Shipwright/soh/assets/scenes/dungeons/MIZUsin/MIZUsin_scene.h

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2023-02-14 08:29:46 -05:00
#pragma once
#define dgWaterTempleDayEntranceTex "__OTR__scenes/nonmq/MIZUsin_scene/gWaterTempleDayEntranceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTempleDayEntranceTex[] = dgWaterTempleDayEntranceTex;
#else
static const char gWaterTempleDayEntranceTex[] __attribute__((aligned (2))) = dgWaterTempleDayEntranceTex;
#endif
#define dgWaterTempleNightEntranceTex "__OTR__scenes/nonmq/MIZUsin_scene/gWaterTempleNightEntranceTex"
#ifdef _WIN32
static const __declspec(align(2)) char gWaterTempleNightEntranceTex[] = dgWaterTempleNightEntranceTex;
#else
static const char gWaterTempleNightEntranceTex[] __attribute__((aligned (2))) = dgWaterTempleNightEntranceTex;
#endif
#define dMIZUsin_sceneCollisionHeader_013CC4 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneCollisionHeader_013CC4"
#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_sceneCollisionHeader_013CC4[] = dMIZUsin_sceneCollisionHeader_013CC4;
#else
static const char MIZUsin_sceneCollisionHeader_013CC4[] __attribute__((aligned (2))) = dMIZUsin_sceneCollisionHeader_013CC4;
#endif
#define dMIZUsin_sceneTex_0144F0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_0144F0"
#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_sceneTex_0144F0[] = dMIZUsin_sceneTex_0144F0;
#else
static const char MIZUsin_sceneTex_0144F0[] __attribute__((aligned (2))) = dMIZUsin_sceneTex_0144F0;
#endif
#define dMIZUsin_sceneTex_013CF0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_013CF0"
#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_sceneTex_013CF0[] = dMIZUsin_sceneTex_013CF0;
#else
static const char MIZUsin_sceneTex_013CF0[] __attribute__((aligned (2))) = dMIZUsin_sceneTex_013CF0;
#endif
#define dMIZUsin_sceneTex_0150F0 "__OTR__scenes/nonmq/MIZUsin_scene/MIZUsin_sceneTex_0150F0"
#ifdef _WIN32
static const __declspec(align(2)) char MIZUsin_sceneTex_0150F0[] = dMIZUsin_sceneTex_0150F0;
#else
static const char MIZUsin_sceneTex_0150F0[] __attribute__((aligned (2))) = dMIZUsin_sceneTex_0150F0;
#endif