Shipwright/soh/src/overlays/actors/ovl_En_Go/z_en_go.c

1239 lines
43 KiB
C

#include "z_en_go.h"
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#include "objects/object_oF1d_map/object_oF1d_map.h"
#include "soh/frame_interpolation.h"
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
void EnGo_Init(Actor* thisx, GlobalContext* globalCtx);
void EnGo_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnGo_Update(Actor* thisx, GlobalContext* globalCtx);
void EnGo_Draw(Actor* thisx, GlobalContext* globalCtx);
void func_80A3FEB4(EnGo* this, GlobalContext* globalCtx);
void EnGo_StopRolling(EnGo* this, GlobalContext* globalCtx);
void func_80A4008C(EnGo* this, GlobalContext* globalCtx);
void EnGo_GoronLinkRolling(EnGo* this, GlobalContext* globalCtx);
void EnGo_FireGenericActionFunc(EnGo* this, GlobalContext* globalCtx);
void EnGo_CurledUp(EnGo* this, GlobalContext* globalCtx);
void EnGo_WakeUp(EnGo* this, GlobalContext* globalCtx);
void func_80A40494(EnGo* this, GlobalContext* globalCtx);
void func_80A405CC(EnGo* this, GlobalContext* globalCtx);
void EnGo_BiggoronActionFunc(EnGo* this, GlobalContext* globalCtx);
void func_80A408D8(EnGo* this, GlobalContext* globalCtx);
void func_80A40B1C(EnGo* this, GlobalContext* globalCtx);
void EnGo_GetItem(EnGo* this, GlobalContext* globalCtx);
void func_80A40C78(EnGo* this, GlobalContext* globalCtx);
void EnGo_Eyedrops(EnGo* this, GlobalContext* globalCtx);
void func_80A40DCC(EnGo* this, GlobalContext* globalCtx);
void EnGo_AddDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale, f32 scaleStep);
void EnGo_UpdateDust(EnGo* this);
void EnGo_DrawDust(EnGo* this, GlobalContext* globalCtx);
const ActorInit En_Go_InitVars = {
ACTOR_EN_GO,
ACTORCAT_NPC,
FLAGS,
OBJECT_OF1D_MAP,
sizeof(EnGo),
(ActorFunc)EnGo_Init,
(ActorFunc)EnGo_Destroy,
(ActorFunc)EnGo_Update,
(ActorFunc)EnGo_Draw,
NULL,
};
static ColliderCylinderInit sCylinderInit = {
{
COLTYPE_NONE,
AT_NONE,
AC_NONE,
OC1_ON | OC1_TYPE_ALL,
OC2_TYPE_2,
COLSHAPE_CYLINDER,
},
{
ELEMTYPE_UNK0,
{ 0x00000000, 0x00, 0x00 },
{ 0x00000000, 0x00, 0x00 },
TOUCH_NONE,
BUMP_NONE,
OCELEM_ON,
},
{ 20, 46, 0, { 0, 0, 0 } },
};
static CollisionCheckInfoInit2 sColChkInfoInit = {
0, 0, 0, 0, MASS_IMMOVABLE,
};
typedef enum {
/* 0 */ ENGO_ANIM_0,
/* 1 */ ENGO_ANIM_1,
/* 2 */ ENGO_ANIM_2,
/* 3 */ ENGO_ANIM_3
} EnGoAnimation;
static AnimationSpeedInfo sAnimationInfo[] = {
{ &gGoronAnim_004930, 0.0f, ANIMMODE_LOOP_INTERP, 0.0f },
{ &gGoronAnim_004930, 0.0f, ANIMMODE_LOOP_INTERP, -10.0f },
{ &gGoronAnim_0029A8, 1.0f, ANIMMODE_LOOP_INTERP, -10.0f },
{ &gGoronAnim_010590, 1.0f, ANIMMODE_LOOP_INTERP, -10.0f },
};
void EnGo_SetupAction(EnGo* this, EnGoActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
u16 EnGo_GetTextID(GlobalContext* globalCtx, Actor* thisx) {
Player* player = GET_PLAYER(globalCtx);
switch (thisx->params & 0xF0) {
case 0x90:
if (gSaveContext.bgsFlag) {
return 0x305E;
} else if (INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_CLAIM_CHECK) {
if (Environment_GetBgsDayCount() >= CVar_GetS32("gForgeTime", 3)) {
return 0x305E;
} else {
return 0x305D;
}
} else if (INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_EYEDROPS) {
player->exchangeItemId = EXCH_ITEM_EYEDROPS;
return 0x3059;
} else if (INV_CONTENT(ITEM_TRADE_ADULT) >= ITEM_PRESCRIPTION) {
return 0x3058;
} else {
player->exchangeItemId = EXCH_ITEM_SWORD_BROKEN;
return 0x3053;
}
case 0x00:
if ((!gSaveContext.n64ddFlag && CHECK_QUEST_ITEM(QUEST_MEDALLION_FIRE)) ||
(gSaveContext.n64ddFlag && gSaveContext.dungeonsDone[4])) {
if (gSaveContext.infTable[16] & 0x8000) {
return 0x3042;
} else {
return 0x3041;
}
} else if (CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1) || (gSaveContext.infTable[16] & 0x2000)) {
if (gSaveContext.infTable[16] & 0x4000) {
return 0x3038;
} else {
return 0x3037;
}
} else {
if (gSaveContext.infTable[16] & 0x200) {
if (gSaveContext.infTable[16] & 0x400) {
return 0x3033;
} else {
return 0x3032;
}
} else {
return 0x3030;
}
}
case 0x10:
if (Flags_GetSwitch(globalCtx, thisx->params >> 8)) {
return 0x3052;
} else {
return 0x3051;
}
case 0x20:
if (CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
return 0x3027;
} else if (gSaveContext.eventChkInf[2] & 0x8) {
return 0x3021;
} else if (gSaveContext.infTable[14] & 0x1) {
return 0x302A;
} else {
return 0x3008;
}
case 0x30:
if (CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
return 0x3027;
} else if (gSaveContext.eventChkInf[2] & 0x8) {
return 0x3026;
} else {
return 0x3009;
}
case 0x40:
if (CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
return 0x3027;
} else if (gSaveContext.eventChkInf[2] & 0x8) {
return 0x3026;
} else {
return 0x300A;
}
case 0x50:
if (CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
return 0x3027;
} else if (gSaveContext.infTable[15] & 1) {
return 0x3015;
} else {
return 0x3014;
}
case 0x60:
if (CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
return 0x3027;
} else if (gSaveContext.infTable[15] & 0x10) {
return 0x3017;
} else {
return 0x3016;
}
case 0x70:
if (CHECK_QUEST_ITEM(QUEST_GORON_RUBY)) {
return 0x3027;
} else if (gSaveContext.infTable[15] & 0x100) {
return 0x3019;
} else {
return 0x3018;
}
default:
return 0x0000;
}
}
s16 EnGo_SetFlagsGetStates(GlobalContext* globalCtx, Actor* thisx) {
s16 unkState = 1;
f32 xzRange;
f32 yRange = fabsf(thisx->yDistToPlayer) + 1.0f;
xzRange = thisx->xzDistToPlayer + 1.0f;
switch (Message_GetState(&globalCtx->msgCtx)) {
if (globalCtx) {}
case TEXT_STATE_CLOSING:
switch (thisx->textId) {
case 0x3008:
gSaveContext.infTable[14] |= 1;
unkState = 0;
break;
case 0x300B:
gSaveContext.infTable[14] |= 0x800;
unkState = 0;
break;
case 0x3014:
gSaveContext.infTable[15] |= 1;
unkState = 0;
break;
case 0x3016:
gSaveContext.infTable[15] |= 0x10;
unkState = 0;
break;
case 0x3018:
gSaveContext.infTable[15] |= 0x100;
unkState = 0;
break;
case 0x3036:
func_8002F434(thisx, globalCtx, GI_TUNIC_GORON, xzRange, yRange);
gSaveContext.infTable[16] |= 0x2000; // EnGo exclusive flag
unkState = 2;
break;
case 0x3037:
gSaveContext.infTable[16] |= 0x4000;
unkState = 0;
break;
case 0x3041:
gSaveContext.infTable[16] |= 0x8000;
unkState = 0;
break;
case 0x3059:
unkState = 2;
break;
case 0x3052:
case 0x3054:
case 0x3055:
case 0x305A:
unkState = 2;
break;
case 0x305E:
unkState = 2;
break;
default:
unkState = 0;
break;
}
break;
case TEXT_STATE_CHOICE:
if (Message_ShouldAdvance(globalCtx)) {
switch (thisx->textId) {
case 0x300A:
if (globalCtx->msgCtx.choiceIndex == 0) {
if (CUR_UPG_VALUE(UPG_STRENGTH) != 0 || (gSaveContext.infTable[14] & 0x800)) {
thisx->textId = 0x300B;
} else {
thisx->textId = 0x300C;
}
} else {
thisx->textId = 0x300D;
}
Message_ContinueTextbox(globalCtx, thisx->textId);
unkState = 1;
break;
case 0x3034:
if (globalCtx->msgCtx.choiceIndex == 0) {
if (gSaveContext.infTable[16] & 0x800) {
thisx->textId = 0x3033;
} else {
thisx->textId = 0x3035;
}
} else if (gSaveContext.infTable[16] & 0x800) {
thisx->textId = 0x3036;
} else {
thisx->textId = 0x3033;
}
Message_ContinueTextbox(globalCtx, thisx->textId);
unkState = 1;
break;
case 0x3054:
case 0x3055:
if (globalCtx->msgCtx.choiceIndex == 0) {
unkState = 2;
} else {
thisx->textId = 0x3056;
Message_ContinueTextbox(globalCtx, thisx->textId);
unkState = 1;
}
gSaveContext.infTable[11] |= 0x10;
break;
}
}
break;
case TEXT_STATE_EVENT:
if (Message_ShouldAdvance(globalCtx)) {
switch (thisx->textId) {
case 0x3035:
gSaveContext.infTable[16] |= 0x800;
case 0x3032:
case 0x3033:
thisx->textId = 0x3034;
Message_ContinueTextbox(globalCtx, thisx->textId);
unkState = 1;
break;
default:
unkState = 2;
break;
}
}
break;
case TEXT_STATE_DONE:
if (Message_ShouldAdvance(globalCtx)) {
unkState = 3;
}
break;
case TEXT_STATE_NONE:
case TEXT_STATE_DONE_HAS_NEXT:
case TEXT_STATE_DONE_FADING:
case TEXT_STATE_SONG_DEMO_DONE:
case TEXT_STATE_9:
break;
}
return unkState;
}
s32 func_80A3ED24(GlobalContext* globalCtx, EnGo* this, struct_80034A14_arg1* arg2, f32 arg3,
u16 (*getTextId)(GlobalContext*, Actor*), s16 (*unkFunc2)(GlobalContext*, Actor*)) {
if (arg2->unk_00) {
arg2->unk_00 = unkFunc2(globalCtx, &this->actor);
return false;
} else if (Actor_ProcessTalkRequest(&this->actor, globalCtx)) {
arg2->unk_00 = 1;
return true;
} else if (!func_8002F2CC(&this->actor, globalCtx, arg3)) {
return false;
} else {
this->actor.textId = getTextId(globalCtx, &this->actor);
return false;
}
}
void EnGo_ChangeAnim(EnGo* this, s32 index) {
Animation_Change(&this->skelAnime, sAnimationInfo[index].animation,
sAnimationInfo[index].playSpeed * ((this->actor.params & 0xF0) == 0x90 ? 0.5f : 1.0f), 0.0f,
Animation_GetLastFrame(sAnimationInfo[index].animation), sAnimationInfo[index].mode,
sAnimationInfo[index].morphFrames);
}
s32 EnGo_IsActorSpawned(EnGo* this, GlobalContext* globalCtx) {
if (((this->actor.params) & 0xF0) == 0x90) {
return true;
} else if (globalCtx->sceneNum == SCENE_HIDAN && !Flags_GetSwitch(globalCtx, (this->actor.params) >> 8) &&
LINK_IS_ADULT && (this->actor.params & 0xF0) == 0x10) {
return true;
} else if (globalCtx->sceneNum == SCENE_SPOT18 && LINK_IS_ADULT && (this->actor.params & 0xF0) == 0x00) {
return true;
} else if (globalCtx->sceneNum == SCENE_SPOT16 && LINK_IS_CHILD &&
((this->actor.params & 0xF0) == 0x20 || (this->actor.params & 0xF0) == 0x30 ||
(this->actor.params & 0xF0) == 0x40)) {
return true;
} else if (globalCtx->sceneNum == SCENE_SPOT18 && LINK_IS_CHILD &&
((this->actor.params & 0xF0) == 0x50 || (this->actor.params & 0xF0) == 0x60 ||
(this->actor.params & 0xF0) == 0x70)) {
return true;
} else {
return false;
}
}
f32 EnGo_GetGoronSize(EnGo* this) {
switch (this->actor.params & 0xF0) {
case 0x00:
return 10.0f;
case 0x20:
case 0x30:
case 0x50:
case 0x60:
case 0x70:
return 20.0f;
case 0x40:
return 60.0f;
default:
return 20.0f;
}
}
void func_80A3F060(EnGo* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
s16 unkVal;
if (this->actionFunc != EnGo_BiggoronActionFunc && this->actionFunc != EnGo_FireGenericActionFunc &&
this->actionFunc != func_80A40B1C) {
unkVal = 1;
}
this->unk_1E0.unk_18 = player->actor.world.pos;
this->unk_1E0.unk_14 = EnGo_GetGoronSize(this);
func_80034A14(&this->actor, &this->unk_1E0, 4, unkVal);
}
void func_80A3F0E4(EnGo* this) {
if (DECR(this->unk_214) == 0) {
this->unk_216++;
if (this->unk_216 >= 3) {
this->unk_214 = Rand_S16Offset(30, 30);
this->unk_216 = 0;
}
}
}
s32 EnGo_IsCameraModified(EnGo* this, GlobalContext* globalCtx) {
f32 xyzDist;
s16 yawDiff = this->actor.yawTowardsPlayer - this->actor.shape.rot.y;
Camera* camera = globalCtx->cameraPtrs[MAIN_CAM];
if (fabsf(yawDiff) > 10920.0f) {
return 0;
}
xyzDist = (this->actor.scale.x / 0.01f) * 10000.0f;
if ((this->actor.params & 0xF0) == 0x90) {
Camera_ChangeSetting(camera, CAM_SET_DIRECTED_YAW);
xyzDist *= 4.8f;
}
if (fabsf(this->actor.xyzDistToPlayerSq) > xyzDist) {
if (camera->setting == CAM_SET_DIRECTED_YAW) {
Camera_ChangeSetting(camera, CAM_SET_NORMAL0);
}
return 0;
} else {
return 1;
}
}
void EnGo_ReverseAnimation(EnGo* this) {
f32 startFrame = this->skelAnime.startFrame;
this->skelAnime.startFrame = this->skelAnime.endFrame;
this->skelAnime.endFrame = startFrame;
}
void EnGo_UpdateShadow(EnGo* this) {
s16 shadowAlpha;
f32 currentFrame = this->skelAnime.curFrame;
s16 shadowAlphaTarget = (this->skelAnime.animation == &gGoronAnim_004930 && currentFrame > 32.0f) ||
this->skelAnime.animation != &gGoronAnim_004930
? 255
: 0;
shadowAlpha = this->actor.shape.shadowAlpha;
Math_SmoothStepToS(&shadowAlpha, shadowAlphaTarget, 10, 60, 1);
this->actor.shape.shadowAlpha = shadowAlpha;
}
s32 EnGo_FollowPath(EnGo* this, GlobalContext* globalCtx) {
Path* path;
Vec3s* pointPos;
f32 xDist;
f32 zDist;
if ((this->actor.params & 0xF) == 15) {
return false;
}
path = &globalCtx->setupPathList[this->actor.params & 0xF];
pointPos = SEGMENTED_TO_VIRTUAL(path->points);
pointPos += this->unk_218;
xDist = pointPos->x - this->actor.world.pos.x;
zDist = pointPos->z - this->actor.world.pos.z;
Math_SmoothStepToS(&this->actor.world.rot.y, (s16)(Math_FAtan2F(xDist, zDist) * ((f32)0x8000 / M_PI)), 10, 1000, 1);
if ((SQ(xDist) + SQ(zDist)) < 600.0f) {
this->unk_218++;
if (this->unk_218 >= path->count) {
this->unk_218 = 0;
}
if ((this->actor.params & 0xF0) != 0x00) {
return true;
} else if (Flags_GetSwitch(globalCtx, this->actor.params >> 8)) {
return true;
} else if (this->unk_218 >= this->actor.shape.rot.z) {
this->unk_218 = 0;
}
return true;
}
return false;
}
s32 EnGo_SetMovedPos(EnGo* this, GlobalContext* globalCtx) {
Path* path;
Vec3s* pointPos;
if ((this->actor.params & 0xF) == 0xF) {
return false;
} else {
path = &globalCtx->setupPathList[this->actor.params & 0xF];
pointPos = SEGMENTED_TO_VIRTUAL(path->points);
pointPos += (path->count - 1);
this->actor.world.pos.x = pointPos->x;
this->actor.world.pos.y = pointPos->y;
this->actor.world.pos.z = pointPos->z;
this->actor.home.pos = this->actor.world.pos;
return true;
}
}
s32 EnGo_SpawnDust(EnGo* this, u8 initialTimer, f32 scale, f32 scaleStep, s32 numDustEffects, f32 radius, f32 xzAccel) {
Vec3f pos = { 0.0f, 0.0f, 0.0f };
Vec3f velocity = { 0.0f, 0.0f, 0.0f };
Vec3f accel = { 0.0f, 0.3f, 0.0f };
s16 angle;
s32 i;
pos = this->actor.world.pos; // Overwrites pos
pos.y = this->actor.floorHeight;
angle = (Rand_ZeroOne() - 0.5f) * 0x10000;
i = numDustEffects;
while (i >= 0) {
accel.x = (Rand_ZeroOne() - 0.5f) * xzAccel;
accel.z = (Rand_ZeroOne() - 0.5f) * xzAccel;
pos.x = (Math_SinS(angle) * radius) + this->actor.world.pos.x;
pos.z = (Math_CosS(angle) * radius) + this->actor.world.pos.z;
EnGo_AddDust(this, &pos, &velocity, &accel, initialTimer, scale, scaleStep);
angle += (s16)(0x10000 / numDustEffects);
i--;
}
return 0;
}
s32 EnGo_IsRollingOnGround(EnGo* this, s16 unkArg1, f32 unkArg2) {
if ((this->actor.bgCheckFlags & 1) == 0 || this->actor.velocity.y > 0.0f) {
return false;
} else if (this->unk_1E0.unk_00 != 0) {
return true;
} else if (DECR(this->unk_21C)) {
if ((this->unk_21C & 1)) {
this->actor.world.pos.y += 1.5f;
} else {
this->actor.world.pos.y -= 1.5f;
}
return true;
} else {
this->unk_21A--;
if (this->unk_21A <= 0) {
if (this->unk_21A == 0) {
this->unk_21C = Rand_S16Offset(60, 30);
this->unk_21A = 0;
this->actor.velocity.y = 0.0f;
return true;
}
this->unk_21A = unkArg1;
}
this->actor.velocity.y = ((f32)this->unk_21A / (f32)unkArg1) * unkArg2;
return true;
}
}
void func_80A3F908(EnGo* this, GlobalContext* globalCtx) {
Player* player = GET_PLAYER(globalCtx);
f32 float1;
s32 isUnkCondition;
if (this->actionFunc == EnGo_BiggoronActionFunc || this->actionFunc == EnGo_GoronLinkRolling ||
this->actionFunc == EnGo_FireGenericActionFunc || this->actionFunc == EnGo_Eyedrops ||
this->actionFunc == func_80A40DCC || this->actionFunc == EnGo_GetItem || this->actionFunc == func_80A40C78 ||
this->actionFunc == func_80A40B1C) {
float1 = (this->collider.dim.radius + 30.0f);
float1 *= (this->actor.scale.x / 0.01f);
if ((this->actor.params & 0xF0) == 0x90) {
float1 *= 4.8f;
}
if ((this->actor.params & 0xF0) == 0x90) {
isUnkCondition =
func_80A3ED24(globalCtx, this, &this->unk_1E0, float1, EnGo_GetTextID, EnGo_SetFlagsGetStates);
} else {
isUnkCondition = func_800343CC(globalCtx, &this->actor, &this->unk_1E0.unk_00, float1, EnGo_GetTextID,
EnGo_SetFlagsGetStates);
}
if (((this->actor.params & 0xF0) == 0x90) && (isUnkCondition == true)) {
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_SWORD_BROKEN) {
if (func_8002F368(globalCtx) == EXCH_ITEM_SWORD_BROKEN) {
if (gSaveContext.infTable[11] & 0x10) {
this->actor.textId = 0x3055;
} else {
this->actor.textId = 0x3054;
}
} else {
this->actor.textId = 0x3053;
}
player->actor.textId = this->actor.textId;
}
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_EYEDROPS) {
if (func_8002F368(globalCtx) == EXCH_ITEM_EYEDROPS) {
this->actor.textId = 0x3059;
} else {
this->actor.textId = 0x3058;
}
player->actor.textId = this->actor.textId;
}
}
}
}
void EnGo_Init(Actor* thisx, GlobalContext* globalCtx) {
EnGo* this = (EnGo*)thisx;
s32 pad;
Vec3f D_80A41B9C = { 0.0f, 0.0f, 0.0f }; // unused
Vec3f D_80A41BA8 = { 0.0f, 0.0f, 0.0f }; // unused
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gGoronSkel, NULL, 0, 0, 0);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo2(&this->actor.colChkInfo, DamageTable_Get(0x16), &sColChkInfoInit);
if (!EnGo_IsActorSpawned(this, globalCtx)) {
Actor_Kill(&this->actor);
return;
}
if ((this->actor.params & 0xF0) && ((this->actor.params & 0xF0) != 0x90)) {
this->actor.flags &= ~ACTOR_FLAG_4;
this->actor.flags &= ~ACTOR_FLAG_5;
}
EnGo_ChangeAnim(this, ENGO_ANIM_0);
this->actor.targetMode = 6;
this->unk_1E0.unk_00 = 0;
this->actor.gravity = -1.0f;
switch (this->actor.params & 0xF0) {
case 0x00:
Actor_SetScale(&this->actor, 0.008f);
if (CHECK_OWNED_EQUIP(EQUIP_TUNIC, 1)) {
EnGo_SetMovedPos(this, globalCtx);
EnGo_SetupAction(this, EnGo_CurledUp);
} else {
this->actor.shape.yOffset = 1400.0f;
this->actor.speedXZ = 3.0f;
EnGo_SetupAction(this, EnGo_GoronLinkRolling);
}
break;
case 0x10:
this->skelAnime.curFrame = Animation_GetLastFrame(&gGoronAnim_004930);
Actor_SetScale(&this->actor, 0.01f);
EnGo_SetupAction(this, EnGo_FireGenericActionFunc);
break;
case 0x40:
if (gSaveContext.infTable[14] & 0x800) {
EnGo_SetMovedPos(this, globalCtx);
}
Actor_SetScale(&this->actor, 0.015f);
EnGo_SetupAction(this, EnGo_CurledUp);
break;
case 0x30:
this->actor.shape.yOffset = 1400.0f;
Actor_SetScale(&this->actor, 0.01f);
EnGo_SetupAction(this, func_80A3FEB4);
break;
case 0x90:
this->actor.targetMode = 5;
Actor_SetScale(&this->actor, 0.16f);
EnGo_SetupAction(this, EnGo_CurledUp);
break;
case 0x20:
case 0x50:
case 0x60:
case 0x70:
Actor_SetScale(&this->actor, 0.01f);
EnGo_SetupAction(this, EnGo_CurledUp);
break;
default:
Actor_Kill(&this->actor);
}
}
void EnGo_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnGo* this = (EnGo*)thisx;
SkelAnime_Free(&this->skelAnime, globalCtx);
Collider_DestroyCylinder(globalCtx, &this->collider);
}
void func_80A3FEB4(EnGo* this, GlobalContext* globalCtx) {
if (!(this->actor.xyzDistToPlayerSq > SQ(1200.0f))) {
EnGo_SetupAction(this, EnGo_StopRolling);
}
}
void EnGo_StopRolling(EnGo* this, GlobalContext* globalCtx) {
EnBom* bomb;
if (DECR(this->unk_20E) == 0) {
if (this->collider.base.ocFlags2 & 1) {
this->collider.base.ocFlags2 &= ~1;
globalCtx->damagePlayer(globalCtx, -4);
func_8002F71C(globalCtx, &this->actor, 4.0f, this->actor.yawTowardsPlayer, 6.0f);
this->unk_20E = 0x10;
}
}
this->actor.speedXZ = 3.0f;
if ((EnGo_FollowPath(this, globalCtx) == true) && (this->unk_218 == 0)) {
bomb = (EnBom*)Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_BOM, this->actor.world.pos.x,
this->actor.world.pos.y, this->actor.world.pos.z, 0, 0, 0, 0);
if (bomb != NULL) {
bomb->timer = 0;
}
this->actor.speedXZ = 0.0f;
EnGo_SetupAction(this, func_80A4008C);
}
this->actor.shape.rot = this->actor.world.rot;
if (EnGo_IsRollingOnGround(this, 3, 6.0f)) {
EnGo_SpawnDust(this, 12, 0.16f, 0.1f, 1, 10.0f, 20.0f);
}
}
void func_80A4008C(EnGo* this, GlobalContext* globalCtx) {
if (EnGo_IsRollingOnGround(this, 3, 6.0f)) {
if (this->unk_21A == 0) {
this->actor.shape.yOffset = 0.0f;
EnGo_SetupAction(this, EnGo_CurledUp);
} else {
EnGo_SpawnDust(this, 12, 0.16f, 0.1f, 1, 10.0f, 20.0f);
}
}
}
void EnGo_GoronLinkRolling(EnGo* this, GlobalContext* globalCtx) {
if ((EnGo_FollowPath(this, globalCtx) == true) && Flags_GetSwitch(globalCtx, this->actor.params >> 8) &&
(this->unk_218 == 0)) {
this->actor.speedXZ = 0.0f;
EnGo_SetupAction(this, func_80A4008C);
gSaveContext.infTable[16] |= 0x200;
}
this->actor.shape.rot = this->actor.world.rot;
if (EnGo_IsRollingOnGround(this, 3, 6.0f)) {
EnGo_SpawnDust(this, 12, 0.18f, 0.2f, 2, 13.0f, 20.0f);
}
}
void EnGo_FireGenericActionFunc(EnGo* this, GlobalContext* globalCtx) {
}
void EnGo_CurledUp(EnGo* this, GlobalContext* globalCtx) {
if ((DECR(this->unk_210) == 0) && EnGo_IsCameraModified(this, globalCtx)) {
Audio_PlaySoundGeneral(NA_SE_EN_GOLON_WAKE_UP, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
this->skelAnime.playSpeed = 0.1f;
this->skelAnime.playSpeed *= (this->actor.params & 0xF0) == 0x90 ? 0.5f : 1.0f;
EnGo_SetupAction(this, EnGo_WakeUp);
if ((this->actor.params & 0xF0) == 0x90) {
OnePointCutscene_Init(globalCtx, 4200, -99, &this->actor, MAIN_CAM);
}
}
}
void EnGo_WakeUp(EnGo* this, GlobalContext* globalCtx) {
f32 frame;
if (this->skelAnime.playSpeed != 0.0f) {
Math_SmoothStepToF(&this->skelAnime.playSpeed, ((this->actor.params & 0xF0) == 0x90 ? 0.5f : 1.0f) * 0.5f, 0.1f,
1000.0f, 0.1f);
frame = this->skelAnime.curFrame;
frame += this->skelAnime.playSpeed;
if (frame <= 12.0f) {
return;
} else {
this->skelAnime.curFrame = 12.0f;
this->skelAnime.playSpeed = 0.0f;
if ((this->actor.params & 0xF0) != 0x90) {
this->unk_212 = 30;
return;
}
}
}
if (DECR(this->unk_212) == 0) {
Audio_PlaySoundGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
EnGo_SetupAction(this, func_80A405CC);
} else if (!EnGo_IsCameraModified(this, globalCtx)) {
EnGo_ReverseAnimation(this);
this->skelAnime.playSpeed = 0.0f;
EnGo_SetupAction(this, func_80A40494);
}
}
void func_80A40494(EnGo* this, GlobalContext* globalCtx) {
f32 frame;
Math_SmoothStepToF(&this->skelAnime.playSpeed, ((this->actor.params & 0xF0) == 0x90 ? 0.5f : 1.0f) * -0.5f, 0.1f,
1000.0f, 0.1f);
frame = this->skelAnime.curFrame;
frame += this->skelAnime.playSpeed;
if (!(frame >= 0.0f)) {
Audio_PlaySoundGeneral(NA_SE_EN_DODO_M_GND, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
EnGo_SpawnDust(this, 10, 0.4f, 0.1f, 16, 26.0f, 2.0f);
EnGo_ReverseAnimation(this);
this->skelAnime.playSpeed = 0.0f;
this->skelAnime.curFrame = 0.0f;
this->unk_210 = Rand_S16Offset(30, 30);
EnGo_SetupAction(this, EnGo_CurledUp);
}
}
void func_80A405CC(EnGo* this, GlobalContext* globalCtx) {
f32 lastFrame;
f32 frame;
lastFrame = Animation_GetLastFrame(&gGoronAnim_004930);
Math_SmoothStepToF(&this->skelAnime.playSpeed, (this->actor.params & 0xF0) == 0x90 ? 0.5f : 1.0f, 0.1f, 1000.0f,
0.1f);
frame = this->skelAnime.curFrame;
frame += this->skelAnime.playSpeed;
if (!(frame < lastFrame)) {
this->skelAnime.curFrame = lastFrame;
this->skelAnime.playSpeed = 0.0f;
this->unk_212 = Rand_S16Offset(30, 30);
if (((this->actor.params & 0xF0) == 0x40) && ((gSaveContext.infTable[14] & 0x800) == 0)) {
EnGo_SetupAction(this, func_80A40B1C);
} else {
EnGo_SetupAction(this, EnGo_BiggoronActionFunc);
}
}
}
void EnGo_BiggoronActionFunc(EnGo* this, GlobalContext* globalCtx) {
if (((this->actor.params & 0xF0) == 0x90) && (this->unk_1E0.unk_00 == 2)) {
if (gSaveContext.bgsFlag) {
this->unk_1E0.unk_00 = 0;
} else {
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_EYEDROPS) {
EnGo_ChangeAnim(this, ENGO_ANIM_2);
this->unk_21E = 100;
this->unk_1E0.unk_00 = 0;
EnGo_SetupAction(this, EnGo_Eyedrops);
globalCtx->msgCtx.msgMode = MSGMODE_PAUSED;
gSaveContext.timer2State = 0;
OnePointCutscene_Init(globalCtx, 4190, -99, &this->actor, MAIN_CAM);
} else {
this->unk_1E0.unk_00 = 0;
EnGo_SetupAction(this, EnGo_GetItem);
Message_CloseTextbox(globalCtx);
EnGo_GetItem(this, globalCtx);
}
}
} else if (((this->actor.params & 0xF0) == 0) && (this->unk_1E0.unk_00 == 2)) {
EnGo_SetupAction(this, EnGo_GetItem);
globalCtx->msgCtx.stateTimer = 4;
globalCtx->msgCtx.msgMode = MSGMODE_TEXT_CLOSING;
} else {
if ((DECR(this->unk_212) == 0) && !EnGo_IsCameraModified(this, globalCtx)) {
EnGo_ReverseAnimation(this);
this->skelAnime.playSpeed = -0.1f;
this->skelAnime.playSpeed *= (this->actor.params & 0xF0) == 0x90 ? 0.5f : 1.0f;
EnGo_SetupAction(this, func_80A408D8);
}
}
}
void func_80A408D8(EnGo* this, GlobalContext* globalCtx) {
f32 frame;
if (this->skelAnime.playSpeed != 0.0f) {
Math_SmoothStepToF(&this->skelAnime.playSpeed, ((this->actor.params & 0xF0) == 0x90 ? 0.5f : 1.0f) * -1.0f,
0.1f, 1000.0f, 0.1f);
frame = this->skelAnime.curFrame;
frame += this->skelAnime.playSpeed;
if (frame >= 12.0f) {
return;
} else {
this->skelAnime.curFrame = 12.0f;
this->skelAnime.playSpeed = 0.0f;
if ((this->actor.params & 0xF0) != 0x90) {
this->unk_212 = 30;
return;
}
}
}
if (DECR(this->unk_212) == 0) {
EnGo_SetupAction(this, func_80A40494);
} else if (EnGo_IsCameraModified(this, globalCtx)) {
EnGo_ReverseAnimation(this);
Audio_PlaySoundGeneral(NA_SE_EN_GOLON_SIT_DOWN, &this->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
this->skelAnime.playSpeed = 0.0f;
EnGo_SetupAction(this, func_80A405CC);
}
}
void func_80A40A54(EnGo* this, GlobalContext* globalCtx) {
f32 float1 = ((f32)0x8000 / Animation_GetLastFrame(&gGoronAnim_010590));
f32 float2 = this->skelAnime.curFrame * float1;
this->actor.speedXZ = Math_SinS((s16)float2);
if (EnGo_FollowPath(this, globalCtx) && this->unk_218 == 0) {
EnGo_ChangeAnim(this, ENGO_ANIM_1);
this->skelAnime.curFrame = Animation_GetLastFrame(&gGoronAnim_004930);
this->actor.speedXZ = 0.0f;
EnGo_SetupAction(this, EnGo_BiggoronActionFunc);
}
}
void func_80A40B1C(EnGo* this, GlobalContext* globalCtx) {
if (gSaveContext.infTable[14] & 0x800) {
EnGo_ChangeAnim(this, ENGO_ANIM_3);
EnGo_SetupAction(this, func_80A40A54);
} else {
EnGo_BiggoronActionFunc(this, globalCtx);
}
}
void EnGo_GetItem(EnGo* this, GlobalContext* globalCtx) {
f32 xzDist;
f32 yDist;
s32 getItemId;
if (Actor_HasParent(&this->actor, globalCtx)) {
this->unk_1E0.unk_00 = 2;
this->actor.parent = NULL;
EnGo_SetupAction(this, func_80A40C78);
} else {
this->unk_20C = 0;
if ((this->actor.params & 0xF0) == 0x90) {
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_CLAIM_CHECK) {
getItemId = gSaveContext.n64ddFlag ? Randomizer_GetItemIdFromKnownCheck(RC_DMT_TRADE_CLAIM_CHECK, GI_SWORD_BGS) : GI_SWORD_BGS;
this->unk_20C = 1;
}
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_EYEDROPS) {
getItemId = GI_CLAIM_CHECK;
}
if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_SWORD_BROKEN) {
getItemId = GI_PRESCRIPTION;
}
}
if ((this->actor.params & 0xF0) == 0) {
getItemId = GI_TUNIC_GORON;
}
yDist = fabsf(this->actor.yDistToPlayer) + 1.0f;
xzDist = this->actor.xzDistToPlayer + 1.0f;
func_8002F434(&this->actor, globalCtx, getItemId, xzDist, yDist);
}
}
void func_80A40C78(EnGo* this, GlobalContext* globalCtx) {
if (this->unk_1E0.unk_00 == 3) {
EnGo_SetupAction(this, EnGo_BiggoronActionFunc);
if ((this->actor.params & 0xF0) != 0x90) {
this->unk_1E0.unk_00 = 0;
} else if (this->unk_20C) {
this->unk_1E0.unk_00 = 0;
gSaveContext.bgsFlag = true;
} else if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_PRESCRIPTION) {
this->actor.textId = 0x3058;
Message_ContinueTextbox(globalCtx, this->actor.textId);
this->unk_1E0.unk_00 = 1;
} else if (INV_CONTENT(ITEM_TRADE_ADULT) == ITEM_CLAIM_CHECK) {
this->actor.textId = 0x305C;
Message_ContinueTextbox(globalCtx, this->actor.textId);
this->unk_1E0.unk_00 = 1;
Environment_ClearBgsDayCount();
}
}
}
void EnGo_Eyedrops(EnGo* this, GlobalContext* globalCtx) {
if (DECR(this->unk_21E) == 0) {
this->actor.textId = 0x305A;
Message_ContinueTextbox(globalCtx, this->actor.textId);
this->unk_1E0.unk_00 = 1;
EnGo_SetupAction(this, func_80A40DCC);
}
}
void func_80A40DCC(EnGo* this, GlobalContext* globalCtx) {
if (this->unk_1E0.unk_00 == 2) {
EnGo_ChangeAnim(this, ENGO_ANIM_1);
this->skelAnime.curFrame = Animation_GetLastFrame(&gGoronAnim_004930);
Message_CloseTextbox(globalCtx);
EnGo_SetupAction(this, EnGo_GetItem);
EnGo_GetItem(this, globalCtx);
}
}
void EnGo_Update(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnGo* this = (EnGo*)thisx;
Collider_UpdateCylinder(&this->actor, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider.base);
SkelAnime_Update(&this->skelAnime);
if (this->actionFunc == EnGo_BiggoronActionFunc || this->actionFunc == EnGo_FireGenericActionFunc ||
this->actionFunc == func_80A40B1C) {
func_80034F54(globalCtx, this->jointTable, this->morphTable, 18);
}
EnGo_UpdateShadow(this);
if (this->unk_1E0.unk_00 == 0) {
Actor_MoveForward(&this->actor);
}
Actor_UpdateBgCheckInfo(globalCtx, &this->actor, 0.0f, 0.0f, 0.0f, 4);
func_80A3F0E4(this);
func_80A3F908(this, globalCtx);
this->actionFunc(this, globalCtx);
func_80A3F060(this, globalCtx);
}
void EnGo_DrawCurledUp(EnGo* this, GlobalContext* globalCtx) {
Vec3f D_80A41BB4 = { 0.0f, 0.0f, 0.0f };
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Push();
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gGoronDL_00BD80);
Matrix_MultVec3f(&D_80A41BB4, &this->actor.focus.pos);
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnGo_DrawRolling(EnGo* this, GlobalContext* globalCtx) {
Vec3f D_80A41BC0 = { 0.0f, 0.0f, 0.0f };
OPEN_DISPS(globalCtx->state.gfxCtx);
Matrix_Push();
func_80093D18(globalCtx->state.gfxCtx);
Matrix_RotateZYX((s16)(globalCtx->state.frames * ((s16)this->actor.speedXZ * 1400)), 0, this->actor.shape.rot.z,
MTXMODE_APPLY);
gSPMatrix(POLY_OPA_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, gGoronDL_00C140);
Matrix_MultVec3f(&D_80A41BC0, &this->actor.focus.pos);
Matrix_Pop();
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
s32 EnGo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limb, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
EnGo* this = (EnGo*)thisx;
Vec3s vec1;
f32 float1;
if (limb == 17) {
Matrix_Translate(2800.0f, 0.0f, 0.0f, MTXMODE_APPLY);
vec1 = this->unk_1E0.unk_08;
float1 = (vec1.y / (f32)0x8000) * M_PI;
Matrix_RotateX(float1, MTXMODE_APPLY);
float1 = (vec1.x / (f32)0x8000) * M_PI;
Matrix_RotateZ(float1, MTXMODE_APPLY);
Matrix_Translate(-2800.0f, 0.0f, 0.0f, MTXMODE_APPLY);
}
if (limb == 10) {
vec1 = this->unk_1E0.unk_0E;
float1 = (vec1.y / (f32)0x8000) * M_PI;
Matrix_RotateY(float1, MTXMODE_APPLY);
float1 = (vec1.x / (f32)0x8000) * M_PI;
Matrix_RotateX(float1, MTXMODE_APPLY);
}
if ((limb == 10) || (limb == 11) || (limb == 14)) {
float1 = Math_SinS(this->jointTable[limb]);
rot->y += float1 * 200.0f;
float1 = Math_CosS(this->morphTable[limb]);
rot->z += float1 * 200.0f;
}
return 0;
}
void EnGo_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
EnGo* this = (EnGo*)thisx;
Vec3f D_80A41BCC = { 600.0f, 0.0f, 0.0f };
if (limbIndex == 17) {
Matrix_MultVec3f(&D_80A41BCC, &this->actor.focus.pos);
}
}
void EnGo_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnGo* this = (EnGo*)thisx;
OPEN_DISPS(globalCtx->state.gfxCtx);
EnGo_UpdateDust(this);
Matrix_Push();
EnGo_DrawDust(this, globalCtx);
Matrix_Pop();
if (this->actionFunc == EnGo_CurledUp) {
EnGo_DrawCurledUp(this, globalCtx);
} else if (this->actionFunc == EnGo_GoronLinkRolling || this->actionFunc == func_80A3FEB4 ||
this->actionFunc == EnGo_StopRolling || this->actionFunc == func_80A3FEB4) {
EnGo_DrawRolling(this, globalCtx);
} else {
func_800943C8(globalCtx->state.gfxCtx);
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(gGoronCsEyeOpenTex));
gSPSegment(POLY_OPA_DISP++, 0x09, SEGMENTED_TO_VIRTUAL(gGoronCsMouthNeutralTex));
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, EnGo_OverrideLimbDraw, EnGo_PostLimbDraw, &this->actor);
EnGo_DrawDust(this, globalCtx);
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}
void EnGo_AddDust(EnGo* this, Vec3f* pos, Vec3f* velocity, Vec3f* accel, u8 initialTimer, f32 scale, f32 scaleStep) {
EnGoEffect* dustEffect = this->dustEffects;
s16 i;
s16 timer;
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
if (dustEffect->type != 1) {
dustEffect->epoch++;
dustEffect->scale = scale;
dustEffect->scaleStep = scaleStep;
timer = initialTimer;
dustEffect->timer = timer;
dustEffect->type = 1;
dustEffect->initialTimer = initialTimer;
dustEffect->pos = *pos;
dustEffect->accel = *accel;
dustEffect->velocity = *velocity;
return;
}
}
}
void EnGo_UpdateDust(EnGo* this) {
EnGoEffect* dustEffect = this->dustEffects;
f32 randomNumber;
s16 i;
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
if (dustEffect->type) {
dustEffect->timer--;
if (dustEffect->timer == 0) {
dustEffect->type = 0;
}
dustEffect->accel.x = (Rand_ZeroOne() * 0.4f) - 0.2f;
randomNumber = Rand_ZeroOne() * 0.4f;
dustEffect->accel.z = randomNumber - 0.2f;
dustEffect->pos.x += dustEffect->velocity.x;
dustEffect->pos.y += dustEffect->velocity.y;
dustEffect->pos.z += dustEffect->velocity.z;
dustEffect->velocity.x += dustEffect->accel.x;
dustEffect->velocity.y += dustEffect->accel.y;
dustEffect->velocity.z += randomNumber - 0.2f;
dustEffect->scale += dustEffect->scaleStep;
}
}
}
void EnGo_DrawDust(EnGo* this, GlobalContext* globalCtx) {
static void* dustTex[] = { gDust8Tex, gDust7Tex, gDust6Tex, gDust5Tex, gDust4Tex, gDust3Tex, gDust2Tex, gDust1Tex };
EnGoEffect* dustEffect = this->dustEffects;
s16 alpha;
s16 firstDone;
s16 index;
s16 i;
OPEN_DISPS(globalCtx->state.gfxCtx);
firstDone = false;
func_80093D84(globalCtx->state.gfxCtx);
for (i = 0; i < ARRAY_COUNT(this->dustEffects); i++, dustEffect++) {
if (dustEffect->type) {
if (!firstDone) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD40);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
firstDone = true;
}
FrameInterpolation_RecordOpenChild(dustEffect, dustEffect->epoch);
alpha = dustEffect->timer * (255.0f / dustEffect->initialTimer);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 170, 130, 90, alpha);
gDPPipeSync(POLY_XLU_DISP++);
Matrix_Translate(dustEffect->pos.x, dustEffect->pos.y, dustEffect->pos.z, MTXMODE_NEW);
Matrix_ReplaceRotation(&globalCtx->billboardMtxF);
Matrix_Scale(dustEffect->scale, dustEffect->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
index = dustEffect->timer * (8.0f / dustEffect->initialTimer);
gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(dustTex[index]));
gSPDisplayList(POLY_XLU_DISP++, gGoronDL_00FD50);
FrameInterpolation_RecordCloseChild();
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx);
}