Shipwright/soh/src/overlays/actors/ovl_En_Gb/z_en_gb.c

559 lines
21 KiB
C

/*
* File: z_en_gb.c
* Overlay: ovl_En_Gb
* Description: Poe Seller
*/
#include "z_en_gb.h"
#include "objects/object_ps/object_ps.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
void EnGb_Init(Actor* thisx, GlobalContext* globalCtx);
void EnGb_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnGb_Update(Actor* thisx, GlobalContext* globalCtx);
void EnGb_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80A2F83C(EnGb* this, GlobalContext* globalCtx);
void func_80A2FC70(EnGb* this, GlobalContext* globalCtx);
void func_80A2FA50(EnGb* this, GlobalContext* globalCtx);
void func_80A2F9C0(EnGb* this, GlobalContext* globalCtx);
void func_80A2F94C(EnGb* this, GlobalContext* globalCtx);
void func_80A2FB40(EnGb* this, GlobalContext* globalCtx);
void func_80A2FBB0(EnGb* this, GlobalContext* globalCtx);
void func_80A2FC0C(EnGb* this, GlobalContext* globalCtx);
void EnGb_DrawCagedSouls(EnGb* this, GlobalContext* globalCtx);
void EnGb_UpdateCagedSouls(EnGb* this, GlobalContext* globalCtx);
const ActorInit En_Gb_InitVars = {
ACTOR_EN_GB,
ACTORCAT_NPC,
FLAGS,
OBJECT_PS,
sizeof(EnGb),
(ActorFunc)EnGb_Init,
(ActorFunc)EnGb_Destroy,
(ActorFunc)EnGb_Update,
(ActorFunc)EnGb_Draw,
NULL,
};
static EnGbCagedSoulInfo sCagedSoulInfo[] = {
{ { 255, 255, 170, 255 }, { 255, 200, 0, 255 }, gPoeSellerAngrySoulTex, -15 },
{ { 255, 255, 170, 255 }, { 0, 150, 0, 255 }, gPoeSellerHappySoulTex, -12 },
{ { 255, 170, 255, 255 }, { 100, 0, 150, 255 }, gPoeSellerSadSoulTex, -8 },
};
static ColliderCylinderInitType1 sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_ALL,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 40, 75, 0, { 0, 0, 0 } },
};
static ColliderCylinderInitType1 sBottlesCylindersInit[] = {
{
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_ALL,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 4, 20, 0, { 0, 0, 0 } },
},
{
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_ALL,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 4, 20, 0, { 0, 0, 0 } },
},
{
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_ALL,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 10, 20, 0, { 0, 0, 0 } },
},
};
static InitChainEntry sInitChain[] = {
ICHAIN_U8(targetMode, 6, ICHAIN_CONTINUE),
ICHAIN_F32(targetArrowOffset, 2200, ICHAIN_STOP),
};
// relative positions of poe souls
static Vec3f sCagedSoulPositions[] = {
{ -8.0f, 112.0f, -8.0f },
{ -3.0f, 112.0f, 29.0f },
{ 31.0f, 112.0f, 29.0f },
{ 31.0f, 112.0f, -8.0f },
};
// relative positions of bottles
static Vec3f sBottlesPositions[] = {
{ -48.0f, 0.0f, 34.0f },
{ -55.0f, 0.0f, 49.0f },
{ -48.0f, 0.0f, 60.0f },
};
void func_80A2F180(EnGb* this) {
if (gSaveContext.infTable[0xB] & 0x40) {
this->textId = 0x70F5;
} else {
this->textId = 0x70F4;
}
}
void EnGb_Init(Actor* thisx, GlobalContext* globalCtx) {
EnGb* this = (EnGb*)thisx;
s32 pad;
CollisionHeader* colHeader = NULL;
s32 i;
f32 rand;
Vec3f focusOffset;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
CollisionHeader_GetVirtual(&gPoeSellerCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gPoeSellerSkel, &gPoeSellerIdleAnim, this->jointTable,
this->morphTable, 12);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinderType1(globalCtx, &this->collider, &this->dyna.actor, &sCylinderInit);
for (i = 0; i < ARRAY_COUNT(sBottlesCylindersInit); i++) {
Collider_InitCylinder(globalCtx, &this->bottlesColliders[i]);
Collider_SetCylinderType1(globalCtx, &this->bottlesColliders[i], &this->dyna.actor, &sBottlesCylindersInit[i]);
}
this->light = LightContext_InsertLight(globalCtx, &globalCtx->lightCtx, &this->lightInfo);
Lights_PointNoGlowSetInfo(&this->lightInfo, this->dyna.actor.home.pos.x, this->dyna.actor.home.pos.y,
this->dyna.actor.home.pos.z, 255, 255, 255, 200);
ActorShape_Init(&this->dyna.actor.shape, 0.0f, ActorShadow_DrawCircle, 35.0f);
Actor_SetScale(&this->dyna.actor, 0.01f);
this->dyna.actor.colChkInfo.mass = 0xFF;
this->dyna.actor.speedXZ = 0.0f;
this->dyna.actor.velocity.y = 0.0f;
this->dyna.actor.gravity = -1.0f;
this->actionTimer = (s16)Rand_ZeroFloat(100.0f) + 100;
for (i = 0; i < ARRAY_COUNT(sCagedSoulPositions); i++) {
this->cagedSouls[i].epoch++;
this->cagedSouls[i].infoIdx = (s32)Rand_ZeroFloat(30.0f) % 3;
this->cagedSouls[i].unk_14.x = this->cagedSouls[i].translation.x =
sCagedSoulPositions[i].x + this->dyna.actor.world.pos.x;
this->cagedSouls[i].unk_14.y = this->cagedSouls[i].translation.y =
sCagedSoulPositions[i].y + this->dyna.actor.world.pos.y;
this->cagedSouls[i].unk_14.z = this->cagedSouls[i].translation.z =
sCagedSoulPositions[i].z + this->dyna.actor.world.pos.z;
this->cagedSouls[i].unk_1 = 1;
this->cagedSouls[i].unk_3 = this->cagedSouls[i].unk_2 = 0;
this->cagedSouls[i].unk_20 = this->cagedSouls[i].unk_24 = 0.0f;
this->cagedSouls[i].unk_6 = Rand_ZeroFloat(40.0f);
this->cagedSouls[i].rotate180 = this->cagedSouls[i].unk_6 & 1;
this->cagedSouls[i].unk_28 = 0.2f;
}
rand = Rand_ZeroOne();
this->lightColor.r = (s8)(rand * 30.0f) + 225;
this->lightColor.g = (s8)(rand * 100.0f) + 155;
this->lightColor.b = (s8)(rand * 160.0f) + 95;
this->lightColor.a = 200;
Matrix_Translate(this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z,
MTXMODE_NEW);
Matrix_RotateZYX(this->dyna.actor.world.rot.x, this->dyna.actor.world.rot.y, this->dyna.actor.world.rot.z,
MTXMODE_APPLY);
focusOffset.x = focusOffset.y = 0.0f;
focusOffset.z = 44.0f;
Matrix_MultVec3f(&focusOffset, &this->dyna.actor.focus.pos);
this->dyna.actor.focus.pos.y += 62.5f;
func_80A2F180(this);
this->actionFunc = func_80A2F83C;
}
void EnGb_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnGb* this = (EnGb*)thisx;
Collider_DestroyCylinder(globalCtx, &this->collider);
LightContext_RemoveLight(globalCtx, &globalCtx->lightCtx, this->light);
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void func_80A2F608(EnGb* this) {
s32 i;
Vec3f sp48;
Vec3f sp3C;
Matrix_Translate(this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z,
MTXMODE_NEW);
Matrix_RotateZYX(this->dyna.actor.world.rot.x, this->dyna.actor.world.rot.y, this->dyna.actor.world.rot.z,
MTXMODE_APPLY);
sp48.x = sp48.y = 0.0f;
sp48.z = 25.0f;
Matrix_MultVec3f(&sp48, &sp3C);
this->collider.dim.pos.x = sp3C.x;
this->collider.dim.pos.y = sp3C.y;
this->collider.dim.pos.z = sp3C.z;
for (i = 0; i < ARRAY_COUNT(sBottlesPositions); i++) {
Matrix_Translate(this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y, this->dyna.actor.world.pos.z,
MTXMODE_NEW);
Matrix_RotateZYX(this->dyna.actor.world.rot.x, this->dyna.actor.world.rot.y, this->dyna.actor.world.rot.z,
MTXMODE_APPLY);
Matrix_MultVec3f(&sBottlesPositions[i], &sp3C);
this->bottlesColliders[i].dim.pos.x = sp3C.x;
this->bottlesColliders[i].dim.pos.y = sp3C.y;
this->bottlesColliders[i].dim.pos.z = sp3C.z;
}
}
s32 func_80A2F760(EnGb* this) {
s32 i;
for (i = 0; i < ARRAY_COUNT(this->cagedSouls); i++) {
if (this->cagedSouls[i].unk_3) {
return 1;
}
}
return 0;
}
void func_80A2F7C0(EnGb* this) {
Animation_Change(&this->skelAnime, &gPoeSellerSwingStickAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gPoeSellerSwingStickAnim), ANIMMODE_ONCE, 0.0f);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_NALE_MAGIC);
this->actionFunc = func_80A2FC70;
}
void func_80A2F83C(EnGb* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
if (!func_80A2F760(this)) {
if (this->actionTimer != 0) {
this->actionTimer--;
} else {
func_80A2F7C0(this);
return;
}
}
if (Actor_ProcessTalkRequest(&this->dyna.actor, globalCtx)) {
switch (func_8002F368(globalCtx)) {
case EXCH_ITEM_NONE:
func_80A2F180(this);
this->actionFunc = func_80A2F94C;
break;
case EXCH_ITEM_POE:
player->actor.textId = 0x70F6;
this->actionFunc = func_80A2F9C0;
break;
case EXCH_ITEM_BIG_POE:
player->actor.textId = 0x70F7;
this->actionFunc = func_80A2FA50;
break;
}
return;
}
if (this->dyna.actor.xzDistToPlayer < 100.0f) {
func_8002F298(&this->dyna.actor, globalCtx, 100.0f, EXCH_ITEM_POE);
}
}
void func_80A2F94C(EnGb* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE && Message_ShouldAdvance(globalCtx)) {
if (!(gSaveContext.infTable[0xB] & 0x40)) {
gSaveContext.infTable[0xB] |= 0x40;
}
func_80A2F180(this);
this->actionFunc = func_80A2F83C;
}
}
void func_80A2F9C0(EnGb* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE && Message_ShouldAdvance(globalCtx)) {
if (!(gSaveContext.infTable[0xB] & 0x40)) {
gSaveContext.infTable[0xB] |= 0x40;
}
func_80A2F180(this);
Player_UpdateBottleHeld(globalCtx, GET_PLAYER(globalCtx), ITEM_BOTTLE, PLAYER_AP_BOTTLE);
Rupees_ChangeBy(10);
this->actionFunc = func_80A2F83C;
}
}
void func_80A2FA50(EnGb* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE && Message_ShouldAdvance(globalCtx)) {
if (!(gSaveContext.infTable[0xB] & 0x40)) {
gSaveContext.infTable[0xB] |= 0x40;
}
func_80A2F180(this);
Player_UpdateBottleHeld(globalCtx, GET_PLAYER(globalCtx), ITEM_BOTTLE, PLAYER_AP_BOTTLE);
Rupees_ChangeBy(50);
HIGH_SCORE(HS_POE_POINTS) += 100;
if (HIGH_SCORE(HS_POE_POINTS) != 1000) {
if (HIGH_SCORE(HS_POE_POINTS) > 1100) {
HIGH_SCORE(HS_POE_POINTS) = 1100;
}
this->actionFunc = func_80A2F83C;
} else {
Player* player = GET_PLAYER(globalCtx);
player->exchangeItemId = EXCH_ITEM_NONE;
this->textId = 0x70F8;
Message_ContinueTextbox(globalCtx, this->textId);
this->actionFunc = func_80A2FB40;
}
}
}
void func_80A2FB40(EnGb* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE && Message_ShouldAdvance(globalCtx)) {
func_8002F434(&this->dyna.actor, globalCtx, gSaveContext.n64ddFlag ? Randomizer_GetItemIdFromKnownCheck(RC_MARKET_10_BIG_POES, GI_BOTTLE) : GI_BOTTLE, 100.0f, 10.0f);
this->actionFunc = func_80A2FBB0;
}
}
void func_80A2FBB0(EnGb* this, GlobalContext* globalCtx) {
if (Actor_HasParent(&this->dyna.actor, globalCtx)) {
this->dyna.actor.parent = NULL;
this->actionFunc = func_80A2FC0C;
} else {
func_8002F434(&this->dyna.actor, globalCtx, gSaveContext.n64ddFlag ? Randomizer_GetItemIdFromKnownCheck(RC_MARKET_10_BIG_POES, GI_BOTTLE) : GI_BOTTLE, 100.0f, 10.0f);
}
}
void func_80A2FC0C(EnGb* this, GlobalContext* globalCtx) {
if (Message_GetState(&globalCtx->msgCtx) == TEXT_STATE_DONE && Message_ShouldAdvance(globalCtx)) {
Actor_ProcessTalkRequest(&this->dyna.actor, globalCtx);
func_80A2F180(this);
this->actionFunc = func_80A2F83C;
}
}
void func_80A2FC70(EnGb* this, GlobalContext* globalCtx) {
if (this->skelAnime.curFrame == Animation_GetLastFrame(&gPoeSellerSwingStickAnim)) {
Animation_Change(&this->skelAnime, &gPoeSellerIdleAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gPoeSellerIdleAnim),
ANIMMODE_LOOP, 0.0f);
this->actionFunc = func_80A2F83C;
} else if (this->skelAnime.curFrame == 18.0f) {
this->cagedSouls[1].unk_1 = 3;
this->cagedSouls[1].unk_3 = 1;
this->cagedSouls[2].unk_1 = 3;
this->cagedSouls[2].unk_3 = 1;
this->cagedSouls[3].unk_1 = 3;
this->cagedSouls[3].unk_3 = 1;
if (this->actionFunc) {} // these ifs cannot just contain a constant
this->cagedSouls[0].unk_1 = 3;
this->cagedSouls[0].unk_3 = 1;
if (this->actionFunc) {}
this->actionTimer = (s16)Rand_ZeroFloat(600.0f) + 600;
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_WOOD_HIT);
}
}
void EnGb_Update(Actor* thisx, GlobalContext* globalCtx2) {
EnGb* this = (EnGb*)thisx;
GlobalContext* globalCtx = globalCtx2;
s32 i;
f32 rand;
this->frameTimer++;
SkelAnime_Update(&this->skelAnime);
this->actionFunc(this, globalCtx);
this->dyna.actor.textId = this->textId;
func_80A2F608(this);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
for (i = 0; i < ARRAY_COUNT(this->bottlesColliders); i++) {
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->bottlesColliders[i].base);
}
rand = Rand_ZeroOne();
this->lightColor.r = (s8)(rand * 30.0f) + 225;
this->lightColor.g = (s8)(rand * 100.0f) + 155;
this->lightColor.b = (s8)(rand * 160.0f) + 95;
this->lightColor.a = 200;
EnGb_UpdateCagedSouls(this, globalCtx);
}
void EnGb_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnGb* this = (EnGb*)thisx;
s32 pad;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D18(globalCtx->state.gfxCtx);
gDPPipeSync(POLY_OPA_DISP++);
gDPSetEnvColor(POLY_OPA_DISP++, this->lightColor.r, this->lightColor.g, this->lightColor.b, 255);
Lights_PointNoGlowSetInfo(&this->lightInfo, this->dyna.actor.world.pos.x, this->dyna.actor.world.pos.y,
this->dyna.actor.world.pos.z, this->lightColor.r, this->lightColor.g, this->lightColor.b,
this->lightColor.a);
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount,
NULL, NULL, &this->dyna.actor);
EnGb_DrawCagedSouls(this, globalCtx);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnGb_UpdateCagedSouls(EnGb* this, GlobalContext* globalCtx) {
f32 temp_f20;
s16 rot;
s32 i;
for (i = 0; i < 4; i++) {
switch (this->cagedSouls[i].unk_1) {
case 0:
Math_ApproachF(&this->cagedSouls[i].unk_20, 1.0f, 0.02f, this->cagedSouls[i].unk_24);
Math_ApproachF(&this->cagedSouls[i].unk_24, 1.0f, 0.001f, 1.0f);
if ((this->cagedSouls[i].unk_28 - .01f) <= this->cagedSouls[i].unk_20) {
this->cagedSouls[i].unk_20 = this->cagedSouls[i].unk_28;
this->cagedSouls[i].unk_24 = 0.0f;
this->cagedSouls[i].unk_1 = 1;
this->cagedSouls[i].unk_2 = 2;
this->cagedSouls[i].unk_6 = 0;
}
break;
case 1:
if (this->cagedSouls[i].unk_6 != 0) {
this->cagedSouls[i].unk_6--;
} else {
this->cagedSouls[i].unk_3 = 0;
this->cagedSouls[i].unk_24 = 0.0f;
this->cagedSouls[i].unk_1 = this->cagedSouls[i].unk_2;
}
break;
case 2:
Math_ApproachF(&this->cagedSouls[i].unk_20, 0.0f, 0.02f, this->cagedSouls[i].unk_24);
Math_ApproachF(&this->cagedSouls[i].unk_24, 1.0f, 0.001f, 1.0f);
if (this->cagedSouls[i].unk_20 <= 0.01f) {
this->cagedSouls[i].unk_28 = this->cagedSouls[i].unk_28 + 0.2f;
if (this->cagedSouls[i].unk_28 > 1.0f) {
this->cagedSouls[i].unk_28 = 1.0f;
}
this->cagedSouls[i].unk_20 = 0.0f;
this->cagedSouls[i].unk_24 = 0.0f;
this->cagedSouls[i].unk_1 = 1;
this->cagedSouls[i].unk_2 = 0;
this->cagedSouls[i].unk_6 = 0;
}
break;
case 3:
Math_ApproachF(&this->cagedSouls[i].unk_20, 0.0f, 0.5f, 1.0f);
if (this->cagedSouls[i].unk_20 <= 0.01f) {
this->cagedSouls[i].unk_28 = 0.2f;
this->cagedSouls[i].unk_20 = 0.0f;
this->cagedSouls[i].unk_24 = 0.0f;
this->cagedSouls[i].unk_1 = 1;
this->cagedSouls[i].unk_2 = 0;
this->cagedSouls[i].unk_6 = (s16)Rand_ZeroFloat(60.0f) + 60;
}
break;
}
temp_f20 = this->cagedSouls[i].unk_20 * 60.0f;
if ((i == 0) || (i == 3)) {
this->cagedSouls[i].translation.x = this->cagedSouls[i].unk_14.x;
this->cagedSouls[i].translation.y = this->cagedSouls[i].unk_14.y + temp_f20;
this->cagedSouls[i].translation.z = this->cagedSouls[i].unk_14.z;
} else if (i == 1) {
rot = this->dyna.actor.world.rot.y - 0x4000;
this->cagedSouls[i].translation.x = this->cagedSouls[i].unk_14.x + Math_SinS(rot) * temp_f20;
this->cagedSouls[i].translation.z = this->cagedSouls[i].unk_14.z + Math_CosS(rot) * temp_f20;
this->cagedSouls[i].translation.y = this->cagedSouls[i].unk_14.y;
} else {
rot = this->dyna.actor.world.rot.y + 0x4000;
this->cagedSouls[i].translation.x = this->cagedSouls[i].unk_14.x + Math_SinS(rot) * temp_f20;
this->cagedSouls[i].translation.z = this->cagedSouls[i].unk_14.z + Math_CosS(rot) * temp_f20;
this->cagedSouls[i].translation.y = this->cagedSouls[i].unk_14.y;
}
}
}
void EnGb_DrawCagedSouls(EnGb* this, GlobalContext* globalCtx) {
s32 pad;
s32 i;
OPEN_DISPS(globalCtx->state.gfxCtx);
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < 4; i++) {
s32 idx = this->cagedSouls[i].infoIdx;
FrameInterpolation_RecordOpenChild(&this->cagedSouls[i], this->cagedSouls[i].epoch);
gSPSegment(POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 0, 0, 32, 64, 1, 0,
(u32)(sCagedSoulInfo[idx].timerMultiplier * this->frameTimer) % 512, 32, 128));
gSPSegment(POLY_XLU_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(sCagedSoulInfo[idx].texture));
gDPSetPrimColor(POLY_XLU_DISP++, 0x80, 0x80, sCagedSoulInfo[idx].prim.r, sCagedSoulInfo[idx].prim.g,
sCagedSoulInfo[idx].prim.b, sCagedSoulInfo[idx].prim.a);
gDPSetEnvColor(POLY_XLU_DISP++, sCagedSoulInfo[idx].env.r, sCagedSoulInfo[idx].env.g, sCagedSoulInfo[idx].env.b,
sCagedSoulInfo[idx].env.a);
Matrix_Push();
Matrix_Translate(this->cagedSouls[i].translation.x, this->cagedSouls[i].translation.y,
this->cagedSouls[i].translation.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
if (this->cagedSouls[i].rotate180) {
Matrix_RotateZYX(0, -0x8000, 0, MTXMODE_APPLY);
}
Matrix_Scale(0.007f, 0.007f, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_XLU_DISP++, gPoeSellerCagedSoulDL);
Matrix_Pop();
FrameInterpolation_RecordCloseChild();
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}