#ifndef DUNGEONS_MIZUSIN_SCENE_H #define DUNGEONS_MIZUSIN_SCENE_H 1 #include "align_asset_macro.h" #define dMIZUsin_sceneTex_013C30 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_013C30" static const ALIGN_ASSET(2) char MIZUsin_sceneTex_013C30[] = dMIZUsin_sceneTex_013C30; #define dMIZUsin_sceneTex_014430 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_014430" static const ALIGN_ASSET(2) char MIZUsin_sceneTex_014430[] = dMIZUsin_sceneTex_014430; #define dMIZUsin_sceneTex_015030 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_015030" static const ALIGN_ASSET(2) char MIZUsin_sceneTex_015030[] = dMIZUsin_sceneTex_015030; #define dgWaterTempleDayEntranceTex "__OTR__scenes/nonmq/MIZUsin_scene/gWaterTempleDayEntranceTex" static const ALIGN_ASSET(2) char gWaterTempleDayEntranceTex[] = dgWaterTempleDayEntranceTex; #define dgWaterTempleNightEntranceTex "__OTR__scenes/nonmq/MIZUsin_scene/gWaterTempleNightEntranceTex" static const ALIGN_ASSET(2) char gWaterTempleNightEntranceTex[] = dgWaterTempleNightEntranceTex; #define dMIZUsin_sceneCollisionHeader_013C04 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneCollisionHeader_013C04" static const ALIGN_ASSET(2) char MIZUsin_sceneCollisionHeader_013C04[] = dMIZUsin_sceneCollisionHeader_013C04; #endif // DUNGEONS_MIZUSIN_SCENE_H