Commit Graph

766 Commits

Author SHA1 Message Date
Christopher Leggett
1ab4b23011
Should fix some Skulltula oddities. 2022-08-14 11:26:00 -04:00
Christopher Leggett
baa17dda27
Fixes build error for Windows and Mac 2022-08-14 01:32:31 -04:00
Christopher Leggett
f7707a3890
Merge branch 'get-item-rework' into get-item-rework-rando-next 2022-08-14 01:02:12 -04:00
Christopher Leggett
5998dcff7a
Simplifies sram init for rando-specific items 2022-08-13 23:27:03 -04:00
Christopher Leggett
6c3fff7412
Fixes Link's Pocket items. 2022-08-13 22:56:46 -04:00
Christopher Leggett
c8d085cb49
Merge branch 'rando-next' of https://github.com/HarbourMasters/Shipwright into get-item-rework-rando-next
Hopefully everything works here. Need to do some testing.
2022-08-13 22:43:19 -04:00
Christopher Leggett
9940c9ed28
Fixes too many arguments error.
Not sure why this didn't fail to build on Windows before.
2022-08-13 16:38:33 -04:00
Christopher Leggett
76282830d3
Fixes LACS/Prelude situation... again. 2022-08-13 15:30:18 -04:00
Christopher Leggett
7cef38a70a
Fixes "static drops" (i.e. sticks from withered babas) 2022-08-13 13:05:50 -04:00
Christopher Leggett
9ed7feb30a
Realized I had the bgm conditions wrong. 2022-08-13 12:13:46 -04:00
Christopher Leggett
105eac4e53
Sets global modIndex to MOD_NONE on scene load
Fixes a crash when buying items in shops due to them
not triggering the rando code that normally sets these items.
May have also been crashing vanilla playthroughs.
2022-08-13 11:49:03 -04:00
Christopher Leggett
d167f4a263
Rando-specific items use new textId again.
This got lost when merging develop-zhora in because I didn't have custom
messages merged when I started this.
2022-08-13 11:47:12 -04:00
Christopher Leggett
58c9f64a16
Extends GetItemEntry to include GID.
This allows for using it later when drawing freestanding items.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943168136
2022-08-13 01:44:19 -04:00
Christopher Leggett
11db45eef6
Extends GetItemEntry to include getItemId
Also adapts some existing calls for both the entry and the id to only
get the entry.
2022-08-13 01:32:36 -04:00
Christopher Leggett
0c334615b6
Adds else if to added fanfare sound cases.
Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940112924 and https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940113492
2022-08-13 00:38:09 -04:00
briaguya
f70c1ff88a
Merge pull request #1160 from aMannus/rando-better-dupe-handling
Rando: Added more items to have dupe handling
2022-08-13 00:30:12 -04:00
Christopher Leggett
4cc492f383
Fixes some funky formatting that got committed earlier. 2022-08-13 00:28:19 -04:00
Christopher Leggett
69086f58c2
Cleanup, bugfixes, removing the - 1s from z_player.c 2022-08-13 00:22:34 -04:00
briaguya
8c965b4dc7
Merge pull request #1171 from aMannus/item-tracker-improvements
Item tracker improvements
2022-08-12 23:39:00 -04:00
lilDavid
92d0d3e35e Let Cojiro crow in Adult Trade Shuffle 2022-08-12 17:12:52 -05:00
lilDavid
e9354cc9a1 Don't spawn Fado and the carpenter's son at once 2022-08-12 17:12:19 -05:00
lilDavid
282192eb5e Properly hatch pocket cucco using Sun's Song 2022-08-12 17:02:03 -05:00
aMannus
4c9f2493d7 Brought CVar naming in line with others 2022-08-12 22:51:40 +02:00
lilDavid
947a97608c Save Editor Adult Trade Shuffle bugfixes:
- Having multiple items with the collapsing header open rapidly cycles trade items
 - Unchecking any item's checkbox cycles the trade item (it should only do so if it's the one you've selected)
 - Setting the adult trade slot sets the wrong items' flags
 - Emptying the adult trade slot doesn't reset all trade items' flags
2022-08-12 15:43:08 -05:00
aMannus
3689abd01f One more small code cleanup 2022-08-12 22:39:12 +02:00
aMannus
5f2bcb39c9 Small code cleanup 2022-08-12 22:16:23 +02:00
aMannus
4d7982911e More fixes and code cleanup 2022-08-12 22:08:10 +02:00
aMannus
ff64bc42fb First pass fixes item tracker save loading 2022-08-12 18:21:28 +02:00
aMannus
aa7380fe06 Added missing double defense 2022-08-12 13:14:15 +02:00
Christopher Leggett
2077636c92
Inverts CheckContainsRandoItem to CheckContainsVanillaItem.
Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r940895135
2022-08-11 21:39:30 -04:00
Christopher Leggett
e1084c0d6d
Removes ARRAY_SIZE in favor of ARRAY_COUNT
ARRAY_COUNT already exists in `macros.h`, I just didn't find it before.

Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943153833
2022-08-11 21:24:03 -04:00
Christopher Leggett
4b7548e998
Throws exception if an invalid itemID is used
Addresses https://github.com/HarbourMasters/Shipwright/pull/1050#discussion_r943694857
2022-08-11 21:16:39 -04:00
Christopher Leggett
e9c193146c
Removes commented out function. 2022-08-11 12:32:09 -04:00
Christopher Leggett
929f196ac8
Re-implements GIMESSAGE_UNTRANSLATED as macro 2022-08-11 12:29:47 -04:00
aMannus
1e36de19aa Added more duplicate item handling 2022-08-11 11:57:43 +02:00
briaguya
5156ccbfd5
Merge pull request #1154 from aMannus/maps-compasses-name-change
Rando: Small fixes for "Maps/Compasses"
2022-08-11 04:17:21 -04:00
aMannus
e7c793df9b Fixed comment too 2022-08-11 08:57:18 +02:00
aMannus
ac70d92b31 Changed maps/compasses location in UI 2022-08-11 08:55:29 +02:00
aMannus
67edf574f2 Rename maps/compasses 2022-08-11 08:35:37 +02:00
briaguya
388319deac add kak gate check for mask select 2022-08-11 02:01:25 -04:00
Christopher Leggett
0431dce989
Removes now unused ItemIDs and GetItemIDs
Also makes all the necessary changes to other code that was still
using them indirectly through the GI to GID map that was removed.
There's quite a lot of changes here and I haven't had time to test them
yet.
2022-08-11 02:01:01 -04:00
briaguya
2af572aa30 add check for mask shop being open to mask select 2022-08-11 01:51:43 -04:00
briaguya
b03d23f61f
Merge pull request #1152 from briaguya-ai/develop-zhora
zhora -> rando-next
2022-08-11 01:36:05 -04:00
Christopher Leggett
cb81023255
Renames, relocates, and implements ModIndex enum. 2022-08-11 00:38:28 -04:00
Christopher Leggett
cdd4628d7a
Refactors rando's GetItemEntry array into two arrays.
One array is for the vanilla items that don't have GetItemEntries in
vanilla, the other is for rando exclusive items. They are stored in
separate arrays before getting added to the table so that we can apply
different modIndexes. The items in the first table have are handled
by the vanilla Item_Give, and the second table needed a custom
`Randomizer_Item_Give` function.
2022-08-11 00:24:34 -04:00
briaguya
7ea210aa63
Merge pull request #1147 from PurpleHato/RandoItemTrackerV2
FIX: Rando Item Tracker non initialized small key were not transparent
2022-08-10 22:30:49 -04:00
PurpleHato
9ccc7908fa FIX: Rando Item Tracker non initialized small key were not transparent 2022-08-11 04:21:28 +02:00
briaguya
85ad427b99
Merge pull request #1141 from aMannus/rando-gerudo-bridge-fix
Rando: Fix gerudo card incorrectly given to link when bridge is open
2022-08-10 21:44:49 -04:00
briaguya
23b2ed7bee
Merge pull request #1146 from PurpleHato/KeysanityTranslation
ADD: French Translation for Rando Custom Messages
2022-08-10 21:25:28 -04:00
PurpleHato
d73ab42641 ADD: French Translation for Rando Custom Messages 2022-08-11 03:02:36 +02:00