Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_scene.h

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#ifndef DUNGEONS_MIZUSIN_SCENE_H
#define DUNGEONS_MIZUSIN_SCENE_H 1
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#include "align_asset_macro.h"
#define dMIZUsin_sceneTex_013C30 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_013C30"
static const ALIGN_ASSET(2) char MIZUsin_sceneTex_013C30[] = dMIZUsin_sceneTex_013C30;
#define dMIZUsin_sceneTex_014430 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_014430"
static const ALIGN_ASSET(2) char MIZUsin_sceneTex_014430[] = dMIZUsin_sceneTex_014430;
#define dMIZUsin_sceneTex_015030 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_015030"
static const ALIGN_ASSET(2) char MIZUsin_sceneTex_015030[] = dMIZUsin_sceneTex_015030;
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#define dgWaterTempleDayEntranceTex "__OTR__scenes/nonmq/MIZUsin_scene/gWaterTempleDayEntranceTex"
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static const ALIGN_ASSET(2) char gWaterTempleDayEntranceTex[] = dgWaterTempleDayEntranceTex;
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#define dgWaterTempleNightEntranceTex "__OTR__scenes/nonmq/MIZUsin_scene/gWaterTempleNightEntranceTex"
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static const ALIGN_ASSET(2) char gWaterTempleNightEntranceTex[] = dgWaterTempleNightEntranceTex;
#define dMIZUsin_sceneCollisionHeader_013C04 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneCollisionHeader_013C04"
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static const ALIGN_ASSET(2) char MIZUsin_sceneCollisionHeader_013C04[] = dMIZUsin_sceneCollisionHeader_013C04;
#endif // DUNGEONS_MIZUSIN_SCENE_H