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https://github.com/HarbourMasters/Shipwright.git
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Replace some printfs with spdlogs (#4058)
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565a62a518
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@ -635,7 +635,7 @@ static void AssumedFill(const std::vector<RandomizerGet>& items, const std::vect
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bool setLocationsAsHintable = false) {
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auto ctx = Rando::Context::GetInstance();
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if (items.size() > allowedLocations.size()) {
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printf("\x1b[2;2HERROR: MORE ITEMS THAN LOCATIONS IN GIVEN LISTS");
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SPDLOG_ERROR("ERROR: MORE ITEMS THAN LOCATIONS IN GIVEN LISTS");
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SPDLOG_DEBUG("Items:\n");
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// NOLINTNEXTLINE(clang-diagnostic-unused-variable)
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for (const RandomizerGet item : items) {
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@ -984,9 +984,9 @@ void VanillaFill() {
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}
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//If necessary, handle ER stuff
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if (ctx->GetOption(RSK_SHUFFLE_ENTRANCES)) {
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printf("\x1b[7;10HShuffling Entrances...");
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SPDLOG_INFO("Shuffling Entrances...");
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ctx->GetEntranceShuffler()->ShuffleAllEntrances();
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printf("\x1b[7;32HDone");
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SPDLOG_INFO("Shuffling Entrances Done");
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}
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// Populate the playthrough for entrances so they are placed in the spoiler log
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GeneratePlaythrough();
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@ -997,11 +997,6 @@ void VanillaFill() {
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}
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void ClearProgress() {
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printf("\x1b[7;32H "); // Done
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printf("\x1b[8;10H "); // Placing Items...Done
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printf("\x1b[9;10H "); // Calculating Playthrough...Done
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printf("\x1b[10;10H "); // Creating Hints...Done
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printf("\x1b[11;10H "); // Writing Spoiler Log...Done
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}
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int Fill() {
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@ -1024,13 +1019,13 @@ int Fill() {
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//can validate the world using deku/hylian shields
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AddElementsToPool(ItemPool, GetMinVanillaShopItems(32)); //assume worst case shopsanity 4
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if (ctx->GetOption(RSK_SHUFFLE_ENTRANCES)) {
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printf("\x1b[7;10HShuffling Entrances");
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SPDLOG_INFO("Shuffling Entrances...");
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if (ctx->GetEntranceShuffler()->ShuffleAllEntrances() == ENTRANCE_SHUFFLE_FAILURE) {
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retries++;
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ClearProgress();
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continue;
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}
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printf("\x1b[7;32HDone");
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SPDLOG_INFO("Shuffling Entrances Done");
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}
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SetAreas();
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//erase temporary shop items
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@ -1142,19 +1137,20 @@ int Fill() {
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GeneratePlaythrough();
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//Successful placement, produced beatable result
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if(ctx->playthroughBeatable && !placementFailure) {
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printf("Done");
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printf("\x1b[9;10HCalculating Playthrough...");
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SPDLOG_INFO("Calculating Playthrough...");
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PareDownPlaythrough();
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CalculateWotH();
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CalculateBarren();
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printf("Done");
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SPDLOG_INFO("Calculating Playthrough Done");
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ctx->CreateItemOverrides();
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ctx->GetEntranceShuffler()->CreateEntranceOverrides();
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SPDLOG_INFO("Creating Other Hint Texts...");
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//funny ganon line
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Text ganonText = RandomElement(GetHintCategory(HintCategory::GanonLine)).GetText();
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CreateMessageFromTextObject(0x70CB, 0, 2, 3, AddColorsAndFormat(ganonText));
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SetGanonText(ganonText);
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SPDLOG_INFO("Creating Other Hint Texts Done");
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CreateAllHints();
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CreateWarpSongTexts();
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@ -1162,7 +1158,7 @@ int Fill() {
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}
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//Unsuccessful placement
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if(retries < 4) {
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SPDLOG_DEBUG("\nGOT STUCK. RETRYING...\n");
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SPDLOG_DEBUG("Failed to generate a beatable seed. Retrying...");
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Areas::ResetAllLocations();
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logic->Reset();
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ClearProgress();
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@ -1114,8 +1114,8 @@ void CreateAllHints(){
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CreateFrogsHint();
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}
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if (ctx->GetOption(RSK_GOSSIP_STONE_HINTS).IsNot(RO_GOSSIP_STONES_NONE)) {
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printf("\x1b[10;10HCreating Hints...");
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SPDLOG_INFO("Creating Hints...");
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CreateStoneHints();
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printf("Done");
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SPDLOG_INFO("Creating Hints Done");
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}
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}
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@ -468,7 +468,7 @@ void PlaceJunkInExcludedLocation(const RandomizerCheck il) {
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return;
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}
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}
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printf("ERROR: No Junk to Place!!!\n");
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SPDLOG_ERROR("ERROR: No Junk to Place!!!");
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}
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static void PlaceVanillaDekuScrubItems() {
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@ -50,12 +50,10 @@ bool GenerateRandomizer(std::set<RandomizerCheck> excludedLocations, std::set<Ra
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int ret = Playthrough::Playthrough_Init(ctx->GetSettings()->GetSeed(), excludedLocations, enabledTricks);
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if (ret < 0) {
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if (ret == -1) { // Failed to generate after 5 tries
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printf("\n\nFailed to generate after 5 tries.\nPress B to go back to the menu.\nA different seed might be "
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"successful.");
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SPDLOG_DEBUG("\nRANDOMIZATION FAILED COMPLETELY. PLZ FIX\n");//RANDOTODO print seed for reproduction purposes
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SPDLOG_ERROR("Failed to generate after 5 tries.");
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return false;
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} else {
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printf("\n\nError %d with fill.\nPress Select to exit or B to go back to the menu.\n", ret);
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SPDLOG_ERROR("Error {} with fill.", ret);
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return false;
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}
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}
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@ -69,18 +69,18 @@ int Playthrough_Init(uint32_t seed, std::set<RandomizerCheck> excludedLocations,
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if (true) {
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//TODO: Handle different types of file output (i.e. Spoiler Log, Plando Template, Patch Files, Race Files, etc.)
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// write logs
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printf("\x1b[11;10HWriting Spoiler Log...");
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SPDLOG_INFO("Writing Spoiler Log...");
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if (SpoilerLog_Write()) {
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printf("Done");
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SPDLOG_INFO("Writing Spoiler Log Done");
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} else {
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printf("Failed");
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SPDLOG_ERROR("Writing Spoiler Log Failed");
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}
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#ifdef ENABLE_DEBUG
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printf("\x1b[11;10HWriting Placement Log...");
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SPDLOG_INFO("Writing Placement Log...");
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if (PlacementLog_Write()) {
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printf("Done\n");
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SPDLOG_INFO("Writing Placement Log Done");
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} else {
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printf("Failed\n");
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SPDLOG_ERROR("Writing Placement Log Failed");
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}
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#endif
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}
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@ -93,7 +93,7 @@ int Playthrough_Init(uint32_t seed, std::set<RandomizerCheck> excludedLocations,
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// used for generating a lot of seeds at once
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int Playthrough_Repeat(std::set<RandomizerCheck> excludedLocations, std::set<RandomizerTrick> enabledTricks, int count /*= 1*/) {
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printf("\x1b[0;0HGENERATING %d SEEDS", count);
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SPDLOG_INFO("GENERATING {} SEEDS", count);
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auto ctx = Rando::Context::GetInstance();
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uint32_t repeatedSeed = 0;
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for (int i = 0; i < count; i++) {
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@ -103,7 +103,7 @@ int Playthrough_Repeat(std::set<RandomizerCheck> excludedLocations, std::set<Ran
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//CitraPrint("testing seed: " + std::to_string(Settings::seed));
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ClearProgress();
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Playthrough_Init(ctx->GetSettings()->GetSeed(), excludedLocations, enabledTricks);
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printf("\x1b[15;15HSeeds Generated: %d\n", i + 1);
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SPDLOG_INFO("Seeds Generated: {}", i + 1);
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}
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return 1;
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@ -260,7 +260,7 @@ void WriteIngameSpoilerLog() {
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}
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}
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if (spoilerOutOfSpace || playthroughItemNotFound) {
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printf("Error! ");
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SPDLOG_ERROR("In-game spoiler log is out of space, playthrough data will not be written");
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}
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}
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}
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