Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_scene.h

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#pragma once
#define dgWaterTempleDayEntranceTex "__OTR__scenes/nonmq/MIZUsin_scene/gWaterTempleDayEntranceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTempleDayEntranceTex[] = dgWaterTempleDayEntranceTex;
#else
static const char gWaterTempleDayEntranceTex[] __attribute__((aligned (2))) = dgWaterTempleDayEntranceTex;
#endif
#define dgWaterTempleNightEntranceTex "__OTR__scenes/nonmq/MIZUsin_scene/gWaterTempleNightEntranceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTempleNightEntranceTex[] = dgWaterTempleNightEntranceTex;
#else
static const char gWaterTempleNightEntranceTex[] __attribute__((aligned (2))) = dgWaterTempleNightEntranceTex;
#endif
#define dMIZUsin_sceneCollisionHeader_013C04 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneCollisionHeader_013C04"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_sceneCollisionHeader_013C04[] = dMIZUsin_sceneCollisionHeader_013C04;
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#else
static const char MIZUsin_sceneCollisionHeader_013C04[] __attribute__((aligned (2))) = dMIZUsin_sceneCollisionHeader_013C04;
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#endif
#define dMIZUsin_sceneTex_014430 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_014430"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_sceneTex_014430[] = dMIZUsin_sceneTex_014430;
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#else
static const char MIZUsin_sceneTex_014430[] __attribute__((aligned (2))) = dMIZUsin_sceneTex_014430;
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#endif
#define dMIZUsin_sceneTex_013C30 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_013C30"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_sceneTex_013C30[] = dMIZUsin_sceneTex_013C30;
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#else
static const char MIZUsin_sceneTex_013C30[] __attribute__((aligned (2))) = dMIZUsin_sceneTex_013C30;
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#endif
#define dMIZUsin_sceneTex_015030 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_015030"
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#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_sceneTex_015030[] = dMIZUsin_sceneTex_015030;
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#else
static const char MIZUsin_sceneTex_015030[] __attribute__((aligned (2))) = dMIZUsin_sceneTex_015030;
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#endif