Shipwright/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c

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#include "z_kaleido_scope.h"
#include "textures/parameter_static/parameter_static.h"
#include "textures/icon_item_static/icon_item_static.h"
Randomizer v2 (#1065) * Revert changes to GetItemFromGet * Fixes Ganon's Boss Key shuffled while regular boss Keys aren't. * Enum + combo box * Add obtainability checks correctly * combobox title rename + no number tracking * Fix repeatable purchases and bottles rendering incorrectly * Move shopsanity option in GUI * Struct instead of ImVec + basic comportment for all case * Attempt to fix odd build issue * Cast randoGet for ganons boss key * Remove redundancy in KD room * Update logic Cvar names * Fix Ganons Trials coming from old save files. Fixes #1365 * Fixes crash when entering Ganon's Castle lobby on linux. * Makes `Item_Give` safe to use with a NULL globalCtx. This should allow it's use for giving items to Link's Pocket during rando save initialization. * Converts Song from Impa to use `Item_Give` * Adds more options for Link's starting item. * Removes unneeded `GiveLinkItem` functions. * and make it build * bring back new rando dropdown * gSaveContext access in GameMenuBar.cpp * Implement Skip Scarecrow's Song * Reimplement progressive Bombchus * Rando-next: Deku Nut and Seed ammo gives a blue rupee Fixes #1390 * Fixes Link starting with BGS * Persist item tracker notes * Adjust Hooks include * Use SohImGui::RequestCvarSaveOnNextTick * Fix issues from LUS refactor * Fix for overriding deku scrub messages * Fix mistake from merge oops * Restore checkboxes to enhancements menu These got lost in the merge * Update location access logic Including MQ locations in Spirit and GC now * Implement rando bombchu drops * Missing break * Simplify mudwall collision check There was no need to have a second collider specifically for Ice Arrow hits * Update settings.cpp * Simplify mudwall collision check * Restore checkboxes in menu Accidentally lost these during merge * Clean up bool * Update logic Cvar name * Fixed capacity on ammmo tracking * Fix for beans obtainability * Hook into file delete and clear notes * Incorporate magic arrows in rando settings * Update tooltip To inform the player that they might have to reload the room if they're enabling this for the first time. * Update tooltip * Add line break in tooltip * Tooltip wording + line break * tweak on main logic * All color logic for all types * Fix: changes to please new LUS * Ensure itemTrackerNotes vector is not fully empty * Implement's Tycoon Wallet. * Refactor DrawItemCount and Use EnhancementCombobox for tracker capacity options * small tweaks and rename * always display XX/YY when in ammo/capacity mode * Move all merchant messages to be generated on file load * added hovertext for the number display * Swap german and french translations for shop messages * Set key colors to be on by default * Add another flag to skip mask shop * Fix Sold Out bug * Fix gerudo keys, add disabled checkbox * tooltip line break * Add trials required and merchant prices to save file instead of loading from active spoiler log * Remove trialsRequired persisting in save manager * Adds slotIndex to girla (shop item actor) and uses that for IdentifyShopItem. * Fix issue when merchantPrices is empty * Fix for a single zeroed merchantPrice entry * Fix #1417 * Implements items selling out and fixes issues with purchasing some items. * Fixes order of operations so Rupees will be spent. * Fixes sold out items not getting overwritten by the randomized info. * Clarify var names and comments Also preserve chain platform cutscene in spirit based on Link's position * Remove !=0 from cvar check * Clarify var names and comments * Rename randomizerMerchantPrices to merchantPrices * Handle shop items in SaveManager * Fix merge mistake * Base whats in the bazaar shop on entranceIndex instead of age * Tidy up chain platform cutscene check * Fix merge error Didn't mean to have Zhora changes in here yet * Use 3drando item table for parsing spoiler names * Use another nested method instead of one at the top level to fetch the table * Add missing newline * Remove log * Respect custom draw functions * Fix issues with rendering songs * Fix localized item names for shopsanity * Implements a larger array of Sprites for the Icon Hash. * Uses the hash instead of seed for spoilerfile name and icons. * Removes some unused functions and variables in `spoiler_log.cpp` * Prevents leading 0s added to hash from being in file name * Changes filename format to icon indexes separated by dashes * Hopefully makes Jenkins happy * Hopefully makes Jenkins happy * [Rando] Child Gerudo Fortress 37th Heartpiece randomized Fixes #1071 * Add descriptions to save editor flags editor, and added randomizer flags (#1386) * Add descriptions to save editor flags editor, and added randomizer flags * Hide randomizer flags when not on a randomizer save * Move flag descriptions to header file * Update soh/soh/Enhancements/debugger/debugSaveEditor.h * Update soh/soh/Enhancements/debugger/debugSaveEditor.h * Fix merge error * crash on pause menu on linux (only in appimage) Fixes #1437 * Applies fix to Song from Impa as well. * Allow buying tunics as child when shopsanity is on * Fix for custom draw methods overriding sold out sign * Simplify logic around shopsanity and fix some issues * Fix dungeon reward stone rotation and add particles * Fix some issues with ice traps * Fix adult wallet having its own max capacity * Fix amount of keys given for BotW * format * Use EnGirlAShopItem enum instead of raw hex values * [#1434] Renders non-warp songs more consistently with warp songs * A few changes around merchant messages * Various changes from PR feedback * Rando: Junk Hint missing french translation * Typo * Fix free scrub being at 0 instead of TEXT_SCRUB_RANDOM * Replace magic numbers in message handler * Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Update soh/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> * Fix BGS softlock for shopsanity * Support tycoon wallet on tracker * Revert "Fix BGS softlock for shopsanity" This reverts commit 5fdb961ea460fb9a035cf0bb6ae77bfeedc1de0f. * [#1053] Resolves an issue with shop items and bombchu bowling where BGS would display two message boxes * Implements some necessary plumbing and resolves several Ice Trap Softlocks. Adds a way for an item entry to tell what type of check it came from (NPC vs Chest vs Freestanding, etc.) Sets this value from chests and item00 actors. Relocates pendingIceTraps to save context so it can persist through cutscenes and get stored on save init for Link's Pocket and Song from Impa. Restructures pendingIceTraps into a counter rather than a true or false, so that we can be frozen multiple times in a row if applicable (atm that should only be at the start of a run if Link's Pocket and Song from Impa were both Ice Traps). Adds a textbox for Ice Traps and a special case of holding up nothing in the get item process. This fixes all the cases where Ice Traps would softlock due to the actor giving the item expecting a closing textbox. After holding the item above his head Link increments the pendingIceTraps counter by one and sets whatever flag he has pending. None of the above plumbing applies to Ice Traps from chests, those work exactly the same as before, as do freestanding item00 ice traps (thanks to the additional check for ITEM_FROM_FREESTANDING. OoT and Ruto's Letter count as NPC's, so they get the FOWL text box and set a pending ice trap rather than immediately freezing, since Link weill be in the water. Link will get frozen the next time he touches land, which in the case of OoT is after the fade to white and right before the Song of Time check. Fixes all the other softlocks I'm aware of, including Fishing, Bombchu Bowling, Skull Kid, and losing the second Gerudo Archery check. * fix bgs check in player * move bgs logic for tokensanity into MOD_NONE check * set bgs flag before `Item_Give`ing * move bgs flag into `MOD_NONE` check in girla * use existing check in `z_player` * Adds comment explaining the decision to default ITEM_FROM_NPC. * Rename pendingIceTraps to pendingIceTrapCount * Adds some RANDOTODO comments about cleaning up a couple things. * Merge branch 'develop-zhora' into ztornn * manually restore changes to `z_player.c` * Fix after some ice trap prepwork from earlier * Actual fix * Woops * More rupee names * Actually fix it * Add back comment * Fix Skip Scarecrow Song * Fix ruto's letter and LH sun stick rendering * Also fixes it for treasure chest game * Tweak: Rando French Wallet * ADD: French Tycoon * Hide dungeon items/notes by default * [#1301] Fix issue with UI not restoring after getting an item from biggoron * Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c * Update soh/src/overlays/actors/ovl_En_Go2/z_en_go2.c * Fix random crash that only affected one person for some reason Co-authored-by: Garrett Cox <garrettjcox@gmail.com> Co-authored-by: Christopher Leggett <chris@leggett.dev> Co-authored-by: PurpleHato <linkvssangoku.jr@gmail.com> Co-authored-by: Sarge-117 <adam_branston@outlook.com> Co-authored-by: briaguya <briaguya@alice> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: lil David <1337lilDavid@gmail.com> Co-authored-by: Sarge-117 <108380086+Sarge-117@users.noreply.github.com> Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
2022-09-21 00:50:22 -04:00
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
#include "soh/Enhancements/randomizer/randomizerTypes.h"
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
u8 gAmmoItems[] = {
ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_NONE, ITEM_NONE, ITEM_SLINGSHOT, ITEM_NONE,
ITEM_BOMBCHU, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_BEAN, ITEM_NONE,
};
static s16 sEquipState = 0;
static s16 sEquipAnimTimer = 0;
static s16 sEquipMoveTimer = 10;
static s16 sAmmoVtxOffset[] = {
2022-08-08 19:58:01 -04:00
0, 2, 4, 6, 99, 99, 8, 99, 10, 99, 99, 99, 99, 99, 12,
};
static s16 sAllAmmoVtxOffset[] = {
0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46
};
extern const char* _gAmmoDigit0Tex[];
s8 ItemInSlotUsesAmmo(s16 slot) {
s16 item = gSaveContext.inventory.items[slot];
return item == ITEM_STICK ||
item == ITEM_NUT ||
item == ITEM_BOMB ||
item == ITEM_BOW ||
item == ITEM_SLINGSHOT ||
item == ITEM_BOMBCHU ||
item == ITEM_BEAN;
}
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void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx, s16 item, int slot) {
s16 ammo;
s16 i;
OPEN_DISPS(gfxCtx);
ammo = AMMO(item);
gDPPipeSync(POLY_KAL_DISP++);
if (!CHECK_AGE_REQ_SLOT(SLOT(item))) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 100, 100, pauseCtx->alpha);
} else {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
if (ammo == 0) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 130, 130, 130, pauseCtx->alpha);
} else if ((item == ITEM_BOMB && AMMO(item) == CUR_CAPACITY(UPG_BOMB_BAG)) ||
(item == ITEM_BOW && AMMO(item) == CUR_CAPACITY(UPG_QUIVER)) ||
(item == ITEM_SLINGSHOT && AMMO(item) == CUR_CAPACITY(UPG_BULLET_BAG)) ||
(item == ITEM_STICK && AMMO(item) == CUR_CAPACITY(UPG_STICKS)) ||
(item == ITEM_NUT && AMMO(item) == CUR_CAPACITY(UPG_NUTS)) || (item == ITEM_BOMBCHU && ammo == 50) ||
(item == ITEM_BEAN && ammo == 15)) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 120, 255, 0, pauseCtx->alpha);
}
}
for (i = 0; ammo >= 10; i++) {
ammo -= 10;
}
gDPPipeSync(POLY_KAL_DISP++);
if (i != 0) {
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[((CVarGetInteger("gEnhancements.BetterAmmoRendering", 0) ? sAllAmmoVtxOffset[slot] : sAmmoVtxOffset[slot]) + 31) * 4], 4, 0);
gDPLoadTextureBlock(POLY_KAL_DISP++, ((u8*)_gAmmoDigit0Tex[i]), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
}
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[((CVarGetInteger("gEnhancements.BetterAmmoRendering", 0) ? sAllAmmoVtxOffset[slot] : sAmmoVtxOffset[slot]) + 32) * 4], 4, 0);
gDPLoadTextureBlock(POLY_KAL_DISP++, ((u8*)_gAmmoDigit0Tex[ammo]), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
CLOSE_DISPS(gfxCtx);
}
void KaleidoScope_SetCursorVtx(PauseContext* pauseCtx, u16 index, Vtx* vtx) {
pauseCtx->cursorVtx[0].v.ob[0] = vtx[index].v.ob[0];
pauseCtx->cursorVtx[0].v.ob[1] = vtx[index].v.ob[1];
KaleidoScope_UpdateCursorSize(pauseCtx); // OTRTODO Why is this needed?
}
void KaleidoScope_SetItemCursorVtx(PauseContext* pauseCtx) {
KaleidoScope_SetCursorVtx(pauseCtx, pauseCtx->cursorSlot[PAUSE_ITEM] * 4, pauseCtx->itemVtx);
}
#pragma region Item Cycling
s8 gCurrentItemCyclingSlot;
// Vertices for the extra items
static Vtx sCycleExtraItemVtx[] = {
// Left Item
VTX(-48, 16, 0, 0 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-16, 16, 0, 32 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-48, -16, 0, 0 << 5, 32 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-16, -16, 0, 32 << 5, 32 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
// Right Item
VTX(16, 16, 0, 0 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(48, 16, 0, 32 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(16, -16, 0, 0 << 5, 32 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(48, -16, 0, 32 << 5, 32 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
};
// Vertices for the circle behind the items
static Vtx sCycleCircleVtx[] = {
// Left Item
VTX(-56, 24, 0, 0 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-8, 24, 0, 48 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-56, -24, 0, 0 << 5, 48 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-8, -24, 0, 48 << 5, 48 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
// Right Item
VTX(8, 24, 0, 0 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(56, 24, 0, 48 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(8, -24, 0, 0 << 5, 48 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(56, -24, 0, 48 << 5, 48 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
};
// Vertices for A button indicator (coordinates 1.5x larger than texture size)
static Vtx sCycleAButtonVtx[] = {
VTX(-18, 12, 0, 0 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(18, 12, 0, 24 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-18, -12, 0, 0 << 5, 16 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(18, -12, 0, 24 << 5, 16 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
};
// Track animation timers for each inventory slot
static sSlotCycleActiveAnimTimer[24] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
// Renders a left and/or right item for any item slot that can support cycling
void KaleidoScope_DrawItemCycleExtras(PlayState* play, u8 slot, u8 canCycle, u8 leftItem, u8 rightItem) {
PauseContext* pauseCtx = &play->pauseCtx;
u8 isCycling = gCurrentItemCyclingSlot == slot;
OPEN_DISPS(play->state.gfxCtx);
// Update active cycling animation timer
if (isCycling) {
if (sSlotCycleActiveAnimTimer[slot] < 5) {
sSlotCycleActiveAnimTimer[slot]++;
}
} else {
if (sSlotCycleActiveAnimTimer[slot] > 0) {
sSlotCycleActiveAnimTimer[slot]--;
}
}
u8 slotItem = gSaveContext.inventory.items[slot];
u8 showLeftItem = leftItem != ITEM_NONE && slotItem != leftItem;
u8 showRightItem = rightItem != ITEM_NONE && slotItem != rightItem && leftItem != rightItem;
// Render the extra cycle items if at least the left or right item are valid
if (canCycle && slotItem != ITEM_NONE && (showLeftItem || showRightItem)) {
Matrix_Push();
Vtx* itemTopLeft = &pauseCtx->itemVtx[slot * 4];
Vtx* itemBottomRight = &itemTopLeft[3];
s16 halfX = (itemBottomRight->v.ob[0] - itemTopLeft->v.ob[0]) / 2;
s16 halfY = (itemBottomRight->v.ob[1] - itemTopLeft->v.ob[1]) / 2;
Matrix_Translate(itemTopLeft->v.ob[0] + halfX, itemTopLeft->v.ob[1] + halfY, 0, MTXMODE_APPLY);
f32 animScale = (f32)(5 - sSlotCycleActiveAnimTimer[slot]) / 5;
// When not cycling or actively animating, shrink and move the items under the main slot item
if (!isCycling || sSlotCycleActiveAnimTimer[slot] < 5) {
f32 finalScale = 1.0f - (0.675f * animScale);
Matrix_Translate(0, -15.0f * animScale, 0, MTXMODE_APPLY);
Matrix_Scale(finalScale, finalScale, 1.0f, MTXMODE_APPLY);
}
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
// Render A button indicator when hovered and not cycling
if (!isCycling && sSlotCycleActiveAnimTimer[slot] == 0 && pauseCtx->cursorSlot[PAUSE_ITEM] == slot &&
pauseCtx->cursorSpecialPos == 0) {
Color_RGB8 aButtonColor = { 0, 100, 255 };
if (CVarGetInteger("gCosmetics.Hud_AButton.Changed", 0)) {
aButtonColor = CVarGetColor24("gCosmetics.Hud_AButton.Value", aButtonColor);
} else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
aButtonColor = (Color_RGB8){ 0, 255, 100 };
}
gSPVertex(POLY_KAL_DISP++, sCycleAButtonVtx, 4, 0);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, pauseCtx->alpha);
gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
}
// Render a dark circle behind the extra items when cycling
if (isCycling) {
gSPVertex(POLY_KAL_DISP++, sCycleCircleVtx, 8, 0);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 0, 0, 0, pauseCtx->alpha * (1.0f - animScale));
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, gPausePromptCursorTex, G_IM_FMT_I, 48, 48, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
if (showLeftItem) {
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
}
if (showRightItem) {
gSP1Quadrangle(POLY_KAL_DISP++, 4, 6, 7, 5, 0);
}
}
// Render left and right items
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
gSPVertex(POLY_KAL_DISP++, sCycleExtraItemVtx, 8, 0);
if (showLeftItem) {
if (!CHECK_AGE_REQ_ITEM(leftItem)) {
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
gSPGrayscale(POLY_KAL_DISP++, true);
}
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[leftItem], 32, 32, 0);
gSPGrayscale(POLY_KAL_DISP++, false);
}
if (showRightItem) {
if (!CHECK_AGE_REQ_ITEM(rightItem)) {
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
gSPGrayscale(POLY_KAL_DISP++, true);
}
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[rightItem], 32, 32, 4);
gSPGrayscale(POLY_KAL_DISP++, false);
}
Matrix_Pop();
}
CLOSE_DISPS(play->state.gfxCtx);
}
void KaleidoScope_HandleItemCycleExtras(PlayState* play, u8 slot, bool canCycle, u8 leftItem, u8 rightItem, bool replaceCButtons) {
Input* input = &play->state.input[0];
PauseContext* pauseCtx = &play->pauseCtx;
bool dpad = (CVarGetInteger("gDpadPause", 0) && !CHECK_BTN_ALL(input->cur.button, BTN_CUP));
u8 slotItem = gSaveContext.inventory.items[slot];
u8 hasLeftItem = leftItem != ITEM_NONE && slotItem != leftItem;
u8 hasRightItem = rightItem != ITEM_NONE && slotItem != rightItem && leftItem != rightItem;
if (
canCycle &&
pauseCtx->cursorSlot[PAUSE_ITEM] == slot &&
CHECK_BTN_ALL(input->press.button, BTN_A) &&
(hasLeftItem || hasRightItem)
) {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
gCurrentItemCyclingSlot = gCurrentItemCyclingSlot == slot ? -1 : slot;
}
if (gCurrentItemCyclingSlot == slot) {
pauseCtx->cursorColorSet = 8;
if ((pauseCtx->stickRelX > 30 || pauseCtx->stickRelY > 30) ||
dpad && CHECK_BTN_ANY(input->press.button, BTN_DRIGHT | BTN_DUP)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (replaceCButtons) {
for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == gSaveContext.inventory.items[slot]) {
if (CHECK_AGE_REQ_ITEM(rightItem)) {
gSaveContext.equips.buttonItems[i] = rightItem;
Interface_LoadItemIcon1(play, i);
} else {
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
}
break;
}
}
}
gSaveContext.inventory.items[slot] = rightItem;
} else if ((pauseCtx->stickRelX < -30 || pauseCtx->stickRelY < -30) ||
dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT | BTN_DDOWN)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (replaceCButtons) {
for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == gSaveContext.inventory.items[slot]) {
if (CHECK_AGE_REQ_ITEM(leftItem)) {
gSaveContext.equips.buttonItems[i] = leftItem;
Interface_LoadItemIcon1(play, i);
} else {
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
}
break;
}
}
}
gSaveContext.inventory.items[slot] = leftItem;
}
gCurrentItemCyclingSlot = pauseCtx->cursorSlot[PAUSE_ITEM] == slot ? slot : -1;
}
}
bool CanMaskSelect() {
// only allow mask select when:
// the shop is open:
// * zelda's letter check: Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)
// * kak gate check: Flags_GetInfTable(INFTABLE_SHOWED_ZELDAS_LETTER_TO_GATE_GUARD)
// and the mask quest is complete: Flags_GetEventChkInf(EVENTCHKINF_PAID_BACK_BUNNY_HOOD_FEE)
return CVarGetInteger("gMaskSelect", 0) &&
Flags_GetEventChkInf(EVENTCHKINF_PAID_BACK_BUNNY_HOOD_FEE) &&
Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER) &&
Flags_GetInfTable(INFTABLE_SHOWED_ZELDAS_LETTER_TO_GATE_GUARD);
}
void KaleidoScope_HandleItemCycles(PlayState* play) {
//handle the mask select
KaleidoScope_HandleItemCycleExtras(
play,
SLOT_TRADE_CHILD,
CanMaskSelect(),
INV_CONTENT(ITEM_TRADE_CHILD) <= ITEM_MASK_KEATON || INV_CONTENT(ITEM_TRADE_CHILD) > ITEM_MASK_TRUTH ?
ITEM_MASK_TRUTH :
INV_CONTENT(ITEM_TRADE_CHILD) - 1,
INV_CONTENT(ITEM_TRADE_CHILD) >= ITEM_MASK_TRUTH || INV_CONTENT(ITEM_TRADE_CHILD) < ITEM_MASK_KEATON ?
ITEM_MASK_KEATON :
INV_CONTENT(ITEM_TRADE_CHILD) + 1,
true
);
//the slot age requirement for the child trade slot has to be updated
//in case it currently holds the bunny hood
//to allow adult link to wear it if the setting is enabled
gSlotAgeReqs[SLOT_TRADE_CHILD] =
(
((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA) && CVarGetInteger("gAdultBunnyHood", 0)) ||
CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0)
) &&
INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY
? AGE_REQ_NONE
: AGE_REQ_CHILD;
//also update the age requirement for the bunny hood itself
gItemAgeReqs[ITEM_MASK_BUNNY] =
((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA) && CVarGetInteger("gAdultBunnyHood", 0)) ||
CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0)
? AGE_REQ_NONE
: AGE_REQ_CHILD;
//handle the adult trade select
KaleidoScope_HandleItemCycleExtras(
play,
SLOT_TRADE_ADULT,
IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE),
Randomizer_GetPrevAdultTradeItem(),
Randomizer_GetNextAdultTradeItem(),
true
);
}
void KaleidoScope_DrawItemCycles(PlayState* play) {
//draw the mask select
KaleidoScope_DrawItemCycleExtras(
play,
SLOT_TRADE_CHILD,
CanMaskSelect(),
INV_CONTENT(ITEM_TRADE_CHILD) <= ITEM_MASK_KEATON || INV_CONTENT(ITEM_TRADE_CHILD) > ITEM_MASK_TRUTH ?
ITEM_MASK_TRUTH :
INV_CONTENT(ITEM_TRADE_CHILD) - 1,
INV_CONTENT(ITEM_TRADE_CHILD) >= ITEM_MASK_TRUTH || INV_CONTENT(ITEM_TRADE_CHILD) < ITEM_MASK_KEATON ?
ITEM_MASK_KEATON :
INV_CONTENT(ITEM_TRADE_CHILD) + 1
);
//draw the adult trade select
KaleidoScope_DrawItemCycleExtras(
play,
SLOT_TRADE_ADULT,
IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE),
Randomizer_GetPrevAdultTradeItem(),
Randomizer_GetNextAdultTradeItem()
);
}
bool IsItemCycling() {
return gCurrentItemCyclingSlot != -1;
}
void KaleidoScope_ResetItemCycling() {
gCurrentItemCyclingSlot = -1;
}
#pragma endregion
void KaleidoScope_DrawItemSelect(PlayState* play) {
static s16 magicArrowEffectsR[] = { 255, 100, 255 };
static s16 magicArrowEffectsG[] = { 0, 100, 255 };
static s16 magicArrowEffectsB[] = { 0, 255, 100 };
Input* input = &play->state.input[0];
PauseContext* pauseCtx = &play->pauseCtx;
u16 i;
u16 j;
u16 cursorItem;
u16 cursorSlot = 0;
u16 index;
s16 cursorPoint;
s16 cursorX;
s16 cursorY;
s16 oldCursorPoint;
s16 moveCursorResult;
bool dpad = (CVarGetInteger("gDpadPause", 0) && !CHECK_BTN_ALL(input->cur.button, BTN_CUP));
bool pauseAnyCursor = pauseCtx->cursorSpecialPos == 0 && ((CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_RANDO_ONLY && IS_RANDO) ||
(CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_ALWAYS_ON));
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_42Opa(play->state.gfxCtx);
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
pauseCtx->cursorColorSet = 0;
pauseCtx->nameColorSet = 0;
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_ITEM)) {
moveCursorResult = 0 || IsItemCycling();
oldCursorPoint = pauseCtx->cursorPoint[PAUSE_ITEM];
cursorItem = pauseCtx->cursorItem[PAUSE_ITEM];
cursorSlot = pauseCtx->cursorSlot[PAUSE_ITEM];
if (pauseCtx->cursorSpecialPos == 0) {
pauseCtx->cursorColorSet = 4;
if (cursorItem == PAUSE_ITEM_NONE) {
pauseCtx->stickRelX = 40;
}
if ((ABS(pauseCtx->stickRelX) > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT | BTN_DRIGHT))) {
cursorPoint = pauseCtx->cursorPoint[PAUSE_ITEM];
cursorX = pauseCtx->cursorX[PAUSE_ITEM];
cursorY = pauseCtx->cursorY[PAUSE_ITEM];
osSyncPrintf("now=%d ccc=%d\n", cursorPoint, cursorItem);
// Seem necessary to match
if (pauseCtx->cursorX[PAUSE_ITEM]) {}
if (gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]]) {}
while (moveCursorResult == 0) {
if ((pauseCtx->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
if (pauseCtx->cursorX[PAUSE_ITEM] != 0) {
pauseCtx->cursorX[PAUSE_ITEM] -= 1;
pauseCtx->cursorPoint[PAUSE_ITEM] -= 1;
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if ((gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) ||
pauseAnyCursor) {
moveCursorResult = 1;
}
} else {
pauseCtx->cursorX[PAUSE_ITEM] = cursorX;
pauseCtx->cursorY[PAUSE_ITEM] += 1;
if (pauseCtx->cursorY[PAUSE_ITEM] >= 4) {
pauseCtx->cursorY[PAUSE_ITEM] = 0;
}
pauseCtx->cursorPoint[PAUSE_ITEM] =
pauseCtx->cursorX[PAUSE_ITEM] + (pauseCtx->cursorY[PAUSE_ITEM] * 6);
if (pauseCtx->cursorPoint[PAUSE_ITEM] >= 24) {
pauseCtx->cursorPoint[PAUSE_ITEM] = pauseCtx->cursorX[PAUSE_ITEM];
}
if (cursorY == pauseCtx->cursorY[PAUSE_ITEM]) {
pauseCtx->cursorX[PAUSE_ITEM] = cursorX;
pauseCtx->cursorPoint[PAUSE_ITEM] = cursorPoint;
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_LEFT);
moveCursorResult = 2;
}
}
} else if ((pauseCtx->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
if (pauseCtx->cursorX[PAUSE_ITEM] < 5) {
pauseCtx->cursorX[PAUSE_ITEM] += 1;
pauseCtx->cursorPoint[PAUSE_ITEM] += 1;
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if ((gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) ||
pauseAnyCursor) {
moveCursorResult = 1;
}
} else {
pauseCtx->cursorX[PAUSE_ITEM] = cursorX;
pauseCtx->cursorY[PAUSE_ITEM] += 1;
if (pauseCtx->cursorY[PAUSE_ITEM] >= 4) {
pauseCtx->cursorY[PAUSE_ITEM] = 0;
}
pauseCtx->cursorPoint[PAUSE_ITEM] =
pauseCtx->cursorX[PAUSE_ITEM] + (pauseCtx->cursorY[PAUSE_ITEM] * 6);
if (pauseCtx->cursorPoint[PAUSE_ITEM] >= 24) {
pauseCtx->cursorPoint[PAUSE_ITEM] = pauseCtx->cursorX[PAUSE_ITEM];
}
if (cursorY == pauseCtx->cursorY[PAUSE_ITEM]) {
pauseCtx->cursorX[PAUSE_ITEM] = cursorX;
pauseCtx->cursorPoint[PAUSE_ITEM] = cursorPoint;
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_RIGHT);
moveCursorResult = 2;
}
}
}
}
if (moveCursorResult == 1) {
cursorItem = gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]];
}
osSyncPrintf("【X cursor=%d(%) (cur_xpt=%d)(ok_fg=%d)(ccc=%d)(key_angle=%d)】 ",
pauseCtx->cursorPoint[PAUSE_ITEM], pauseCtx->cursorX[PAUSE_ITEM], moveCursorResult,
cursorItem, pauseCtx->cursorSpecialPos);
}
} else if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT) {
if ((pauseCtx->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
pauseCtx->nameDisplayTimer = 0;
pauseCtx->cursorSpecialPos = 0;
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
cursorPoint = cursorX = cursorY = 0;
while (true) {
if (gSaveContext.inventory.items[cursorPoint] != ITEM_NONE) {
pauseCtx->cursorPoint[PAUSE_ITEM] = cursorPoint;
pauseCtx->cursorX[PAUSE_ITEM] = cursorX;
pauseCtx->cursorY[PAUSE_ITEM] = cursorY;
moveCursorResult = 1;
break;
}
cursorY = cursorY + 1;
cursorPoint = cursorPoint + 6;
if (cursorY < 4) {
continue;
}
cursorY = 0;
cursorPoint = cursorX + 1;
cursorX = cursorPoint;
if (cursorX < 6) {
continue;
}
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_RIGHT);
break;
}
}
} else {
if ((pauseCtx->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
pauseCtx->nameDisplayTimer = 0;
pauseCtx->cursorSpecialPos = 0;
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
cursorPoint = cursorX = 5;
cursorY = 0;
while (true) {
if (gSaveContext.inventory.items[cursorPoint] != ITEM_NONE) {
pauseCtx->cursorPoint[PAUSE_ITEM] = cursorPoint;
pauseCtx->cursorX[PAUSE_ITEM] = cursorX;
pauseCtx->cursorY[PAUSE_ITEM] = cursorY;
moveCursorResult = 1;
break;
}
cursorY = cursorY + 1;
cursorPoint = cursorPoint + 6;
if (cursorY < 4) {
continue;
}
cursorY = 0;
cursorPoint = cursorX - 1;
cursorX = cursorPoint;
if (cursorX >= 0) {
continue;
}
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_LEFT);
break;
}
}
}
if (pauseCtx->cursorSpecialPos == 0) {
if (cursorItem != PAUSE_ITEM_NONE) {
if ((ABS(pauseCtx->stickRelY) > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
moveCursorResult = 0 || IsItemCycling();
cursorPoint = pauseCtx->cursorPoint[PAUSE_ITEM];
cursorY = pauseCtx->cursorY[PAUSE_ITEM];
while (moveCursorResult == 0) {
if ((pauseCtx->stickRelY > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
if (pauseCtx->cursorY[PAUSE_ITEM] != 0) {
pauseCtx->cursorY[PAUSE_ITEM] -= 1;
pauseCtx->cursorPoint[PAUSE_ITEM] -= 6;
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if ((gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) ||
pauseAnyCursor) {
moveCursorResult = 1;
}
} else {
pauseCtx->cursorY[PAUSE_ITEM] = cursorY;
pauseCtx->cursorPoint[PAUSE_ITEM] = cursorPoint;
moveCursorResult = 2;
}
} else if ((pauseCtx->stickRelY < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
if (pauseCtx->cursorY[PAUSE_ITEM] < 3) {
pauseCtx->cursorY[PAUSE_ITEM] += 1;
pauseCtx->cursorPoint[PAUSE_ITEM] += 6;
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if ((gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) ||
pauseAnyCursor) {
moveCursorResult = 1;
}
} else {
pauseCtx->cursorY[PAUSE_ITEM] = cursorY;
pauseCtx->cursorPoint[PAUSE_ITEM] = cursorPoint;
moveCursorResult = 2;
}
}
}
cursorPoint = PAUSE_ITEM;
osSyncPrintf("【Y cursor=%d(%) (cur_ypt=%d)(ok_fg=%d)(ccc=%d)】 ",
pauseCtx->cursorPoint[cursorPoint], pauseCtx->cursorY[PAUSE_ITEM], moveCursorResult,
cursorItem);
}
}
cursorSlot = pauseCtx->cursorPoint[PAUSE_ITEM];
pauseCtx->cursorColorSet = 4;
if (moveCursorResult == 1) {
cursorItem = gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]];
} else if (moveCursorResult != 2) {
cursorItem = gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]];
}
pauseCtx->cursorItem[PAUSE_ITEM] = cursorItem;
pauseCtx->cursorSlot[PAUSE_ITEM] = cursorSlot;
if (!CHECK_AGE_REQ_SLOT(cursorSlot)) {
pauseCtx->nameColorSet = 1;
}
if (cursorItem != PAUSE_ITEM_NONE) {
index = cursorSlot * 4; // required to match?
KaleidoScope_SetCursorVtx(pauseCtx, index, pauseCtx->itemVtx);
if ((pauseCtx->debugState == 0) && (pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0)) {
KaleidoScope_HandleItemCycles(play);
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u16 buttonsToCheck = BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT;
if (CVarGetInteger("gDpadEquips", 0) && (!CVarGetInteger("gDpadPause", 0) || CHECK_BTN_ALL(input->cur.button, BTN_CUP))) {
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buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
}
if (CHECK_BTN_ANY(input->press.button, buttonsToCheck)) {
if (CHECK_AGE_REQ_SLOT(cursorSlot) &&
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(cursorItem != ITEM_SOLD_OUT) && (cursorItem != ITEM_NONE)) {
KaleidoScope_SetupItemEquip(play, cursorItem, cursorSlot,
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pauseCtx->itemVtx[index].v.ob[0] * 10,
pauseCtx->itemVtx[index].v.ob[1] * 10);
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
}
}
} else {
pauseCtx->cursorVtx[0].v.ob[0] = pauseCtx->cursorVtx[2].v.ob[0] = pauseCtx->cursorVtx[1].v.ob[0] =
pauseCtx->cursorVtx[3].v.ob[0] = 0;
pauseCtx->cursorVtx[0].v.ob[1] = pauseCtx->cursorVtx[1].v.ob[1] = pauseCtx->cursorVtx[2].v.ob[1] =
pauseCtx->cursorVtx[3].v.ob[1] = -200;
}
} else {
pauseCtx->cursorItem[PAUSE_ITEM] = PAUSE_ITEM_NONE;
}
if (oldCursorPoint != pauseCtx->cursorPoint[PAUSE_ITEM]) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
} else if ((pauseCtx->unk_1E4 == 3) && (pauseCtx->pageIndex == PAUSE_ITEM)) {
KaleidoScope_SetCursorVtx(pauseCtx, cursorSlot * 4, pauseCtx->itemVtx);
pauseCtx->cursorColorSet = 4;
}
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 0);
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for (i = 0, j = 24 * 4; i < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); i++, j += 4) {
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if ((gSaveContext.equips.buttonItems[i + 1] != ITEM_NONE) &&
!((gSaveContext.equips.buttonItems[i + 1] >= ITEM_SHIELD_DEKU) &&
(gSaveContext.equips.buttonItems[i + 1] <= ITEM_BOOTS_HOVER))) {
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[j], 4, 0);
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, gEquippedItemOutlineTex, 32, 32, 0);
}
}
gDPPipeSync(POLY_KAL_DISP++);
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
for (i = j = 0; i < 24; i++, j += 4) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
if (gSaveContext.inventory.items[i] != ITEM_NONE) {
if ((pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_ITEM) && (pauseCtx->cursorSpecialPos == 0)) {
if (CHECK_AGE_REQ_SLOT(i)) {
if ((sEquipState == 2) && (i == 3)) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, magicArrowEffectsR[pauseCtx->equipTargetItem - 0xBF],
magicArrowEffectsG[pauseCtx->equipTargetItem - 0xBF],
magicArrowEffectsB[pauseCtx->equipTargetItem - 0xBF], pauseCtx->alpha);
pauseCtx->itemVtx[j + 0].v.ob[0] = pauseCtx->itemVtx[j + 2].v.ob[0] =
pauseCtx->itemVtx[j + 0].v.ob[0] - 2;
pauseCtx->itemVtx[j + 1].v.ob[0] = pauseCtx->itemVtx[j + 3].v.ob[0] =
pauseCtx->itemVtx[j + 0].v.ob[0] + 32;
pauseCtx->itemVtx[j + 0].v.ob[1] = pauseCtx->itemVtx[j + 1].v.ob[1] =
pauseCtx->itemVtx[j + 0].v.ob[1] + 2;
pauseCtx->itemVtx[j + 2].v.ob[1] = pauseCtx->itemVtx[j + 3].v.ob[1] =
pauseCtx->itemVtx[j + 0].v.ob[1] - 32;
} else if (i == cursorSlot) {
pauseCtx->itemVtx[j + 0].v.ob[0] = pauseCtx->itemVtx[j + 2].v.ob[0] =
pauseCtx->itemVtx[j + 0].v.ob[0] - 2;
pauseCtx->itemVtx[j + 1].v.ob[0] = pauseCtx->itemVtx[j + 3].v.ob[0] =
pauseCtx->itemVtx[j + 0].v.ob[0] + 32;
pauseCtx->itemVtx[j + 0].v.ob[1] = pauseCtx->itemVtx[j + 1].v.ob[1] =
pauseCtx->itemVtx[j + 0].v.ob[1] + 2;
pauseCtx->itemVtx[j + 2].v.ob[1] = pauseCtx->itemVtx[j + 3].v.ob[1] =
pauseCtx->itemVtx[j + 0].v.ob[1] - 32;
}
}
}
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[j + 0], 4, 0);
int itemId = gSaveContext.inventory.items[i];
bool not_acquired = !CHECK_AGE_REQ_ITEM(itemId);
if (not_acquired) {
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
gSPGrayscale(POLY_KAL_DISP++, true);
}
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[itemId], 32,
32, 0);
gSPGrayscale(POLY_KAL_DISP++, false);
}
}
if (pauseCtx->cursorSpecialPos == 0) {
KaleidoScope_DrawCursor(play, PAUSE_ITEM);
}
gDPPipeSync(POLY_KAL_DISP++);
gDPSetCombineLERP(POLY_KAL_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
u8 gBetterAmmoRendering = CVarGetInteger("gEnhancements.BetterAmmoRendering", 0);
for (i = 0; i < (gBetterAmmoRendering ? 24 : 15); i++) {
if ((gBetterAmmoRendering ? ItemInSlotUsesAmmo(i) : gAmmoItems[i] != ITEM_NONE) && (gSaveContext.inventory.items[i] != ITEM_NONE)) {
KaleidoScope_DrawAmmoCount(pauseCtx, play->state.gfxCtx, gSaveContext.inventory.items[i], i);
}
}
KaleidoScope_DrawItemCycles(play);
CLOSE_DISPS(play->state.gfxCtx);
}
void KaleidoScope_SetupItemEquip(PlayState* play, u16 item, u16 slot, s16 animX, s16 animY) {
Input* input = &play->state.input[0];
PauseContext* pauseCtx = &play->pauseCtx;
KaleidoScope_ResetItemCycling();
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if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
pauseCtx->equipTargetCBtn = 0;
} else if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
pauseCtx->equipTargetCBtn = 1;
} else if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
pauseCtx->equipTargetCBtn = 2;
} else if (CVarGetInteger("gDpadEquips", 0)) {
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if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
pauseCtx->equipTargetCBtn = 3;
} else if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
pauseCtx->equipTargetCBtn = 4;
} else if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
pauseCtx->equipTargetCBtn = 5;
} else if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
pauseCtx->equipTargetCBtn = 6;
}
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}
pauseCtx->equipTargetItem = item;
pauseCtx->equipTargetSlot = slot;
pauseCtx->unk_1E4 = 3;
pauseCtx->equipAnimX = animX;
pauseCtx->equipAnimY = animY;
pauseCtx->equipAnimAlpha = 255;
sEquipAnimTimer = 0;
sEquipState = 3;
sEquipMoveTimer = 10;
if ((pauseCtx->equipTargetItem == ITEM_ARROW_FIRE) || (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) ||
(pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT)) {
if (CVarGetInteger("gSkipArrowAnimation", 0)) {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else {
u16 index = 0;
if (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) {
index = 1;
}
if (pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT) {
index = 2;
}
Audio_PlaySoundGeneral(NA_SE_SY_SET_FIRE_ARROW + index, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
pauseCtx->equipTargetItem = 0xBF + index;
sEquipState = 0;
pauseCtx->equipAnimAlpha = 0;
sEquipMoveTimer = 6;
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}
} else {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
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// TODO update for final positions
static s16 sCButtonPosX[] = { 66, 90, 114, 110, 110, 86, 134 };
static s16 sCButtonPosY[] = { 110, 92, 110, 76, 44, 62, 62 };
void KaleidoScope_UpdateItemEquip(PlayState* play) {
static s16 D_8082A488 = 0;
PauseContext* pauseCtx = &play->pauseCtx;
Vtx* bowItemVtx;
u16 offsetX;
u16 offsetY;
s16 Top_HUD_Margin = CVarGetInteger("gHUDMargin_T", 0);
s16 Left_HUD_Margin = CVarGetInteger("gHUDMargin_L", 0);
s16 Right_HUD_Margin = CVarGetInteger("gHUDMargin_R", 0);
s16 Bottom_HUD_Margin = CVarGetInteger("gHUDMargin_B", 0);
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s16 X_Margins_CL;
s16 X_Margins_CR;
s16 X_Margins_CD;
s16 Y_Margins_CL;
s16 Y_Margins_CR;
s16 Y_Margins_CD;
s16 X_Margins_BtnB;
s16 Y_Margins_BtnB;
s16 X_Margins_DPad_Items;
s16 Y_Margins_DPad_Items;
if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {
if (CVarGetInteger("gBBtnPosType", 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
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Y_Margins_BtnB = (Top_HUD_Margin*-1);
} else {
X_Margins_BtnB = 0;
Y_Margins_BtnB = 0;
}
if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {
if (CVarGetInteger("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
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Y_Margins_CL = (Top_HUD_Margin*-1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {
if (CVarGetInteger("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
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Y_Margins_CR = (Top_HUD_Margin*-1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {
if (CVarGetInteger("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
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Y_Margins_CD = (Top_HUD_Margin*-1);
} else {
X_Margins_CD = 0;
Y_Margins_CD = 0;
}
if (CVarGetInteger("gDPadUseMargins", 0) != 0) {
if (CVarGetInteger("gDPadPosType", 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
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Y_Margins_DPad_Items = (Top_HUD_Margin*-1);
} else {
X_Margins_DPad_Items = 0;
Y_Margins_DPad_Items = 0;
}
const s16 ItemIconPos_ori[7][2] = {
{ C_LEFT_BUTTON_X+X_Margins_CL, C_LEFT_BUTTON_Y+Y_Margins_CL },
{ C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD },
{ C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR },
{ DPAD_UP_X+X_Margins_DPad_Items, DPAD_UP_Y+Y_Margins_DPad_Items },
{ DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y+Y_Margins_DPad_Items },
{ DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y+Y_Margins_DPad_Items },
{ DPAD_RIGHT_X+X_Margins_DPad_Items, DPAD_RIGHT_Y+Y_Margins_DPad_Items }
};
s16 DPad_ItemsOffset[4][2] = {
{ 7,-8},//Up
{ 7,24},//Down
{-9, 8},//Left
{23, 8},//Right
}; //(X,Y) Used with custom position to place it properly.
//DPadItems
if (CVarGetInteger("gDPadPosType", 0) != 0) {
sCButtonPosY[3] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
sCButtonPosY[4] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
sCButtonPosY[5] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
sCButtonPosY[6] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
if (CVarGetInteger("gDPadPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
sCButtonPosX[3] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
sCButtonPosX[4] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
sCButtonPosX[5] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
sCButtonPosX[6] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
} else if (CVarGetInteger("gDPadPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
sCButtonPosX[3] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
sCButtonPosX[4] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
sCButtonPosX[5] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
sCButtonPosX[6] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
} else if (CVarGetInteger("gDPadPosType", 0) == 3) {//Anchor None
sCButtonPosX[3] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[0][0];
sCButtonPosX[4] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[1][0];
sCButtonPosX[5] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[2][0];
sCButtonPosX[6] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[3][0];
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}
} else {
sCButtonPosX[3] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[3][0]);
sCButtonPosX[4] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[4][0]);
sCButtonPosX[5] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[5][0]);
sCButtonPosX[6] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[6][0]);
sCButtonPosY[3] = ItemIconPos_ori[3][1];
sCButtonPosY[4] = ItemIconPos_ori[4][1];
sCButtonPosY[5] = ItemIconPos_ori[5][1];
sCButtonPosY[6] = ItemIconPos_ori[6][1];
}
//C button Left
if (CVarGetInteger("gCBtnLPosType", 0) != 0) {
sCButtonPosY[0] = CVarGetInteger("gCBtnLPosY", 0)+Y_Margins_CL;
if (CVarGetInteger("gCBtnLPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
sCButtonPosX[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL);
} else if (CVarGetInteger("gCBtnLPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
sCButtonPosX[0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL);
} else if (CVarGetInteger("gCBtnLPosType", 0) == 3) {//Anchor None
sCButtonPosX[0] = CVarGetInteger("gCBtnLPosX", 0);
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}
} else {
sCButtonPosX[0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]);
sCButtonPosY[0] = ItemIconPos_ori[0][1];
}
//C Button down
if (CVarGetInteger("gCBtnDPosType", 0) != 0) {
sCButtonPosY[1] = CVarGetInteger("gCBtnDPosY", 0)+Y_Margins_CD;
if (CVarGetInteger("gCBtnDPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
sCButtonPosX[1] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD);
} else if (CVarGetInteger("gCBtnDPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
sCButtonPosX[1] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD);
} else if (CVarGetInteger("gCBtnDPosType", 0) == 3) {//Anchor None
sCButtonPosX[1] = CVarGetInteger("gCBtnDPosX", 0);
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}
} else {
sCButtonPosX[1] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]);
sCButtonPosY[1] = ItemIconPos_ori[1][1];
}
//C button Right
if (CVarGetInteger("gCBtnRPosType", 0) != 0) {
sCButtonPosY[2] = CVarGetInteger("gCBtnRPosY", 0)+Y_Margins_CR;
if (CVarGetInteger("gCBtnRPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
sCButtonPosX[2] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR);
} else if (CVarGetInteger("gCBtnRPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
sCButtonPosX[2] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR);
} else if (CVarGetInteger("gCBtnRPosType", 0) == 3) {//Anchor None
sCButtonPosX[2] = CVarGetInteger("gCBtnRPosX", 0);
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}
} else {
sCButtonPosX[2] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]);
sCButtonPosY[2] = ItemIconPos_ori[2][1];
}
sCButtonPosX[0] = sCButtonPosX[0] - 160;
sCButtonPosY[0] = 120 - sCButtonPosY[0];
sCButtonPosX[1] = sCButtonPosX[1] - 160;
sCButtonPosY[1] = 120 - sCButtonPosY[1];
sCButtonPosX[2] = sCButtonPosX[2] - 160;
sCButtonPosY[2] = 120 - sCButtonPosY[2];
sCButtonPosX[3] = sCButtonPosX[3] - 160;
sCButtonPosY[3] = 120 - sCButtonPosY[3];
sCButtonPosX[4] = sCButtonPosX[4] - 160;
sCButtonPosY[4] = 120 - sCButtonPosY[4];
sCButtonPosX[5] = sCButtonPosX[5] - 160;
sCButtonPosY[5] = 120 - sCButtonPosY[5];
sCButtonPosX[6] = sCButtonPosX[6] - 160;
sCButtonPosY[6] = 120 - sCButtonPosY[6];
if (sEquipState == 0) {
pauseCtx->equipAnimAlpha += 14;
if (pauseCtx->equipAnimAlpha > 255) {
pauseCtx->equipAnimAlpha = 254;
sEquipState++;
}
sEquipAnimTimer = 5;
return;
}
if (sEquipState == 2) {
D_8082A488--;
if (D_8082A488 == 0) {
pauseCtx->equipTargetItem -= 0xBF - ITEM_BOW_ARROW_FIRE;
if (!CVarGetInteger("gSeparateArrows", 0)) {
pauseCtx->equipTargetSlot = SLOT_BOW;
}
sEquipMoveTimer = 6;
WREG(90) = 320;
WREG(87) = WREG(91);
sEquipState++;
Audio_PlaySoundGeneral(NA_SE_SY_SYNTH_MAGIC_ARROW, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
return;
}
if (sEquipState == 1) {
bowItemVtx = &pauseCtx->itemVtx[12];
offsetX = ABS(pauseCtx->equipAnimX - bowItemVtx->v.ob[0] * 10) / sEquipMoveTimer;
offsetY = ABS(pauseCtx->equipAnimY - bowItemVtx->v.ob[1] * 10) / sEquipMoveTimer;
} else {
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offsetX = ABS(pauseCtx->equipAnimX - sCButtonPosX[pauseCtx->equipTargetCBtn] * 10) / sEquipMoveTimer;
offsetY = ABS(pauseCtx->equipAnimY - sCButtonPosY[pauseCtx->equipTargetCBtn] * 10) / sEquipMoveTimer;
}
if ((pauseCtx->equipTargetItem >= 0xBF) && (pauseCtx->equipAnimAlpha < 254)) {
pauseCtx->equipAnimAlpha += 14;
if (pauseCtx->equipAnimAlpha > 255) {
pauseCtx->equipAnimAlpha = 254;
}
sEquipAnimTimer = 5;
return;
}
if (sEquipAnimTimer == 0) {
WREG(90) -= WREG(87) / sEquipMoveTimer;
WREG(87) -= WREG(87) / sEquipMoveTimer;
if (sEquipState == 1) {
if (pauseCtx->equipAnimX >= (pauseCtx->itemVtx[12].v.ob[0] * 10)) {
pauseCtx->equipAnimX -= offsetX;
} else {
pauseCtx->equipAnimX += offsetX;
}
if (pauseCtx->equipAnimY >= (pauseCtx->itemVtx[12].v.ob[1] * 10)) {
pauseCtx->equipAnimY -= offsetY;
} else {
pauseCtx->equipAnimY += offsetY;
}
} else {
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if (pauseCtx->equipAnimX >= sCButtonPosX[pauseCtx->equipTargetCBtn] * 10) {
pauseCtx->equipAnimX -= offsetX;
} else {
pauseCtx->equipAnimX += offsetX;
}
if (pauseCtx->equipAnimY >= sCButtonPosY[pauseCtx->equipTargetCBtn] * 10) {
pauseCtx->equipAnimY -= offsetY;
} else {
pauseCtx->equipAnimY += offsetY;
}
}
sEquipMoveTimer--;
if (sEquipMoveTimer == 0) {
if (sEquipState == 1) {
sEquipState++;
D_8082A488 = 4;
return;
}
osSyncPrintf("\n\n");
// Skipping the arrow animation: need to change the item's type and
// slot when it hits the button since it didn't get set earlier
if (pauseCtx->equipTargetItem == ITEM_ARROW_FIRE || pauseCtx->equipTargetItem == ITEM_ARROW_ICE ||
pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT) {
switch (pauseCtx->equipTargetItem) {
case ITEM_ARROW_FIRE:
pauseCtx->equipTargetItem = ITEM_BOW_ARROW_FIRE;
break;
case ITEM_ARROW_ICE:
pauseCtx->equipTargetItem = ITEM_BOW_ARROW_ICE;
break;
case ITEM_ARROW_LIGHT:
pauseCtx->equipTargetItem = ITEM_BOW_ARROW_LIGHT;
break;
}
if (!CVarGetInteger("gSeparateArrows", 0)) {
pauseCtx->equipTargetSlot = SLOT_BOW;
}
}
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// If the item is on another button already, swap the two
uint16_t targetButtonIndex = pauseCtx->equipTargetCBtn + 1;
for (uint16_t otherSlotIndex = 0; otherSlotIndex < ARRAY_COUNT(gSaveContext.equips.cButtonSlots);
otherSlotIndex++) {
uint16_t otherButtonIndex = otherSlotIndex + 1;
if (otherSlotIndex == pauseCtx->equipTargetCBtn) {
continue;
}
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if (pauseCtx->equipTargetSlot == gSaveContext.equips.cButtonSlots[otherSlotIndex]) {
// Assign the other button to the target's current item
if (gSaveContext.equips.buttonItems[targetButtonIndex] != ITEM_NONE) {
gSaveContext.equips.buttonItems[otherButtonIndex] =
gSaveContext.equips.buttonItems[targetButtonIndex];
gSaveContext.equips.cButtonSlots[otherSlotIndex] =
gSaveContext.equips.cButtonSlots[pauseCtx->equipTargetCBtn];
Interface_LoadItemIcon2(play, otherButtonIndex);
} else {
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gSaveContext.equips.buttonItems[otherButtonIndex] = ITEM_NONE;
gSaveContext.equips.cButtonSlots[otherSlotIndex] = SLOT_NONE;
}
//break; // 'Assume there is only one possible pre-existing equip'
}
//Fix for Equip Dupe
if (pauseCtx->equipTargetItem == ITEM_BOW) {
if (gSaveContext.equips.buttonItems[otherButtonIndex] >= ITEM_BOW_ARROW_FIRE &&
gSaveContext.equips.buttonItems[otherButtonIndex] <= ITEM_BOW_ARROW_LIGHT &&
!CVarGetInteger("gSeparateArrows", 0)) {
gSaveContext.equips.buttonItems[otherButtonIndex] = gSaveContext.equips.buttonItems[targetButtonIndex];
gSaveContext.equips.cButtonSlots[otherSlotIndex] = gSaveContext.equips.cButtonSlots[pauseCtx->equipTargetCBtn];
Interface_LoadItemIcon2(play, otherButtonIndex);
}
}
}
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gSaveContext.equips.buttonItems[targetButtonIndex] = pauseCtx->equipTargetItem;
gSaveContext.equips.cButtonSlots[pauseCtx->equipTargetCBtn] = pauseCtx->equipTargetSlot;
Interface_LoadItemIcon1(play, targetButtonIndex);
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pauseCtx->unk_1E4 = 0;
sEquipMoveTimer = 10;
WREG(90) = 320;
WREG(87) = WREG(91);
}
} else {
sEquipAnimTimer--;
if (sEquipAnimTimer == 0) {
pauseCtx->equipAnimAlpha = 255;
}
}
}