197 lines
7.3 KiB
C
197 lines
7.3 KiB
C
/*
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* File: z_eff_ss_bomb2.c
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* Overlay: ovl_Effect_Ss_Bomb2
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* Description: Bomb Blast
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*/
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#include "z_eff_ss_bomb2.h"
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#include "objects/gameplay_keep/gameplay_keep.h"
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#include "soh/frame_interpolation.h"
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#define rScale regs[0]
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#define rTexIdx regs[1]
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#define rPrimColorR regs[2]
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#define rPrimColorG regs[3]
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#define rPrimColorB regs[4]
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#define rPrimColorA regs[5]
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#define rEnvColorR regs[6]
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#define rEnvColorG regs[7]
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#define rEnvColorB regs[8]
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#define rScaleStep regs[9]
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#define rDepth regs[10]
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u32 EffectSsBomb2_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx);
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void EffectSsBomb2_DrawFade(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void EffectSsBomb2_DrawLayered(GlobalContext* globalCtx, u32 index, EffectSs* this);
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void EffectSsBomb2_Update(GlobalContext* globalCtx, u32 index, EffectSs* this);
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EffectSsInit Effect_Ss_Bomb2_InitVars = {
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EFFECT_SS_BOMB2,
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EffectSsBomb2_Init,
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};
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static EffectSsDrawFunc sDrawFuncs[] = {
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EffectSsBomb2_DrawFade,
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EffectSsBomb2_DrawLayered,
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};
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u32 EffectSsBomb2_Init(GlobalContext* globalCtx, u32 index, EffectSs* this, void* initParamsx) {
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EffectSsBomb2InitParams* initParams = (EffectSsBomb2InitParams*)initParamsx;
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Math_Vec3f_Copy(&this->pos, &initParams->pos);
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Math_Vec3f_Copy(&this->velocity, &initParams->velocity);
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Math_Vec3f_Copy(&this->accel, &initParams->accel);
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this->gfx = SEGMENTED_TO_VIRTUAL(gEffBombExplosion1DL);
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this->life = 24;
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this->update = EffectSsBomb2_Update;
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this->draw = sDrawFuncs[initParams->drawMode];
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this->rScale = initParams->scale;
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this->rScaleStep = initParams->scaleStep;
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this->rPrimColorR = 255;
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this->rPrimColorG = 255;
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this->rPrimColorB = 255;
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this->rPrimColorA = 255;
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this->rEnvColorR = 0;
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this->rEnvColorG = 0;
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this->rEnvColorB = 200;
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this->epoch++;
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return 1;
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}
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// unused in the original game. looks like EffectSsBomb but with color
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void EffectSsBomb2_DrawFade(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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static void* textures[] = {
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gEffBombExplosion1Tex, gEffBombExplosion2Tex, gEffBombExplosion3Tex, gEffBombExplosion4Tex,
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gEffBombExplosion5Tex, gEffBombExplosion6Tex, gEffBombExplosion7Tex, gEffBombExplosion8Tex,
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};
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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MtxF mfTrans;
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MtxF mfScale;
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MtxF mfResult;
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MtxF mfTrans11DA0;
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Mtx* mtx;
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s32 pad;
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f32 scale;
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OPEN_DISPS(gfxCtx);
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scale = this->rScale * 0.01f;
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SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
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SkinMatrix_SetScale(&mfScale, scale, scale, 1.0f);
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SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->billboardMtxF, &mfTrans11DA0);
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SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult);
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mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult);
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if (mtx != NULL) {
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gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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func_80094BC4(gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB,
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this->rPrimColorA);
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gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, 0);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(textures[this->rTexIdx]));
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gSPDisplayList(POLY_XLU_DISP++, this->gfx);
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}
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CLOSE_DISPS(gfxCtx);
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}
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void EffectSsBomb2_DrawLayered(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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static void* textures[] = {
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gEffBombExplosion1Tex, gEffBombExplosion2Tex, gEffBombExplosion3Tex, gEffBombExplosion4Tex,
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gEffBombExplosion5Tex, gEffBombExplosion6Tex, gEffBombExplosion7Tex, gEffBombExplosion8Tex,
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};
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GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
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MtxF mfTrans;
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MtxF mfScale;
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MtxF mfResult;
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MtxF mfTrans11DA0;
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MtxF mtx2F;
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Mtx* mtx2;
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Mtx* mtx;
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s32 pad[3];
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f32 scale;
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f32 depth;
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f32 layer2Scale = 0.925f;
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s32 i;
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OPEN_DISPS(gfxCtx);
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depth = this->rDepth;
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scale = this->rScale * 0.01f;
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SkinMatrix_SetTranslate(&mfTrans, this->pos.x, this->pos.y, this->pos.z);
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SkinMatrix_SetScale(&mfScale, scale, scale, 1.0f);
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SkinMatrix_MtxFMtxFMult(&mfTrans, &globalCtx->billboardMtxF, &mfTrans11DA0);
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SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult);
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mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult);
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if (mtx != NULL) {
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gSPMatrix(POLY_XLU_DISP++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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mtx2 = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult);
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if (mtx2 != NULL) {
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func_80094BC4(gfxCtx);
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, this->rPrimColorB,
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this->rPrimColorA);
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gDPSetEnvColor(POLY_XLU_DISP++, this->rEnvColorR, this->rEnvColorG, this->rEnvColorB, 0);
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gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(textures[this->rTexIdx]));
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gSPDisplayList(POLY_XLU_DISP++, gEffBombExplosion2DL);
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gSPDisplayList(POLY_XLU_DISP++, gEffBombExplosion3DL);
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Matrix_MtxToMtxF(mtx2, &mtx2F);
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Matrix_Put(&mtx2F);
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for (i = 1; i >= 0; i--) {
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FrameInterpolation_RecordOpenChild(this, this->epoch + i * 25);
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Matrix_Translate(0.0f, 0.0f, depth, MTXMODE_APPLY);
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Matrix_RotateZ((this->life * 0.02f) + 180.0f, MTXMODE_APPLY);
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Matrix_Scale(layer2Scale, layer2Scale, layer2Scale, MTXMODE_APPLY);
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gSPMatrix(POLY_XLU_DISP++, MATRIX_NEWMTX(globalCtx->state.gfxCtx),
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, gEffBombExplosion3DL);
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layer2Scale -= 0.15f;
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FrameInterpolation_RecordCloseChild();
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}
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}
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}
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CLOSE_DISPS(gfxCtx);
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}
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void EffectSsBomb2_Update(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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s32 divisor;
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this->rTexIdx = (23 - this->life) / 3;
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this->rScale += this->rScaleStep;
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if (this->rScaleStep == 30) {
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this->rDepth += 4.0f;
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} else {
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this->rDepth += 2.0f;
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}
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if ((this->life < 23) && (this->life > 13)) {
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divisor = this->life - 13;
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this->rPrimColorR = func_80027DD4(this->rPrimColorR, 255, divisor);
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this->rPrimColorG = func_80027DD4(this->rPrimColorG, 255, divisor);
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this->rPrimColorB = func_80027DD4(this->rPrimColorB, 150, divisor);
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this->rPrimColorA = func_80027DD4(this->rPrimColorA, 255, divisor);
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this->rEnvColorR = func_80027DD4(this->rEnvColorR, 150, divisor);
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this->rEnvColorG = func_80027DD4(this->rEnvColorG, 0, divisor);
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this->rEnvColorB = func_80027DD4(this->rEnvColorB, 0, divisor);
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} else if ((this->life < 14) && (this->life > -1)) {
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divisor = this->life + 1;
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this->rPrimColorR = func_80027DD4(this->rPrimColorR, 50, divisor);
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this->rPrimColorG = func_80027DD4(this->rPrimColorG, 50, divisor);
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this->rPrimColorB = func_80027DD4(this->rPrimColorB, 50, divisor);
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this->rPrimColorA = func_80027DD4(this->rPrimColorA, 150, divisor);
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this->rEnvColorR = func_80027DD4(this->rEnvColorR, 10, divisor);
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this->rEnvColorG = func_80027DD4(this->rEnvColorG, 10, divisor);
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this->rEnvColorB = func_80027DD4(this->rEnvColorB, 10, divisor);
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}
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}
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