Shipwright/soh/assets/textures/backgrounds/vr_K3VR_pal_static.h

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#pragma once
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#include "align_asset_macro.h"
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#define dgHouseOfTwinsBgTLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBgTLUT"
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static const ALIGN_ASSET(2) char gHouseOfTwinsBgTLUT[] = dgHouseOfTwinsBgTLUT;
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#define dgHouseOfTwinsBg2TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg2TLUT"
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static const ALIGN_ASSET(2) char gHouseOfTwinsBg2TLUT[] = dgHouseOfTwinsBg2TLUT;
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#define dgHouseOfTwinsBg3TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg3TLUT"
static const ALIGN_ASSET(2) char gHouseOfTwinsBg3TLUT[] = dgHouseOfTwinsBg3TLUT;