Shipwright/soh/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c

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C
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#include "z_kaleido_scope.h"
#include "textures/parameter_static/parameter_static.h"
#include "textures/icon_item_static/icon_item_static.h"
#include "soh/Enhancements/randomizer/adult_trade_shuffle.h"
#include "soh/Enhancements/randomizer/randomizerTypes.h"
#include "soh/Enhancements/enhancementTypes.h"
#include "soh/Enhancements/cosmetics/cosmeticsTypes.h"
u8 gAmmoItems[] = {
ITEM_STICK, ITEM_NUT, ITEM_BOMB, ITEM_BOW, ITEM_NONE, ITEM_NONE, ITEM_SLINGSHOT, ITEM_NONE,
ITEM_BOMBCHU, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_BEAN, ITEM_NONE,
};
static s16 sEquipState = 0;
static s16 sEquipAnimTimer = 0;
static s16 sEquipMoveTimer = 10;
static s16 sAmmoVtxOffset[] = {
0, 2, 4, 6, 99, 99, 8, 99, 10, 99, 99, 99, 99, 99, 12,
};
static s16 sAllAmmoVtxOffset[] = {
0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40, 42, 44, 46
};
extern const char* _gAmmoDigit0Tex[];
s8 ItemInSlotUsesAmmo(s16 slot) {
s16 item = gSaveContext.inventory.items[slot];
return item == ITEM_STICK ||
item == ITEM_NUT ||
item == ITEM_BOMB ||
item == ITEM_BOW ||
item == ITEM_SLINGSHOT ||
item == ITEM_BOMBCHU ||
item == ITEM_BEAN;
}
void KaleidoScope_DrawAmmoCount(PauseContext* pauseCtx, GraphicsContext* gfxCtx, s16 item, int slot) {
s16 ammo;
s16 i;
OPEN_DISPS(gfxCtx);
ammo = AMMO(item);
gDPPipeSync(POLY_KAL_DISP++);
if (!CHECK_AGE_REQ_SLOT(SLOT(item))) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 100, 100, 100, pauseCtx->alpha);
} else {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
if (ammo == 0) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 130, 130, 130, pauseCtx->alpha);
} else if ((item == ITEM_BOMB && AMMO(item) == CUR_CAPACITY(UPG_BOMB_BAG)) ||
(item == ITEM_BOW && AMMO(item) == CUR_CAPACITY(UPG_QUIVER)) ||
(item == ITEM_SLINGSHOT && AMMO(item) == CUR_CAPACITY(UPG_BULLET_BAG)) ||
(item == ITEM_STICK && AMMO(item) == CUR_CAPACITY(UPG_STICKS)) ||
(item == ITEM_NUT && AMMO(item) == CUR_CAPACITY(UPG_NUTS)) || (item == ITEM_BOMBCHU && ammo == 50) ||
(item == ITEM_BEAN && ammo == 15)) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 120, 255, 0, pauseCtx->alpha);
}
}
for (i = 0; ammo >= 10; i++) {
ammo -= 10;
}
gDPPipeSync(POLY_KAL_DISP++);
if (i != 0) {
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[((CVarGetInteger("gEnhancements.BetterAmmoRendering", 0) ? sAllAmmoVtxOffset[slot] : sAmmoVtxOffset[slot]) + 31) * 4], 4, 0);
gDPLoadTextureBlock(POLY_KAL_DISP++, ((u8*)_gAmmoDigit0Tex[i]), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
}
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[((CVarGetInteger("gEnhancements.BetterAmmoRendering", 0) ? sAllAmmoVtxOffset[slot] : sAmmoVtxOffset[slot]) + 32) * 4], 4, 0);
gDPLoadTextureBlock(POLY_KAL_DISP++, ((u8*)_gAmmoDigit0Tex[ammo]), G_IM_FMT_IA, G_IM_SIZ_8b, 8, 8, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
CLOSE_DISPS(gfxCtx);
}
void KaleidoScope_SetCursorVtx(PauseContext* pauseCtx, u16 index, Vtx* vtx) {
pauseCtx->cursorVtx[0].v.ob[0] = vtx[index].v.ob[0];
pauseCtx->cursorVtx[0].v.ob[1] = vtx[index].v.ob[1];
KaleidoScope_UpdateCursorSize(pauseCtx); // OTRTODO Why is this needed?
}
void KaleidoScope_SetItemCursorVtx(PauseContext* pauseCtx) {
KaleidoScope_SetCursorVtx(pauseCtx, pauseCtx->cursorSlot[PAUSE_ITEM] * 4, pauseCtx->itemVtx);
}
#pragma region Item Cycling
s8 gCurrentItemCyclingSlot;
// Vertices for the extra items
static Vtx sCycleExtraItemVtx[] = {
// Left Item
VTX(-48, 16, 0, 0 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-16, 16, 0, 32 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-48, -16, 0, 0 << 5, 32 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-16, -16, 0, 32 << 5, 32 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
// Right Item
VTX(16, 16, 0, 0 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(48, 16, 0, 32 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(16, -16, 0, 0 << 5, 32 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(48, -16, 0, 32 << 5, 32 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
};
// Vertices for the circle behind the items
static Vtx sCycleCircleVtx[] = {
// Left Item
VTX(-56, 24, 0, 0 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-8, 24, 0, 48 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-56, -24, 0, 0 << 5, 48 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-8, -24, 0, 48 << 5, 48 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
// Right Item
VTX(8, 24, 0, 0 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(56, 24, 0, 48 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(8, -24, 0, 0 << 5, 48 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(56, -24, 0, 48 << 5, 48 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
};
// Vertices for A button indicator (coordinates 1.5x larger than texture size)
static Vtx sCycleAButtonVtx[] = {
VTX(-18, 12, 0, 0 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(18, 12, 0, 24 << 5, 0 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(-18, -12, 0, 0 << 5, 16 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
VTX(18, -12, 0, 24 << 5, 16 << 5, 0xFF, 0xFF, 0xFF, 0xFF),
};
// Track animation timers for each inventory slot
static sSlotCycleActiveAnimTimer[24] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
// Renders a left and/or right item for any item slot that can support cycling
void KaleidoScope_DrawItemCycleExtras(PlayState* play, u8 slot, u8 canCycle, u8 leftItem, u8 rightItem) {
PauseContext* pauseCtx = &play->pauseCtx;
u8 isCycling = gCurrentItemCyclingSlot == slot;
OPEN_DISPS(play->state.gfxCtx);
// Update active cycling animation timer
if (isCycling) {
if (sSlotCycleActiveAnimTimer[slot] < 5) {
sSlotCycleActiveAnimTimer[slot]++;
}
} else {
if (sSlotCycleActiveAnimTimer[slot] > 0) {
sSlotCycleActiveAnimTimer[slot]--;
}
}
u8 slotItem = gSaveContext.inventory.items[slot];
u8 showLeftItem = leftItem != ITEM_NONE && slotItem != leftItem;
u8 showRightItem = rightItem != ITEM_NONE && slotItem != rightItem && leftItem != rightItem;
// Render the extra cycle items if at least the left or right item are valid
if (canCycle && slotItem != ITEM_NONE && (showLeftItem || showRightItem)) {
Matrix_Push();
Vtx* itemTopLeft = &pauseCtx->itemVtx[slot * 4];
Vtx* itemBottomRight = &itemTopLeft[3];
s16 halfX = (itemBottomRight->v.ob[0] - itemTopLeft->v.ob[0]) / 2;
s16 halfY = (itemBottomRight->v.ob[1] - itemTopLeft->v.ob[1]) / 2;
Matrix_Translate(itemTopLeft->v.ob[0] + halfX, itemTopLeft->v.ob[1] + halfY, 0, MTXMODE_APPLY);
f32 animScale = (f32)(5 - sSlotCycleActiveAnimTimer[slot]) / 5;
// When not cycling or actively animating, shrink and move the items under the main slot item
if (!isCycling || sSlotCycleActiveAnimTimer[slot] < 5) {
f32 finalScale = 1.0f - (0.675f * animScale);
Matrix_Translate(0, -15.0f * animScale, 0, MTXMODE_APPLY);
Matrix_Scale(finalScale, finalScale, 1.0f, MTXMODE_APPLY);
}
gSPMatrix(POLY_KAL_DISP++, MATRIX_NEWMTX(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
// Render A button indicator when hovered and not cycling
if (!isCycling && sSlotCycleActiveAnimTimer[slot] == 0 && pauseCtx->cursorSlot[PAUSE_ITEM] == slot &&
pauseCtx->cursorSpecialPos == 0) {
Color_RGB8 aButtonColor = { 0, 100, 255 };
if (CVarGetInteger("gCosmetics.Hud_AButton.Changed", 0)) {
aButtonColor = CVarGetColor24("gCosmetics.Hud_AButton.Value", aButtonColor);
} else if (CVarGetInteger("gCosmetics.DefaultColorScheme", COLORSCHEME_N64) == COLORSCHEME_GAMECUBE) {
aButtonColor = (Color_RGB8){ 0, 255, 100 };
}
gSPVertex(POLY_KAL_DISP++, sCycleAButtonVtx, 4, 0);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, aButtonColor.r, aButtonColor.g, aButtonColor.b, pauseCtx->alpha);
gDPLoadTextureBlock(POLY_KAL_DISP++, gABtnSymbolTex, G_IM_FMT_IA, G_IM_SIZ_8b, 24, 16, 0,
G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD);
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
}
// Render a dark circle behind the extra items when cycling
if (isCycling) {
gSPVertex(POLY_KAL_DISP++, sCycleCircleVtx, 8, 0);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 0, 0, 0, pauseCtx->alpha * (1.0f - animScale));
gDPLoadTextureBlock_4b(POLY_KAL_DISP++, gPausePromptCursorTex, G_IM_FMT_I, 48, 48, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
if (showLeftItem) {
gSP1Quadrangle(POLY_KAL_DISP++, 0, 2, 3, 1, 0);
}
if (showRightItem) {
gSP1Quadrangle(POLY_KAL_DISP++, 4, 6, 7, 5, 0);
}
}
// Render left and right items
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
gSPVertex(POLY_KAL_DISP++, sCycleExtraItemVtx, 8, 0);
if (showLeftItem) {
if (!CHECK_AGE_REQ_ITEM(leftItem)) {
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
gSPGrayscale(POLY_KAL_DISP++, true);
}
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[leftItem], 32, 32, 0);
gSPGrayscale(POLY_KAL_DISP++, false);
}
if (showRightItem) {
if (!CHECK_AGE_REQ_ITEM(rightItem)) {
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
gSPGrayscale(POLY_KAL_DISP++, true);
}
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[rightItem], 32, 32, 4);
gSPGrayscale(POLY_KAL_DISP++, false);
}
Matrix_Pop();
}
CLOSE_DISPS(play->state.gfxCtx);
}
void KaleidoScope_HandleItemCycleExtras(PlayState* play, u8 slot, bool canCycle, u8 leftItem, u8 rightItem, bool replaceCButtons) {
Input* input = &play->state.input[0];
PauseContext* pauseCtx = &play->pauseCtx;
bool dpad = (CVarGetInteger("gDpadPause", 0) && !CHECK_BTN_ALL(input->cur.button, BTN_CUP));
u8 slotItem = gSaveContext.inventory.items[slot];
u8 hasLeftItem = leftItem != ITEM_NONE && slotItem != leftItem;
u8 hasRightItem = rightItem != ITEM_NONE && slotItem != rightItem && leftItem != rightItem;
if (
canCycle &&
pauseCtx->cursorSlot[PAUSE_ITEM] == slot &&
CHECK_BTN_ALL(input->press.button, BTN_A) &&
(hasLeftItem || hasRightItem)
) {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
gCurrentItemCyclingSlot = gCurrentItemCyclingSlot == slot ? -1 : slot;
}
if (gCurrentItemCyclingSlot == slot) {
pauseCtx->cursorColorSet = 8;
if ((pauseCtx->stickRelX > 30 || pauseCtx->stickRelY > 30) ||
dpad && CHECK_BTN_ANY(input->press.button, BTN_DRIGHT | BTN_DUP)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (replaceCButtons) {
for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == gSaveContext.inventory.items[slot]) {
if (CHECK_AGE_REQ_ITEM(rightItem)) {
gSaveContext.equips.buttonItems[i] = rightItem;
Interface_LoadItemIcon1(play, i);
} else {
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
}
break;
}
}
}
gSaveContext.inventory.items[slot] = rightItem;
} else if ((pauseCtx->stickRelX < -30 || pauseCtx->stickRelY < -30) ||
dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT | BTN_DDOWN)) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (replaceCButtons) {
for (int i = 1; i < ARRAY_COUNT(gSaveContext.equips.buttonItems); i++) {
if (gSaveContext.equips.buttonItems[i] == gSaveContext.inventory.items[slot]) {
if (CHECK_AGE_REQ_ITEM(leftItem)) {
gSaveContext.equips.buttonItems[i] = leftItem;
Interface_LoadItemIcon1(play, i);
} else {
gSaveContext.equips.buttonItems[i] = ITEM_NONE;
}
break;
}
}
}
gSaveContext.inventory.items[slot] = leftItem;
}
gCurrentItemCyclingSlot = pauseCtx->cursorSlot[PAUSE_ITEM] == slot ? slot : -1;
}
}
bool CanMaskSelect() {
// only allow mask select when:
// the shop is open:
// * zelda's letter check: Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER)
// * kak gate check: Flags_GetInfTable(INFTABLE_SHOWED_ZELDAS_LETTER_TO_GATE_GUARD)
// and the mask quest is complete: Flags_GetEventChkInf(EVENTCHKINF_PAID_BACK_BUNNY_HOOD_FEE)
return CVarGetInteger("gMaskSelect", 0) &&
Flags_GetEventChkInf(EVENTCHKINF_PAID_BACK_BUNNY_HOOD_FEE) &&
Flags_GetEventChkInf(EVENTCHKINF_OBTAINED_ZELDAS_LETTER) &&
Flags_GetInfTable(INFTABLE_SHOWED_ZELDAS_LETTER_TO_GATE_GUARD);
}
void KaleidoScope_HandleItemCycles(PlayState* play) {
//handle the mask select
KaleidoScope_HandleItemCycleExtras(
play,
SLOT_TRADE_CHILD,
CanMaskSelect(),
INV_CONTENT(ITEM_TRADE_CHILD) <= ITEM_MASK_KEATON || INV_CONTENT(ITEM_TRADE_CHILD) > ITEM_MASK_TRUTH ?
ITEM_MASK_TRUTH :
INV_CONTENT(ITEM_TRADE_CHILD) - 1,
INV_CONTENT(ITEM_TRADE_CHILD) >= ITEM_MASK_TRUTH || INV_CONTENT(ITEM_TRADE_CHILD) < ITEM_MASK_KEATON ?
ITEM_MASK_KEATON :
INV_CONTENT(ITEM_TRADE_CHILD) + 1,
true
);
//the slot age requirement for the child trade slot has to be updated
//in case it currently holds the bunny hood
//to allow adult link to wear it if the setting is enabled
gSlotAgeReqs[SLOT_TRADE_CHILD] =
(
((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA) && CVarGetInteger("gAdultBunnyHood", 0)) ||
CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0)
) &&
INV_CONTENT(ITEM_TRADE_CHILD) == ITEM_MASK_BUNNY
? AGE_REQ_NONE
: AGE_REQ_CHILD;
//also update the age requirement for the bunny hood itself
gItemAgeReqs[ITEM_MASK_BUNNY] =
((CVarGetInteger("gMMBunnyHood", BUNNY_HOOD_VANILLA) != BUNNY_HOOD_VANILLA) && CVarGetInteger("gAdultBunnyHood", 0)) ||
CVarGetInteger(CHEAT_CVAR("TimelessEquipment"), 0)
? AGE_REQ_NONE
: AGE_REQ_CHILD;
//handle the adult trade select
KaleidoScope_HandleItemCycleExtras(
play,
SLOT_TRADE_ADULT,
IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE),
Randomizer_GetPrevAdultTradeItem(),
Randomizer_GetNextAdultTradeItem(),
true
);
}
void KaleidoScope_DrawItemCycles(PlayState* play) {
//draw the mask select
KaleidoScope_DrawItemCycleExtras(
play,
SLOT_TRADE_CHILD,
CanMaskSelect(),
INV_CONTENT(ITEM_TRADE_CHILD) <= ITEM_MASK_KEATON || INV_CONTENT(ITEM_TRADE_CHILD) > ITEM_MASK_TRUTH ?
ITEM_MASK_TRUTH :
INV_CONTENT(ITEM_TRADE_CHILD) - 1,
INV_CONTENT(ITEM_TRADE_CHILD) >= ITEM_MASK_TRUTH || INV_CONTENT(ITEM_TRADE_CHILD) < ITEM_MASK_KEATON ?
ITEM_MASK_KEATON :
INV_CONTENT(ITEM_TRADE_CHILD) + 1
);
//draw the adult trade select
KaleidoScope_DrawItemCycleExtras(
play,
SLOT_TRADE_ADULT,
IS_RANDO && Randomizer_GetSettingValue(RSK_SHUFFLE_ADULT_TRADE),
Randomizer_GetPrevAdultTradeItem(),
Randomizer_GetNextAdultTradeItem()
);
}
bool IsItemCycling() {
return gCurrentItemCyclingSlot != -1;
}
void KaleidoScope_ResetItemCycling() {
gCurrentItemCyclingSlot = -1;
}
#pragma endregion
void KaleidoScope_DrawItemSelect(PlayState* play) {
static s16 magicArrowEffectsR[] = { 255, 100, 255 };
static s16 magicArrowEffectsG[] = { 0, 100, 255 };
static s16 magicArrowEffectsB[] = { 0, 255, 100 };
Input* input = &play->state.input[0];
PauseContext* pauseCtx = &play->pauseCtx;
u16 i;
u16 j;
u16 cursorItem;
u16 cursorSlot = 0;
u16 index;
s16 cursorPoint;
s16 cursorX;
s16 cursorY;
s16 oldCursorPoint;
s16 moveCursorResult;
bool dpad = (CVarGetInteger("gDpadPause", 0) && !CHECK_BTN_ALL(input->cur.button, BTN_CUP));
bool pauseAnyCursor = pauseCtx->cursorSpecialPos == 0 && ((CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_RANDO_ONLY && IS_RANDO) ||
(CVarGetInteger("gPauseAnyCursor", 0) == PAUSE_ANY_CURSOR_ALWAYS_ON));
OPEN_DISPS(play->state.gfxCtx);
Gfx_SetupDL_42Opa(play->state.gfxCtx);
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
pauseCtx->cursorColorSet = 0;
pauseCtx->nameColorSet = 0;
if ((pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_ITEM)) {
moveCursorResult = 0 || IsItemCycling();
oldCursorPoint = pauseCtx->cursorPoint[PAUSE_ITEM];
cursorItem = pauseCtx->cursorItem[PAUSE_ITEM];
cursorSlot = pauseCtx->cursorSlot[PAUSE_ITEM];
if (pauseCtx->cursorSpecialPos == 0) {
pauseCtx->cursorColorSet = 4;
if (cursorItem == PAUSE_ITEM_NONE) {
pauseCtx->stickRelX = 40;
}
if ((ABS(pauseCtx->stickRelX) > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DLEFT | BTN_DRIGHT))) {
cursorPoint = pauseCtx->cursorPoint[PAUSE_ITEM];
cursorX = pauseCtx->cursorX[PAUSE_ITEM];
cursorY = pauseCtx->cursorY[PAUSE_ITEM];
osSyncPrintf("now=%d ccc=%d\n", cursorPoint, cursorItem);
// Seem necessary to match
if (pauseCtx->cursorX[PAUSE_ITEM]) {}
if (gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]]) {}
while (moveCursorResult == 0) {
if ((pauseCtx->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
if (pauseCtx->cursorX[PAUSE_ITEM] != 0) {
pauseCtx->cursorX[PAUSE_ITEM] -= 1;
pauseCtx->cursorPoint[PAUSE_ITEM] -= 1;
if ((gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) ||
pauseAnyCursor) {
moveCursorResult = 1;
}
} else {
pauseCtx->cursorX[PAUSE_ITEM] = cursorX;
pauseCtx->cursorY[PAUSE_ITEM] += 1;
if (pauseCtx->cursorY[PAUSE_ITEM] >= 4) {
pauseCtx->cursorY[PAUSE_ITEM] = 0;
}
pauseCtx->cursorPoint[PAUSE_ITEM] =
pauseCtx->cursorX[PAUSE_ITEM] + (pauseCtx->cursorY[PAUSE_ITEM] * 6);
if (pauseCtx->cursorPoint[PAUSE_ITEM] >= 24) {
pauseCtx->cursorPoint[PAUSE_ITEM] = pauseCtx->cursorX[PAUSE_ITEM];
}
if (cursorY == pauseCtx->cursorY[PAUSE_ITEM]) {
pauseCtx->cursorX[PAUSE_ITEM] = cursorX;
pauseCtx->cursorPoint[PAUSE_ITEM] = cursorPoint;
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_LEFT);
moveCursorResult = 2;
}
}
} else if ((pauseCtx->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
if (pauseCtx->cursorX[PAUSE_ITEM] < 5) {
pauseCtx->cursorX[PAUSE_ITEM] += 1;
pauseCtx->cursorPoint[PAUSE_ITEM] += 1;
if ((gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) ||
pauseAnyCursor) {
moveCursorResult = 1;
}
} else {
pauseCtx->cursorX[PAUSE_ITEM] = cursorX;
pauseCtx->cursorY[PAUSE_ITEM] += 1;
if (pauseCtx->cursorY[PAUSE_ITEM] >= 4) {
pauseCtx->cursorY[PAUSE_ITEM] = 0;
}
pauseCtx->cursorPoint[PAUSE_ITEM] =
pauseCtx->cursorX[PAUSE_ITEM] + (pauseCtx->cursorY[PAUSE_ITEM] * 6);
if (pauseCtx->cursorPoint[PAUSE_ITEM] >= 24) {
pauseCtx->cursorPoint[PAUSE_ITEM] = pauseCtx->cursorX[PAUSE_ITEM];
}
if (cursorY == pauseCtx->cursorY[PAUSE_ITEM]) {
pauseCtx->cursorX[PAUSE_ITEM] = cursorX;
pauseCtx->cursorPoint[PAUSE_ITEM] = cursorPoint;
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_RIGHT);
moveCursorResult = 2;
}
}
}
}
if (moveCursorResult == 1) {
cursorItem = gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]];
}
osSyncPrintf("【X cursor=%d(%) (cur_xpt=%d)(ok_fg=%d)(ccc=%d)(key_angle=%d)】 ",
pauseCtx->cursorPoint[PAUSE_ITEM], pauseCtx->cursorX[PAUSE_ITEM], moveCursorResult,
cursorItem, pauseCtx->cursorSpecialPos);
}
} else if (pauseCtx->cursorSpecialPos == PAUSE_CURSOR_PAGE_LEFT) {
if ((pauseCtx->stickRelX > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DRIGHT))) {
pauseCtx->nameDisplayTimer = 0;
pauseCtx->cursorSpecialPos = 0;
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
cursorPoint = cursorX = cursorY = 0;
while (true) {
if (gSaveContext.inventory.items[cursorPoint] != ITEM_NONE) {
pauseCtx->cursorPoint[PAUSE_ITEM] = cursorPoint;
pauseCtx->cursorX[PAUSE_ITEM] = cursorX;
pauseCtx->cursorY[PAUSE_ITEM] = cursorY;
moveCursorResult = 1;
break;
}
cursorY = cursorY + 1;
cursorPoint = cursorPoint + 6;
if (cursorY < 4) {
continue;
}
cursorY = 0;
cursorPoint = cursorX + 1;
cursorX = cursorPoint;
if (cursorX < 6) {
continue;
}
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_RIGHT);
break;
}
}
} else {
if ((pauseCtx->stickRelX < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DLEFT))) {
pauseCtx->nameDisplayTimer = 0;
pauseCtx->cursorSpecialPos = 0;
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
cursorPoint = cursorX = 5;
cursorY = 0;
while (true) {
if (gSaveContext.inventory.items[cursorPoint] != ITEM_NONE) {
pauseCtx->cursorPoint[PAUSE_ITEM] = cursorPoint;
pauseCtx->cursorX[PAUSE_ITEM] = cursorX;
pauseCtx->cursorY[PAUSE_ITEM] = cursorY;
moveCursorResult = 1;
break;
}
cursorY = cursorY + 1;
cursorPoint = cursorPoint + 6;
if (cursorY < 4) {
continue;
}
cursorY = 0;
cursorPoint = cursorX - 1;
cursorX = cursorPoint;
if (cursorX >= 0) {
continue;
}
KaleidoScope_MoveCursorToSpecialPos(play, PAUSE_CURSOR_PAGE_LEFT);
break;
}
}
}
if (pauseCtx->cursorSpecialPos == 0) {
if (cursorItem != PAUSE_ITEM_NONE) {
if ((ABS(pauseCtx->stickRelY) > 30) || (dpad && CHECK_BTN_ANY(input->press.button, BTN_DDOWN | BTN_DUP))) {
moveCursorResult = 0 || IsItemCycling();
cursorPoint = pauseCtx->cursorPoint[PAUSE_ITEM];
cursorY = pauseCtx->cursorY[PAUSE_ITEM];
while (moveCursorResult == 0) {
if ((pauseCtx->stickRelY > 30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DUP))) {
if (pauseCtx->cursorY[PAUSE_ITEM] != 0) {
pauseCtx->cursorY[PAUSE_ITEM] -= 1;
pauseCtx->cursorPoint[PAUSE_ITEM] -= 6;
if ((gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) ||
pauseAnyCursor) {
moveCursorResult = 1;
}
} else {
pauseCtx->cursorY[PAUSE_ITEM] = cursorY;
pauseCtx->cursorPoint[PAUSE_ITEM] = cursorPoint;
moveCursorResult = 2;
}
} else if ((pauseCtx->stickRelY < -30) || (dpad && CHECK_BTN_ALL(input->press.button, BTN_DDOWN))) {
if (pauseCtx->cursorY[PAUSE_ITEM] < 3) {
pauseCtx->cursorY[PAUSE_ITEM] += 1;
pauseCtx->cursorPoint[PAUSE_ITEM] += 6;
if ((gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]] != ITEM_NONE) ||
pauseAnyCursor) {
moveCursorResult = 1;
}
} else {
pauseCtx->cursorY[PAUSE_ITEM] = cursorY;
pauseCtx->cursorPoint[PAUSE_ITEM] = cursorPoint;
moveCursorResult = 2;
}
}
}
cursorPoint = PAUSE_ITEM;
osSyncPrintf("【Y cursor=%d(%) (cur_ypt=%d)(ok_fg=%d)(ccc=%d)】 ",
pauseCtx->cursorPoint[cursorPoint], pauseCtx->cursorY[PAUSE_ITEM], moveCursorResult,
cursorItem);
}
}
cursorSlot = pauseCtx->cursorPoint[PAUSE_ITEM];
pauseCtx->cursorColorSet = 4;
if (moveCursorResult == 1) {
cursorItem = gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]];
} else if (moveCursorResult != 2) {
cursorItem = gSaveContext.inventory.items[pauseCtx->cursorPoint[PAUSE_ITEM]];
}
pauseCtx->cursorItem[PAUSE_ITEM] = cursorItem;
pauseCtx->cursorSlot[PAUSE_ITEM] = cursorSlot;
if (!CHECK_AGE_REQ_SLOT(cursorSlot)) {
pauseCtx->nameColorSet = 1;
}
if (cursorItem != PAUSE_ITEM_NONE) {
index = cursorSlot * 4; // required to match?
KaleidoScope_SetCursorVtx(pauseCtx, index, pauseCtx->itemVtx);
if ((pauseCtx->debugState == 0) && (pauseCtx->state == 6) && (pauseCtx->unk_1E4 == 0)) {
KaleidoScope_HandleItemCycles(play);
u16 buttonsToCheck = BTN_CLEFT | BTN_CDOWN | BTN_CRIGHT;
if (CVarGetInteger("gDpadEquips", 0) && (!CVarGetInteger("gDpadPause", 0) || CHECK_BTN_ALL(input->cur.button, BTN_CUP))) {
buttonsToCheck |= BTN_DUP | BTN_DDOWN | BTN_DLEFT | BTN_DRIGHT;
}
if (CHECK_BTN_ANY(input->press.button, buttonsToCheck)) {
if (CHECK_AGE_REQ_SLOT(cursorSlot) &&
(cursorItem != ITEM_SOLD_OUT) && (cursorItem != ITEM_NONE)) {
KaleidoScope_SetupItemEquip(play, cursorItem, cursorSlot,
pauseCtx->itemVtx[index].v.ob[0] * 10,
pauseCtx->itemVtx[index].v.ob[1] * 10);
} else {
Audio_PlaySoundGeneral(NA_SE_SY_ERROR, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
}
}
} else {
pauseCtx->cursorVtx[0].v.ob[0] = pauseCtx->cursorVtx[2].v.ob[0] = pauseCtx->cursorVtx[1].v.ob[0] =
pauseCtx->cursorVtx[3].v.ob[0] = 0;
pauseCtx->cursorVtx[0].v.ob[1] = pauseCtx->cursorVtx[1].v.ob[1] = pauseCtx->cursorVtx[2].v.ob[1] =
pauseCtx->cursorVtx[3].v.ob[1] = -200;
}
} else {
pauseCtx->cursorItem[PAUSE_ITEM] = PAUSE_ITEM_NONE;
}
if (oldCursorPoint != pauseCtx->cursorPoint[PAUSE_ITEM]) {
Audio_PlaySoundGeneral(NA_SE_SY_CURSOR, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
} else if ((pauseCtx->unk_1E4 == 3) && (pauseCtx->pageIndex == PAUSE_ITEM)) {
KaleidoScope_SetCursorVtx(pauseCtx, cursorSlot * 4, pauseCtx->itemVtx);
pauseCtx->cursorColorSet = 4;
}
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
gDPSetEnvColor(POLY_KAL_DISP++, 0, 0, 0, 0);
for (i = 0, j = 24 * 4; i < ARRAY_COUNT(gSaveContext.equips.cButtonSlots); i++, j += 4) {
if ((gSaveContext.equips.buttonItems[i + 1] != ITEM_NONE) &&
!((gSaveContext.equips.buttonItems[i + 1] >= ITEM_SHIELD_DEKU) &&
(gSaveContext.equips.buttonItems[i + 1] <= ITEM_BOOTS_HOVER))) {
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[j], 4, 0);
POLY_KAL_DISP = KaleidoScope_QuadTextureIA8(POLY_KAL_DISP, gEquippedItemOutlineTex, 32, 32, 0);
}
}
gDPPipeSync(POLY_KAL_DISP++);
gDPSetCombineMode(POLY_KAL_DISP++, G_CC_MODULATEIA_PRIM, G_CC_MODULATEIA_PRIM);
for (i = j = 0; i < 24; i++, j += 4) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, 255, 255, 255, pauseCtx->alpha);
if (gSaveContext.inventory.items[i] != ITEM_NONE) {
if ((pauseCtx->unk_1E4 == 0) && (pauseCtx->pageIndex == PAUSE_ITEM) && (pauseCtx->cursorSpecialPos == 0)) {
if (CHECK_AGE_REQ_SLOT(i)) {
if ((sEquipState == 2) && (i == 3)) {
gDPSetPrimColor(POLY_KAL_DISP++, 0, 0, magicArrowEffectsR[pauseCtx->equipTargetItem - 0xBF],
magicArrowEffectsG[pauseCtx->equipTargetItem - 0xBF],
magicArrowEffectsB[pauseCtx->equipTargetItem - 0xBF], pauseCtx->alpha);
pauseCtx->itemVtx[j + 0].v.ob[0] = pauseCtx->itemVtx[j + 2].v.ob[0] =
pauseCtx->itemVtx[j + 0].v.ob[0] - 2;
pauseCtx->itemVtx[j + 1].v.ob[0] = pauseCtx->itemVtx[j + 3].v.ob[0] =
pauseCtx->itemVtx[j + 0].v.ob[0] + 32;
pauseCtx->itemVtx[j + 0].v.ob[1] = pauseCtx->itemVtx[j + 1].v.ob[1] =
pauseCtx->itemVtx[j + 0].v.ob[1] + 2;
pauseCtx->itemVtx[j + 2].v.ob[1] = pauseCtx->itemVtx[j + 3].v.ob[1] =
pauseCtx->itemVtx[j + 0].v.ob[1] - 32;
} else if (i == cursorSlot) {
pauseCtx->itemVtx[j + 0].v.ob[0] = pauseCtx->itemVtx[j + 2].v.ob[0] =
pauseCtx->itemVtx[j + 0].v.ob[0] - 2;
pauseCtx->itemVtx[j + 1].v.ob[0] = pauseCtx->itemVtx[j + 3].v.ob[0] =
pauseCtx->itemVtx[j + 0].v.ob[0] + 32;
pauseCtx->itemVtx[j + 0].v.ob[1] = pauseCtx->itemVtx[j + 1].v.ob[1] =
pauseCtx->itemVtx[j + 0].v.ob[1] + 2;
pauseCtx->itemVtx[j + 2].v.ob[1] = pauseCtx->itemVtx[j + 3].v.ob[1] =
pauseCtx->itemVtx[j + 0].v.ob[1] - 32;
}
}
}
gSPVertex(POLY_KAL_DISP++, &pauseCtx->itemVtx[j + 0], 4, 0);
int itemId = gSaveContext.inventory.items[i];
bool not_acquired = !CHECK_AGE_REQ_ITEM(itemId);
if (not_acquired) {
gDPSetGrayscaleColor(POLY_KAL_DISP++, 109, 109, 109, 255);
gSPGrayscale(POLY_KAL_DISP++, true);
}
KaleidoScope_DrawQuadTextureRGBA32(play->state.gfxCtx, gItemIcons[itemId], 32,
32, 0);
gSPGrayscale(POLY_KAL_DISP++, false);
}
}
if (pauseCtx->cursorSpecialPos == 0) {
KaleidoScope_DrawCursor(play, PAUSE_ITEM);
}
gDPPipeSync(POLY_KAL_DISP++);
gDPSetCombineLERP(POLY_KAL_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
u8 gBetterAmmoRendering = CVarGetInteger("gEnhancements.BetterAmmoRendering", 0);
for (i = 0; i < (gBetterAmmoRendering ? 24 : 15); i++) {
if ((gBetterAmmoRendering ? ItemInSlotUsesAmmo(i) : gAmmoItems[i] != ITEM_NONE) && (gSaveContext.inventory.items[i] != ITEM_NONE)) {
KaleidoScope_DrawAmmoCount(pauseCtx, play->state.gfxCtx, gSaveContext.inventory.items[i], i);
}
}
KaleidoScope_DrawItemCycles(play);
CLOSE_DISPS(play->state.gfxCtx);
}
void KaleidoScope_SetupItemEquip(PlayState* play, u16 item, u16 slot, s16 animX, s16 animY) {
Input* input = &play->state.input[0];
PauseContext* pauseCtx = &play->pauseCtx;
KaleidoScope_ResetItemCycling();
if (CHECK_BTN_ALL(input->press.button, BTN_CLEFT)) {
pauseCtx->equipTargetCBtn = 0;
} else if (CHECK_BTN_ALL(input->press.button, BTN_CDOWN)) {
pauseCtx->equipTargetCBtn = 1;
} else if (CHECK_BTN_ALL(input->press.button, BTN_CRIGHT)) {
pauseCtx->equipTargetCBtn = 2;
} else if (CVarGetInteger("gDpadEquips", 0)) {
if (CHECK_BTN_ALL(input->press.button, BTN_DUP)) {
pauseCtx->equipTargetCBtn = 3;
} else if (CHECK_BTN_ALL(input->press.button, BTN_DDOWN)) {
pauseCtx->equipTargetCBtn = 4;
} else if (CHECK_BTN_ALL(input->press.button, BTN_DLEFT)) {
pauseCtx->equipTargetCBtn = 5;
} else if (CHECK_BTN_ALL(input->press.button, BTN_DRIGHT)) {
pauseCtx->equipTargetCBtn = 6;
}
}
pauseCtx->equipTargetItem = item;
pauseCtx->equipTargetSlot = slot;
pauseCtx->unk_1E4 = 3;
pauseCtx->equipAnimX = animX;
pauseCtx->equipAnimY = animY;
pauseCtx->equipAnimAlpha = 255;
sEquipAnimTimer = 0;
sEquipState = 3;
sEquipMoveTimer = 10;
if ((pauseCtx->equipTargetItem == ITEM_ARROW_FIRE) || (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) ||
(pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT)) {
if (CVarGetInteger("gSkipArrowAnimation", 0)) {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
} else {
u16 index = 0;
if (pauseCtx->equipTargetItem == ITEM_ARROW_ICE) {
index = 1;
}
if (pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT) {
index = 2;
}
Audio_PlaySoundGeneral(NA_SE_SY_SET_FIRE_ARROW + index, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
pauseCtx->equipTargetItem = 0xBF + index;
sEquipState = 0;
pauseCtx->equipAnimAlpha = 0;
sEquipMoveTimer = 6;
}
} else {
Audio_PlaySoundGeneral(NA_SE_SY_DECIDE, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
}
// TODO update for final positions
static s16 sCButtonPosX[] = { 66, 90, 114, 110, 110, 86, 134 };
static s16 sCButtonPosY[] = { 110, 92, 110, 76, 44, 62, 62 };
void KaleidoScope_UpdateItemEquip(PlayState* play) {
static s16 D_8082A488 = 0;
PauseContext* pauseCtx = &play->pauseCtx;
Vtx* bowItemVtx;
u16 offsetX;
u16 offsetY;
s16 Top_HUD_Margin = CVarGetInteger("gHUDMargin_T", 0);
s16 Left_HUD_Margin = CVarGetInteger("gHUDMargin_L", 0);
s16 Right_HUD_Margin = CVarGetInteger("gHUDMargin_R", 0);
s16 Bottom_HUD_Margin = CVarGetInteger("gHUDMargin_B", 0);
s16 X_Margins_CL;
s16 X_Margins_CR;
s16 X_Margins_CD;
s16 Y_Margins_CL;
s16 Y_Margins_CR;
s16 Y_Margins_CD;
s16 X_Margins_BtnB;
s16 Y_Margins_BtnB;
s16 X_Margins_DPad_Items;
s16 Y_Margins_DPad_Items;
if (CVarGetInteger("gBBtnUseMargins", 0) != 0) {
if (CVarGetInteger("gBBtnPosType", 0) == 0) {X_Margins_BtnB = Right_HUD_Margin;};
Y_Margins_BtnB = (Top_HUD_Margin*-1);
} else {
X_Margins_BtnB = 0;
Y_Margins_BtnB = 0;
}
if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {
if (CVarGetInteger("gCBtnLPosType", 0) == 0) {X_Margins_CL = Right_HUD_Margin;};
Y_Margins_CL = (Top_HUD_Margin*-1);
} else {
X_Margins_CL = 0;
Y_Margins_CL = 0;
}
if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {
if (CVarGetInteger("gCBtnRPosType", 0) == 0) {X_Margins_CR = Right_HUD_Margin;};
Y_Margins_CR = (Top_HUD_Margin*-1);
} else {
X_Margins_CR = 0;
Y_Margins_CR = 0;
}
if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {
if (CVarGetInteger("gCBtnDPosType", 0) == 0) {X_Margins_CD = Right_HUD_Margin;};
Y_Margins_CD = (Top_HUD_Margin*-1);
} else {
X_Margins_CD = 0;
Y_Margins_CD = 0;
}
if (CVarGetInteger("gDPadUseMargins", 0) != 0) {
if (CVarGetInteger("gDPadPosType", 0) == 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
Y_Margins_DPad_Items = (Top_HUD_Margin*-1);
} else {
X_Margins_DPad_Items = 0;
Y_Margins_DPad_Items = 0;
}
const s16 ItemIconPos_ori[7][2] = {
{ C_LEFT_BUTTON_X+X_Margins_CL, C_LEFT_BUTTON_Y+Y_Margins_CL },
{ C_DOWN_BUTTON_X+X_Margins_CD, C_DOWN_BUTTON_Y+Y_Margins_CD },
{ C_RIGHT_BUTTON_X+X_Margins_CR, C_RIGHT_BUTTON_Y+Y_Margins_CR },
{ DPAD_UP_X+X_Margins_DPad_Items, DPAD_UP_Y+Y_Margins_DPad_Items },
{ DPAD_DOWN_X+X_Margins_DPad_Items, DPAD_DOWN_Y+Y_Margins_DPad_Items },
{ DPAD_LEFT_X+X_Margins_DPad_Items, DPAD_LEFT_Y+Y_Margins_DPad_Items },
{ DPAD_RIGHT_X+X_Margins_DPad_Items, DPAD_RIGHT_Y+Y_Margins_DPad_Items }
};
s16 DPad_ItemsOffset[4][2] = {
{ 7,-8},//Up
{ 7,24},//Down
{-9, 8},//Left
{23, 8},//Right
}; //(X,Y) Used with custom position to place it properly.
//DPadItems
if (CVarGetInteger("gDPadPosType", 0) != 0) {
sCButtonPosY[3] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[0][1];//Up
sCButtonPosY[4] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[1][1];//Down
sCButtonPosY[5] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[2][1];//Left
sCButtonPosY[6] = CVarGetInteger("gDPadPosY", 0)+Y_Margins_DPad_Items+DPad_ItemsOffset[3][1];//Right
if (CVarGetInteger("gDPadPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Left_HUD_Margin;};
sCButtonPosX[3] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
sCButtonPosX[4] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
sCButtonPosX[5] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
sCButtonPosX[6] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
} else if (CVarGetInteger("gDPadPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gDPadUseMargins", 0) != 0) {X_Margins_DPad_Items = Right_HUD_Margin;};
sCButtonPosX[3] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[0][0]);
sCButtonPosX[4] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[1][0]);
sCButtonPosX[5] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[2][0]);
sCButtonPosX[6] = OTRGetDimensionFromRightEdge(CVarGetInteger("gDPadPosX", 0)+X_Margins_DPad_Items+DPad_ItemsOffset[3][0]);
} else if (CVarGetInteger("gDPadPosType", 0) == 3) {//Anchor None
sCButtonPosX[3] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[0][0];
sCButtonPosX[4] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[1][0];
sCButtonPosX[5] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[2][0];
sCButtonPosX[6] = CVarGetInteger("gDPadPosX", 0)+DPad_ItemsOffset[3][0];
}
} else {
sCButtonPosX[3] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[3][0]);
sCButtonPosX[4] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[4][0]);
sCButtonPosX[5] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[5][0]);
sCButtonPosX[6] = OTRGetDimensionFromRightEdge(ItemIconPos_ori[6][0]);
sCButtonPosY[3] = ItemIconPos_ori[3][1];
sCButtonPosY[4] = ItemIconPos_ori[4][1];
sCButtonPosY[5] = ItemIconPos_ori[5][1];
sCButtonPosY[6] = ItemIconPos_ori[6][1];
}
//C button Left
if (CVarGetInteger("gCBtnLPosType", 0) != 0) {
sCButtonPosY[0] = CVarGetInteger("gCBtnLPosY", 0)+Y_Margins_CL;
if (CVarGetInteger("gCBtnLPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Left_HUD_Margin;};
sCButtonPosX[0] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL);
} else if (CVarGetInteger("gCBtnLPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gCBtnLUseMargins", 0) != 0) {X_Margins_CL = Right_HUD_Margin;};
sCButtonPosX[0] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnLPosX", 0)+X_Margins_CL);
} else if (CVarGetInteger("gCBtnLPosType", 0) == 3) {//Anchor None
sCButtonPosX[0] = CVarGetInteger("gCBtnLPosX", 0);
}
} else {
sCButtonPosX[0] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[0][0]);
sCButtonPosY[0] = ItemIconPos_ori[0][1];
}
//C Button down
if (CVarGetInteger("gCBtnDPosType", 0) != 0) {
sCButtonPosY[1] = CVarGetInteger("gCBtnDPosY", 0)+Y_Margins_CD;
if (CVarGetInteger("gCBtnDPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Left_HUD_Margin;};
sCButtonPosX[1] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD);
} else if (CVarGetInteger("gCBtnDPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gCBtnDUseMargins", 0) != 0) {X_Margins_CD = Right_HUD_Margin;};
sCButtonPosX[1] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnDPosX", 0)+X_Margins_CD);
} else if (CVarGetInteger("gCBtnDPosType", 0) == 3) {//Anchor None
sCButtonPosX[1] = CVarGetInteger("gCBtnDPosX", 0);
}
} else {
sCButtonPosX[1] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[1][0]);
sCButtonPosY[1] = ItemIconPos_ori[1][1];
}
//C button Right
if (CVarGetInteger("gCBtnRPosType", 0) != 0) {
sCButtonPosY[2] = CVarGetInteger("gCBtnRPosY", 0)+Y_Margins_CR;
if (CVarGetInteger("gCBtnRPosType", 0) == 1) {//Anchor Left
if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Left_HUD_Margin;};
sCButtonPosX[2] = OTRGetDimensionFromLeftEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR);
} else if (CVarGetInteger("gCBtnRPosType", 0) == 2) {//Anchor Right
if (CVarGetInteger("gCBtnRUseMargins", 0) != 0) {X_Margins_CR = Right_HUD_Margin;};
sCButtonPosX[2] = OTRGetDimensionFromRightEdge(CVarGetInteger("gCBtnRPosX", 0)+X_Margins_CR);
} else if (CVarGetInteger("gCBtnRPosType", 0) == 3) {//Anchor None
sCButtonPosX[2] = CVarGetInteger("gCBtnRPosX", 0);
}
} else {
sCButtonPosX[2] = OTRGetRectDimensionFromRightEdge(ItemIconPos_ori[2][0]);
sCButtonPosY[2] = ItemIconPos_ori[2][1];
}
sCButtonPosX[0] = sCButtonPosX[0] - 160;
sCButtonPosY[0] = 120 - sCButtonPosY[0];
sCButtonPosX[1] = sCButtonPosX[1] - 160;
sCButtonPosY[1] = 120 - sCButtonPosY[1];
sCButtonPosX[2] = sCButtonPosX[2] - 160;
sCButtonPosY[2] = 120 - sCButtonPosY[2];
sCButtonPosX[3] = sCButtonPosX[3] - 160;
sCButtonPosY[3] = 120 - sCButtonPosY[3];
sCButtonPosX[4] = sCButtonPosX[4] - 160;
sCButtonPosY[4] = 120 - sCButtonPosY[4];
sCButtonPosX[5] = sCButtonPosX[5] - 160;
sCButtonPosY[5] = 120 - sCButtonPosY[5];
sCButtonPosX[6] = sCButtonPosX[6] - 160;
sCButtonPosY[6] = 120 - sCButtonPosY[6];
if (sEquipState == 0) {
pauseCtx->equipAnimAlpha += 14;
if (pauseCtx->equipAnimAlpha > 255) {
pauseCtx->equipAnimAlpha = 254;
sEquipState++;
}
sEquipAnimTimer = 5;
return;
}
if (sEquipState == 2) {
D_8082A488--;
if (D_8082A488 == 0) {
pauseCtx->equipTargetItem -= 0xBF - ITEM_BOW_ARROW_FIRE;
if (!CVarGetInteger("gSeparateArrows", 0)) {
pauseCtx->equipTargetSlot = SLOT_BOW;
}
sEquipMoveTimer = 6;
WREG(90) = 320;
WREG(87) = WREG(91);
sEquipState++;
Audio_PlaySoundGeneral(NA_SE_SY_SYNTH_MAGIC_ARROW, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
}
return;
}
if (sEquipState == 1) {
bowItemVtx = &pauseCtx->itemVtx[12];
offsetX = ABS(pauseCtx->equipAnimX - bowItemVtx->v.ob[0] * 10) / sEquipMoveTimer;
offsetY = ABS(pauseCtx->equipAnimY - bowItemVtx->v.ob[1] * 10) / sEquipMoveTimer;
} else {
offsetX = ABS(pauseCtx->equipAnimX - sCButtonPosX[pauseCtx->equipTargetCBtn] * 10) / sEquipMoveTimer;
offsetY = ABS(pauseCtx->equipAnimY - sCButtonPosY[pauseCtx->equipTargetCBtn] * 10) / sEquipMoveTimer;
}
if ((pauseCtx->equipTargetItem >= 0xBF) && (pauseCtx->equipAnimAlpha < 254)) {
pauseCtx->equipAnimAlpha += 14;
if (pauseCtx->equipAnimAlpha > 255) {
pauseCtx->equipAnimAlpha = 254;
}
sEquipAnimTimer = 5;
return;
}
if (sEquipAnimTimer == 0) {
WREG(90) -= WREG(87) / sEquipMoveTimer;
WREG(87) -= WREG(87) / sEquipMoveTimer;
if (sEquipState == 1) {
if (pauseCtx->equipAnimX >= (pauseCtx->itemVtx[12].v.ob[0] * 10)) {
pauseCtx->equipAnimX -= offsetX;
} else {
pauseCtx->equipAnimX += offsetX;
}
if (pauseCtx->equipAnimY >= (pauseCtx->itemVtx[12].v.ob[1] * 10)) {
pauseCtx->equipAnimY -= offsetY;
} else {
pauseCtx->equipAnimY += offsetY;
}
} else {
if (pauseCtx->equipAnimX >= sCButtonPosX[pauseCtx->equipTargetCBtn] * 10) {
pauseCtx->equipAnimX -= offsetX;
} else {
pauseCtx->equipAnimX += offsetX;
}
if (pauseCtx->equipAnimY >= sCButtonPosY[pauseCtx->equipTargetCBtn] * 10) {
pauseCtx->equipAnimY -= offsetY;
} else {
pauseCtx->equipAnimY += offsetY;
}
}
sEquipMoveTimer--;
if (sEquipMoveTimer == 0) {
if (sEquipState == 1) {
sEquipState++;
D_8082A488 = 4;
return;
}
osSyncPrintf("\n\n");
// Skipping the arrow animation: need to change the item's type and
// slot when it hits the button since it didn't get set earlier
if (pauseCtx->equipTargetItem == ITEM_ARROW_FIRE || pauseCtx->equipTargetItem == ITEM_ARROW_ICE ||
pauseCtx->equipTargetItem == ITEM_ARROW_LIGHT) {
switch (pauseCtx->equipTargetItem) {
case ITEM_ARROW_FIRE:
pauseCtx->equipTargetItem = ITEM_BOW_ARROW_FIRE;
break;
case ITEM_ARROW_ICE:
pauseCtx->equipTargetItem = ITEM_BOW_ARROW_ICE;
break;
case ITEM_ARROW_LIGHT:
pauseCtx->equipTargetItem = ITEM_BOW_ARROW_LIGHT;
break;
}
if (!CVarGetInteger("gSeparateArrows", 0)) {
pauseCtx->equipTargetSlot = SLOT_BOW;
}
}
// If the item is on another button already, swap the two
uint16_t targetButtonIndex = pauseCtx->equipTargetCBtn + 1;
for (uint16_t otherSlotIndex = 0; otherSlotIndex < ARRAY_COUNT(gSaveContext.equips.cButtonSlots);
otherSlotIndex++) {
uint16_t otherButtonIndex = otherSlotIndex + 1;
if (otherSlotIndex == pauseCtx->equipTargetCBtn) {
continue;
}
if (pauseCtx->equipTargetSlot == gSaveContext.equips.cButtonSlots[otherSlotIndex]) {
// Assign the other button to the target's current item
if (gSaveContext.equips.buttonItems[targetButtonIndex] != ITEM_NONE) {
gSaveContext.equips.buttonItems[otherButtonIndex] =
gSaveContext.equips.buttonItems[targetButtonIndex];
gSaveContext.equips.cButtonSlots[otherSlotIndex] =
gSaveContext.equips.cButtonSlots[pauseCtx->equipTargetCBtn];
Interface_LoadItemIcon2(play, otherButtonIndex);
} else {
gSaveContext.equips.buttonItems[otherButtonIndex] = ITEM_NONE;
gSaveContext.equips.cButtonSlots[otherSlotIndex] = SLOT_NONE;
}
//break; // 'Assume there is only one possible pre-existing equip'
}
//Fix for Equip Dupe
if (pauseCtx->equipTargetItem == ITEM_BOW) {
if (gSaveContext.equips.buttonItems[otherButtonIndex] >= ITEM_BOW_ARROW_FIRE &&
gSaveContext.equips.buttonItems[otherButtonIndex] <= ITEM_BOW_ARROW_LIGHT &&
!CVarGetInteger("gSeparateArrows", 0)) {
gSaveContext.equips.buttonItems[otherButtonIndex] = gSaveContext.equips.buttonItems[targetButtonIndex];
gSaveContext.equips.cButtonSlots[otherSlotIndex] = gSaveContext.equips.cButtonSlots[pauseCtx->equipTargetCBtn];
Interface_LoadItemIcon2(play, otherButtonIndex);
}
}
}
gSaveContext.equips.buttonItems[targetButtonIndex] = pauseCtx->equipTargetItem;
gSaveContext.equips.cButtonSlots[pauseCtx->equipTargetCBtn] = pauseCtx->equipTargetSlot;
Interface_LoadItemIcon1(play, targetButtonIndex);
pauseCtx->unk_1E4 = 0;
sEquipMoveTimer = 10;
WREG(90) = 320;
WREG(87) = WREG(91);
}
} else {
sEquipAnimTimer--;
if (sEquipAnimTimer == 0) {
pauseCtx->equipAnimAlpha = 255;
}
}
}