Travis Burtrum
|
4f6a0693e6
|
Completed, working, and tested Sega Saturn support
|
2021-02-01 22:15:44 -05:00 |
Travis Burtrum
|
ff5273b844
|
Add Nintendo Wii Nunchuck/Wii Classic/SNES+NES Mini support
|
2021-01-29 00:48:08 -05:00 |
Travis Burtrum
|
f67069c9e1
|
Totally untested Sega Saturn support
|
2021-01-29 00:29:33 -05:00 |
Travis Burtrum
|
9e4ce62a21
|
Add Dreamcast pinout
|
2021-01-03 20:29:09 -05:00 |
Travis Burtrum
|
edc283a9ae
|
N64 on Esp32 works perfectly now
|
2021-01-01 23:19:23 -05:00 |
Travis Burtrum
|
3146ebec3a
|
Try different approach for N64Esp32.cpp, much better, but still not completely reliable...
|
2021-01-01 02:15:56 -05:00 |
Travis Burtrum
|
966f1c7e36
|
Change ESP32 pin layout once again, tweak N64Esp32.cpp, still doesn't work quite right
|
2020-12-30 01:34:03 -05:00 |
Travis Burtrum
|
a4cb9d52c4
|
Remap SNES to free up some pins for analog/digital output in the future
|
2020-12-29 19:57:28 -05:00 |
Travis Burtrum
|
22682572de
|
Classify DB-25 pins based on usage and re-map ESP32 pins to match that usage
|
2020-12-29 13:26:46 -05:00 |
Travis Burtrum
|
06b907c776
|
Simplify pin definitions
|
2020-12-29 10:58:38 -05:00 |
Travis Burtrum
|
58a4b7ff79
|
Add dongle detection and OhmMeter utility
|
2020-12-29 01:28:00 -05:00 |
Travis Burtrum
|
78db2a74c7
|
Add+fix ESP32 pinout
|
2020-12-28 19:44:59 -05:00 |
Travis Burtrum
|
91b9703118
|
Sega pinout and swap 1p vs 2p pins so 1p works with radio
|
2020-12-28 01:15:13 -05:00 |
Travis Burtrum
|
f754902fe1
|
N64 and Gamecube documentation/pinout
|
2020-12-27 20:57:45 -05:00 |
Travis Burtrum
|
5f7b8ab5d4
|
Document pinout, refactor SnesNes, finish DebugGamepad
|
2020-12-27 20:23:58 -05:00 |
Travis Burtrum
|
c28734e7b1
|
Fix bug in gamecube impl
|
2020-12-22 02:06:49 -05:00 |
Travis Burtrum
|
849a3e6941
|
Add Nintendo Gamecube input support
|
2020-12-22 01:45:58 -05:00 |
Travis Burtrum
|
a3a4e9d873
|
Implement perfectly working micro-n64 support, esp32-n64 is still less than stellar
|
2020-12-21 18:12:16 -05:00 |
Travis Burtrum
|
eaf0c1bd41
|
translateAxis only when required, add debug to esp32-n64-bt but too unreliable to use
|
2020-12-21 15:09:49 -05:00 |
Travis Burtrum
|
cb663f2df3
|
esp32-psx-bt fixed and tested
|
2020-12-21 13:41:52 -05:00 |
Travis Burtrum
|
83bda3c95c
|
Add switchusb output for controlling Nintendo Switch
|
2020-12-21 03:48:49 -05:00 |
Travis Burtrum
|
117dc30aec
|
Add Playstation (psx) input
|
2020-12-18 01:12:19 -05:00 |
Travis Burtrum
|
c5aacc3a9d
|
heavily refactor sega genesis support and add esp32 support
|
2020-12-09 00:39:59 -05:00 |
Travis Burtrum
|
b9d269c145
|
New Sega Genesis impl, only working on micro for now
|
2020-12-08 00:50:05 -05:00 |
Travis Burtrum
|
e48656ec91
|
New only partially working (and only on esp32) N64 input impl
|
2020-12-06 22:37:56 -05:00 |
Travis Burtrum
|
1e78ac7fdc
|
Add UsbRadio output, which switches to radio if not connected to usb-hid capable host
|
2020-12-05 02:06:48 -05:00 |
Travis Burtrum
|
7cf833e59f
|
Initial commit
|
2020-12-04 20:56:25 -05:00 |