1ed58c4a99
Fix migration cvar deletion path (#765) 2022-07-14 01:19:40 -04:00
Christopher Leggett
cd096ce5e9
Fixes newline function to return correct character. 2022-07-14 00:56:47 -04:00
agamache
06338d864f
Fixes macOS randomizer functionality with App Directory (#761)
* Fixes macOS randomizer functionality with App Directory

* Fix windows build

* Update soh/soh/Enhancements/randomizer/3drando/rando_main.cpp

* Update soh/soh/Enhancements/randomizer/3drando/spoiler_log.cpp

* Revert band-aid fix

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2022-07-14 00:56:29 -04:00
Christopher Leggett
873995199b
Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into rando-custom-messages 2022-07-14 00:56:17 -04:00
KiritoDev
b2b7cf2374
Fixed menubar items position (#763)
* Fixed menubar items position

* Reverted tooltip tab position
2022-07-14 00:42:15 -04:00
Christopher Leggett
0ae5c4c0f2
Merge branch 'develop' of https://github.com/HarbourMasters/Shipwright into rando-custom-messages 2022-07-14 00:42:00 -04:00
Christopher Leggett
a81ecfcfcc
Renames the separated custom messages files to prevent conflict. 2022-07-14 00:41:04 -04:00
Kenix3
31511af130 Enough! My ship sails in the morning. 2022-07-13 23:41:22 -04:00
Christopher Leggett
d9277530a2
Refactors custom message code to its own file 2022-07-13 23:35:45 -04:00
KiritoDev
219804cbe4
Controller Configuration UI and JSON Config (#760)
* Initial controller hud ui

* Reverted fbdemo changes

* Moved config to json and implemented controller config

* fix build on linux, gitignore new config file

* fix build

* Fix compilation and file directory paths

* Call save on cvar save

* Fixed cvar loading and added deck slots to the config

* Changed control deck port 0 to use a physical device by default

* Added gyro and rumble & fixed loading errors

* Save config on toggle menubar

* fix linux build

* Fixed drift calculation

* Controller config now saves when pressing F1

* Removed ExitGame hook from ImGuiImpl

* Moved mappings to a map

* Added GetKeyName

* untranslate scancodes

* Fixed hud layout on keyboard device

* Fixed keyboard read on hud

* Fixed crash when reloading controllers

* Removed ConfigFile and changed file extension

* Changed Dummy to Disconnected and fixed filters

* Removed function leftover

* Changed ControllerHud to InputEditor

Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: David Chavez <david@dcvz.io>
2022-07-13 23:12:11 -04:00
briaguya
cb6876792e
don't spawn blocking mido after we've already shown him the sword/shield (#675)
Co-authored-by: briaguya <briaguya@alice>
2022-07-13 22:04:48 -04:00
aMannus
f7db8868d0
Skip warp song cutscenes in rando (#664)
Does it by skipping to the last part of the cutscene data. Tested on all songs, both adult and child.
2022-07-13 22:04:19 -04:00
Nicholas Estelami
379649bead Fixed soundfont issues 2022-07-13 21:36:19 -04:00
Christopher Leggett
14a87f83b3
Makes sure custom get item textboxes match.
Specifically, they are all bottom of the screen and blue.
2022-07-13 21:24:20 -04:00
Christopher Leggett
e9ba8f734f
Early version of custom messages. 2022-07-13 20:35:42 -04:00
ChristopherJTrent
248f49b3bf Update Keese labels 2022-07-13 19:39:44 -04:00
Baoulettes
2b72b10356 .xiF slebaL 2022-07-13 19:39:25 -04:00