Shipwright/soh/assets
briaguya ef6227d8be
fully remove OTRGui (#2982)
* linux local debug working

* built in extraction working on linux

* try a thing

* one more thing to try

* try using dir

* does this get the subdirectories?

* component before pattern

* loop i guess

* maybe component was the issue?

* zapd stuff i guess

* maybe this

* this feels promising

* g != q

* appimage is working, try fixing glfw issue on windows

* don't copy zapd.exe

* hopefully this gets the things we need in the assets dir

* is that where those went?

* try another thing

* another thing to try

* grasping at straws

* cmake makes no sense sometimes

* really just trying anything here now

* this is what i was expecting to work

* ls

* try doing it without the cmake again

* i think this might do the trick

* try with a slash

* one more thing to try

* pal_oot.txt

* maybe this makes things work on mac

---------

Co-authored-by: briaguya <briaguya@alice>
2023-06-13 09:29:36 -04:00
..
code Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
extractor fully remove OTRGui (#2982) 2023-06-13 09:29:36 -04:00
misc/link_animetion Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
objects Implement patches for authentic texture overflows (#2737) 2023-04-23 19:42:59 -04:00
overlays Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
scenes Simplify Asset Headers (#2474) 2023-03-02 15:37:47 +01:00
textures spockalicious (#2751) 2023-04-27 19:20:41 -04:00
xml N64 PAL 1.1 Support (#2773) 2023-06-05 19:11:22 -04:00
.gitignore Add asset headers (#2465) 2023-02-14 08:29:46 -05:00
soh_assets.h [Feature] Boss Rush (#2923) 2023-06-01 21:40:10 -04:00