Add Nintendo Gamecube input support

This commit is contained in:
Travis Burtrum 2020-12-22 01:45:58 -05:00
parent bdf7732a64
commit 849a3e6941
5 changed files with 185 additions and 72 deletions

View File

@ -12,7 +12,7 @@
# $board-$input-$output
# supported values:
# $board: micro, esp32
# $input: snes, genesis, psx, n64, radio, debug
# $input: snes, genesis, psx, n64, gc, radio, debug
# $output: radio, usb, usbradio, bt, switchusb, debug
# please note not all boards are compatible with all inputs/outputs
# for example esp32 can only do bt
@ -194,16 +194,19 @@ build_flags = ${in-n64-micro.build_flags} ${out-debug.build_flags}
extends = micro, in-n64-micro, out-radio
src_filter = ${in-n64-micro.src_filter} ${out-radio.src_filter}
build_flags = ${in-n64-micro.build_flags} ${out-radio.build_flags}
lib_deps = ${in-n64-micro.lib_deps}, ${out-radio.lib_deps}
[env:micro-n64-usbradio]
extends = micro, in-n64-micro, out-usbradio
src_filter = ${in-n64-micro.src_filter} ${out-usbradio.src_filter}
build_flags = ${in-n64-micro.build_flags} ${out-usbradio.build_flags}
lib_deps = ${in-n64-micro.lib_deps}, ${out-usbradio.lib_deps}
[env:micro-n64-switchusb]
extends = micro, in-n64-micro, out-switchusb
src_filter = ${in-n64-micro.src_filter} ${out-switchusb.src_filter}
build_flags = ${in-n64-micro.build_flags} ${out-switchusb.build_flags}
lib_deps = ${in-n64-micro.lib_deps}, ${out-switchusb.lib_deps}
# genesis input
@ -253,7 +256,7 @@ build_flags = ${in-genesis.build_flags} ${out-switchusb.build_flags}
[in-psx]
src_filter = -<*> +<Playstation.cpp>
build_flags = ${common.build_flags} -DGAMEPAD_INPUT=3 -DGAMEPAD_COUNT=4
build_flags = ${common.build_flags} -DGAMEPAD_INPUT=5 -DGAMEPAD_COUNT=4
[env:esp32-psx-bt]
extends = esp32, in-psx, out-bt
@ -290,6 +293,42 @@ extends = micro, in-psx, out-switchusb
src_filter = ${in-psx.src_filter} ${out-switchusb.src_filter}
build_flags = ${in-psx.build_flags} ${out-switchusb.build_flags}
# gc input
[in-gc-micro]
src_filter = -<*> +<N64Micro.cpp>
build_flags = ${common.build_flags} -DGAMEPAD_INPUT=5 -DGAMEPAD_COUNT=1 -DGAMECUBE
lib_deps = https://github.com/OpenRetroPad/Nintendo
[env:micro-gc-usb]
extends = micro, in-gc-micro, out-usb
src_filter = ${in-gc-micro.src_filter} ${out-usb.src_filter}
build_flags = ${in-gc-micro.build_flags} ${out-usb.build_flags}
[env:micro-gc-debug]
extends = micro, in-gc-micro, out-debug
src_filter = ${in-gc-micro.src_filter} ${out-debug.src_filter}
build_flags = ${in-gc-micro.build_flags} ${out-debug.build_flags}
[env:micro-gc-radio]
extends = micro, in-gc-micro, out-radio
src_filter = ${in-gc-micro.src_filter} ${out-radio.src_filter}
build_flags = ${in-gc-micro.build_flags} ${out-radio.build_flags}
lib_deps = ${in-gc-micro.lib_deps}, ${out-radio.lib_deps}
[env:micro-gc-usbradio]
extends = micro, in-gc-micro, out-usbradio
src_filter = ${in-gc-micro.src_filter} ${out-usbradio.src_filter}
build_flags = ${in-gc-micro.build_flags} ${out-usbradio.build_flags}
lib_deps = ${in-gc-micro.lib_deps}, ${out-usbradio.lib_deps}
[env:micro-gc-switchusb]
extends = micro, in-gc-micro, out-switchusb
src_filter = ${in-gc-micro.src_filter} ${out-switchusb.src_filter}
build_flags = ${in-gc-micro.build_flags} ${out-switchusb.build_flags}
lib_deps = ${in-gc-micro.lib_deps}, ${out-switchusb.lib_deps}
# debug input
[in-debug]

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@ -3,12 +3,16 @@ OpenRetroPad
Adapt various input devices to various output devices.
Currently supported inputs: SNES/NES, Sega Genesis/Megadrive/Atari, Playstation (and PS2) Digital and Dual shock, Nintendo 64, Nintendo Gamecube
Currently supported outputs: bluetooth-hid gamepad, usb-hid gamepad, nintendo switch usb gamepad, wireless usb-hid gamepad over radio
Build using [PlatformIO](https://platformio.org/) using `pio run` or `pio run -e $board-$input-$output` for a specific target/env.
env's are laid out like `$board-$input-$output`
supported values:
* $board: micro, esp32
* $input: snes, genesis, psx, n64, radio, debug
* $input: snes, genesis, psx, n64, gc, radio, debug
* $output: radio, usb, usbradio, switchusb, bt, debug
* please note not all boards are compatible with all inputs/outputs, for example esp32 can only do bt, micro can only do radio or usb

View File

@ -12,7 +12,7 @@ PIN # USAGE
VCC +3.3V ONLY
*/
#define DATA_PIN 2
#define DATA_PIN 7
// how often to poll, 100? 14? polling must not occur faster than every 20 ms
#define POLL_DELAY 14
@ -23,23 +23,41 @@ PIN # USAGE
//#define DEBUG
#ifdef GAMECUBE
#define AXIS_CENTER_IN 135
#define AXIS_MAX_IN 230
#define AXIS_MIN_IN 30
#define TRIGGER_MAX_IN 236
#define TRIGGER_MIN_IN 36
#else // N64
#define AXIS_CENTER_IN 0
#define AXIS_MAX_IN 100
#define AXIS_MIN_IN -100
#define AXIS_MAX_IN 80
#define AXIS_MIN_IN -80
#endif
#include "gamepad/Gamepad.h"
#include "util.cpp"
// Define a N64 Controller
CN64Controller N64Controller(DATA_PIN);
#ifdef GAMECUBE
typedef CGamecubeController NintendoController;
typedef Gamecube_Report_t ControllerReport;
#else // N64
typedef CN64Controller NintendoController;
typedef N64_Report_t ControllerReport;
#endif
#define REPORT_SIZE 4
uint8_t oldReport[REPORT_SIZE];
// Define a Controller
NintendoController controller(DATA_PIN);
#define NINTENDO_REPORT_SIZE 4
uint8_t oldReport[NINTENDO_REPORT_SIZE];
GAMEPAD_CLASS gamepad;
#ifdef DEBUG
void print_n64_report(N64_Report_t &controller, N64_Status_t &n64_status) {
void print_report(ControllerReport &controller) {
Serial.print("buttons: ");
Serial.print(controller.a ? "A" : "-");
Serial.print(controller.b ? "B" : "-");
@ -47,56 +65,61 @@ void print_n64_report(N64_Report_t &controller, N64_Status_t &n64_status) {
Serial.print(controller.l ? "L" : "-");
Serial.print(controller.r ? "R" : "-");
Serial.print(controller.start ? "S" : "-");
#ifdef GAMECUBE
Serial.print(controller.y ? "Y" : "-");
Serial.print(controller.x ? "X" : "-");
#endif
Serial.print(" DPAD: ");
Serial.print(controller.dup ? "U" : "-");
Serial.print(controller.ddown ? "D" : "-");
Serial.print(controller.dleft ? "L" : "-");
Serial.print(controller.dright ? "R" : "-");
Serial.print(" Y: ");
Serial.print(controller.yAxis);
Serial.print(" YT: ");
Serial.print(-translateAxis(controller.yAxis));
Serial.print(" X: ");
Serial.print(controller.xAxis);
Serial.print(" XT: ");
Serial.print(translateAxis(controller.xAxis));
#ifdef GAMECUBE
Serial.print(" CY: ");
Serial.print(controller.cyAxis);
Serial.print(" CYT: ");
Serial.print(-translateAxis(controller.cyAxis));
Serial.print(" CX: ");
Serial.print(controller.cxAxis);
Serial.print(" CXT: ");
Serial.print(translateAxis(controller.cxAxis));
Serial.print(" LEFT: ");
Serial.print(controller.left);
Serial.print(" TLEFT: ");
Serial.print(translateTrigger(controller.left));
Serial.print(" RIGHT: ");
Serial.print(controller.right);
Serial.print(" TRIGHT: ");
Serial.print(translateTrigger(controller.right));
#else // N64
Serial.print(" C: ");
Serial.print(controller.cup ? "U" : "-");
Serial.print(controller.cdown ? "D" : "-");
Serial.print(controller.cleft ? "L" : "-");
Serial.print(controller.cright ? "R" : "-");
Serial.print(" Y: ");
Serial.print(controller.yAxis);
Serial.print(" YT: ");
Serial.print(translateAxis(-controller.yAxis));
Serial.print(" X: ");
Serial.print(controller.xAxis);
Serial.print(" XT: ");
Serial.print(translateAxis(controller.xAxis));
#endif
Serial.println();
/*
// Print device information
Serial.print(F("Device: "));
switch (n64_status.device) {
case NINTENDO_DEVICE_N64_NONE:
Serial.println(F("No N64 Controller found!"));
return;
break;
case NINTENDO_DEVICE_N64_WIRED:
Serial.println(F("Original Nintendo N64 Controller"));
break;
default:
Serial.print(F("Unknown "));
Serial.println(n64_status.device, HEX);
break;
}
*/
}
#endif
void setup() {
#ifdef DEBUG
Serial.begin(115200);
if (N64Controller.begin()) {
Serial.println(F("N64 begin() success."));
if (controller.begin()) {
Serial.println(F("controller.begin() success."));
} else {
Serial.println(F("N64 begin() fail."));
Serial.println(F("controller.begin() fail."));
}
#else
N64Controller.begin();
controller.begin();
#endif
gamepad.begin();
@ -105,25 +128,24 @@ void setup() {
void loop() {
delay(POLL_DELAY);
// Try to read the controller data
if (N64Controller.read()) {
if (controller.read()) {
// Print Controller information
auto controller = N64Controller.getReport();
auto report = controller.getReport();
if (memcmp(oldReport, controller.raw8, REPORT_SIZE)) {
memcpy(oldReport, controller.raw8, REPORT_SIZE);
if (memcmp(oldReport, report.raw8, NINTENDO_REPORT_SIZE)) {
memcpy(oldReport, report.raw8, NINTENDO_REPORT_SIZE);
} else {
// nothing changed
return;
}
#ifdef DEBUG
auto status = N64Controller.getStatus();
print_n64_report(controller, status);
print_report(report);
#endif
uint8_t c = 0; // for now just do 1 pad
gamepad.buttons(c, 0);
if (controller.start) {
if (controller.ddown) {
if (report.start) {
if (report.ddown) {
// then only send menu, nothing else
gamepad.press(c, BUTTON_MENU);
gamepad.setHatSync(c, DPAD_CENTER);
@ -131,36 +153,53 @@ void loop() {
}
gamepad.press(c, BUTTON_START);
}
if (controller.a) {
if (report.a) {
gamepad.press(c, BUTTON_A);
}
if (controller.b) {
if (report.b) {
gamepad.press(c, BUTTON_B);
}
if (controller.z) {
if (report.z) {
gamepad.press(c, BUTTON_TR);
}
if (controller.l) {
if (report.l) {
gamepad.press(c, BUTTON_L);
}
if (controller.r) {
if (report.r) {
gamepad.press(c, BUTTON_R);
}
auto hat = calculateDpadDirection(controller.dup, controller.ddown, controller.dleft, controller.dright);
auto cHat = dpadToAxis(calculateDpadDirection(controller.cup, controller.cdown, controller.cleft, controller.cright));
gamepad.setAxis(c, translateAxis(controller.xAxis), translateAxis(-controller.yAxis), cHat.x, cHat.y, 0, 0, hat);
auto hat = calculateDpadDirection(report.dup, report.ddown, report.dleft, report.dright);
#ifdef GAMECUBE
if (report.y) {
gamepad.press(c, BUTTON_Y);
}
if (report.x) {
gamepad.press(c, BUTTON_X);
}
gamepad.setAxis(c,
translateAxis(report.xAxis),
-translateAxis(report.yAxis),
translateAxis(report.cxAxis),
-translateAxis(report.cyAxis),
translateTrigger(report.left),
translateTrigger(report.right),
hat);
#else // N64
auto cHat = dpadToAxis(calculateDpadDirection(report.cup, report.cdown, report.cleft, report.cright));
gamepad.setAxis(c, translateAxis(report.xAxis), -translateAxis(report.yAxis), cHat.x, cHat.y, 0, 0, hat);
#endif
} else {
// Add debounce if reading failed
delay(5000);
delay(100);
#ifdef DEBUG
Serial.println(F("Error reading N64 controller."));
if (N64Controller.begin()) {
Serial.println(F("N64 begin() success."));
Serial.println(F("Error reading controller."));
if (controller.begin()) {
Serial.println(F("controller.begin() success."));
} else {
Serial.println(F("N64 begin() fail."));
Serial.println(F("controller.begin() fail."));
}
#else
N64Controller.begin();
controller.begin();
#endif
}
}

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@ -37,6 +37,10 @@
#define AXIS_MAX 255
#define AXIS_MIN 0
// not supported by horipad yet...
#define TRIGGER_MAX 255
#define TRIGGER_MIN 0
#else
#define BUTTON_A 1
@ -64,9 +68,12 @@
#define DPAD_UP_LEFT 8
#define AXIS_CENTER 0
#define AXIS_MAX 32768
#define AXIS_MAX 32767
#define AXIS_MIN -32767
#define TRIGGER_MAX 255
#define TRIGGER_MIN 0
#endif // nintendo switch
// aliases
@ -87,11 +94,17 @@
#define AXIS_CENTER_IN 0
#endif
#ifndef AXIS_MAX_IN
#define AXIS_MAX_IN 32768
#define AXIS_MAX_IN 32767
#endif
#ifndef AXIS_MIN_IN
#define AXIS_MIN_IN -32767
#endif
#ifndef TRIGGER_MAX_IN
#define TRIGGER_MAX_IN 127
#endif
#ifndef TRIGGER_MIN_IN
#define TRIGGER_MIN_IN -127
#endif
#if 0
#define BUTTON_1 1

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@ -62,18 +62,36 @@ struct Axis dpadToAxis(uint8_t dpad) {
return axis(AXIS_CENTER, AXIS_CENTER);
}
/*
long map(long x, long in_min, long in_max, long out_min, long out_max) {
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
inline long translate(long x, long in_min, long in_max, long out_min, long out_max) {
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
*/
inline int16_t translateAxis(int16_t v) {
inline int16_t translateAxis(long v) {
// pin to max/min
if (v <= AXIS_MIN_IN) {
return AXIS_MIN;
} else if (v >= AXIS_MAX_IN) {
return AXIS_MAX;
}
// don't map at all if translation isn't required...
#if AXIS_CENTER_IN == AXIS_CENTER && AXIS_MIN_IN == AXIS_MIN && AXIS_MAX_IN == AXIS_MAX
return v; // noop
#else
//return v == AXIS_CENTER_IN ? AXIS_CENTER : map(v, AXIS_MIN_IN, AXIS_MAX_IN, AXIS_MIN, AXIS_MAX);
return v == AXIS_CENTER_IN ? AXIS_CENTER : (v - AXIS_MIN_IN) * (AXIS_MAX - AXIS_MIN) / (AXIS_MAX_IN - AXIS_MIN_IN) + AXIS_MIN;
return v == AXIS_CENTER_IN ? AXIS_CENTER : translate(v, AXIS_MIN_IN, AXIS_MAX_IN, AXIS_MIN, AXIS_MAX);
#endif
}
inline uint8_t translateTrigger(long v) {
// pin to max/min
if (v <= TRIGGER_MIN_IN) {
return TRIGGER_MIN;
} else if (v >= TRIGGER_MAX_IN) {
return TRIGGER_MAX;
}
// don't map at all if translation isn't required...
#if TRIGGER_MIN_IN == TRIGGER_MIN && TRIGGER_MAX_IN == TRIGGER_MAX
return v; // noop
#else
return translate(v, TRIGGER_MIN_IN, TRIGGER_MAX_IN, TRIGGER_MIN, TRIGGER_MAX);
#endif
}