Fix forest temple entrance cs skip

This commit is contained in:
Garrett Cox 2024-04-23 09:17:57 -05:00
parent 5174a48be1
commit 854e20680a

View File

@ -866,10 +866,12 @@ void TimeSaverOnActorInitHandler(void* actorRef) {
}
// Forest Temple entrance cutscene
if (actor->id == ACTOR_EN_PO_SISTERS && actor->params == 4124) {
// This is a bit of a hack, we can't effectively override the behavior of the torches
// or poes from which the cutscene is triggered until we can have a "BeforeActorInit" hook.
// So for now we're just going to set the flag before they get to the room the cutscene is in
if (gPlayState->sceneNum == SCENE_FOREST_TEMPLE && actor->id == ACTOR_EN_ST && !Flags_GetSwitch(gPlayState, 0x1B)) {
if (CVarGetInteger("gTimeSavers.SkipCutscene.GlitchAiding", 0)) {
Flags_SetSwitch(gPlayState, 0x1B);
Actor_Kill(actor);
}
}