Commit Graph

369 Commits

Author SHA1 Message Date
Kenix3
10ce3c88fb Remove TestApp from LUS 2022-08-16 23:30:20 -04:00
Kenix3
ea92a2e123 Makes data in OverlayCommand private. 2022-08-16 22:45:33 -04:00
Kenix3
b43eb2d0bd Renames Camera Stick to Right Stick 2022-08-16 22:45:33 -04:00
Kenix3
d09172d74d
LUS Cleanup: Fixes SDL axis handling. (#1220)
* Fixes SDL axis handling.

* Removes sensitivities from LUS

Should be a game specific feature.

* Updates Wii U Controllers to remove sensitivity

Also loads legacy controller profiles.

* Fixes memory leak in gfx_dxgi_get_key_name

Also fixes issue where wchars would be returned in dxgi when getting a key name.
2022-08-16 21:53:45 -04:00
aMannus
b4614acf70
Update Enhancement Presets with new options (#1114) 2022-08-16 22:18:44 +02:00
Josh Bodner
eb632ccb50
Adjustable push speed (#1190) 2022-08-16 22:09:11 +02:00
lilDavid
46a421f933
Add window to customize specific controls (#1122) 2022-08-16 09:43:09 +02:00
th-2021
b46c7a0607
[cmake] Use SDL2, GLEW and GLFW from vcpkg (Windows) (#1194) 2022-08-16 09:29:45 +02:00
briaguya
a31256d956
controller menu cleanup (#1166) 2022-08-15 23:02:45 +02:00
aMannus
651e0ddad4
Fixed 2 incorrect needs_save instances (#1115) 2022-08-14 22:59:12 -04:00
GaryOderNichts
68e7f2e6c1
Wii U support (#1097)
* Wii U support

* [WiiU] Combined Dockerfile

* [WiiU] Combined Dockerfile

* [WiiU] Combined Dockerfile

* Add Jenkins support

* wiiu: fix scissor clamp

* wiiu: improve button remapping

* wiiu: fix scaling issues

* Update Dockerfile after merge

* Pull assets before build

* Only stop container once

* Adjust logging sinks

* wiiu: Change button mapping to match PC version

* wiiu: Implement controller changes

* wiiu: Update BUILDING.md

Co-authored-by: qurious-pixel <62252937+qurious-pixel@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2022-08-14 22:57:24 -04:00
KiritoDev
b989ef4f7f
Fixed error screen (#1184) 2022-08-14 12:41:15 -04:00
Kenix3
86faa42acf Make libultra OSContPad struct consistent with the one from libultraship 2022-08-11 19:41:53 -04:00
Kenix3
d623ac5918 Copy over right stick Y axis sensitivity in the UI when the X sensitivity is changed. 2022-08-11 19:41:53 -04:00
Kenix3
4a3e43f73f VirtualController -> DummyController in CMake 2022-08-11 19:41:53 -04:00
Kenix3
094388187f Cleans up Controllers
Renames VirtualController to DummyController.
Makes controller axis treated the same as buttons.
Made Controller class members private or protected
Made Controller class treat deadzones, sensitivities, and press thresholds consistently.
2022-08-11 19:41:53 -04:00
Kenix3
d34a6d7666 Fixes error in LUS where there were multiple Vertex classes declared. 2022-08-10 23:14:29 -04:00
Kenix3
3bcc9514ab Cleanup ControlDeck class 2022-08-10 20:21:36 -04:00
Kenix3
15fba97949 Fixes some missed conversions of Console class singleton within the class itself. 2022-08-10 00:38:56 -04:00
Kenix3
6766719969 Fixes issue in Apple builds where imgui was referring directly to Console.Commands 2022-08-10 00:38:56 -04:00
Kenix3
6484d9354d Fixes incorrect command string when adding basic console commands. 2022-08-10 00:38:56 -04:00
Kenix3
23fb885e09 Console class is now a proper object oriented class. 2022-08-10 00:38:56 -04:00
Kenix3
81cd594704 Console now exposes commands with a reference to itself. 2022-08-10 00:38:56 -04:00
Kenix3
797d9fab7c GameOverlay command handler no longer uses SPDLOG and prints to console. 2022-08-10 00:38:56 -04:00
Kenix3
7b11509010 Fixes missed Switch specific invocation of old Console logging macros. 2022-08-09 22:34:16 -04:00
Kenix3
a4804d7290 No longer passing in C strings to SendInfoMessage formatted overload. 2022-08-09 22:34:16 -04:00
Kenix3
5751b5c278 debugconsole now uses console output functions. 2022-08-09 22:34:16 -04:00
Kenix3
f97f9ae422 Sets default value of ConsoleLine channel to "Console" 2022-08-09 22:34:16 -04:00
Kenix3
c7ccd6dbff LUS Cleanup: Strips out the logging system created for the console
Properly routes SPDLog to the console.
Creates an API to be able to send command responses back to the console.
Cleans up the console UI, hiding options when not needed.
Removes stdout console sink for Windows.
2022-08-09 22:34:16 -04:00
Kenix3
1f351418e1 Removes a couple printf in favour of SPDLOG calls. 2022-08-09 22:34:16 -04:00
aMannus
e4b58e5a0c
TWEAK: Layout/styling overhaul for the F1 menu (#1026)
* First pass of UX changes

* More padding/styling/layout

* More styling

* Moar styling

* Some more styling

* Implemented padding helpers

* More styling, added closing buttons to windows

* Fixed merge conflict mistake

* Fixed new enhancements

* Hopefully fix jenkins errors

* Changed button behaviour, more styling

* Tiny code cleanup

* Change buttons from close/open to > when open

* Small button spacing fix

* Small styling changes after merge

* Small fix after merge mistake
2022-08-09 02:16:45 -04:00
Kenix3
0d9c390526
Removes no longer desired commented code. (#1105) 2022-08-08 21:53:36 -04:00
lilDavid
f80ba4102a
Add instant boomerang recall (#1006) 2022-08-08 19:55:07 -04:00
KiritoDev
a4334ecb02
Changed input disable to only be forced on switch (#941)
* Changed input disable to only be forced on switch

* Inverted if

* Finally fixed validation

* Removed enhancement if its a switch build

* Input now only gets blocked when the device is not a keyboard or its on switch

* Input gets blocked when the controller view is opened

* gControlNav is enabled by default on switch

* Fixed compilation issues
2022-08-08 19:53:43 -04:00
aMannus
a8fea61bda
ADD: Enhancement presets (#926)
* Proof of concept

* Finished default preset

* Added v1 presets

* Overhauled implementation

Function has been moved out of ImGuilmpl.cpp, and all presets have been put in their own functions so they can be applied in a cascading manner.

Also did some slight changes to the presets themselves.

* Fixed link animation settings

* Deleted unneccesary change

* Fixed missing newlines

* Moved functions back to ImGuilmpl.cpp

* Removed Ironman preset
2022-08-08 19:52:34 -04:00
briaguya
cf639b1d51
SDL/OpenGL - actually use the window resolution from the json (#1082)
* actually use the window resolution from the json

* switch fix

Co-authored-by: briaguya <briaguya@alice>
2022-08-08 19:46:37 -04:00
GaryOderNichts
cb2410d9c5 Handle audio thread properly 2022-08-06 21:52:42 -04:00
David Chavez
c70e3f38b1 Enable SPD logging in libultra 2022-08-06 21:06:40 -04:00
th-2021
1ebca42f46
Move to cmake across all platforms (#363) 2022-08-05 07:59:19 +02:00
Kenix3
93d0d7443a
LUS Cleanup: Removes GameSettings class. Moves code to Imgui. (#1036)
* LUS Cleanup: Removes GameSettings class. Moves code to Imgui.

* Fixes more strdup problems and finalized removal of GameSetting.

* Reverts changes to Directory.h

* Update Directory.h

* Fixes PR.

* Update Directory.h

* Update rando_main.cpp
2022-08-05 01:03:11 -04:00
Josh Bodner
c23457d666
Automatically save after every scene transition (#984)
* Automatically save after every scene transition

* Refactor and don't save in grottos

* Don't save in cutscenes

* Save after getting items as well

* Fix paren
2022-08-05 00:15:49 -04:00
briaguya
739434e3e4 Merge branch 'develop-rachael' into rachael-to-zhora 2022-08-03 23:01:11 -04:00
Baoulettes
d61d4e508a
fix same name controller entry being unselectable (#1031)
This fix being unable to select both entry of controller that has same ID and Name (for example Mayflash mf103 in my tests got two port both ports has same name and ID.
2022-08-03 22:45:02 -04:00
Kenix3
97adc4a7f2 Changes string.h include in CVar.cpp 2022-08-03 21:48:51 -04:00
Kenix3
6190388164 Now using posix strdrup on non-msvc builds. 2022-08-03 21:48:51 -04:00
Kenix3
8c9d067657 LUS Cleanup: CVars functions are now consistent 2022-08-03 21:48:51 -04:00
Kenix3
6d3d5e7da5 LUS Cleanup: Removes unnecessary ModManager class. 2022-08-03 21:48:39 -04:00
Kenix3
212d774613 Clean up unnecessary compiler checks. 2022-08-03 21:12:51 -04:00
Kenix3
e68fac14c8 Uses correct audio player per platform now. 2022-08-03 21:12:51 -04:00
Kenix3
7675309e3f Moves specific audio player header file include to after the definition of AudioPlayer class in AudioPlayer.h 2022-08-03 21:12:51 -04:00