#pragma once #include "align_asset_macro.h" #define dgHouseOfTwinsBgTLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBgTLUT" static const ALIGN_ASSET(2) char gHouseOfTwinsBgTLUT[] = dgHouseOfTwinsBgTLUT; #define dgHouseOfTwinsBg2TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg2TLUT" static const ALIGN_ASSET(2) char gHouseOfTwinsBg2TLUT[] = dgHouseOfTwinsBg2TLUT; #define dgHouseOfTwinsBg3TLUT "__OTR__textures/vr_K3VR_pal_static/gHouseOfTwinsBg3TLUT" static const ALIGN_ASSET(2) char gHouseOfTwinsBg3TLUT[] = dgHouseOfTwinsBg3TLUT;