briaguya
68c8f50a71
greg bridge in logic ( #2460 )
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* greg bridge in logic
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Co-authored-by: briaguya <briaguya@alice>
2023-02-16 21:53:08 -05:00
briaguya
3d8752b3aa
you found greg! ( #2458 )
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adds greg to the item tracker
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Co-authored-by: briaguya <briaguya@alice>
2023-02-16 20:10:31 -05:00
briaguya
f4f10e4a49
don't show duped sequence names, don't repeat track intros on barinade ( #2482 )
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* better fix for repeated sequence names, add delay to fix repeated bgm on barinade
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Co-authored-by: briaguya <briaguya@alice>
2023-02-16 18:45:51 -05:00
briaguya
6b93da37d4
fix: use cache on LoadFileRaw ( #2489 )
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* fix: use cache on LoadFileRaw
this makes it so explosions don't use the dpad texture
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Co-authored-by: briaguya <briaguya@alice>
2023-02-16 18:05:36 -05:00
David Chavez
6cd7066706
Generate assets with MQ present ( #2485 )
2023-02-16 13:32:01 -05:00
AltoXorg
877fc2dcca
use the convenient printf fomat as ImGui::Text supports it ( #2486 )
2023-02-16 11:37:27 -05:00
briaguya
1e6ec1bdda
exclude audio from shuffle ( #2411 )
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* Rename "SFX Editor" to "Audio Editor"
* Move some functionality out into a new class `AudioCollection`
* Add a tab to exclude sfx/sequences from shuffle pool
---------
Co-authored-by: briaguya <briaguya@alice>
Co-authored-by: briaguya <briaguya>
Co-authored-by: David Chavez <david@dcvz.io>
2023-02-16 09:49:45 -05:00
briaguya
27f961ac4f
bump lus ( #2483 )
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Co-authored-by: briaguya <briaguya@alice>
2023-02-16 00:27:01 -05:00
briaguya
deb47ea430
hintless altar text ( #2456 )
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Co-authored-by: briaguya <briaguya@alice>
2023-02-15 21:00:44 -05:00
Bigs
d275740c88
Separate X/Y axis sensitivity sliders ( #2472 )
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* Update z_camera.c
* Update GameControlEditor.cpp
* Update GameControlEditor.cpp
* Update GameControlEditor.cpp
Adding Sliders for first person X and Y axis
* Update z_player.c
Modified variables to allowed separate sensitivity settings for x and y axis
2023-02-15 20:42:21 -05:00
David Chavez
8934274c67
[GameInteractor] Game Hooks ( #2481 )
2023-02-15 20:30:34 +01:00
David Chavez
2c10bca615
Fix compilation against latest libultraship ( #2479 )
2023-02-15 11:06:19 +01:00
Bigs
b19c72070d
Enhancement Toggle - Disable Automatic First Person Mode for Bombchus ( #2471 )
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* Update z_camera.c
* Revert "Update z_camera.c"
* Update GameMenuBar.cpp
Added tickbox for NoFPChus
* Update z_player.c
Added check for Disable First Person Bomchus enhancement
* Update z_player.c
Removed comment as statement is clear on its own
* Update GameMenuBar.cpp
2023-02-15 01:47:38 -05:00
Kenix3
3a4a260e21
SoH now uses the multithreaded resource manager. ( #2467 )
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* SoH now uses the multithreaded resource manager.
* Fixes build errors on Linux and decreases audio heap size.
* Updates LUS.
2023-02-15 01:02:09 -05:00
Ralphie Morell
7c3c662eba
Rando: Allow strings as seed hashes ( #2438 )
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* Allows strings to be used for rando seed hashes;
updated conversion method from `stoi` to `stoul`
* apply suggestions
* Allow spaces + autoselect on input field focus
* Added new text filter; applied suggestions
* leaving 3d rando logic alone
* Apply more suggestions
* Revert buffer size to 1024
2023-02-14 21:43:25 -05:00
PurpleHato
e60f2b0c55
ADD: Time Savers -> Link as default file name ( #2475 )
2023-02-14 21:15:15 -05:00
Cardboy777
2241635ac5
Option for link's models reflect the projectile weapon he's holding (Bow/Slingshot) ( #2454 )
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* Link's models reflect the projectile weapon he's holding
extracted logic from months-old PR
* apply bow/slingshot model changes only if 'gBowSlingShotAmmoFix' is enabled
* Apply suggestions from code review
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* whitespace
---------
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-02-14 21:14:42 -05:00
Cardboy777
218971c4a9
Option for projectile ammo to match item instead of age ( #2453 )
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* Projectile ammo matches ItemAction instead of age
extracted logic from months-old PR
* Added cvar under "Enhancements -> Gameplay -> Items" for bow/slingshot ammo
* Update GameMenuBar.cpp
2023-02-14 21:14:20 -05:00
Garrett Cox
462ab00c7e
Save skipped checks ( #2476 )
2023-02-14 20:50:59 -05:00
PurpleHato
622d8c4aff
TWEAK: Debug Warp Translations errors ( #2464 )
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Volvagia is Vulcania in french (I'm so used to it in English)
and I somehow put the german version of dodongo's cavern in french, oops
2023-02-14 08:56:25 -05:00
PurpleHato
75782e4019
TWEAK: German Rando Navi Hint (Shiek Name) ( #2463 )
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In German Shiek is called Sheik (something related to how they switched letter to conserve the wanted pronunciation of the name)
2023-02-14 08:55:12 -05:00
David Chavez
66b2d2d5fa
Add asset headers ( #2465 )
2023-02-14 08:29:46 -05:00
louist103
8c87bc13db
More junk hints. ( #2417 )
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* More junk hints.
* More hints.
* Update soh/soh/Enhancements/randomizer/3drando/hint_list.cpp
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
* More junk hints.
* More hints.
* Remove a hint.
---------
Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com>
2023-02-13 22:50:13 -05:00
Adam Bird
67421179e4
Fix: Rando settings not being initialized in time ( #2461 )
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* fix entrance init and entrance tracker not working properly when no spoiler log is loaded
* fix rando adult trade spoilable items reverting when no spoiler log loaded
2023-02-13 02:00:59 -05:00
Adam Bird
1e9f8df33b
Fix: Hyrule Field bridge entrance and sun song placing link out of bounds in Entrance Rando ( #2457 )
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* fix market night escape to work with entrance rando; adjust HF bridge spawn to not have link fall in water at night
* use scene enums for ER logic instead of magic nums
* fix sun song loading are with wrong link position with grotto shuffle on
* Update soh/soh/Enhancements/randomizer/randomizer_entrance.c
2023-02-12 23:34:16 -05:00
PurpleHato
8f9dc17752
FIX: Inverted Night and Day in German ( #2448 )
2023-02-12 17:58:57 -05:00
briaguya
df1e26d4cd
fix rainbow popping ( #2441 )
2023-02-08 00:19:48 -05:00
Adam Bird
fdf9d51444
update cvar name for n64 mode ( #2440 )
2023-02-08 00:18:53 -05:00
briaguya
242a35c3a0
bump version ( #2434 )
2023-02-07 00:04:19 -05:00
Adam Bird
f57cae120d
Fix: exclude locations not updating and add more location logic ( #2428 )
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* fix location tab not updating and remove hidden excludes during generation
* add more exclude locations and fix broken ones
* update check tracker check visibility
* rename enum
* rename enums again
2023-02-06 20:51:26 -05:00
PurpleHato
177194ca5a
ADD: Exit Market at Night to rando preset ( #2432 )
2023-02-06 17:06:40 -05:00
PurpleHato
3218b2def2
FIX: Song's Overlay with Fast Ocarina Playback ( #2431 )
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* FIX: Affected songs
* TWEAK: Addressed comments
2023-02-06 10:56:40 -05:00
David Chavez
8a76a3aa83
Fix: Hang on exit game and CC is enabled ( #2427 )
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Happens during dev - might affect release, so PRing this.
2023-02-06 11:02:51 +01:00
Ralphie Morell
5771e6cd1f
Fix spillover on goron messages ( #2425 )
2023-02-01 00:12:21 -05:00
aMannus
e14fcf92d2
Fix GI overruling link size over anything else ( #2424 )
2023-01-31 07:21:16 -05:00
aMannus
612700c2ab
Change gPauseAnyCursor into combobox ( #2423 )
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* Change gPauseAnyCursor into combobox
* Add enums
* Change naming
2023-01-31 06:53:22 -05:00
Adam Bird
4e08eca1b9
adjust closed forest and starting age settings for edge cases ( #2421 )
2023-01-30 22:51:41 -05:00
Sirius902
44f963e310
Rumble and check tracker fixes ( #2419 )
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* Fix rumble
* Fix check tracker crash
2023-01-30 12:33:52 -05:00
Sirius902
544460d909
QPA restoration ( #2422 )
2023-01-30 08:43:30 -05:00
PurpleHato
f6c310ae84
TWEAK: Controller Navigation rename + tooltip ( #2407 )
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* TWEAK: Controller Navigation rename + tooltip
* TWEAK: add back FW
* TWEAK: Button size + name
* TWEAK: Tooltip and text position
* TWEAK: added a PaddedSeparator
* TWEAK: Removed the padding from aMannus Request
2023-01-28 12:02:38 -05:00
PurpleHato
9b020c0986
TWEAK: Misspelling "Gold" in German + Box formating ( #2416 )
2023-01-28 10:51:41 -05:00
lilDavid
3617b2e5b7
Fix chest sizes making contents unobtainable ( #2410 )
2023-01-28 10:17:47 -05:00
aMannus
72dcf3466b
Check tracker fixes ( #2414 )
2023-01-27 19:16:31 -05:00
Adam Bird
0aab836d1f
Fix: Override jail capture for the Gerudo fighter ( #2413 )
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* handle overriding gerudo capture for the fighter
* add entrance include
2023-01-27 18:36:38 -05:00
Garrett Cox
9fe7839f9a
Adjustment to gFastFarores tooltip ( #2409 )
2023-01-27 01:39:35 -05:00
David Chavez
22efba8cd7
Fix: Quit Game ( #2403 )
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* Fix quit implemention in console & window
* Point to latest LUS
* match lus from develop
2023-01-26 20:10:00 -05:00
Adam Bird
1e2b60c6e0
clear cvars that lock up randomizer menu on boot ( #2405 )
2023-01-26 20:09:33 -05:00
PurpleHato
279553e6b3
TWEAK: Forgot some translation on Debug Warp Screen ( #2406 )
2023-01-26 20:09:21 -05:00
briaguya
0df5060541
bump lus ( #2408 )
2023-01-26 19:41:16 -05:00
Kenix3
47f206825d
Debug camera ( #2400 )
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* Moves SoH mixer to SoH from LUS.
* Debug camera now works in SoH, but mempak saving does not (yet).
* Debug camera is now enabled/disabled based on the gDebugEnabled cvar.
* Updates OTRGlobals comments
* Updates OTRGlobals comments
2023-01-26 18:43:09 -05:00