Commit Graph

2282 Commits

Author SHA1 Message Date
Garrett Cox
0aad8d4491 Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-05-05 14:38:39 -05:00
Christopher Leggett
e71839ed8f
Conversion of Nabooru Quick Death to VB hook (#120)
* Nabooru quick death conversion

* Fix brackets, not sure exactly how this was working before.
2024-05-04 16:50:19 -05:00
Archez
de715da184
explicitly include unordered_map header (#122) 2024-05-04 16:49:36 -05:00
briaguya
7da6a5b604
vb deku stick cheat (#115)
* vb deku stick cheat

* it's the 21st now

---------

Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-04-30 22:36:26 -05:00
Christopher Leggett
baaa00569d
Adds Quick Boss Death checkbox and implements Phantom Ganon's quick death (#119)
* Adds Quick Boss Death checkbox and implements Phantom Ganon's quick death.

* Clarifies relocation comment.
2024-04-30 22:31:08 -05:00
Pepper0ni
d69814ed95
Real time Hint Assembly, Hint object refactor, and expansion of CustomMessage (#4078)
* Hint text refactor WIP DOES NOT BUILD

* Update to show people DOES NOT BUILD

* stuck on wierd errors

* forgot to add

* expression error does not name a type

* commit in case anyone looks

* static assertion failed: T must be an integral type or an enum.

* fail without error, complaining about unrefernced things

* fix some issues, still linker bs

* restructure some trials, conditionalAlwaysHints and hint_list stuff

* builds and does not crash, but there's text issues

* fix text issues

* commit to push, halfway through trimming down log

* finish trimming spoiler logging

* post merge clean up

* plando mode seems to work, looking into song text wierdness

* push for debugging crash on HBA sign

* fix num and anju issues

* fix the damn sign

* Fix Windows build

Renames GetMessage to GetHintMessage (a different name could be chosen, but GetMessage conflicts with a macro in winuser.h)
Changes uint to size_t, uint does not seem to exist on Windows.

* fix biggoron

* remove some manual formatting that autoformat doesn't like

* fix some altar text

* fix more altar text

* last cleanup

---------

Co-authored-by: Christopher Leggett <chris@leggett.dev>
2024-04-29 09:41:33 -05:00
Garrett Cox
7e7445ebcc
Merge pull request #118 from briaguya-ai/chu-bowling-dont-skip
don't skip item give animation in chu bowling
2024-04-24 20:53:23 -05:00
briaguya
1fff8fd6d5 don't skip item give animation in chu bowling 2024-04-24 21:48:31 -04:00
Garrett Cox
ae3b21f45b
Merge pull request #117 from briaguya-ai/latest-lus-main
latest lus main
2024-04-24 20:28:38 -05:00
briaguya
b2041df311 latest lus main 2024-04-24 21:21:22 -04:00
briaguya
d22dbd6933 move RawJson to LUS (#4063) 2024-04-24 21:21:01 -04:00
Christopher Leggett
65c5806333
Better fix for blank hint issue. (#4070) 2024-04-24 17:09:49 -04:00
Garrett Cox
7bde0f5289 Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-04-23 11:31:39 -05:00
Garrett Cox
c67d8f4baa Add missing RHT entries 2024-04-23 11:31:34 -05:00
Christopher Leggett
99fbecd951
Fix issue with item name replacement at runtime. (#4068) 2024-04-23 11:30:30 -05:00
Garrett Cox
ee6e941681 Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-04-23 09:53:08 -05:00
Christopher Leggett
39e6269731
Fixes bugs with spoiler file parsing (#4066)
* Fix bugs with spoiler file parsing

* Hopefully fix mac build issue

* fix typo
2024-04-23 10:26:59 -04:00
Garrett Cox
854e20680a Fix forest temple entrance cs skip 2024-04-23 09:17:57 -05:00
Garrett Cox
5174a48be1 Point LUS to fork temporarily for dl fix 2024-04-22 19:16:58 -05:00
Garrett Cox
7e5854756e Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-04-22 12:53:43 -05:00
Pepe20129
6b831f9256
Fix swim softlock (#3965)
* Update mods.cpp

* Update mods.cpp
2024-04-22 12:44:59 -05:00
Pepe20129
b65a15028b
Update z_horse.c (#4014) 2024-04-22 12:44:12 -05:00
Christopher Leggett
4c75fd14a7
Fix hint generation bugs on develop-rando (#4001)
* Fix hint generation bugs on develop-rando

1. Fixed Ganon Non-hint text from loading as Saria's Magic Hint.
2. Fixed Ganon Non-hint text from not getting saved correctly.
3. Fixed gossip stone hint generation from not generating any non-always hints on No Logic.

For #3, the hint distribution and placement algorithm was bailing out too early when it wasn't able
to place a hint. For No Logic, what it was doing was failing to place WOTH hints (since No Logic seeds
don't calculate WOTH candidacy), returning the amount of hints it failed to place, and then it called
the function to redistribute the hints, but did not call the function to attempt to place the remaining hints.

Additionally, it was not accounting for the fact that we shouldn't redistribute the hints into the categories we failed to
place a hint in, so it would redistribute hints right back into those categories. I changed it so that when DistributeHints
gets called after PlaceHints fails to place the hint, it checks if the distribution settings copies attribute was set to 0.
In this case, it breaks while looping for the type distribution settings, and moves on to the next category. Also, it now repeatedly
attempts to distribute and place hints until PlaceHints returns 0 (meaning it placed all of its hints successfully).

* Fixes some further seed-bleed type issues with hint generation.
2024-04-22 13:29:05 -04:00
Garrett Cox
3c6c46d95d Fix for some chests not appearing 2024-04-21 21:09:52 -05:00
Garrett Cox
a554c1550d Fix shadow & spirit rewards, remove remaning usage of duplicate dungeon done flags 2024-04-21 18:53:15 -05:00
Garrett Cox
5813b37415 Migrate child stealth 2024-04-21 09:38:53 -05:00
Garrett Cox
14c7f0c3e1 More time cutscene skip fixes 2024-04-21 09:14:46 -05:00
Garrett Cox
28a2cc925e
Merge pull request #114 from briaguya-ai/vb-tower-escape-no-new-should
vb tower escape
2024-04-20 09:23:14 -05:00
briaguya
3b0548f585 vb tower escape 2024-04-19 18:05:38 -04:00
Garrett Cox
ab9932d1de
Merge pull request #113 from briaguya-ai/treasure-chest-game-location-access
fix: add location access for treasure chest game items and gift from sages
2024-04-19 15:31:54 -05:00
briaguya
d3beac7337 fix: gift from sages location access 2024-04-19 16:29:37 -04:00
briaguya
ed0ef62c0c fix: add location access for treasure chest game items
vb treasure chest game added new RCs for the treasure chest game (now there are RCs for each of the 5 keys and each of the 5 non key chests), but the location area table only had the keys, this adds the items
2024-04-19 16:15:15 -04:00
Garrett Cox
0bde9f1fca Merge branch 'develop-rando' of garrettjoecox.github.com:HarbourMasters/Shipwright into develop-rando-changes 2024-04-19 12:29:10 -05:00
Garrett Cox
43e8eec6bd
Replace some printfs with spdlogs (#4058) 2024-04-19 12:28:38 -05:00
Garrett Cox
565a62a518
Merge pull request #4059 from Malkierian/dev-to-dev-rando-4-19
Dev to dev rando 4 19
2024-04-19 12:27:50 -05:00
Malkierian
f4fc3662b6 dev -> dev-rando 2024-04-19 09:51:00 -07:00
briaguya
3e32d05173
macready -> dev 2024-04-19 11:27:05 -04:00
briaguya
2216b68111 fix: add include missed in merge conflict resolution 2024-04-19 11:06:52 -04:00
briaguya
9696f74b5c Merge branch 'develop-macready' into macready-to-dev 2024-04-19 09:57:29 -04:00
briaguya
32bf8cc53c
fix wii u ci (#4056) 2024-04-19 09:42:41 -04:00
Malkierian
02f7310c16
Add keyring to check for placing Gerudo Fortess Keys in Any Dungeon or Overworld. (#4055) 2024-04-19 09:42:26 -04:00
inspectredc
bfe13906e9
Make equip swap work on pause any cursor (#4052) 2024-04-19 09:42:12 -04:00
Amaro Martínez
32288be744
Save in-game language setting (#4026) 2024-04-19 09:41:55 -04:00
Malkierian
19be6e9b99
Trackers MQ Cleanup (#4009)
* Clean up grayed out items in file select.
Tie personal notes saving to `OnExitGame()` to account for save scum resets.
Hide text input box (but not window) for personal notes when a save isn't loaded to prevent saving over a save's notes while in file select.

* Allow check tracker window to be visible and show the "Waiting for file load..." text in file select (ease of positioning).

* Fix key label text placement.

* Persist `areasSpoiled`, change trigger to `OnSceneTransition`.
Add `IsAreaSpoiled` for tie-in to Item Tracker.
Add `SetAreaSpoiled` to unify bitmagic.

* Add proper spoiling evaluation based on specific entrance IDs, or first check collection.
Add light yellow color for vanilla dungeon abbreviations to match the purple for MQ.

* Initialize `areasSpoiled` to 0, so 0 gets saved on file create.

* All new conditional statements around `GameInteractor::IsSaveLoaded()` were inverted. Fixed that.

* Change some c-style casts to `static_cast`.

* Few more cleanups, plus clarifying comment.
2024-04-19 09:41:46 -04:00
Archez
0b8cc71d0d
fix actor init flow with object loading (#3987) 2024-04-19 09:41:04 -04:00
Garrett Cox
6c384c3cb6 Finish glitch aiding cutscenes toggle 2024-04-18 21:52:38 -05:00
Garrett Cox
abdbe25c8a Migrate purple poe faster fight 2024-04-18 21:36:10 -05:00
Garrett Cox
1683617210 Migrate rainbow bridge 2024-04-18 21:13:40 -05:00
Garrett Cox
edf6d9334a Migrate ganon trials 2024-04-18 20:42:25 -05:00
briaguya
54b1505137
vb gerudo (#111)
* vb gerudo

* clean up
2024-04-17 20:17:00 -05:00