Shipwright/soh/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c

897 lines
41 KiB
C

/*
* File: z_en_viewer.c
* Overlay: ovl_En_Viewer
* Description: Cutscene Actors
*/
#include "z_en_viewer.h"
#include "overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.h"
#include "objects/object_zl4/object_zl4.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_horse_zelda/object_horse_zelda.h"
#include "objects/object_horse_ganon/object_horse_ganon.h"
#include "objects/object_im/object_im.h"
#include "objects/object_gndd/object_gndd.h"
#include "objects/object_ganon/object_ganon.h"
#include "objects/object_opening_demo1/object_opening_demo1.h"
#include "soh/frame_interpolation.h"
#define FLAGS ACTOR_FLAG_4
void EnViewer_Init(Actor* thisx, GlobalContext* globalCtx);
void EnViewer_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnViewer_Update(Actor* thisx, GlobalContext* globalCtx);
void EnViewer_Draw(Actor* thisx, GlobalContext* globalCtx);
void EnViewer_UpdatePosition(EnViewer* this, GlobalContext* globalCtx);
void EnViewer_DrawFireEffects(EnViewer* this2, GlobalContext* globalCtx);
void EnViewer_UpdateGanondorfCape(GlobalContext* globalCtx, EnViewer* this);
void EnViewer_InitImpl(EnViewer* this, GlobalContext* globalCtx);
void EnViewer_UpdateImpl(EnViewer* this, GlobalContext* globalCtx);
static u8 sHorseSfxPlayed = false;
const ActorInit En_Viewer_InitVars = {
ACTOR_EN_VIEWER,
ACTORCAT_ITEMACTION,
FLAGS,
OBJECT_GAMEPLAY_KEEP,
sizeof(EnViewer),
(ActorFunc)EnViewer_Init,
(ActorFunc)EnViewer_Destroy,
(ActorFunc)EnViewer_Update,
(ActorFunc)EnViewer_Draw,
NULL,
};
static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneScale, 300, ICHAIN_STOP),
};
static EnViewerInitData sInitData[] = {
/* ENVIEWER_TYPE_0_HORSE_ZELDA */
{ OBJECT_HORSE_ZELDA, OBJECT_HORSE_ZELDA, 1, 0, ENVIEWER_SHADOW_HORSE, 20, ENVIEWER_DRAW_HORSE, &gHorseZeldaSkel,
&gHorseZeldaGallopingAnim },
/* ENVIEWER_TYPE_1_IMPA */
{ OBJECT_IM, OBJECT_OPENING_DEMO1, 1, 0, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_IMPA, &gImpaSkel,
&object_opening_demo1_Anim_0029CC },
/* ENVIEWER_TYPE_2_ZELDA */
{ OBJECT_ZL4, OBJECT_OPENING_DEMO1, 1, 0, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_ZELDA, &gChildZeldaSkel,
&object_opening_demo1_Anim_000450 },
/* ENVIEWER_TYPE_3_GANONDORF */
{ OBJECT_GNDD, OBJECT_GNDD, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &object_gndd_Skel_0119E8,
&object_gndd_Anim_002928 },
/* ENVIEWER_TYPE_4_HORSE_GANONDORF */
{ OBJECT_HORSE_GANON, OBJECT_HORSE_GANON, 1, 0, ENVIEWER_SHADOW_HORSE, 20, ENVIEWER_DRAW_HORSE, &gHorseGanonSkel,
&gHorseGanonRearingAnim },
/* ENVIEWER_TYPE_5_GANONDORF */
{ OBJECT_GNDD, OBJECT_GNDD, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &object_gndd_Skel_0119E8,
&object_gndd_Anim_0005B4 },
/* ENVIEWER_TYPE_6_HORSE_GANONDORF */
{ OBJECT_HORSE_GANON, OBJECT_HORSE_GANON, 1, 0, ENVIEWER_SHADOW_HORSE, 20, ENVIEWER_DRAW_HORSE, &gHorseGanonSkel,
&gHorseGanonGallopingAnim },
/* ENVIEWER_TYPE_7_GANONDORF */
{ OBJECT_GNDD, OBJECT_GNDD, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &object_gndd_Skel_0119E8,
&object_gndd_Anim_004260 },
/* ENVIEWER_TYPE_8_GANONDORF */
{ OBJECT_GNDD, OBJECT_GNDD, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &object_gndd_Skel_0119E8,
&object_gndd_Anim_0050A8 },
/* ENVIEWER_TYPE_9_GANONDORF */
{ OBJECT_GANON, OBJECT_GANON, 1, -6, ENVIEWER_SHADOW_NONE, 10, ENVIEWER_DRAW_GANONDORF, &gDorfSkel,
&object_ganon_Anim_011348 },
};
static EnGanonMant* sGanondorfCape;
static Vec3f sGanondorfNeckWorldPos;
void EnViewer_SetupAction(EnViewer* this, EnViewerActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
void EnViewer_Init(Actor* thisx, GlobalContext* globalCtx) {
EnViewer* this = (EnViewer*)thisx;
u8 type;
Actor_ProcessInitChain(&this->actor, sInitChain);
EnViewer_SetupAction(this, EnViewer_InitImpl);
sHorseSfxPlayed = false;
type = this->actor.params >> 8;
this->unused = 0;
this->state = 0;
this->isVisible = false;
if (type == ENVIEWER_TYPE_3_GANONDORF || type == ENVIEWER_TYPE_5_GANONDORF || type == ENVIEWER_TYPE_7_GANONDORF ||
type == ENVIEWER_TYPE_8_GANONDORF || type == ENVIEWER_TYPE_9_GANONDORF) {
sGanondorfCape = (EnGanonMant*)Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx,
ACTOR_EN_GANON_MANT, 0.0f, 0.0f, 0.0f, 0, 0, 0, 35);
}
}
void EnViewer_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnViewer* this = (EnViewer*)thisx;
Skin_Free(globalCtx, &this->skin);
}
void EnViewer_InitAnimGanondorfOrZelda(EnViewer* this, GlobalContext* globalCtx, void* skeletonHeaderSeg,
AnimationHeader* anim) {
s16 type = this->actor.params >> 8;
if (type == ENVIEWER_TYPE_2_ZELDA || type == ENVIEWER_TYPE_3_GANONDORF || type == ENVIEWER_TYPE_5_GANONDORF ||
type == ENVIEWER_TYPE_7_GANONDORF || type == ENVIEWER_TYPE_8_GANONDORF || type == ENVIEWER_TYPE_9_GANONDORF) {
SkelAnime_InitFlex(globalCtx, &this->skin.skelAnime, skeletonHeaderSeg, NULL, NULL, NULL, 0);
} else {
SkelAnime_Init(globalCtx, &this->skin.skelAnime, skeletonHeaderSeg, NULL, NULL, NULL, 0);
}
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->animObjBankIndex].segment);
if (type == ENVIEWER_TYPE_3_GANONDORF || type == ENVIEWER_TYPE_7_GANONDORF || type == ENVIEWER_TYPE_8_GANONDORF ||
type == ENVIEWER_TYPE_9_GANONDORF) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, anim, 1.0f);
} else {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, anim, 3.0f);
}
}
void EnViewer_InitAnimImpa(EnViewer* this, GlobalContext* globalCtx, void* skeletonHeaderSeg, AnimationHeader* anim) {
SkelAnime_InitFlex(globalCtx, &this->skin.skelAnime, skeletonHeaderSeg, NULL, NULL, NULL, 0);
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->animObjBankIndex].segment);
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, anim, 3.0f);
}
void EnViewer_InitAnimHorse(EnViewer* this, GlobalContext* globalCtx, void* skeletonHeaderSeg, AnimationHeader* anim) {
u8 type;
Skin_Init(globalCtx, &this->skin, skeletonHeaderSeg, anim);
type = this->actor.params >> 8;
if (!(type == ENVIEWER_TYPE_3_GANONDORF || type == ENVIEWER_TYPE_4_HORSE_GANONDORF ||
type == ENVIEWER_TYPE_7_GANONDORF || type == ENVIEWER_TYPE_8_GANONDORF ||
type == ENVIEWER_TYPE_9_GANONDORF)) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, anim, 3.0f);
} else {
Animation_PlayOnceSetSpeed(&this->skin.skelAnime, anim, 1.0f);
}
}
static EnViewerInitAnimFunc sInitAnimFuncs[] = {
EnViewer_InitAnimGanondorfOrZelda,
EnViewer_InitAnimHorse,
EnViewer_InitAnimGanondorfOrZelda,
EnViewer_InitAnimImpa,
};
static ActorShadowFunc sShadowDrawFuncs[] = {
NULL,
ActorShadow_DrawCircle,
ActorShadow_DrawHorse,
};
void EnViewer_InitImpl(EnViewer* this, GlobalContext* globalCtx) {
EnViewerInitData* initData = &sInitData[this->actor.params >> 8];
s32 skelObjBankIndex = Object_GetIndex(&globalCtx->objectCtx, initData->skeletonObject);
ASSERT(skelObjBankIndex >= 0);
this->animObjBankIndex = Object_GetIndex(&globalCtx->objectCtx, initData->animObject);
ASSERT(this->animObjBankIndex >= 0);
if (!Object_IsLoaded(&globalCtx->objectCtx, skelObjBankIndex) ||
!Object_IsLoaded(&globalCtx->objectCtx, this->animObjBankIndex)) {
this->actor.flags &= ~ACTOR_FLAG_6;
return;
}
this->isVisible = true;
this->actor.objBankIndex = skelObjBankIndex;
Actor_SetObjectDependency(globalCtx, &this->actor);
Actor_SetScale(&this->actor, initData->scale / 100.0f);
ActorShape_Init(&this->actor.shape, initData->yOffset * 100, sShadowDrawFuncs[initData->shadowType],
initData->shadowScale);
this->drawFuncIndex = initData->drawType;
sInitAnimFuncs[this->drawFuncIndex](this, globalCtx, initData->skeletonHeaderSeg, initData->anim);
EnViewer_SetupAction(this, EnViewer_UpdateImpl);
}
static s16 sTimer = 0;
void EnViewer_UpdateImpl(EnViewer* this, GlobalContext* globalCtx) {
u8 type = this->actor.params >> 8;
u16 csFrames;
s32 animationEnded;
if (type == ENVIEWER_TYPE_2_ZELDA) {
if (gSaveContext.sceneSetupIndex == 5) {
csFrames = globalCtx->csCtx.frames;
if (csFrames == 792) {
Audio_PlayActorSound2(&this->actor, NA_SE_VO_Z0_SURPRISE);
} else if (csFrames == 845) {
Audio_PlayActorSound2(&this->actor, NA_SE_VO_Z0_THROW);
}
}
} else if (type == ENVIEWER_TYPE_7_GANONDORF) {
Actor_SetScale(&this->actor, 0.3f);
this->actor.uncullZoneForward = 10000.0f;
this->actor.uncullZoneScale = 10000.0f;
this->actor.uncullZoneDownward = 10000.0f;
} else if (type == ENVIEWER_TYPE_3_GANONDORF) {
if (gSaveContext.sceneSetupIndex == 4) {
switch (globalCtx->csCtx.frames) {
case 20:
case 59:
case 71:
case 129:
case 140:
case 219:
case 280:
case 320:
case 380:
case 409:
case 438:
Audio_PlaySoundGeneral(NA_SE_SY_DEMO_CUT, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
break;
}
}
if (gSaveContext.sceneSetupIndex == 5) {
if (globalCtx->csCtx.frames == 1508) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_FANTOM_ST_LAUGH);
}
if (globalCtx->csCtx.frames == 1545) {
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_DEMO_6K, 32.0f, 101.0f, 1226.0f,
0, 0, 0, 0xC);
}
}
if (globalCtx->csCtx.frames == 1020) {
Audio_QueueSeqCmd(SEQ_PLAYER_FANFARE << 24 | NA_BGM_OPENING_GANON);
}
if (globalCtx->csCtx.frames == 960) {
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_GROAN, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
} else if (type == ENVIEWER_TYPE_6_HORSE_GANONDORF) {
if (gSaveContext.sceneSetupIndex == 5 || gSaveContext.sceneSetupIndex == 10) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
}
} else if (type == ENVIEWER_TYPE_4_HORSE_GANONDORF) {
s16 curFrame = this->skin.skelAnime.curFrame;
if (this->skin.skelAnime.animation == &gHorseGanonRearingAnim) {
if (curFrame == 8) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GANON_HORSE_NEIGH);
}
if (curFrame == 30) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_HORSE_LAND2);
}
} else if (this->skin.skelAnime.animation == &gHorseGanonIdleAnim) {
if (curFrame == 25) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_HORSE_SANDDUST);
}
} else if (this->skin.skelAnime.animation == &gHorseGanonGallopingAnim) {
Audio_PlayActorSound2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
}
}
if (sTimer != 0) {
sTimer--;
}
EnViewer_UpdatePosition(this, globalCtx);
Actor_MoveForward(&this->actor); // has no effect, speed/velocity and gravity are 0
animationEnded = SkelAnime_Update(&this->skin.skelAnime);
if (type == ENVIEWER_TYPE_3_GANONDORF || type == ENVIEWER_TYPE_4_HORSE_GANONDORF) {
if (globalCtx->csCtx.state != CS_STATE_IDLE && globalCtx->csCtx.npcActions[1] != NULL) {
if (globalCtx->csCtx.npcActions[1]->action == 2 && sTimer == 0) {
if (type == ENVIEWER_TYPE_3_GANONDORF) {
if (this->skin.skelAnime.animation != &object_gndd_Anim_002928) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_gndd_Anim_002928, 1.0f);
}
} else if (this->skin.skelAnime.animation != &gHorseGanonIdleAnim) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &gHorseGanonIdleAnim, 1.0f);
}
} else if (globalCtx->csCtx.npcActions[1]->action == 1) {
sTimer = 100;
if (type == ENVIEWER_TYPE_3_GANONDORF) {
if (this->skin.skelAnime.animation != &object_gndd_Anim_001D28) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_gndd_Anim_001D28, 1.0f);
}
} else if (this->skin.skelAnime.animation != &gHorseGanonRearingAnim) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &gHorseGanonRearingAnim, 1.0f);
}
} else if (type == ENVIEWER_TYPE_3_GANONDORF) {
switch (this->state) {
case 0:
if (globalCtx->csCtx.npcActions[1]->action == 4) {
Animation_MorphToPlayOnce(&this->skin.skelAnime, &object_gndd_Anim_000F54, -5.0f);
this->state++;
}
break;
case 1:
if (animationEnded) {
Animation_MorphToLoop(&this->skin.skelAnime, &object_gndd_Anim_0014F4, -5.0f);
this->state++;
}
break;
case 2:
if (globalCtx->csCtx.npcActions[1]->action == 5) {
Animation_MorphToPlayOnce(&this->skin.skelAnime, &object_gndd_Anim_0008A0, -5.0f);
this->state++;
}
break;
case 3:
if (animationEnded) {
Animation_MorphToLoop(&this->skin.skelAnime, &object_gndd_Anim_000BC8, -5.0f);
this->state++;
}
break;
case 4:
if (globalCtx->csCtx.npcActions[1]->action == 11) {
Animation_MorphToLoop(&this->skin.skelAnime, &object_gndd_Anim_0014F4, -20.0f);
this->state++;
}
break;
case 5:
if (globalCtx->csCtx.npcActions[1]->action == 8) {
Animation_MorphToLoop(&this->skin.skelAnime, &object_gndd_Anim_002928, -15.0f);
this->state++;
}
break;
case 6:
if (globalCtx->csCtx.npcActions[1]->action == 12) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_GANON_VOICE_DEMO);
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_gndd_Anim_0005B4, 3.0f);
this->state++;
}
break;
case 7:
this->state = 0;
break;
}
} else if (this->skin.skelAnime.animation != &gHorseGanonGallopingAnim &&
globalCtx->csCtx.npcActions[1]->action == 12) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &gHorseGanonGallopingAnim, 3.0f);
}
}
} else if (type == ENVIEWER_TYPE_1_IMPA) {
if (gSaveContext.sceneSetupIndex == 5) {
if (globalCtx->csCtx.frames == 845) {
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_ITEM_OCARINA, 4.0f, 81.0f,
2600.0f, 0, 0, 0, 0);
}
} else {
if (globalCtx->csCtx.frames == 195) {
Actor_SpawnAsChild(&globalCtx->actorCtx, &this->actor, globalCtx, ACTOR_ITEM_OCARINA, 4.0f, 81.0f,
2035.0f, 0, 0, 0, 1);
}
}
switch (this->state) {
case 0:
if (globalCtx->csCtx.state != CS_STATE_IDLE && globalCtx->csCtx.npcActions[0] != NULL &&
globalCtx->csCtx.npcActions[0]->action == 6 &&
this->skin.skelAnime.animation != &object_opening_demo1_Anim_002574) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_opening_demo1_Anim_002574, 1.5f);
this->state++;
}
break;
case 1:
if (globalCtx->csCtx.state != CS_STATE_IDLE && globalCtx->csCtx.npcActions[0] != NULL &&
globalCtx->csCtx.npcActions[0]->action == 2 &&
this->skin.skelAnime.animation != &object_opening_demo1_Anim_0029CC) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_opening_demo1_Anim_0029CC, 3.0f);
this->state++;
}
break;
}
} else if (type == ENVIEWER_TYPE_2_ZELDA) {
if (globalCtx->sceneNum == SCENE_SPOT00) { // Hyrule Field
switch (this->state) {
case 0:
if (globalCtx->csCtx.state != CS_STATE_IDLE) {
if (globalCtx->csCtx.npcActions[0] != NULL && globalCtx->csCtx.npcActions[0]->action == 6 &&
this->skin.skelAnime.animation != &object_opening_demo1_Anim_001410) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_opening_demo1_Anim_001410, 1.5f);
this->state++;
}
}
break;
case 1:
if (globalCtx->csCtx.state != CS_STATE_IDLE) {
if (globalCtx->csCtx.npcActions[0] != NULL && globalCtx->csCtx.npcActions[0]->action == 2 &&
this->skin.skelAnime.animation != &object_opening_demo1_Anim_000450) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_opening_demo1_Anim_000450, 3.0f);
this->state++;
}
}
break;
}
} else {
Audio_SetBaseFilter(0);
switch (this->state) {
case 0:
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_opening_demo1_Anim_00504C, 1.0f);
this->state++;
break;
case 1:
if (globalCtx->csCtx.npcActions[0]->action == 11) {
Animation_MorphToPlayOnce(&this->skin.skelAnime, &object_opening_demo1_Anim_00420C, -5.0f);
this->state++;
}
break;
case 2:
if (animationEnded) {
Animation_MorphToLoop(&this->skin.skelAnime, &object_opening_demo1_Anim_0048FC, -5.0f);
this->state++;
}
break;
case 3:
break;
}
}
} else if (type == ENVIEWER_TYPE_7_GANONDORF) {
switch (this->state) {
case 0:
if (globalCtx->csCtx.state != CS_STATE_IDLE && globalCtx->csCtx.npcActions[1] != NULL &&
globalCtx->csCtx.npcActions[1]->action == 7) {
Audio_PlaySoundGeneral(NA_SE_EN_GANON_LAUGH, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Animation_MorphToPlayOnce(&this->skin.skelAnime, &object_gndd_Anim_004534, -5.0f);
this->state++;
}
break;
case 1:
if (animationEnded) {
Animation_MorphToLoop(&this->skin.skelAnime, &object_gndd_Anim_0048B0, -5.0f);
this->state++;
}
break;
}
} else if (type == ENVIEWER_TYPE_8_GANONDORF) {
switch (this->state) {
case 0:
if (globalCtx->csCtx.state != CS_STATE_IDLE) {
if (globalCtx->csCtx.npcActions[1] != NULL && globalCtx->csCtx.npcActions[1]->action == 9) {
Animation_PlayLoopSetSpeed(&this->skin.skelAnime, &object_gndd_Anim_0050A8, 1.0f);
this->state++;
}
}
break;
case 1:
if (globalCtx->csCtx.npcActions[1]->action == 10) {
Animation_MorphToPlayOnce(&this->skin.skelAnime, &object_gndd_Anim_003284, -10.0f);
this->state++;
}
break;
case 2:
if (animationEnded) {
Animation_MorphToLoop(&this->skin.skelAnime, &object_gndd_Anim_003D84, -5.0f);
this->state++;
}
break;
case 3:
if (globalCtx->csCtx.npcActions[1]->action == 4) {
Animation_MorphToPlayOnce(&this->skin.skelAnime, &object_gndd_Anim_003428, -5.0f);
this->state++;
}
break;
default:
this->state = 0;
break;
}
}
}
void EnViewer_Update(Actor* thisx, GlobalContext* globalCtx) {
EnViewer* this = (EnViewer*)thisx;
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->animObjBankIndex].segment);
this->actionFunc(this, globalCtx);
}
s32 EnViewer_Ganondorf3OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
void* thisx) {
if (gSaveContext.sceneSetupIndex == 4) {
if (globalCtx->csCtx.frames >= 400) {
if (limbIndex == 5) {
*dList = object_gndd_DL_00E1A8;
}
}
} else {
if (globalCtx->csCtx.frames >= 1510 && globalCtx->csCtx.frames <= 1650) {
if (limbIndex == 5) {
*dList = object_gndd_DL_00E1A8;
}
}
}
return false;
}
void EnViewer_Ganondorf9PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
if (limbIndex == 11) {
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(object_ganon_DL_00BE90));
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
void EnViewer_GanondorfPostLimbDrawUpdateCapeVec(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot,
void* thisx) {
static Vec3f zeroVec = { 0.0f, 0.0f, 0.0f };
if (limbIndex == 15) {
Matrix_MultVec3f(&zeroVec, &sGanondorfNeckWorldPos);
}
}
void EnViewer_DrawGanondorf(EnViewer* this, GlobalContext* globalCtx) {
s16 frames = 0;
s16 type;
OPEN_DISPS(globalCtx->state.gfxCtx);
type = this->actor.params >> 8;
if (type == ENVIEWER_TYPE_3_GANONDORF || type == ENVIEWER_TYPE_5_GANONDORF || type == ENVIEWER_TYPE_7_GANONDORF ||
type == ENVIEWER_TYPE_8_GANONDORF) {
if (gSaveContext.sceneSetupIndex != 4) {
frames = 149;
}
if (frames + 1127 >= globalCtx->csCtx.frames) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F178));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F178));
} else if (frames + 1128 >= globalCtx->csCtx.frames) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F378));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F378));
} else if (frames + 1129 >= globalCtx->csCtx.frames) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F578));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F578));
} else {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F778));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(&object_gndd_Tex_00F778));
}
} else if (type == ENVIEWER_TYPE_9_GANONDORF) {
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(&object_ganon_Tex_00A4E0));
}
if (type == ENVIEWER_TYPE_9_GANONDORF) {
SkelAnime_DrawFlexOpa(globalCtx, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable,
this->skin.skelAnime.dListCount, NULL, EnViewer_Ganondorf9PostLimbDraw, this);
} else if (type == ENVIEWER_TYPE_3_GANONDORF) {
SkelAnime_DrawFlexOpa(globalCtx, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable,
this->skin.skelAnime.dListCount, EnViewer_Ganondorf3OverrideLimbDraw,
EnViewer_GanondorfPostLimbDrawUpdateCapeVec, this);
EnViewer_UpdateGanondorfCape(globalCtx, this);
} else if (type == ENVIEWER_TYPE_3_GANONDORF || type == ENVIEWER_TYPE_5_GANONDORF ||
type == ENVIEWER_TYPE_7_GANONDORF || type == ENVIEWER_TYPE_8_GANONDORF) {
if ((globalCtx->csCtx.state != CS_STATE_IDLE) && (globalCtx->csCtx.npcActions[1] != NULL)) {
SkelAnime_DrawFlexOpa(globalCtx, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable,
this->skin.skelAnime.dListCount, NULL, EnViewer_GanondorfPostLimbDrawUpdateCapeVec,
this);
EnViewer_UpdateGanondorfCape(globalCtx, this);
}
} else {
SkelAnime_DrawOpa(globalCtx, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable, NULL, NULL, this);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnViewer_DrawHorse(EnViewer* this, GlobalContext* globalCtx) {
func_800A6330(&this->actor, globalCtx, &this->skin, NULL, true);
}
s32 EnViewer_ZeldaOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
void* thisx) {
if (globalCtx->sceneNum == SCENE_SPOT00) { // Hyrule Field
if (limbIndex == 2) {
*dList = gChildZeldaCutsceneDressDL;
}
if (limbIndex == 7) {
*dList = NULL;
}
if (limbIndex == 8) {
*dList = NULL;
}
if (limbIndex == 9) {
*dList = NULL;
}
if (limbIndex == 3) {
*dList = NULL;
}
if (limbIndex == 5) {
*dList = NULL;
}
}
return false;
}
void EnViewer_ZeldaPostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
s32 pad;
if (globalCtx->sceneNum == SCENE_TOKINOMA) {
if (limbIndex == 16) {
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPDisplayList(POLY_OPA_DISP++, gChildZeldaOcarinaOfTimeDL);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
}
}
void EnViewer_DrawZelda(EnViewer* this, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx);
if (globalCtx->sceneNum == SCENE_SPOT00) { // Hyrule Field
if (globalCtx->csCtx.frames < 771) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeInTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeOutTex));
} else if (globalCtx->csCtx.frames < 772) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeBlinkTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeBlinkTex));
} else if (globalCtx->csCtx.frames < 773) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeShutTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeShutTex));
} else if (globalCtx->csCtx.frames < 791) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeWideTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeWideTex));
} else if (globalCtx->csCtx.frames < 792) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeBlinkTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeBlinkTex));
} else if (globalCtx->csCtx.frames < 793) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeShutTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeShutTex));
} else {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeInTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeOutTex));
}
if (gSaveContext.sceneSetupIndex == 6) {
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gChildZeldaMouthSurprisedTex));
} else {
if (globalCtx->csCtx.frames < 758) {
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gChildZeldaMouthWorriedTex));
} else if (globalCtx->csCtx.frames < 848) {
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gChildZeldaMouthSurprisedTex));
} else {
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gChildZeldaMouthWorriedTex));
}
}
} else {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeShutTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gChildZeldaEyeShutTex));
gSPSegment(POLY_OPA_DISP++, 0x0A, SEGMENTED_TO_VIRTUAL(gChildZeldaMouthWorriedTex));
}
SkelAnime_DrawFlexOpa(globalCtx, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable,
this->skin.skelAnime.dListCount, EnViewer_ZeldaOverrideLimbDraw, EnViewer_ZeldaPostLimbDraw,
this);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
s32 EnViewer_ImpaOverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
void* thisx) {
if (limbIndex == 16) {
*dList = gImpaHeadMaskedDL;
}
return false;
}
void EnViewer_DrawImpa(EnViewer* this, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gImpaEyeOpenTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gImpaEyeOpenTex));
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
gSPSegment(POLY_OPA_DISP++, 0x0C, &D_80116280[2]);
SkelAnime_DrawFlexOpa(globalCtx, this->skin.skelAnime.skeleton, this->skin.skelAnime.jointTable,
this->skin.skelAnime.dListCount, EnViewer_ImpaOverrideLimbDraw, NULL, this);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
static EnViewerDrawFunc sDrawFuncs[] = {
EnViewer_DrawGanondorf,
EnViewer_DrawHorse,
EnViewer_DrawZelda,
EnViewer_DrawImpa,
};
void EnViewer_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnViewer* this = (EnViewer*)thisx;
s32 pad;
s16 type;
OPEN_DISPS(globalCtx->state.gfxCtx);
if (this->isVisible) {
type = this->actor.params >> 8;
if (type <= ENVIEWER_TYPE_2_ZELDA) { // zelda's horse, impa and zelda
if (globalCtx->csCtx.state != CS_STATE_IDLE && globalCtx->csCtx.npcActions[0] != NULL) {
func_80093D18(globalCtx->state.gfxCtx);
sDrawFuncs[this->drawFuncIndex](this, globalCtx);
}
} else if ((globalCtx->csCtx.state != CS_STATE_IDLE && globalCtx->csCtx.npcActions[1] != NULL) ||
type == ENVIEWER_TYPE_9_GANONDORF) {
func_80093D18(globalCtx->state.gfxCtx);
sDrawFuncs[this->drawFuncIndex](this, globalCtx);
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnViewer_UpdatePosition(EnViewer* this, GlobalContext* globalCtx) {
Vec3f startPos;
Vec3f endPos;
f32 lerpFactor;
s16 type = this->actor.params >> 8;
if (type <= ENVIEWER_TYPE_2_ZELDA) { // zelda's horse, impa and zelda
if (globalCtx->csCtx.state != CS_STATE_IDLE && globalCtx->csCtx.npcActions[0] != NULL &&
globalCtx->csCtx.frames < globalCtx->csCtx.npcActions[0]->endFrame) {
if (type == ENVIEWER_TYPE_0_HORSE_ZELDA) {
if (!sHorseSfxPlayed) {
sHorseSfxPlayed = true;
Audio_PlaySoundGeneral(NA_SE_EV_HORSE_NEIGH, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
Audio_PlayActorSound2(&this->actor, NA_SE_EV_HORSE_RUN_LEVEL - SFX_FLAG);
}
startPos.x = globalCtx->csCtx.npcActions[0]->startPos.x;
startPos.y = globalCtx->csCtx.npcActions[0]->startPos.y;
startPos.z = globalCtx->csCtx.npcActions[0]->startPos.z;
endPos.x = globalCtx->csCtx.npcActions[0]->endPos.x;
endPos.y = globalCtx->csCtx.npcActions[0]->endPos.y;
endPos.z = globalCtx->csCtx.npcActions[0]->endPos.z;
lerpFactor = Environment_LerpWeight(globalCtx->csCtx.npcActions[0]->endFrame,
globalCtx->csCtx.npcActions[0]->startFrame, globalCtx->csCtx.frames);
this->actor.world.pos.x = (endPos.x - startPos.x) * lerpFactor + startPos.x;
this->actor.world.pos.y = (endPos.y - startPos.y) * lerpFactor + startPos.y;
this->actor.world.pos.z = (endPos.z - startPos.z) * lerpFactor + startPos.z;
}
} else { // ganondorf and ganondorf's horse
if (globalCtx->csCtx.state != CS_STATE_IDLE && globalCtx->csCtx.npcActions[1] != NULL &&
globalCtx->csCtx.frames < globalCtx->csCtx.npcActions[1]->endFrame) {
startPos.x = globalCtx->csCtx.npcActions[1]->startPos.x;
startPos.y = globalCtx->csCtx.npcActions[1]->startPos.y;
startPos.z = globalCtx->csCtx.npcActions[1]->startPos.z;
endPos.x = globalCtx->csCtx.npcActions[1]->endPos.x;
endPos.y = globalCtx->csCtx.npcActions[1]->endPos.y;
endPos.z = globalCtx->csCtx.npcActions[1]->endPos.z;
lerpFactor = Environment_LerpWeight(globalCtx->csCtx.npcActions[1]->endFrame,
globalCtx->csCtx.npcActions[1]->startFrame, globalCtx->csCtx.frames);
this->actor.world.pos.x = (endPos.x - startPos.x) * lerpFactor + startPos.x;
this->actor.world.pos.y = (endPos.y - startPos.y) * lerpFactor + startPos.y;
this->actor.world.pos.z = (endPos.z - startPos.z) * lerpFactor + startPos.z;
if (globalCtx->csCtx.npcActions[1]->action == 12) {
s16 yaw = Math_Vec3f_Yaw(&startPos, &endPos);
Math_SmoothStepToS(&this->actor.world.rot.y, yaw, 0xA, 0x3E8, 1);
Math_SmoothStepToS(&this->actor.shape.rot.y, yaw, 0xA, 0x3E8, 1);
}
if (type == ENVIEWER_TYPE_9_GANONDORF) {
this->actor.world.rot.x = globalCtx->csCtx.npcActions[1]->urot.x;
this->actor.world.rot.y = globalCtx->csCtx.npcActions[1]->urot.y;
this->actor.world.rot.z = globalCtx->csCtx.npcActions[1]->urot.z;
this->actor.shape.rot.x = globalCtx->csCtx.npcActions[1]->urot.x;
this->actor.shape.rot.y = globalCtx->csCtx.npcActions[1]->urot.y;
this->actor.shape.rot.z = globalCtx->csCtx.npcActions[1]->urot.z;
}
}
if (type == ENVIEWER_TYPE_5_GANONDORF) {
Audio_PlaySoundGeneral(NA_SE_EV_BURNING - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
EnViewer_DrawFireEffects(this, globalCtx);
}
}
}
void EnViewer_InitFireEffect(EnViewer* this, GlobalContext* globalCtx, s16 i) {
EnViewerFireEffect* eff;
if ((i % 2) == 0) {
eff = &this->fireEffects[i];
eff->startPos.x = 100.0f;
eff->startPos.y = -420.0f;
eff->startPos.z = 400.0f;
eff->endPos.x = 100.0f;
eff->endPos.y = -420.0f;
eff->endPos.z = -400.0f;
eff->scale = (Rand_ZeroOne() * 5.0f + 12.0f) * 0.001f;
eff->epoch++;
} else {
eff = &this->fireEffects[i];
eff->startPos.x = -100.0f;
eff->startPos.y = -420.0f;
eff->startPos.z = 400.0f;
eff->endPos.x = -100.0f;
eff->endPos.y = -420.0f;
eff->endPos.z = -400.0f;
eff->scale = (Rand_ZeroOne() * 5.0f + 12.0f) * 0.001f;
eff->epoch++;
}
if (this) {}
}
void EnViewer_DrawFireEffects(EnViewer* this2, GlobalContext* globalCtx) {
EnViewer* this = this2;
s16 i;
OPEN_DISPS(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->fireEffects); i++) {
switch (this->fireEffects[i].state) {
case 0:
EnViewer_InitFireEffect(this, globalCtx, i);
this->fireEffects[i].lerpFactor = (i >> 1) * 0.1f;
this->fireEffects[i].lerpFactorSpeed = 0.01f;
this->fireEffects[i].state++;
break;
case 1:
Math_SmoothStepToF(&this->fireEffects[i].lerpFactor, 1.0f, 1.0f, this->fireEffects[i].lerpFactorSpeed,
this->fireEffects[i].lerpFactorSpeed);
this->fireEffects[i].pos.x =
this->fireEffects[i].startPos.x +
(this->fireEffects[i].endPos.x - this->fireEffects[i].startPos.x) * this->fireEffects[i].lerpFactor;
this->fireEffects[i].pos.y =
this->fireEffects[i].startPos.y +
(this->fireEffects[i].endPos.y - this->fireEffects[i].startPos.y) * this->fireEffects[i].lerpFactor;
this->fireEffects[i].pos.z =
this->fireEffects[i].startPos.z +
(this->fireEffects[i].endPos.z - this->fireEffects[i].startPos.z) * this->fireEffects[i].lerpFactor;
if (this->fireEffects[i].lerpFactor >= 1.0f) {
this->fireEffects[i].state++;
}
break;
case 2:
EnViewer_InitFireEffect(this, globalCtx, i);
this->fireEffects[i].lerpFactor = 0.0f;
this->fireEffects[i].lerpFactorSpeed = 0.01f;
this->fireEffects[i].state--;
break;
}
FrameInterpolation_RecordOpenChild(&this->fireEffects[i], this->fireEffects[i].epoch);
func_80093D84(globalCtx->state.gfxCtx);
Matrix_Translate(this->fireEffects[i].pos.x, this->fireEffects[i].pos.y, this->fireEffects[i].pos.z,
MTXMODE_NEW);
Matrix_Scale(this->fireEffects[i].scale, this->fireEffects[i].scale, this->fireEffects[i].scale, MTXMODE_APPLY);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0,
(10 * i - 20 * globalCtx->state.frames) % 512, 32, 128));
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, 255, 255, 170, 255);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 50, 00, 255);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPMatrix(POLY_XLU_DISP++, SEG_ADDR(1, 0), G_MTX_NOPUSH | G_MTX_MUL | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gEffFire1DL);
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnViewer_UpdateGanondorfCape(GlobalContext* globalCtx, EnViewer* this) {
static s16 yOscillationPhase = 0;
Vec3f forearmModelOffset;
Vec3f forearmWorldOffset;
if ((this->actor.params >> 8) == ENVIEWER_TYPE_5_GANONDORF) {
sGanondorfCape->backPush = BREG(54) / 10.0f;
sGanondorfCape->backSwayMagnitude = (BREG(60) + 25) / 100.0f;
sGanondorfCape->sideSwayMagnitude = (BREG(55) - 45) / 10.0f;
sGanondorfCape->minY = -10000.0f;
sGanondorfCape->minDist = 0.0f;
sGanondorfCape->gravity = (BREG(67) - 10) / 10.0f;
forearmModelOffset.x = KREG(16) - 13.0f;
forearmModelOffset.y = KREG(17) + 3.0f + Math_SinS(yOscillationPhase) * KREG(20);
forearmModelOffset.z = KREG(18) - 10.0f;
yOscillationPhase += KREG(19) * 0x1000 + 0x2000;
Matrix_RotateY((this->actor.shape.rot.y / (f32)0x8000) * M_PI, MTXMODE_NEW);
Matrix_MultVec3f(&forearmModelOffset, &forearmWorldOffset);
sGanondorfCape->rightForearmPos.x = sGanondorfNeckWorldPos.x + forearmWorldOffset.x;
sGanondorfCape->rightForearmPos.y = sGanondorfNeckWorldPos.y + forearmWorldOffset.y;
sGanondorfCape->rightForearmPos.z = sGanondorfNeckWorldPos.z + forearmWorldOffset.z;
forearmModelOffset.x = -(KREG(16) - 13.0f);
Matrix_MultVec3f(&forearmModelOffset, &forearmWorldOffset);
sGanondorfCape->leftForearmPos.x = sGanondorfNeckWorldPos.x + forearmWorldOffset.x;
sGanondorfCape->leftForearmPos.y = sGanondorfNeckWorldPos.y + forearmWorldOffset.y;
sGanondorfCape->leftForearmPos.z = sGanondorfNeckWorldPos.z + forearmWorldOffset.z;
}
}