Totally untested Sega Saturn support
This commit is contained in:
parent
c692d6d534
commit
f67069c9e1
|
@ -329,6 +329,49 @@ src_filter = ${in-gc-micro.src_filter} ${out-switchusb.src_filter}
|
|||
build_flags = ${in-gc-micro.build_flags} ${out-switchusb.build_flags}
|
||||
lib_deps = ${in-gc-micro.lib_deps}, ${out-switchusb.lib_deps}
|
||||
|
||||
# saturn input
|
||||
|
||||
[in-saturn]
|
||||
src_filter = -<*> +<SegaSaturn.cpp>
|
||||
build_flags = ${common.build_flags} -DGAMEPAD_INPUT=6
|
||||
|
||||
[env:esp32-saturn-bt]
|
||||
extends = esp32, in-saturn, out-bt
|
||||
src_filter = ${in-saturn.src_filter} ${out-bt.src_filter}
|
||||
build_flags = ${in-saturn.build_flags} ${out-bt.build_flags}
|
||||
|
||||
[env:esp32-saturn-debug]
|
||||
extends = esp32, in-saturn, out-debug
|
||||
src_filter = ${in-saturn.src_filter} ${out-debug.src_filter}
|
||||
build_flags = ${in-saturn.build_flags} ${out-debug.build_flags}
|
||||
|
||||
[env:micro-saturn-usb]
|
||||
extends = micro, in-saturn, out-usb
|
||||
src_filter = ${in-saturn.src_filter} ${out-usb.src_filter}
|
||||
build_flags = ${in-saturn.build_flags} ${out-usb.build_flags}
|
||||
|
||||
[env:micro-saturn-debug]
|
||||
extends = micro, in-saturn, out-debug
|
||||
src_filter = ${in-saturn.src_filter} ${out-debug.src_filter}
|
||||
build_flags = ${in-saturn.build_flags} ${out-debug.build_flags}
|
||||
|
||||
# micro doesn't have enough pins for both radio and 2 gamepads
|
||||
# so these must be built with only support for 1 gamepad
|
||||
|
||||
[env:micro-saturn-radio]
|
||||
extends = micro, in-saturn, out-radio
|
||||
src_filter = ${in-saturn.src_filter} ${out-radio.src_filter}
|
||||
build_flags = ${in-saturn.build_flags} ${out-radio.build_flags} -DGAMEPAD_COUNT=1
|
||||
|
||||
[env:micro-saturn-usbradio]
|
||||
extends = micro, in-saturn, out-usbradio
|
||||
src_filter = ${in-saturn.src_filter} ${out-usbradio.src_filter}
|
||||
build_flags = ${in-saturn.build_flags} ${out-usbradio.build_flags} -DGAMEPAD_COUNT=1
|
||||
|
||||
[env:micro-saturn-switchusb]
|
||||
extends = micro, in-saturn, out-switchusb
|
||||
src_filter = ${in-saturn.src_filter} ${out-switchusb.src_filter}
|
||||
build_flags = ${in-saturn.build_flags} ${out-switchusb.build_flags}
|
||||
|
||||
# debug input
|
||||
|
||||
|
|
56
readme.md
56
readme.md
|
@ -14,7 +14,7 @@ Build using [PlatformIO](https://platformio.org/) using `pio run` or `pio run -e
|
|||
env's are laid out like `$board-$input-$output`
|
||||
supported values:
|
||||
* $board: micro, esp32
|
||||
* $input: snes, genesis, psx, n64, gc, radio, debug
|
||||
* $input: snes, genesis, saturn, psx, n64, gc, radio, debug
|
||||
* $output: radio, usb, usbradio, switchusb, bt, debug
|
||||
* please note not all boards are compatible with all inputs/outputs, for example esp32 can only do bt, micro can only do radio or usb
|
||||
|
||||
|
@ -33,33 +33,33 @@ Wiring
|
|||
|
||||
![DB-25 Pinout](images/db25pins.jpg)
|
||||
|
||||
| DB-25 Pins | Arduino Pro Micro GPIO | ESP32 GPIO | Radio | SNES | PSX | N64 | Gamecube | Genesis | Dreamcast |
|
||||
|---------------|------------------------|------------|----------|---------|--------|----------|----------|-------------|-----------|
|
||||
| 1 TX | 1 | 19 | - | LATCH | - | - | - | P1-1 | P1-DATA1 |
|
||||
| 2 SDA | 2 | 21 | - | CLOCK | DATA | P1-DATA | P1-DATA | P1-3 | P1-DATA5 |
|
||||
| 3 SCL | 3 | 22 | - | P1-DATA | CMD | - | - | P1-4 | - |
|
||||
| 4 Analog | 4 | 15 | - | P2-DATA | ATT | - | - | P1-6 | - |
|
||||
| 5 Digital | 5 | 16 | - | P3-DATA | CLK | - | - | P1-7 | - |
|
||||
| 6 Analog | 6 | 2 | - | P4-DATA | - | - | - | P1-9 | - |
|
||||
| 7 Digital | 7 | 17 | CE | - | - | - | - | P2-7* | - |
|
||||
| 8 Analog | 8 | 4 | CSN | - | - | - | - | - | - |
|
||||
| 9 Analog | 9 > 1k Ω | 35 > 1k Ω | - | 330 Ω | 100 Ω | 220 Ω | 680 Ω | 470 Ω | 820 Ω |
|
||||
| 10 Analog | 10 | 32 | - | - | - | - | - | - | - |
|
||||
| 11 RX | 0 | 18 | - | - | - | - | - | P1-2 | - |
|
||||
| 12 - | - | - | - | - | - | - | - | - | - |
|
||||
| 13 - | - | - | - | - | - | - | - | - | - |
|
||||
| 14 MISO | 14 | 12 | MISO | - | - | - | - | P2-6* | - |
|
||||
| 15 SCLK | 15 | 14 | SCLK | - | - | - | - | P2-9* | - |
|
||||
| 16 MOSI | 16 | 13 | MOSI | - | - | - | - | - | - |
|
||||
| 17 - | - | - | - | - | - | - | - | - | - |
|
||||
| 18 Analog | 18 | 27 | - | - | - | - | - | P2-1 | - |
|
||||
| 19 Analog | 19 | 26 | - | - | - | - | - | P2-2 | - |
|
||||
| 20 Analog | 20 | 25 | - | - | - | - | - | P2-3 | - |
|
||||
| 21 Analog | 21 | 33 | - | - | - | - | - | P2-4 | - |
|
||||
| 22 - | - | - | - | - | - | - | - | - | - |
|
||||
| 23 3.3V VCC | - | 3.3V VCC | 3.3V VCC | - | - | 3.3V VCC | 3.3V VCC | - | - |
|
||||
| 24 5V VCC | 5V VCC OUT | 5V VCC | 5V VCC | 5V VCC | 5V VCC | - | 5V VCC | PX-5 5V VCC | 5V VCC |
|
||||
| 25 GND | GND | GND | GND | GND | - | GND | GND | PX-8 GND | GND |
|
||||
| DB-25 Pins | Arduino Pro Micro GPIO | ESP32 GPIO | Radio | SNES | PSX | N64 | Gamecube | Genesis | Dreamcast | Saturn |
|
||||
|---------------|------------------------|------------|----------|---------|--------|----------|----------|-------------|-----------|-------------|
|
||||
| 1 TX | 1 | 19 | - | LATCH | - | - | - | P1-1 | P1-DATA1 | P1-7 |
|
||||
| 2 SDA | 2 | 21 | - | CLOCK | DATA | P1-DATA | P1-DATA | P1-3 | P1-DATA5 | P1-2 |
|
||||
| 3 SCL | 3 | 22 | - | P1-DATA | CMD | - | - | P1-4 | - | P1-3 |
|
||||
| 4 Analog | 4 | 15 | - | P2-DATA | ATT | - | - | P1-6 | - | P1-6 |
|
||||
| 5 Digital | 5 | 16 | - | P3-DATA | CLK | - | - | P1-7 | - | |
|
||||
| 6 Analog | 6 | 2 | - | P4-DATA | - | - | - | P1-9 | - | P2-6 |
|
||||
| 7 Digital | 7 | 17 | CE | - | - | - | - | P2-7* | - | |
|
||||
| 8 Analog | 8 | 4 | CSN | - | - | - | - | - | - | |
|
||||
| 9 Analog | 9 > 1k Ω | 35 > 1k Ω | - | 330 Ω | 100 Ω | 220 Ω | 680 Ω | 470 Ω | 820 Ω | TODO |
|
||||
| 10 Analog | 10 | 32 | - | - | - | - | - | - | - | |
|
||||
| 11 RX | 0 | 18 | - | - | - | - | - | P1-2 | - | P1-8 |
|
||||
| 12 - | - | - | - | - | - | - | - | - | - | |
|
||||
| 13 - | - | - | - | - | - | - | - | - | - | |
|
||||
| 14 MISO | 14 | 12 | MISO | - | - | - | - | P2-6* | - | PX-5 |
|
||||
| 15 SCLK | 15 | 14 | SCLK | - | - | - | - | P2-9* | - | PX-4 |
|
||||
| 16 MOSI | 16 | 13 | MOSI | - | - | - | - | - | - | |
|
||||
| 17 - | - | - | - | - | - | - | - | - | - | |
|
||||
| 18 Analog | 18 | 27 | - | - | - | - | - | P2-1 | - | P2-7 |
|
||||
| 19 Analog | 19 | 26 | - | - | - | - | - | P2-2 | - | P2-8 |
|
||||
| 20 Analog | 20 | 25 | - | - | - | - | - | P2-3 | - | P2-2 |
|
||||
| 21 Analog | 21 | 33 | - | - | - | - | - | P2-4 | - | P2-3 |
|
||||
| 22 - | - | - | - | - | - | - | - | - | - | |
|
||||
| 23 3.3V VCC | - | 3.3V VCC | 3.3V VCC | - | - | 3.3V VCC | 3.3V VCC | - | - | |
|
||||
| 24 5V VCC | 5V VCC OUT | 5V VCC | 5V VCC | 5V VCC | 5V VCC | - | 5V VCC | PX-5 5V VCC | 5V VCC | PX-1 5V VCC |
|
||||
| 25 GND | GND | GND | GND | GND | - | GND | GND | PX-8 GND | GND | PX-9 GND |
|
||||
|
||||
* 2nd player Genesis is incompatible with Radio because it uses the same pins, 1 player Genesis is compatible
|
||||
Ω This is optional and only used for dongle detection. On the microcontroller side, put a 1k resistor between DB-25 pin 9 and VCC (3.3v for ESP32, 5V for Micro). On each controller dongle, put a resistor of the given value between DB-25 pin 9 and GND.
|
||||
|
|
|
@ -0,0 +1,228 @@
|
|||
/* DaemonBite Saturn USB Adapter
|
||||
* Author: Mikael Norrgård <mick@daemonbite.com>
|
||||
*
|
||||
* Copyright (c) 2020 Mikael Norrgård <http://daemonbite.com>
|
||||
*
|
||||
* GNU GENERAL PUBLIC LICENSE
|
||||
* Version 3, 29 June 2007
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "Arduino.h"
|
||||
|
||||
#ifndef GAMEPAD_COUNT
|
||||
#define GAMEPAD_COUNT 2
|
||||
#endif
|
||||
|
||||
#include "gamepad/Gamepad.h"
|
||||
|
||||
#include "pins.h"
|
||||
|
||||
// How many microseconds to wait after setting select lines? (2µs is enough according to the Saturn developer's manual)
|
||||
// 20µs is a "safe" value that seems to work for original Saturn controllers and Retrobit wired controllers
|
||||
#define SELECT_PAUSE 20
|
||||
|
||||
// Uncomment to support the Retro Bit 2.4GHz wireless controller (this will increase lag a lot)
|
||||
//#define RETROBIT_WL
|
||||
|
||||
#define UP 0x01
|
||||
#define DOWN 0x02
|
||||
#define LEFT 0x04
|
||||
#define RIGHT 0x08
|
||||
|
||||
/* -------------------------------------------------------------------------
|
||||
Saturn controller socket (looking face-on at the front of the socket):
|
||||
___________________
|
||||
/ 1 2 3 4 5 6 7 8 9 \
|
||||
|___________________|
|
||||
|
||||
Saturn controller plug (looking face-on at the front of the controller plug):
|
||||
___________________
|
||||
/ 9 8 7 6 5 4 3 2 1 \
|
||||
|___________________|
|
||||
|
||||
Saturn (P1) Arduino Pro Micro
|
||||
--------------------------------------
|
||||
1 VCC VCC - black
|
||||
2 DATA1 2 PD1 - white
|
||||
3 DATA0 3 PD0 - gray
|
||||
4 SEL1 15 PB1 (Shared with P2) - blue
|
||||
5 SEL0 14 PB3 (Shared with P2) - green
|
||||
6 TL (5V) 4 PD4 - yellow
|
||||
7 DATA3 TXO PD3 - orange
|
||||
8 DATA2 RXI PD2 - red
|
||||
9 GND GND - brown
|
||||
|
||||
Saturn (P2) Arduino Pro Micro
|
||||
--------------------------------------
|
||||
1 VCC VCC
|
||||
2 DATA1 A2 PF5
|
||||
3 DATA0 A3 PF4
|
||||
4 SEL1 15 PB1 (Shared with P1)
|
||||
5 SEL0 14 PB3 (Shared with P1)
|
||||
6 TL (5V) 6 PD7
|
||||
7 DATA3 A0 PF7
|
||||
8 DATA2 A1 PF6
|
||||
9 GND GND
|
||||
|
||||
NOTE: The receiver of the Retro Bit 2.4GHz controller needs to be plugged
|
||||
in after the adapter has been connected to USB and the RETROBIT_WL
|
||||
define needs to be uncommented.
|
||||
------------------------------------------------------------------------- */
|
||||
|
||||
// Set up USB HID gamepads
|
||||
GAMEPAD_CLASS gamepad;
|
||||
|
||||
// Controllers
|
||||
uint8_t buttons[2][2] = {{0, 0}, {0, 0}};
|
||||
uint8_t buttonsPrev[2][2] = {{0, 0}, {0, 0}};
|
||||
uint8_t gp = 0;
|
||||
|
||||
// Read R, X, Y, Z
|
||||
void read1() {
|
||||
PORTB &= ~B00001010; // Set select outputs to 00
|
||||
delayMicroseconds(SELECT_PAUSE);
|
||||
buttons[0][1] |= (PIND & 0x0f) << 4;
|
||||
if (GAMEPAD_COUNT == 2)
|
||||
buttons[1][1] |= (PINF & 0xf0);
|
||||
}
|
||||
|
||||
// Read ST, A, C, B
|
||||
void read2() {
|
||||
PORTB ^= B00001010; // Toggle select outputs (01->10 or 10->01)
|
||||
delayMicroseconds(SELECT_PAUSE);
|
||||
buttons[0][1] |= (PIND & 0x0f);
|
||||
if (GAMEPAD_COUNT == 2)
|
||||
buttons[1][1] |= (PINF & 0xf0) >> 4;
|
||||
}
|
||||
|
||||
// Read DR, DL, DD, DU
|
||||
void read3() {
|
||||
PORTB ^= B00000010; // Set select outputs to 10 from 11 (toggle)
|
||||
delayMicroseconds(SELECT_PAUSE);
|
||||
buttons[0][0] |= (PIND & 0x0f);
|
||||
if (GAMEPAD_COUNT == 2)
|
||||
buttons[1][0] |= (PINF & 0xf0) >> 4;
|
||||
}
|
||||
|
||||
// Read L, *, *, *
|
||||
void read4() {
|
||||
PORTB |= B00001010; // Set select outputs to 11
|
||||
delayMicroseconds(SELECT_PAUSE);
|
||||
buttons[0][0] |= (PIND & 0x0f) << 4;
|
||||
if (GAMEPAD_COUNT == 2)
|
||||
buttons[1][0] |= (PINF & 0xf0);
|
||||
}
|
||||
|
||||
void setup() {
|
||||
// Set D0-D3 as inputs and enable pull-up resistors (port1 data pins)
|
||||
DDRD &= ~B00001111;
|
||||
PORTD |= B00001111;
|
||||
|
||||
// Set F4-F7 as inputs and enable pull-up resistors (port2 data pins)
|
||||
DDRF &= ~B11110000;
|
||||
PORTF |= B11110000;
|
||||
|
||||
// Set D4 and D7 as inputs and enable pull-up resistors (port1/2 TL)
|
||||
DDRD &= ~B10010000;
|
||||
PORTD |= B10010000;
|
||||
|
||||
// Set B1 and B3 as outputs and set them HIGH (select pins)
|
||||
PORTB |= B00001010;
|
||||
DDRB |= B00001010;
|
||||
|
||||
// Wait for the controller(s) to settle
|
||||
delay(100);
|
||||
}
|
||||
|
||||
void controllerChanged(const int c) {
|
||||
// if start and down are held at the same time, send menu and only menu
|
||||
gamepad.buttons(c, buttons[gp][1] | ((buttons[gp][0] & 0x80) << 1));
|
||||
/* todo:
|
||||
if (controllers.down(c, SC_BTN_START) && ((buttons[gp][0] & DOWN) >> 1)) {
|
||||
gamepad.buttons(c, 0);
|
||||
gamepad.press(c, BUTTON_MENU);
|
||||
gamepad.setHatSync(c, DPAD_CENTERED);
|
||||
return;
|
||||
}
|
||||
*/
|
||||
if (((buttons[gp][0] & DOWN) >> 1)) {
|
||||
if (((buttons[gp][0] & RIGHT) >> 3)) {
|
||||
gamepad.setHatSync(c, DPAD_DOWN_RIGHT);
|
||||
} else if (((buttons[gp][0] & LEFT) >> 2)) {
|
||||
gamepad.setHatSync(c, DPAD_DOWN_LEFT);
|
||||
} else {
|
||||
gamepad.setHatSync(c, DPAD_DOWN);
|
||||
}
|
||||
} else if ((buttons[gp][0] & UP)) {
|
||||
if (((buttons[gp][0] & RIGHT) >> 3)) {
|
||||
gamepad.setHatSync(c, DPAD_UP_RIGHT);
|
||||
} else if (((buttons[gp][0] & LEFT) >> 2)) {
|
||||
gamepad.setHatSync(c, DPAD_UP_LEFT);
|
||||
} else {
|
||||
gamepad.setHatSync(c, DPAD_UP);
|
||||
}
|
||||
} else if (((buttons[gp][0] & RIGHT) >> 3)) {
|
||||
gamepad.setHatSync(c, DPAD_RIGHT);
|
||||
} else if (((buttons[gp][0] & LEFT) >> 2)) {
|
||||
gamepad.setHatSync(c, DPAD_LEFT);
|
||||
} else {
|
||||
gamepad.setHatSync(c, DPAD_CENTERED);
|
||||
}
|
||||
}
|
||||
|
||||
void loop() {
|
||||
while (1) {
|
||||
// Clear button data
|
||||
buttons[0][0] = 0;
|
||||
buttons[0][1] = 0;
|
||||
buttons[1][0] = 0;
|
||||
buttons[1][1] = 0;
|
||||
|
||||
// Read all button and axes states
|
||||
read3();
|
||||
read2();
|
||||
read1();
|
||||
read4();
|
||||
|
||||
// Invert the readings so a 1 means a pressed button
|
||||
buttons[0][0] = ~buttons[0][0];
|
||||
buttons[0][1] = ~buttons[0][1];
|
||||
buttons[1][0] = ~buttons[1][0];
|
||||
buttons[1][1] = ~buttons[1][1];
|
||||
|
||||
// Send data to USB if values have changed
|
||||
for (gp = 0; gp < GAMEPAD_COUNT; gp++) {
|
||||
// Has any buttons changed state?
|
||||
if (buttons[gp][0] != buttonsPrev[gp][0] || buttons[gp][1] != buttonsPrev[gp][1]) {
|
||||
/*
|
||||
Gamepad[gp]._GamepadReport.buttons = buttons[gp][1] | ((buttons[gp][0] & 0x80)<<1);
|
||||
Gamepad[gp]._GamepadReport.Y = ((buttons[gp][0] & DOWN) >> 1) - (buttons[gp][0] & UP);
|
||||
Gamepad[gp]._GamepadReport.X = ((buttons[gp][0] & RIGHT) >> 3) - ((buttons[gp][0] & LEFT) >> 2);
|
||||
Gamepad[gp].send();
|
||||
*/
|
||||
controllerChanged(gp);
|
||||
buttonsPrev[gp][0] = buttons[gp][0];
|
||||
buttonsPrev[gp][1] = buttons[gp][1];
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef RETROBIT_WL
|
||||
// This delay is needed for the retro bit 2.4GHz wireless controller, making it more or less useless with this adapter
|
||||
delay(17);
|
||||
#endif
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue