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mirror of https://github.com/moparisthebest/minetest synced 2024-11-07 09:55:09 -05:00
minetest/src
2014-01-06 17:39:44 +02:00
..
cguittfont BUILD: fix cmake list parsing 2014-01-05 20:58:40 +04:00
json fix link if system json lib exists 2013-03-05 23:54:07 -05:00
jthread Fix win32 jthread implementation 2013-12-06 17:49:10 +01:00
lua Improve build configuration options 2012-07-23 15:23:33 +03:00
script Fix absence of images when compiled with RUN_IN_PLACE=0. 2014-01-05 12:43:40 +02:00
sqlite Update to SQLite 3.7.7.1 2011-09-01 18:27:30 -04:00
util Replace SimpleThread by JThread now implementing same features 2013-12-15 13:39:42 +01:00
activeobject.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
ban.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
ban.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
base64.cpp Fix signedness warning in base64.cpp 2012-07-21 22:10:29 +03:00
base64.h Fix most warnings, re-fix MSVC compile error 2013-02-26 01:57:59 -05:00
biome.cpp Fix compiling issue of MSVC 2013-09-23 11:51:14 +02:00
biome.h Weather: Clean up getHeat/getHumidity somewhat 2013-09-16 23:33:53 -04:00
camera.cpp Fix and improve view range tuner 2013-08-03 18:46:18 +03:00
camera.h Fix and improve view range tuner 2013-08-03 18:46:18 +03:00
cavegen.cpp Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
cavegen.h Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 2013-07-06 02:21:54 -04:00
chat.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
chat.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
client.cpp Create new instance of mesh every time it's required (Solves #703) 2014-01-06 13:24:31 +02:00
client.h Create new instance of mesh every time it's required (Solves #703) 2014-01-06 13:24:31 +02:00
clientmap.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
clientmap.h Fix and improve view range tuner 2013-08-03 18:46:18 +03:00
clientmedia.cpp Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
clientmedia.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
clientobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
clientobject.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
clientserver.h Add minetest.swap_node 2013-11-30 18:37:56 +01:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp Add cloud menu background by Krisi, configurable with the menu_clouds option. 2013-03-13 21:18:40 -04:00
clouds.h Add cloud menu background by Krisi, configurable with the menu_clouds option. 2013-03-13 21:18:40 -04:00
cmake_config_githash.h.in Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
cmake_config.h.in Handle LuaErrors in Lua -> C++ calls on LuaJIT 2013-12-18 16:35:55 -05:00
CMakeLists.txt BUILD: fix cmake list parsing 2014-01-05 20:58:40 +04:00
collision.cpp Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
collision.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
config.h Handle LuaErrors in Lua -> C++ calls on LuaJIT 2013-12-18 16:35:55 -05:00
connection.cpp Replace SimpleThread by JThread now implementing same features 2013-12-15 13:39:42 +01:00
connection.h Replace SimpleThread by JThread now implementing same features 2013-12-15 13:39:42 +01:00
constants.h Weather: Clean up getHeat/getHumidity somewhat 2013-09-16 23:33:53 -04:00
content_abm.cpp Move the sapling growing and grass adding/removing ABMs to Lua 2013-11-02 10:50:11 +01:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Create new instance of mesh every time it's required (Solves #703) 2014-01-06 13:24:31 +02:00
content_cao.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cso.cpp Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Fix liquid_range 2013-11-02 15:47:44 +01:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_object.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_sao.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
content_sao.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
convert_json.cpp Replace any direct curl usage by httpfetch 2013-12-13 18:05:46 +01:00
convert_json.h Replace C++ mainmenu by formspec powered one 2013-07-02 19:58:20 -04:00
craftdef.cpp Fix aliases not working in shapeless crafting recipes 2013-08-25 18:14:26 +02:00
craftdef.h Added method to get all registered recipes for item(node) 2013-03-05 23:32:33 -05:00
database-dummy.cpp Add license headers and remove useless includes 2013-09-10 16:09:30 +02:00
database-dummy.h Add license headers and remove useless includes 2013-09-10 16:09:30 +02:00
database-leveldb.cpp Fix LevelDB maps 2013-12-03 20:03:20 +01:00
database-leveldb.h Add license headers and remove useless includes 2013-09-10 16:09:30 +02:00
database-sqlite3.cpp Don't continue trying to deserialize blank block data 2013-11-24 02:10:15 -05:00
database-sqlite3.h Add license headers and remove useless includes 2013-09-10 16:09:30 +02:00
database.cpp Add license headers and remove useless includes 2013-09-10 16:09:30 +02:00
database.h Add license headers and remove useless includes 2013-09-10 16:09:30 +02:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
debug.h Remove assert warning in leveldb wonderland 2013-09-10 18:28:26 +02:00
defaultsettings.cpp Actually pause singleplayer game in pause menu and use lower maximum FPS in it 2014-01-06 17:39:44 +02:00
defaultsettings.h Support game-specific minetest.conf 2013-03-21 22:22:15 +02:00
dungeongen.cpp Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
dungeongen.h Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
emerge.cpp Replace SimpleThread by JThread now implementing same features 2013-12-15 13:39:42 +01:00
emerge.h Replace SimpleThread by JThread now implementing same features 2013-12-15 13:39:42 +01:00
environment.cpp Make line_of_sight return blocking node position 2013-12-12 16:11:00 -05:00
environment.h Make line_of_sight return blocking node position 2013-12-12 16:11:00 -05:00
event_manager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h Handle LuaErrors in Lua -> C++ calls on LuaJIT 2013-12-18 16:35:55 -05:00
filecache.cpp Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
filesys.h Dont write directly to files but rather write and copy a tmp file 2013-08-13 22:05:45 +02:00
game.cpp Actually pause singleplayer game in pause menu and use lower maximum FPS in it 2014-01-06 17:39:44 +02:00
game.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
gamedef.h Create new instance of mesh every time it's required (Solves #703) 2014-01-06 13:24:31 +02:00
genericobject.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
genericobject.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
gettext.cpp Disable localization workaround in server 2013-11-11 19:56:49 +01:00
gettext.h fix gettext compile issues under win32 2013-11-18 21:11:52 -05:00
gettime.h Add varying levels of precision to TimeTaker 2013-03-29 16:53:15 -04:00
guiChatConsole.cpp Make freetype usage configureable by a setting 2013-08-04 20:35:14 +02:00
guiChatConsole.h Make freetype usage configureable by a setting 2013-08-04 20:35:14 +02:00
guiDeathScreen.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiDeathScreen.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiEngine.cpp Replace any direct curl usage by httpfetch 2013-12-13 18:05:46 +01:00
guiEngine.h Fix modstore/favourites hang by adding asynchronous lua job support 2013-11-29 22:09:14 +01:00
guiFileSelectMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Fix formspec field labels 2013-12-17 01:13:16 +01:00
guiFormSpecMenu.h Reworked formspecs and kahrl's hexcolor parser 2013-11-03 22:14:37 +01:00
guiKeyChangeMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiKeyChangeMenu.h fix memory leaks introduced by invalid gettext usage 2013-04-07 22:50:53 -04:00
guiMainMenu.h Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
guiMessageMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiMessageMenu.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiPasswordChange.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiPauseMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiPauseMenu.h Actually pause singleplayer game in pause menu and use lower maximum FPS in it 2014-01-06 17:39:44 +02:00
guiTextInputMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiTextInputMenu.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiVolumeChange.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiVolumeChange.h Actually pause singleplayer game in pause menu and use lower maximum FPS in it 2014-01-06 17:39:44 +02:00
hex.h Implement urlencode and urldecode 2013-12-13 18:05:35 +01:00
httpfetch.cpp Use sleep_ms instead of select in httpfetch when max_fd == -1, fixes WSAEINVAL 2013-12-24 19:28:09 +01:00
httpfetch.h Replace any direct curl usage by httpfetch 2013-12-13 18:05:46 +01:00
hud.cpp Add option to scale image to percentage values 2013-09-20 20:03:58 +02:00
hud.h Use player:set_hotbar_image() instead of hardcoded hotbar.png 2013-09-05 00:21:16 +02:00
intlGUIEditBox.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
intlGUIEditBox.h Update Copyright Years 2013-02-24 20:15:24 +01:00
inventory.cpp Fix invalid listname and listsize not handled correctly in set_size 2013-11-16 15:52:41 +01:00
inventory.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
inventorymanager.cpp Add a callback: minetest.register_on_craft(itemstack, player, 2013-11-01 15:55:34 +01:00
inventorymanager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes.h Update Copyright Years 2013-02-24 20:15:24 +01:00
itemdef.cpp Shaders rework. 2013-12-03 18:55:25 +01:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
keycode.h Update Copyright Years 2013-02-24 20:15:24 +01:00
light.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
light.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
localplayer.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
localplayer.h Use player:set_hotbar_image() instead of hardcoded hotbar.png 2013-09-05 00:21:16 +02:00
log.cpp Fix log threadname lookup handling not beeing threadsafe 2013-11-30 21:22:15 +01:00
log.h Update Copyright Years 2013-02-24 20:15:24 +01:00
logoutputbuffer.h Update Copyright Years 2013-02-24 20:15:24 +01:00
luaentity_common.h Update Copyright Years 2013-02-24 20:15:24 +01:00
main.cpp Add alpha setting to font shadow 2013-12-14 21:11:38 +01:00
main.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mainmenumanager.h Actually pause singleplayer game in pause menu and use lower maximum FPS in it 2014-01-06 17:39:44 +02:00
map.cpp Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings 2013-12-05 16:09:02 -05:00
map.h Update mapgen params in ServerMap after Mapgen init 2013-12-14 10:49:20 -05:00
mapblock_mesh.cpp Optimize shaders code. Add settings at compile time. 2013-12-09 13:28:50 +01:00
mapblock_mesh.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
mapblock.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
mapblock.h Actually fix weather 2013-11-17 01:59:04 -05:00
mapchunk.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mapgen_indev.cpp Mapgen Indev: Fix segfault in cave generation due to uninitialized variable 2013-12-08 22:13:05 -05:00
mapgen_indev.h Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParams 2013-05-19 12:22:20 -04:00
mapgen_math.cpp Warnings fix 2013-07-29 00:11:33 +04:00
mapgen_math.h Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 2013-07-06 02:21:54 -04:00
mapgen_singlenode.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mapgen_singlenode.h Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API 2013-06-27 22:35:35 -04:00
mapgen_v6.cpp Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
mapgen_v6.h Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6 2013-12-07 22:45:26 -05:00
mapgen_v7.cpp Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
mapgen_v7.h Mapgen V7: Huge rewrite, also tweaks to cavegen et al. 2013-07-06 02:21:54 -04:00
mapgen.cpp Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
mapgen.h Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
mapnode.cpp Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues 2013-11-29 20:54:04 -05:00
mapnode.h Raise the maximum node limit to 0x7fff 2013-11-01 10:27:23 -04:00
mapsector.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mapsector.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
mesh.cpp Fix invalid usage of texture->getSize() where actually texture->getOriginalSize() was meant 2013-11-03 23:00:54 +01:00
mesh.h Move generateTextureFromMesh to TextureSource to fix a texture leak 2013-07-03 03:24:28 +02:00
modalMenu.h Actually pause singleplayer game in pause menu and use lower maximum FPS in it 2014-01-06 17:39:44 +02:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Remove support for optdepends.txt 2013-12-13 13:10:24 -05:00
mods.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp Shaders rework. 2013-12-03 18:55:25 +01:00
nodedef.h Shaders rework. 2013-12-03 18:55:25 +01:00
nodemetadata.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
nodemetadata.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nodetimer.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.h Remove no virtual dtor warnings, make MapgenParams contain actual NoiseParams 2013-05-19 12:22:20 -04:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp Fix particle code ignoring return value of std::vector::erase(). Wat. 2013-12-23 15:11:53 +01:00
particles.h Remove texture atlas / AtlasPointer, rename getTextureRaw to getTexture 2013-07-02 03:03:10 +02:00
pathfinder.cpp Fix bug in pathfinder causing endless loop in some situations 2013-08-31 21:26:51 +04:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
player.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
porting.cpp Portability fixes for OpenBSD (and possibly NetBSD and others). 2013-11-02 13:41:26 -04:00
porting.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
profiler.h Add function to deregister a profiler from profiler list 2014-01-06 15:26:24 +01:00
quicktune_shortcutter.h Update Copyright Years 2013-02-24 20:15:24 +01:00
quicktune.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
rollback_interface.cpp Fixed potential NULL pointer and leak when setting node metadata 2013-11-29 23:35:16 -05:00
rollback_interface.h Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
rollback.cpp Don't use variable length arrays 2013-11-28 11:22:41 -05:00
rollback.h Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
serialization.cpp Revert "Don't use msvc libs for mingw build" 2013-11-17 10:33:58 -05:00
serialization.h Weather backward compatibility 2013-08-02 00:51:36 +04:00
server.cpp Initialize world before creating BanManager and RollbackManager 2013-12-30 14:29:33 -05:00
server.h Handle LuaErrors in Lua -> C++ calls on LuaJIT 2013-12-18 16:35:55 -05:00
serverlist.cpp Use httpfetch_async in serverlist announce code 2013-12-13 18:05:39 +01:00
serverlist.h Masterserver update 2013-10-18 01:32:49 +04:00
serverobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
serverobject.h Allow modifying movement speed, jump height and gravity per-player via the Lua API. 2013-04-05 02:00:59 +02:00
settings.h Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
sha1.cpp Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure 2013-12-25 00:29:00 +01:00
sha1.h Passwords - a few corrections to the previous commit 2011-05-20 21:37:13 +01:00
shader.cpp Optimize shaders code. Add settings at compile time. 2013-12-09 13:28:50 +01:00
shader.h Fix shader license headers to be LGPL 2013-05-06 19:09:08 +02:00
sky.cpp Reduce cloud coloring for colored fog and cloud mode 2013-12-16 00:16:06 +01:00
sky.h Add setting to disable direction dependent fog and sky colors 2013-12-15 15:30:02 +01:00
socket.cpp Fix exception caused by destroying sockets on Server shutdown 2013-12-31 15:00:49 -05:00
socket.h Add support for IPv6 2013-06-23 11:31:22 +04:00
sound_openal.cpp fix memory leak on sound shutdown 2013-04-07 23:43:34 -04:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
staticobject.h Fix object duplication bug (at least in the most reproducible UFO case) 2013-10-17 00:10:16 +03:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Fix 'Unknown map backend' error when using Configure menu right after creating world 2013-09-09 22:50:51 +02:00
subgame.h Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png 2013-05-04 10:05:12 +03:00
test.cpp Implement urlencode and urldecode 2013-12-13 18:05:35 +01:00
test.h Update Copyright Years 2013-02-24 20:15:24 +01:00
threads.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
tile.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
tile.h Shaders rework. 2013-12-03 18:55:25 +01:00
tool.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
treegen.cpp Move the sapling growing and grass adding/removing ABMs to Lua 2013-11-02 10:50:11 +01:00
treegen.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
version.cpp Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
version.h Show git hash in version string at top left corner of window 2013-09-28 21:30:17 +02:00
voxel.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
voxel.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
voxelalgorithms.cpp Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00