mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-22 15:48:48 -05:00
Completely generalized mesh generation; ContentFeatures serialization
This commit is contained in:
parent
89e7bacd99
commit
eed727c61b
@ -100,8 +100,6 @@
|
||||
#farmesh_distance = 40
|
||||
# Enable/disable clouds
|
||||
#enable_clouds = true
|
||||
# Don't draw stone (for testing)
|
||||
#invisible_stone = false
|
||||
# Path for screenshots
|
||||
#screenshot_path = .
|
||||
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
|
||||
|
@ -26,7 +26,6 @@ video::SColor(255,30,30,30));d->endScene();}
|
||||
#include "irrlichttypes.h"
|
||||
|
||||
#ifndef SERVER
|
||||
#include <SColor.h>
|
||||
#include <IMesh.h>
|
||||
#include <IImage.h>
|
||||
#include <IrrlichtDevice.h>
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -17,13 +17,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
// For g_settings
|
||||
#include "main.h"
|
||||
|
||||
#include "content_mapnode.h"
|
||||
|
||||
#include "irrlichttypes.h"
|
||||
#include "mapnode.h"
|
||||
#include "content_nodemeta.h"
|
||||
#include "settings.h"
|
||||
#include "nodedef.h"
|
||||
|
||||
#define WATER_ALPHA 160
|
||||
@ -156,23 +154,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
|
||||
}
|
||||
|
||||
// See header for description
|
||||
void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr)
|
||||
void content_mapnode_init(IWritableNodeDefManager *nodemgr)
|
||||
{
|
||||
if(tsrc == NULL)
|
||||
dstream<<"INFO: Initial run of content_mapnode_init with "
|
||||
"tsrc=NULL. If this segfaults, "
|
||||
"there is a bug with something not checking for "
|
||||
"the NULL value."<<std::endl;
|
||||
else
|
||||
dstream<<"INFO: Full run of content_mapnode_init with "
|
||||
"tsrc!=NULL"<<std::endl;
|
||||
|
||||
// Read some settings
|
||||
bool new_style_water = g_settings->getBool("new_style_water");
|
||||
bool new_style_leaves = g_settings->getBool("new_style_leaves");
|
||||
bool invisible_stone = g_settings->getBool("invisible_stone");
|
||||
bool opaque_water = g_settings->getBool("opaque_water");
|
||||
|
||||
content_t i;
|
||||
ContentFeatures *f = NULL;
|
||||
|
||||
@ -185,8 +168,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
f->often_contains_mineral = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
|
||||
setStoneLikeMaterialProperties(f->material, 1.0);
|
||||
if(invisible_stone)
|
||||
f->solidness = 0; // For debugging, hides regular stone
|
||||
|
||||
i = CONTENT_GRASS;
|
||||
f = nodemgr->getModifiable(i);
|
||||
@ -278,40 +259,29 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
f->setTexture(0, "jungletree_top.png");
|
||||
f->setTexture(1, "jungletree_top.png");
|
||||
f->param_type = CPT_MINERAL;
|
||||
//f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
setWoodLikeMaterialProperties(f->material, 1.0);
|
||||
|
||||
i = CONTENT_JUNGLEGRASS;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->drawtype = NDT_PLANTLIKE;
|
||||
f->visual_scale = 1.6;
|
||||
f->setAllTextures("junglegrass.png");
|
||||
f->setInventoryTexture("junglegrass.png");
|
||||
f->used_texturenames.insert("junglegrass.png"); // Add to atlas
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
//f->is_ground_content = true;
|
||||
f->air_equivalent = false; // grass grows underneath
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->walkable = false;
|
||||
setLeavesLikeMaterialProperties(f->material, 1.0);
|
||||
|
||||
i = CONTENT_LEAVES;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->drawtype = NDT_ALLFACES_OPTIONAL;
|
||||
f->setAllTextures("leaves.png");
|
||||
//f->setAllTextures("[noalpha:leaves.png");
|
||||
f->light_propagates = true;
|
||||
//f->param_type = CPT_MINERAL;
|
||||
f->param_type = CPT_LIGHT;
|
||||
//f->is_ground_content = true;
|
||||
if(new_style_leaves)
|
||||
{
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->visual_solidness = 1;
|
||||
f->setAllTextures("leaves.png");
|
||||
f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
|
||||
}
|
||||
else
|
||||
{
|
||||
f->setAllTextures("[noalpha:leaves.png");
|
||||
}
|
||||
f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
|
||||
f->extra_dug_item_rarity = 20;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
@ -330,13 +300,13 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
|
||||
i = CONTENT_PAPYRUS;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->drawtype = NDT_PLANTLIKE;
|
||||
f->setAllTextures("papyrus.png");
|
||||
f->setInventoryTexture("papyrus.png");
|
||||
f->used_texturenames.insert("papyrus.png"); // Add to atlas
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->walkable = false;
|
||||
setLeavesLikeMaterialProperties(f->material, 0.5);
|
||||
|
||||
@ -354,27 +324,26 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
|
||||
i = CONTENT_GLASS;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->drawtype = NDT_GLASSLIKE;
|
||||
f->setAllTextures("glass.png");
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->visual_solidness = 1;
|
||||
f->setAllTextures("glass.png");
|
||||
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
|
||||
setGlassLikeMaterialProperties(f->material, 1.0);
|
||||
|
||||
i = CONTENT_FENCE;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->drawtype = NDT_FENCELIKE;
|
||||
f->setInventoryTexture("fence.png");
|
||||
f->setTexture(0, "wood.png");
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->air_equivalent = true; // grass grows underneath
|
||||
f->setInventoryTexture("fence.png");
|
||||
f->used_texturenames.insert("fence.png"); // Add to atlas
|
||||
f->selection_box.type = NODEBOX_FIXED;
|
||||
f->selection_box.fixed = core::aabbox3d<f32>(
|
||||
-BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
|
||||
@ -382,13 +351,16 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
|
||||
i = CONTENT_RAIL;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->drawtype = NDT_RAILLIKE;
|
||||
f->setInventoryTexture("rail.png");
|
||||
f->used_texturenames.insert("rail.png"); // Add to atlas
|
||||
f->setTexture(0, "rail.png");
|
||||
f->setTexture(1, "rail_curved.png");
|
||||
f->setTexture(2, "rail_t_junction.png");
|
||||
f->setTexture(3, "rail_crossing.png");
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->air_equivalent = true; // grass grows underneath
|
||||
f->walkable = false;
|
||||
f->selection_box.type = NODEBOX_FIXED;
|
||||
@ -396,14 +368,14 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
|
||||
i = CONTENT_LADDER;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->drawtype = NDT_SIGNLIKE;
|
||||
f->setAllTextures("ladder.png");
|
||||
f->setInventoryTexture("ladder.png");
|
||||
f->used_texturenames.insert("ladder.png"); // Add to atlas
|
||||
f->light_propagates = true;
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->is_ground_content = true;
|
||||
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
|
||||
f->wall_mounted = true;
|
||||
f->solidness = 0;
|
||||
f->air_equivalent = true;
|
||||
f->walkable = false;
|
||||
f->climbable = true;
|
||||
@ -445,7 +417,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->solidness = 0;
|
||||
f->walkable = false;
|
||||
f->pointable = false;
|
||||
f->diggable = false;
|
||||
@ -454,11 +425,11 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
|
||||
i = CONTENT_WATER;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->drawtype = NDT_FLOWINGLIQUID;
|
||||
f->setAllTextures("water.png", WATER_ALPHA);
|
||||
f->setInventoryTextureCube("water.png", "water.png", "water.png");
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->solidness = 0; // Drawn separately, makes no faces
|
||||
f->visual_solidness = 1;
|
||||
f->walkable = false;
|
||||
f->pointable = false;
|
||||
f->diggable = false;
|
||||
@ -467,8 +438,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
f->liquid_alternative_flowing = CONTENT_WATER;
|
||||
f->liquid_alternative_source = CONTENT_WATERSOURCE;
|
||||
f->liquid_viscosity = WATER_VISC;
|
||||
if(!opaque_water)
|
||||
f->alpha = WATER_ALPHA;
|
||||
f->post_effect_color = video::SColor(64, 100, 100, 200);
|
||||
// Flowing water material
|
||||
f->mspec_special[0].tname = "water.png";
|
||||
@ -478,16 +447,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
|
||||
i = CONTENT_WATERSOURCE;
|
||||
f = nodemgr->getModifiable(i);
|
||||
if(new_style_water)
|
||||
{
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
}
|
||||
else // old style
|
||||
{
|
||||
f->solidness = 1;
|
||||
f->setAllTextures("water.png", WATER_ALPHA);
|
||||
f->backface_culling = false;
|
||||
}
|
||||
f->drawtype = NDT_LIQUID;
|
||||
f->setAllTextures("water.png", WATER_ALPHA);
|
||||
//f->setInventoryTexture("water.png");
|
||||
f->setInventoryTextureCube("water.png", "water.png", "water.png");
|
||||
f->param_type = CPT_LIGHT;
|
||||
@ -501,8 +462,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
f->liquid_alternative_flowing = CONTENT_WATER;
|
||||
f->liquid_alternative_source = CONTENT_WATERSOURCE;
|
||||
f->liquid_viscosity = WATER_VISC;
|
||||
if(!opaque_water)
|
||||
f->alpha = WATER_ALPHA;
|
||||
f->post_effect_color = video::SColor(64, 100, 100, 200);
|
||||
// New-style water source material (mostly unused)
|
||||
f->mspec_special[0].tname = "water.png";
|
||||
@ -510,13 +469,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
|
||||
i = CONTENT_LAVA;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->drawtype = NDT_FLOWINGLIQUID;
|
||||
f->setAllTextures("lava.png");
|
||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
||||
f->used_texturenames.insert("lava.png"); // Add to atlas
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = false;
|
||||
f->light_source = LIGHT_MAX-1;
|
||||
f->solidness = 0; // Drawn separately, makes no faces
|
||||
f->visual_solidness = 1; // Does not completely cover block boundaries
|
||||
f->walkable = false;
|
||||
f->pointable = false;
|
||||
f->diggable = false;
|
||||
@ -535,16 +493,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
|
||||
i = CONTENT_LAVASOURCE;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->used_texturenames.insert("ladder.png"); // Add to atlas
|
||||
if(new_style_water)
|
||||
{
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
}
|
||||
else // old style
|
||||
{
|
||||
f->solidness = 2;
|
||||
f->setAllTextures("lava.png");
|
||||
}
|
||||
f->drawtype = NDT_LIQUID;
|
||||
f->setAllTextures("lava.png");
|
||||
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = false;
|
||||
@ -566,14 +516,14 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
|
||||
i = CONTENT_TORCH;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->drawtype = NDT_TORCHLIKE;
|
||||
f->setTexture(0, "torch_on_floor.png");
|
||||
f->setTexture(1, "torch_on_ceiling.png");
|
||||
f->setTexture(2, "torch.png");
|
||||
f->setInventoryTexture("torch_on_floor.png");
|
||||
f->used_texturenames.insert("torch_on_floor.png"); // Add to atlas
|
||||
f->used_texturenames.insert("torch_on_ceiling.png"); // Add to atlas
|
||||
f->used_texturenames.insert("torch.png"); // Add to atlas
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->walkable = false;
|
||||
f->wall_mounted = true;
|
||||
f->air_equivalent = true;
|
||||
@ -590,12 +540,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
|
||||
i = CONTENT_SIGN_WALL;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->drawtype = NDT_SIGNLIKE;
|
||||
f->setAllTextures("sign_wall.png");
|
||||
f->setInventoryTexture("sign_wall.png");
|
||||
f->used_texturenames.insert("sign_wall.png"); // Add to atlas
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->walkable = false;
|
||||
f->wall_mounted = true;
|
||||
f->air_equivalent = true;
|
||||
@ -692,25 +642,26 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
|
||||
|
||||
i = CONTENT_SAPLING;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->drawtype = NDT_PLANTLIKE;
|
||||
f->visual_scale = 1.5;
|
||||
f->setAllTextures("sapling.png");
|
||||
f->setInventoryTexture("sapling.png");
|
||||
f->used_texturenames.insert("sapling.png"); // Add to atlas
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
f->light_propagates = true;
|
||||
f->air_equivalent = false;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->walkable = false;
|
||||
setConstantMaterialProperties(f->material, 0.0);
|
||||
|
||||
i = CONTENT_APPLE;
|
||||
f = nodemgr->getModifiable(i);
|
||||
f->drawtype = NDT_PLANTLIKE;
|
||||
f->visual_scale = 1.0;
|
||||
f->setAllTextures("apple.png");
|
||||
f->setInventoryTexture("apple.png");
|
||||
f->used_texturenames.insert("apple.png"); // Add to atlas
|
||||
f->param_type = CPT_LIGHT;
|
||||
f->light_propagates = true;
|
||||
f->sunlight_propagates = true;
|
||||
f->solidness = 0; // drawn separately, makes no faces
|
||||
f->walkable = false;
|
||||
f->air_equivalent = true;
|
||||
f->dug_item = std::string("CraftItem apple 1");
|
||||
|
@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#define CONTENT_MAPNODE_HEADER
|
||||
|
||||
#include "mapnode.h"
|
||||
class ITextureSource;
|
||||
class IWritableNodeDefManager;
|
||||
|
||||
/*
|
||||
@ -36,7 +35,7 @@ class IWritableNodeDefManager;
|
||||
|
||||
Server only calls this once with tsrc=NULL.
|
||||
*/
|
||||
void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr);
|
||||
void content_mapnode_init(IWritableNodeDefManager *nodemgr);
|
||||
|
||||
// Backwards compatibility for non-extended content types in v19
|
||||
extern content_t trans_table_19[21][2];
|
||||
|
@ -75,7 +75,6 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("invert_mouse", "false");
|
||||
settings->setDefault("enable_farmesh", "false");
|
||||
settings->setDefault("enable_clouds", "true");
|
||||
settings->setDefault("invisible_stone", "false");
|
||||
settings->setDefault("screenshot_path", ".");
|
||||
settings->setDefault("view_bobbing_amount", "1.0");
|
||||
settings->setDefault("enable_3d_clouds", "false");
|
||||
|
@ -645,7 +645,7 @@ void the_game(
|
||||
IWritableNodeDefManager *nodedef = createNodeDefManager();
|
||||
|
||||
// Fill node feature table with default definitions
|
||||
content_mapnode_init(tsrc, nodedef);
|
||||
content_mapnode_init(nodedef);
|
||||
|
||||
/*
|
||||
Create server.
|
||||
|
@ -27,6 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include <irrList.h>
|
||||
#include <irrArray.h>
|
||||
#include <aabbox3d.h>
|
||||
#include <SColor.h>
|
||||
using namespace irr;
|
||||
typedef core::vector3df v3f;
|
||||
typedef core::vector3d<s16> v3s16;
|
||||
|
@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "nodedef.h"
|
||||
#include "content_mapnode.h" // For mapnode_translate_*_internal
|
||||
|
||||
#ifndef SERVER
|
||||
/*
|
||||
Nodes make a face if contents differ and solidness differs.
|
||||
Return value:
|
||||
@ -81,6 +82,7 @@ u8 face_contents(content_t m1, content_t m2, bool *equivalent,
|
||||
else
|
||||
return 2;
|
||||
}
|
||||
#endif
|
||||
|
||||
v3s16 facedir_rotate(u8 facedir, v3s16 dir)
|
||||
{
|
||||
|
@ -62,6 +62,7 @@ typedef u16 content_t;
|
||||
*/
|
||||
#define CONTENT_AIR 126
|
||||
|
||||
#ifndef SERVER
|
||||
/*
|
||||
Nodes make a face if contents differ and solidness differs.
|
||||
Return value:
|
||||
@ -72,6 +73,7 @@ typedef u16 content_t;
|
||||
*/
|
||||
u8 face_contents(content_t m1, content_t m2, bool *equivalent,
|
||||
INodeDefManager *nodemgr);
|
||||
#endif
|
||||
|
||||
/*
|
||||
Packs directions like (1,0,0), (1,-1,0) in six bits.
|
||||
|
@ -1,7 +1,49 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include "materials.h"
|
||||
#include "mapnode.h"
|
||||
#include "nodedef.h"
|
||||
#include "tooldef.h"
|
||||
#include "utility.h"
|
||||
|
||||
void MaterialProperties::serialize(std::ostream &os)
|
||||
{
|
||||
writeU8(os, 0); // version
|
||||
writeU8(os, diggability);
|
||||
writeF1000(os, weight);
|
||||
writeF1000(os, crackiness);
|
||||
writeF1000(os, crumbliness);
|
||||
writeF1000(os, cuttability);
|
||||
}
|
||||
|
||||
void MaterialProperties::deSerialize(std::istream &is)
|
||||
{
|
||||
int version = readU8(is);
|
||||
if(version != 0)
|
||||
throw SerializationError("unsupported MaterialProperties version");
|
||||
diggability = (enum Diggability)readU8(is);
|
||||
weight = readF1000(is);
|
||||
crackiness = readF1000(is);
|
||||
crumbliness = readF1000(is);
|
||||
cuttability = readF1000(is);
|
||||
}
|
||||
|
||||
DiggingProperties getDiggingProperties(u16 content, ToolDiggingProperties *tp,
|
||||
INodeDefManager *nodemgr)
|
||||
|
@ -1,6 +1,6 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
enum Diggability
|
||||
{
|
||||
@ -65,6 +66,9 @@ struct MaterialProperties
|
||||
crumbliness(1),
|
||||
cuttability(1)
|
||||
{}
|
||||
|
||||
void serialize(std::ostream &os);
|
||||
void deSerialize(std::istream &is);
|
||||
};
|
||||
|
||||
struct DiggingProperties
|
||||
|
315
src/nodedef.cpp
315
src/nodedef.cpp
@ -25,6 +25,54 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "tile.h"
|
||||
#endif
|
||||
#include "log.h"
|
||||
#include "settings.h"
|
||||
|
||||
void NodeBox::serialize(std::ostream &os)
|
||||
{
|
||||
writeU8(os, 0); // version
|
||||
writeU8(os, type);
|
||||
writeV3F1000(os, fixed.MinEdge);
|
||||
writeV3F1000(os, fixed.MaxEdge);
|
||||
writeV3F1000(os, wall_top.MinEdge);
|
||||
writeV3F1000(os, wall_top.MaxEdge);
|
||||
writeV3F1000(os, wall_bottom.MinEdge);
|
||||
writeV3F1000(os, wall_bottom.MaxEdge);
|
||||
writeV3F1000(os, wall_side.MinEdge);
|
||||
writeV3F1000(os, wall_side.MaxEdge);
|
||||
}
|
||||
|
||||
void NodeBox::deSerialize(std::istream &is)
|
||||
{
|
||||
int version = readU8(is);
|
||||
if(version != 0)
|
||||
throw SerializationError("unsupported NodeBox version");
|
||||
type = (enum NodeBoxType)readU8(is);
|
||||
fixed.MinEdge = readV3F1000(is);
|
||||
fixed.MaxEdge = readV3F1000(is);
|
||||
wall_top.MinEdge = readV3F1000(is);
|
||||
wall_top.MaxEdge = readV3F1000(is);
|
||||
wall_bottom.MinEdge = readV3F1000(is);
|
||||
wall_bottom.MaxEdge = readV3F1000(is);
|
||||
wall_side.MinEdge = readV3F1000(is);
|
||||
wall_side.MaxEdge = readV3F1000(is);
|
||||
}
|
||||
|
||||
void MaterialSpec::serialize(std::ostream &os)
|
||||
{
|
||||
os<<serializeString(tname);
|
||||
writeU8(os, backface_culling);
|
||||
}
|
||||
|
||||
void MaterialSpec::deSerialize(std::istream &is)
|
||||
{
|
||||
tname = deSerializeString(is);
|
||||
backface_culling = readU8(is);
|
||||
}
|
||||
|
||||
ContentFeatures::ContentFeatures()
|
||||
{
|
||||
reset();
|
||||
}
|
||||
|
||||
ContentFeatures::~ContentFeatures()
|
||||
{
|
||||
@ -37,6 +85,161 @@ ContentFeatures::~ContentFeatures()
|
||||
#endif
|
||||
}
|
||||
|
||||
void ContentFeatures::reset()
|
||||
{
|
||||
/*
|
||||
Cached stuff
|
||||
*/
|
||||
#ifndef SERVER
|
||||
inventory_texture = NULL;
|
||||
|
||||
for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
|
||||
special_materials[j] = NULL;
|
||||
special_aps[j] = NULL;
|
||||
}
|
||||
solidness = 2;
|
||||
visual_solidness = 0;
|
||||
backface_culling = true;
|
||||
#endif
|
||||
used_texturenames.clear();
|
||||
modified = true; // NodeDefManager explicitly sets to false
|
||||
/*
|
||||
Actual data
|
||||
*/
|
||||
drawtype = NDT_NORMAL;
|
||||
visual_scale = 1.0;
|
||||
for(u32 i=0; i<6; i++)
|
||||
tname_tiles[i] = "";
|
||||
for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
|
||||
mspec_special[j] = MaterialSpec();
|
||||
tname_inventory = "";
|
||||
alpha = 255;
|
||||
post_effect_color = video::SColor(0, 0, 0, 0);
|
||||
param_type = CPT_NONE;
|
||||
is_ground_content = false;
|
||||
light_propagates = false;
|
||||
sunlight_propagates = false;
|
||||
walkable = true;
|
||||
pointable = true;
|
||||
diggable = true;
|
||||
climbable = false;
|
||||
buildable_to = false;
|
||||
wall_mounted = false;
|
||||
air_equivalent = false;
|
||||
often_contains_mineral = false;
|
||||
dug_item = "";
|
||||
initial_metadata = NULL;
|
||||
liquid_type = LIQUID_NONE;
|
||||
liquid_alternative_flowing = CONTENT_IGNORE;
|
||||
liquid_alternative_source = CONTENT_IGNORE;
|
||||
liquid_viscosity = 0;
|
||||
light_source = 0;
|
||||
damage_per_second = 0;
|
||||
selection_box = NodeBox();
|
||||
material = MaterialProperties();
|
||||
}
|
||||
|
||||
void ContentFeatures::serialize(std::ostream &os)
|
||||
{
|
||||
writeU8(os, 0); // version
|
||||
writeU8(os, drawtype);
|
||||
writeF1000(os, visual_scale);
|
||||
writeU8(os, 6);
|
||||
for(u32 i=0; i<6; i++)
|
||||
os<<serializeString(tname_tiles[i]);
|
||||
os<<serializeString(tname_inventory);
|
||||
writeU8(os, CF_SPECIAL_COUNT);
|
||||
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
|
||||
mspec_special[i].serialize(os);
|
||||
}
|
||||
writeU8(os, alpha);
|
||||
writeU8(os, post_effect_color.getAlpha());
|
||||
writeU8(os, post_effect_color.getRed());
|
||||
writeU8(os, post_effect_color.getGreen());
|
||||
writeU8(os, post_effect_color.getBlue());
|
||||
writeU8(os, param_type);
|
||||
writeU8(os, is_ground_content);
|
||||
writeU8(os, light_propagates);
|
||||
writeU8(os, sunlight_propagates);
|
||||
writeU8(os, walkable);
|
||||
writeU8(os, pointable);
|
||||
writeU8(os, diggable);
|
||||
writeU8(os, climbable);
|
||||
writeU8(os, buildable_to);
|
||||
writeU8(os, wall_mounted);
|
||||
writeU8(os, air_equivalent);
|
||||
writeU8(os, often_contains_mineral);
|
||||
os<<serializeString(dug_item);
|
||||
os<<serializeString(extra_dug_item);
|
||||
writeS32(os, extra_dug_item_rarity);
|
||||
if(initial_metadata){
|
||||
writeU8(os, true);
|
||||
initial_metadata->serialize(os);
|
||||
} else {
|
||||
writeU8(os, false);
|
||||
}
|
||||
writeU8(os, liquid_type);
|
||||
writeU16(os, liquid_alternative_flowing);
|
||||
writeU16(os, liquid_alternative_source);
|
||||
writeU8(os, liquid_viscosity);
|
||||
writeU8(os, light_source);
|
||||
writeU32(os, damage_per_second);
|
||||
selection_box.serialize(os);
|
||||
material.serialize(os);
|
||||
}
|
||||
|
||||
void ContentFeatures::deSerialize(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
int version = readU8(is);
|
||||
if(version != 0)
|
||||
throw SerializationError("unsupported ContentFeatures version");
|
||||
drawtype = (enum NodeDrawType)readU8(is);
|
||||
visual_scale = readF1000(is);
|
||||
if(readU8(is) != 6)
|
||||
throw SerializationError("unsupported tile count");
|
||||
for(u32 i=0; i<6; i++)
|
||||
tname_tiles[i] = deSerializeString(is);
|
||||
tname_inventory = deSerializeString(is);
|
||||
if(readU8(is) != CF_SPECIAL_COUNT)
|
||||
throw SerializationError("unsupported CF_SPECIAL_COUNT");
|
||||
for(u32 i=0; i<CF_SPECIAL_COUNT; i++){
|
||||
mspec_special[i].deSerialize(is);
|
||||
}
|
||||
alpha = readU8(is);
|
||||
post_effect_color.setAlpha(readU8(is));
|
||||
post_effect_color.setRed(readU8(is));
|
||||
post_effect_color.setGreen(readU8(is));
|
||||
post_effect_color.setBlue(readU8(is));
|
||||
param_type = (enum ContentParamType)readU8(is);
|
||||
is_ground_content = readU8(is);
|
||||
light_propagates = readU8(is);
|
||||
sunlight_propagates = readU8(is);
|
||||
walkable = readU8(is);
|
||||
pointable = readU8(is);
|
||||
diggable = readU8(is);
|
||||
climbable = readU8(is);
|
||||
buildable_to = readU8(is);
|
||||
wall_mounted = readU8(is);
|
||||
air_equivalent = readU8(is);
|
||||
often_contains_mineral = readU8(is);
|
||||
dug_item = deSerializeString(is);
|
||||
extra_dug_item = deSerializeString(is);
|
||||
extra_dug_item_rarity = readS32(is);
|
||||
if(readU8(is)){
|
||||
initial_metadata = NodeMetadata::deSerialize(is, gamedef);
|
||||
} else {
|
||||
initial_metadata = NULL;
|
||||
}
|
||||
liquid_type = (enum LiquidType)readU8(is);
|
||||
liquid_alternative_flowing = readU16(is);
|
||||
liquid_alternative_source = readU16(is);
|
||||
liquid_viscosity = readU8(is);
|
||||
light_source = readU8(is);
|
||||
damage_per_second = readU32(is);
|
||||
selection_box.deSerialize(is);
|
||||
material.deSerialize(is);
|
||||
}
|
||||
|
||||
void ContentFeatures::setTexture(u16 i, std::string name)
|
||||
{
|
||||
used_texturenames.insert(name);
|
||||
@ -70,20 +273,28 @@ void ContentFeatures::setInventoryTextureCube(std::string top,
|
||||
class CNodeDefManager: public IWritableNodeDefManager
|
||||
{
|
||||
public:
|
||||
CNodeDefManager()
|
||||
void clear()
|
||||
{
|
||||
for(u16 i=0; i<=MAX_CONTENT; i++)
|
||||
{
|
||||
ContentFeatures *f = &m_content_features[i];
|
||||
// Reset to defaults
|
||||
f->reset();
|
||||
if(i == CONTENT_IGNORE || i == CONTENT_AIR)
|
||||
f->reset(); // Reset to defaults
|
||||
f->modified = false; // Not changed from default
|
||||
if(i == CONTENT_IGNORE || i == CONTENT_AIR){
|
||||
f->drawtype = NDT_AIRLIKE;
|
||||
continue;
|
||||
}
|
||||
f->setAllTextures("unknown_block.png");
|
||||
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
//f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
|
||||
}
|
||||
#ifndef SERVER
|
||||
// Make CONTENT_IGNORE to not block the view when occlusion culling
|
||||
m_content_features[CONTENT_IGNORE].solidness = 0;
|
||||
#endif
|
||||
}
|
||||
CNodeDefManager()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
virtual ~CNodeDefManager()
|
||||
{
|
||||
@ -116,6 +327,7 @@ public:
|
||||
virtual ContentFeatures* getModifiable(content_t c)
|
||||
{
|
||||
assert(c <= MAX_CONTENT);
|
||||
m_content_features[c].modified = true; // Assume it is modified
|
||||
return &m_content_features[c];
|
||||
}
|
||||
virtual void updateTextures(ITextureSource *tsrc)
|
||||
@ -123,10 +335,72 @@ public:
|
||||
#ifndef SERVER
|
||||
infostream<<"CNodeDefManager::updateTextures(): Updating "
|
||||
<<"textures in node definitions"<<std::endl;
|
||||
|
||||
bool new_style_water = g_settings->getBool("new_style_water");
|
||||
bool new_style_leaves = g_settings->getBool("new_style_leaves");
|
||||
bool opaque_water = g_settings->getBool("opaque_water");
|
||||
|
||||
for(u16 i=0; i<=MAX_CONTENT; i++)
|
||||
{
|
||||
infostream<<"Updating content "<<i<<std::endl;
|
||||
ContentFeatures *f = &m_content_features[i];
|
||||
|
||||
switch(f->drawtype){
|
||||
default:
|
||||
case NDT_NORMAL:
|
||||
f->solidness = 2;
|
||||
break;
|
||||
case NDT_AIRLIKE:
|
||||
f->solidness = 0;
|
||||
break;
|
||||
case NDT_LIQUID:
|
||||
assert(f->liquid_type == LIQUID_SOURCE);
|
||||
if(opaque_water)
|
||||
f->alpha = 255;
|
||||
if(new_style_water){
|
||||
f->solidness = 0;
|
||||
} else {
|
||||
f->solidness = 1;
|
||||
if(f->alpha == 255)
|
||||
f->solidness = 2;
|
||||
}
|
||||
break;
|
||||
case NDT_FLOWINGLIQUID:
|
||||
assert(f->liquid_type == LIQUID_FLOWING);
|
||||
f->solidness = 0;
|
||||
if(opaque_water)
|
||||
f->alpha = 255;
|
||||
break;
|
||||
case NDT_GLASSLIKE:
|
||||
f->solidness = 0;
|
||||
f->visual_solidness = 1;
|
||||
break;
|
||||
case NDT_ALLFACES:
|
||||
f->solidness = 0;
|
||||
f->visual_solidness = 1;
|
||||
break;
|
||||
case NDT_ALLFACES_OPTIONAL:
|
||||
if(new_style_leaves){
|
||||
f->drawtype = NDT_ALLFACES;
|
||||
f->solidness = 0;
|
||||
f->visual_solidness = 1;
|
||||
} else {
|
||||
f->drawtype = NDT_NORMAL;
|
||||
f->solidness = 1;
|
||||
for(u32 i=0; i<6; i++){
|
||||
f->tname_tiles[i] = std::string("[noalpha:")
|
||||
+ f->tname_tiles[i];
|
||||
}
|
||||
}
|
||||
break;
|
||||
case NDT_TORCHLIKE:
|
||||
case NDT_SIGNLIKE:
|
||||
case NDT_PLANTLIKE:
|
||||
case NDT_FENCELIKE:
|
||||
case NDT_RAILLIKE:
|
||||
f->solidness = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
// Inventory texture
|
||||
if(f->tname_inventory != "")
|
||||
f->inventory_texture = tsrc->getTextureRaw(f->tname_inventory);
|
||||
@ -175,6 +449,35 @@ public:
|
||||
}
|
||||
#endif
|
||||
}
|
||||
void serialize(std::ostream &os)
|
||||
{
|
||||
std::ostringstream tmp_os(std::ios::binary);
|
||||
for(u16 i=0; i<=MAX_CONTENT; i++)
|
||||
{
|
||||
ContentFeatures *f = &m_content_features[i];
|
||||
if(!f->modified)
|
||||
continue;
|
||||
writeU16(tmp_os, i);
|
||||
f->serialize(tmp_os);
|
||||
}
|
||||
os<<serializeLongString(tmp_os.str());
|
||||
}
|
||||
void deSerialize(std::istream &is, IGameDef *gamedef)
|
||||
{
|
||||
clear();
|
||||
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
|
||||
while(!tmp_is.eof()){
|
||||
u16 i = readU16(tmp_is);
|
||||
if(i > MAX_CONTENT){
|
||||
errorstream<<"ContentFeatures::deSerialize(): "
|
||||
<<"Too large content id: "<<i<<std::endl;
|
||||
continue;
|
||||
}
|
||||
ContentFeatures *f = &m_content_features[i];
|
||||
f->deSerialize(tmp_is, gamedef);
|
||||
f->modified = true;
|
||||
}
|
||||
}
|
||||
private:
|
||||
ContentFeatures m_content_features[MAX_CONTENT+1];
|
||||
};
|
||||
|
136
src/nodedef.h
136
src/nodedef.h
@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
|
||||
#include "common_irrlicht.h"
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <set>
|
||||
#include "mapnode.h"
|
||||
#ifndef SERVER
|
||||
@ -29,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#endif
|
||||
#include "materials.h" // MaterialProperties
|
||||
class ITextureSource;
|
||||
class IGameDef;
|
||||
|
||||
/*
|
||||
TODO: Rename to nodedef.h
|
||||
@ -95,6 +97,9 @@ struct NodeBox
|
||||
wall_bottom(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2),
|
||||
wall_side(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2)
|
||||
{}
|
||||
|
||||
void serialize(std::ostream &os);
|
||||
void deSerialize(std::istream &is);
|
||||
};
|
||||
|
||||
struct MapNode;
|
||||
@ -109,42 +114,70 @@ struct MaterialSpec
|
||||
tname(tname_),
|
||||
backface_culling(backface_culling_)
|
||||
{}
|
||||
|
||||
void serialize(std::ostream &os);
|
||||
void deSerialize(std::istream &is);
|
||||
};
|
||||
|
||||
enum NodeDrawType
|
||||
{
|
||||
NDT_NORMAL, // A basic solid block
|
||||
NDT_AIRLIKE, // Nothing is drawn
|
||||
NDT_LIQUID, // Do not draw face towards same kind of flowing/source liquid
|
||||
NDT_FLOWINGLIQUID, // A very special kind of thing
|
||||
NDT_GLASSLIKE, // Glass-like, don't draw faces towards other glass
|
||||
NDT_ALLFACES, // Leaves-like, draw all faces no matter what
|
||||
NDT_ALLFACES_OPTIONAL, // Fancy -> allfaces, fast -> normal
|
||||
NDT_TORCHLIKE,
|
||||
NDT_SIGNLIKE,
|
||||
NDT_PLANTLIKE,
|
||||
NDT_FENCELIKE,
|
||||
NDT_RAILLIKE,
|
||||
};
|
||||
|
||||
#define CF_SPECIAL_COUNT 2
|
||||
|
||||
struct ContentFeatures
|
||||
{
|
||||
/*
|
||||
Cached stuff
|
||||
*/
|
||||
#ifndef SERVER
|
||||
// 0 1 2 3 4 5
|
||||
// up down right left back front
|
||||
TileSpec tiles[6];
|
||||
|
||||
video::ITexture *inventory_texture;
|
||||
|
||||
// Post effect color, drawn when the camera is inside the node.
|
||||
video::SColor post_effect_color;
|
||||
|
||||
// Special material/texture
|
||||
// - Currently used for flowing liquids
|
||||
video::SMaterial *special_materials[CF_SPECIAL_COUNT];
|
||||
AtlasPointer *special_aps[CF_SPECIAL_COUNT];
|
||||
#endif
|
||||
|
||||
// Visual definition
|
||||
std::string tname_tiles[6];
|
||||
std::string tname_inventory;
|
||||
MaterialSpec mspec_special[CF_SPECIAL_COUNT];
|
||||
u8 alpha;
|
||||
bool backface_culling;
|
||||
u8 solidness; // Used when choosing which face is drawn
|
||||
u8 visual_solidness; // When solidness=0, this tells how it looks like
|
||||
|
||||
bool backface_culling;
|
||||
#endif
|
||||
|
||||
// List of all block textures that have been used (value is dummy)
|
||||
// Used for texture atlas making.
|
||||
// Exists on server too for cleaner code in content_mapnode.cpp.
|
||||
std::set<std::string> used_texturenames;
|
||||
|
||||
// True if this actually contains non-default data
|
||||
bool modified;
|
||||
|
||||
/*
|
||||
Actual data
|
||||
*/
|
||||
|
||||
// Visual definition
|
||||
enum NodeDrawType drawtype;
|
||||
float visual_scale; // Misc. scale parameter
|
||||
std::string tname_tiles[6];
|
||||
std::string tname_inventory;
|
||||
MaterialSpec mspec_special[CF_SPECIAL_COUNT];
|
||||
u8 alpha;
|
||||
|
||||
// Post effect color, drawn when the camera is inside the node.
|
||||
video::SColor post_effect_color;
|
||||
// Type of MapNode::param1
|
||||
ContentParamType param_type;
|
||||
// True for all ground-like things like stone and mud, false for eg. trees
|
||||
@ -172,18 +205,14 @@ struct ContentFeatures
|
||||
// Used for texture atlas creation.
|
||||
// Currently only enabled for CONTENT_STONE.
|
||||
bool often_contains_mineral;
|
||||
|
||||
// Inventory item string as which the node appears in inventory when dug.
|
||||
// Mineral overrides this.
|
||||
std::string dug_item;
|
||||
|
||||
// Extra dug item and its rarity
|
||||
std::string extra_dug_item;
|
||||
s32 extra_dug_item_rarity;
|
||||
|
||||
// Initial metadata is cloned from this
|
||||
NodeMetadata *initial_metadata;
|
||||
|
||||
// Whether the node is non-liquid, source liquid or flowing liquid
|
||||
enum LiquidType liquid_type;
|
||||
// If the content is liquid, this is the flowing version of the liquid.
|
||||
@ -194,72 +223,22 @@ struct ContentFeatures
|
||||
// 1 giving almost instantaneous propagation and 7 being
|
||||
// the slowest possible
|
||||
u8 liquid_viscosity;
|
||||
|
||||
// Amount of light the node emits
|
||||
u8 light_source;
|
||||
|
||||
u32 damage_per_second;
|
||||
|
||||
NodeBox selection_box;
|
||||
|
||||
MaterialProperties material;
|
||||
|
||||
/*
|
||||
Methods
|
||||
*/
|
||||
|
||||
// NOTE: Move relevant properties to here from elsewhere
|
||||
|
||||
void reset()
|
||||
{
|
||||
// This isn't exactly complete due to lazyness
|
||||
// TODO: Make it completely reset everything
|
||||
#ifndef SERVER
|
||||
inventory_texture = NULL;
|
||||
|
||||
post_effect_color = video::SColor(0, 0, 0, 0);
|
||||
for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
|
||||
special_materials[j] = NULL;
|
||||
special_aps[j] = NULL;
|
||||
}
|
||||
#endif
|
||||
for(u32 i=0; i<6; i++)
|
||||
tname_tiles[i] = "";
|
||||
for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
|
||||
mspec_special[j] = MaterialSpec();
|
||||
tname_inventory = "";
|
||||
alpha = 255;
|
||||
backface_culling = true;
|
||||
solidness = 2;
|
||||
visual_solidness = 0;
|
||||
used_texturenames.clear();
|
||||
param_type = CPT_NONE;
|
||||
is_ground_content = false;
|
||||
light_propagates = false;
|
||||
sunlight_propagates = false;
|
||||
walkable = true;
|
||||
pointable = true;
|
||||
diggable = true;
|
||||
climbable = false;
|
||||
buildable_to = false;
|
||||
wall_mounted = false;
|
||||
air_equivalent = false;
|
||||
often_contains_mineral = false;
|
||||
dug_item = "";
|
||||
initial_metadata = NULL;
|
||||
liquid_type = LIQUID_NONE;
|
||||
liquid_alternative_flowing = CONTENT_IGNORE;
|
||||
liquid_alternative_source = CONTENT_IGNORE;
|
||||
liquid_viscosity = 0;
|
||||
light_source = 0;
|
||||
damage_per_second = 0;
|
||||
selection_box = NodeBox();
|
||||
material = MaterialProperties();
|
||||
}
|
||||
|
||||
ContentFeatures()
|
||||
{
|
||||
reset();
|
||||
}
|
||||
|
||||
ContentFeatures();
|
||||
~ContentFeatures();
|
||||
|
||||
void reset();
|
||||
void serialize(std::ostream &os);
|
||||
void deSerialize(std::istream &is, IGameDef *gamedef);
|
||||
|
||||
/*
|
||||
Quickhands for simple materials
|
||||
*/
|
||||
@ -320,6 +299,9 @@ public:
|
||||
Call after updating the texture atlas of a TextureSource.
|
||||
*/
|
||||
virtual void updateTextures(ITextureSource *tsrc)=0;
|
||||
|
||||
virtual void serialize(std::ostream &os)=0;
|
||||
virtual void deSerialize(std::istream &is, IGameDef *gamedef)=0;
|
||||
};
|
||||
|
||||
IWritableNodeDefManager* createNodeDefManager();
|
||||
|
@ -1016,7 +1016,7 @@ Server::Server(
|
||||
infostream<<"m_nodemgr="<<m_nodemgr<<std::endl;
|
||||
|
||||
// Initialize default node definitions
|
||||
content_mapnode_init(NULL, m_nodemgr);
|
||||
content_mapnode_init(m_nodemgr);
|
||||
|
||||
// Add default global mod path
|
||||
m_modspaths.push_back(porting::path_data + DIR_DELIM + "mods");
|
||||
|
@ -1088,7 +1088,7 @@ void run_tests()
|
||||
|
||||
// Create node definitions
|
||||
IWritableNodeDefManager *nodedef = createNodeDefManager();
|
||||
content_mapnode_init(NULL, nodedef);
|
||||
content_mapnode_init(nodedef);
|
||||
|
||||
infostream<<"run_tests() started"<<std::endl;
|
||||
TEST(TestUtilities);
|
||||
|
@ -182,12 +182,15 @@ struct SourceAtlasPointer
|
||||
class SourceImageCache
|
||||
{
|
||||
public:
|
||||
void insert(const std::string &name, video::IImage *img)
|
||||
void insert(const std::string &name, video::IImage *img,
|
||||
bool do_overwrite)
|
||||
{
|
||||
assert(img);
|
||||
core::map<std::string, video::IImage*>::Node *n;
|
||||
n = m_images.find(name);
|
||||
if(n){
|
||||
if(!do_overwrite)
|
||||
return;
|
||||
video::IImage *oldimg = n->getValue();
|
||||
if(oldimg)
|
||||
oldimg->drop();
|
||||
@ -720,7 +723,7 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
|
||||
|
||||
assert(get_current_thread_id() == m_main_thread);
|
||||
|
||||
m_sourcecache.insert(name, img);
|
||||
m_sourcecache.insert(name, img, false);
|
||||
|
||||
#if 0
|
||||
JMutexAutoLock lock(m_atlaspointer_cache_mutex);
|
||||
|
@ -235,6 +235,19 @@ inline u32 readU32(std::istream &is)
|
||||
return readU32((u8*)buf);
|
||||
}
|
||||
|
||||
inline void writeS32(std::ostream &os, u32 p)
|
||||
{
|
||||
char buf[4];
|
||||
writeS32((u8*)buf, p);
|
||||
os.write(buf, 4);
|
||||
}
|
||||
inline u32 readS32(std::istream &is)
|
||||
{
|
||||
char buf[4];
|
||||
is.read(buf, 4);
|
||||
return readS32((u8*)buf);
|
||||
}
|
||||
|
||||
inline void writeF1000(std::ostream &os, f32 p)
|
||||
{
|
||||
char buf[4];
|
||||
|
Loading…
Reference in New Issue
Block a user