.. |
cguittfont
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OS X compatibility fixes
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2014-06-29 17:27:33 +02:00 |
json
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fix link if system json lib exists
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2013-03-05 23:54:07 -05:00 |
jthread
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Fix warnings reported by clang
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2014-07-06 13:19:21 +02:00 |
lua
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Add support for Android 2.3+
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2014-06-29 18:17:56 +02:00 |
script
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Settings: Sanitize setting name everywhere, not just LuaSettings
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2014-12-09 23:52:13 -05:00 |
sqlite
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Update to SQLite 3.7.7.1
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2011-09-01 18:27:30 -04:00 |
util
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Fixes for Android build errors. Enable sensor landscape rotation.
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2014-11-25 13:28:51 +10:00 |
activeobject.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
ban.cpp
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ban.cpp refactoring
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2014-08-22 22:03:08 +02:00 |
ban.h
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Always use builtin JThread library
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2013-09-15 23:00:01 -04:00 |
base64.cpp
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Fix various indentation issues
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2014-10-28 15:37:58 -04:00 |
base64.h
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Fix most warnings, re-fix MSVC compile error
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2013-02-26 01:57:59 -05:00 |
camera.cpp
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Increase third person view distance
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2014-12-07 21:54:44 +10:00 |
camera.h
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Fix regression (increase/decrease viewing range with +/- keys)
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2014-12-07 18:32:30 +10:00 |
cavegen.cpp
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Add flags and lacunarity as new noise parameters
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2014-12-07 21:59:32 -05:00 |
cavegen.h
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Mapgen V7: Huge rewrite, also tweaks to cavegen et al.
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2013-07-06 02:21:54 -04:00 |
chat.cpp
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Fix typo in comment in chat.cpp
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2014-09-14 15:37:27 +02:00 |
chat.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
client.cpp
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Fix lighting artifacts (Issue #1887).
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2014-12-08 08:53:31 +01:00 |
client.h
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Performance of main client loop up to 2x faster In places, up to 3 times faster
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2014-12-07 00:51:01 +10:00 |
clientiface.cpp
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Split settings into seperate source and header files
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2014-09-21 14:39:35 -04:00 |
clientiface.h
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Fix "ghost" blocks if block update is "on wire" while player digs nodes
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2014-08-22 20:56:16 +02:00 |
clientmap.cpp
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Performance of main client loop up to 2x faster In places, up to 3 times faster
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2014-12-07 00:51:01 +10:00 |
clientmap.h
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Performance of main client loop up to 2x faster In places, up to 3 times faster
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2014-12-07 00:51:01 +10:00 |
clientmedia.cpp
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Split settings into seperate source and header files
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2014-09-21 14:39:35 -04:00 |
clientmedia.h
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Reduce indentation of HTTPFetchOngoing
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2014-09-18 21:54:22 -04:00 |
clientobject.cpp
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Migrate to STL containers/algorithms.
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2013-03-11 19:08:39 -04:00 |
clientobject.h
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Implement WieldMeshSceneNode which improves wield mesh rendering
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2014-11-08 23:11:57 +01:00 |
clientserver.h
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Allow use all 6 faces for special tiles.
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2014-08-25 12:47:06 +02:00 |
clientsimpleobject.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
clouds.cpp
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Refactor decoration-related code
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2014-10-29 01:56:37 -04:00 |
clouds.h
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Fix #1358 (disappearing clouds)
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2014-06-09 08:18:33 +02:00 |
cmake_config_githash.h.in
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Show git hash in version string at top left corner of window
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2013-09-28 21:30:17 +02:00 |
cmake_config.h.in
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serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
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2014-11-21 22:33:48 +10:00 |
CMakeLists.txt
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Add workaround for failing clang build
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2014-12-06 19:56:31 +01:00 |
collision.cpp
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Remove most exceptions from getNode() (and variants)
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2014-11-14 18:05:34 +10:00 |
collision.h
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Add an option to disable object <-> object collision for Lua entities
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2013-07-20 20:43:11 +02:00 |
config.h
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serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
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2014-11-21 22:33:48 +10:00 |
connection.cpp
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Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout)
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2014-10-28 13:39:23 -04:00 |
connection.h
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Improve timeout calculation
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2014-08-22 20:56:16 +02:00 |
constants.h
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(INTERIM) Make sizes of the font in formspecs consistent and not so large
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2014-12-05 02:35:21 +10:00 |
content_abm.cpp
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Remove liquid_finite and weather
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2014-04-18 21:56:48 +04:00 |
content_abm.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_cao.cpp
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Implement WieldMeshSceneNode which improves wield mesh rendering
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2014-11-08 23:11:57 +01:00 |
content_cao.h
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Implement WieldMeshSceneNode which improves wield mesh rendering
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2014-11-08 23:11:57 +01:00 |
content_cso.cpp
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Remove most exceptions from getNode() (and variants)
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2014-11-14 18:05:34 +10:00 |
content_cso.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_mapblock.cpp
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Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
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2014-11-20 15:41:59 +10:00 |
content_mapblock.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_mapnode.cpp
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_mapnode.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_nodemeta.cpp
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
content_nodemeta.h
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
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2013-08-14 21:03:33 +02:00 |
content_object.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
content_sao.cpp
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Replace setting unlimited_player_transfer_distance with player_transfer_distance
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2014-11-08 14:56:09 +01:00 |
content_sao.h
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Replace setting unlimited_player_transfer_distance with player_transfer_distance
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2014-11-08 14:56:09 +01:00 |
convert_json.cpp
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Reduce indentation of HTTPFetchOngoing
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2014-09-18 21:54:22 -04:00 |
convert_json.h
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Remove ugly curl struct pointer from jsonFetchValue signature
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2014-06-19 21:24:53 +02:00 |
craftdef.cpp
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Fix aliases not working in shapeless crafting recipes
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2013-08-25 18:14:26 +02:00 |
craftdef.h
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Added method to get all registered recipes for item(node)
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2013-03-05 23:32:33 -05:00 |
database-dummy.cpp
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Move MapBlock (de)serializing code out of Database class
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2014-07-12 17:38:17 +02:00 |
database-dummy.h
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Move MapBlock (de)serializing code out of Database class
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2014-07-12 17:38:17 +02:00 |
database-leveldb.cpp
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Split settings into seperate source and header files
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2014-09-21 14:39:35 -04:00 |
database-leveldb.h
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Move MapBlock (de)serializing code out of Database class
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2014-07-12 17:38:17 +02:00 |
database-redis.cpp
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Fix build with redis
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2014-09-21 21:02:49 -04:00 |
database-redis.h
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Move MapBlock (de)serializing code out of Database class
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2014-07-12 17:38:17 +02:00 |
database-sqlite3.cpp
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Split settings into seperate source and header files
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2014-09-21 14:39:35 -04:00 |
database-sqlite3.h
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Add sqlite3 backend hack for android
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2014-08-16 12:28:07 +02:00 |
database.cpp
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Revert binary database block position encoding
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2014-04-23 15:39:33 -04:00 |
database.h
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Move MapBlock (de)serializing code out of Database class
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2014-07-12 17:38:17 +02:00 |
daynightratio.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
debug.cpp
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Add support for Android 2.3+
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2014-06-29 18:17:56 +02:00 |
debug.h
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Remove assert warning in leveldb wonderland
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2013-09-10 18:28:26 +02:00 |
defaultsettings.cpp
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Make hud use fontengine too
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2014-11-30 18:06:54 +01:00 |
defaultsettings.h
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Implement proper font handling
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2014-11-30 17:50:09 +01:00 |
drawscene.cpp
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Make hud use fontengine too
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2014-11-30 18:06:54 +01:00 |
drawscene.h
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Implement proper font handling
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2014-11-30 17:50:09 +01:00 |
dungeongen.cpp
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Add flags and lacunarity as new noise parameters
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2014-12-07 21:59:32 -05:00 |
dungeongen.h
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Rewrite generate notification mechanism
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2014-12-06 13:53:35 -05:00 |
emerge.cpp
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Biomes: Make biome heat and humidity noise parameters user-configurable
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2014-12-09 00:38:04 -05:00 |
emerge.h
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Rewrite generate notification mechanism
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2014-12-06 13:53:35 -05:00 |
environment.cpp
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Performance of main client loop up to 2x faster In places, up to 3 times faster
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2014-12-07 00:51:01 +10:00 |
environment.h
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Performance of main client loop up to 2x faster In places, up to 3 times faster
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2014-12-07 00:51:01 +10:00 |
event_manager.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
event.h
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Update Copyright Years
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2013-02-24 20:15:24 +01:00 |
exceptions.h
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noise: Throw exception on noise allocation failure
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2014-11-29 16:52:45 -05:00 |
filecache.cpp
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Rewrite client media download and support hash-based remote download
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2013-12-13 18:05:20 +01:00 |
filecache.h
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Rewrite client media download and support hash-based remote download
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2013-12-13 18:05:20 +01:00 |
filesys.cpp
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Rewrite fs:GetDirListing(file) by kahrl
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2014-12-10 02:59:10 +10:00 |
filesys.h
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Dont write directly to files but rather write and copy a tmp file
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2013-08-13 22:05:45 +02:00 |
fontengine.cpp
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Fix segfault at exit caused by non grabbed font
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2014-11-30 23:21:14 +01:00 |
fontengine.h
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Make hud use fontengine too
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2014-11-30 18:06:54 +01:00 |
game.cpp
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Disable loading .mtl files. Theyre not used anyway.
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2014-12-08 02:24:46 +01:00 |
game.h
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Implement proper font handling
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2014-11-30 17:50:09 +01:00 |
gamedef.h
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Clean up rollback
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2014-11-19 16:21:59 -05:00 |
genericobject.cpp
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Add sneak and sneak_glitch to set_physics_override()
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2013-12-03 23:20:00 +01:00 |
genericobject.h
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Add sneak and sneak_glitch to set_physics_override()
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2013-12-03 23:20:00 +01:00 |
gettext.cpp
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fixed typo std::encl in src/gettext.cpp
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2014-05-24 11:20:21 +02:00 |
gettext.h
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Fix errors/warnings reported by valgrind
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2014-07-06 16:33:02 +02:00 |
gettime.h
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Make sure PRECISION_SECONDS corresponds to the integer 0
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2014-10-09 11:40:33 +02:00 |
guiChatConsole.cpp
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Make hud use fontengine too
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2014-11-30 18:06:54 +01:00 |
guiChatConsole.h
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Make freetype usage configureable by a setting
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2013-08-04 20:35:14 +02:00 |
guiEngine.cpp
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Make hud use fontengine too
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2014-11-30 18:06:54 +01:00 |
guiEngine.h
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Implement proper font handling
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2014-11-30 17:50:09 +01:00 |
guiFileSelectMenu.cpp
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Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
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2013-11-11 19:56:49 +01:00 |
guiFileSelectMenu.h
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Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
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2013-11-11 19:56:49 +01:00 |
guiFormSpecMenu.cpp
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(INTERIM) Make sizes of the font in formspecs consistent and not so large
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2014-12-05 02:35:21 +10:00 |
guiFormSpecMenu.h
|
Right mouse button behaviour for craft/inventory If right mousebutton clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item.
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2014-12-04 23:30:53 +10:00 |
guiKeyChangeMenu.cpp
|
Create faster key cache for main game loop (client)
|
2014-11-10 12:26:19 +10:00 |
guiKeyChangeMenu.h
|
fix memory leaks introduced by invalid gettext usage
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2013-04-07 22:50:53 -04:00 |
guiMainMenu.h
|
Allow SIGINT to kill mainmenu again
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2013-08-19 15:49:36 +02:00 |
guiPasswordChange.cpp
|
Fix win32/msvc i18n (quite UGLY version, blame Microsoft)
|
2013-11-11 19:56:49 +01:00 |
guiPasswordChange.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
guiTable.cpp
|
Ignore some mouse events sent from scrollbar to GUITable
|
2014-12-06 22:45:23 +01:00 |
guiTable.h
|
Add formspec table
|
2014-01-13 18:11:08 -05:00 |
guiVolumeChange.cpp
|
Fix all warnings reported by clang
|
2014-04-15 21:34:53 +02:00 |
guiVolumeChange.h
|
Fix all warnings reported by clang
|
2014-04-15 21:34:53 +02:00 |
hex.h
|
Implement urlencode and urldecode
|
2013-12-13 18:05:35 +01:00 |
httpfetch.cpp
|
Use configured bind_address for HTTPFetch
|
2014-09-18 21:54:23 -04:00 |
httpfetch.h
|
Reduce indentation of HTTPFetchOngoing
|
2014-09-18 21:54:22 -04:00 |
hud.cpp
|
Fix MSVC build
|
2014-12-05 16:09:53 +10:00 |
hud.h
|
Make hud use fontengine too
|
2014-11-30 18:06:54 +01:00 |
inventory.cpp
|
Clean up rollback
|
2014-11-19 16:21:59 -05:00 |
inventory.h
|
Clean up rollback
|
2014-11-19 16:21:59 -05:00 |
inventorymanager.cpp
|
Clean up rollback
|
2014-11-19 16:21:59 -05:00 |
inventorymanager.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
irr_aabb3d.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
irr_v2d.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
irr_v3d.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
irrlichttypes_bloated.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
irrlichttypes_extrabloated.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
irrlichttypes.h
|
Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix)
|
2014-12-09 20:40:52 +10:00 |
itemdef.cpp
|
Implement WieldMeshSceneNode which improves wield mesh rendering
|
2014-11-08 23:11:57 +01:00 |
itemdef.h
|
Make range of tools configureable
|
2013-07-20 20:37:59 +02:00 |
itemgroup.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
keycode.cpp
|
Split settings into seperate source and header files
|
2014-09-21 14:39:35 -04:00 |
keycode.h
|
Add support for Android 2.3+
|
2014-06-29 18:17:56 +02:00 |
light.cpp
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
light.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
localplayer.cpp
|
Remove most exceptions from getNode() (and variants)
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2014-11-14 18:05:34 +10:00 |
localplayer.h
|
Implement WieldMeshSceneNode which improves wield mesh rendering
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2014-11-08 23:11:57 +01:00 |
log.cpp
|
Add support for Android 2.3+
|
2014-06-29 18:17:56 +02:00 |
log.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
logoutputbuffer.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
luaentity_common.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
main.cpp
|
Make hud use fontengine too
|
2014-11-30 18:06:54 +01:00 |
main.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
mainmenumanager.h
|
Create faster key cache for main game loop (client)
|
2014-11-10 12:26:19 +10:00 |
map.cpp
|
Remove most exceptions from getNode() (and variants)
|
2014-11-14 18:05:34 +10:00 |
map.h
|
Clean up rollback
|
2014-11-19 16:21:59 -05:00 |
mapblock_mesh.cpp
|
Increase performance of getLight() by at least 2x
|
2014-12-10 00:52:02 +10:00 |
mapblock_mesh.h
|
Implement WieldMeshSceneNode which improves wield mesh rendering
|
2014-11-08 23:11:57 +01:00 |
mapblock.cpp
|
Remove most exceptions from getNode() (and variants)
|
2014-11-14 18:05:34 +10:00 |
mapblock.h
|
Remove most exceptions from getNode() (and variants)
|
2014-11-14 18:05:34 +10:00 |
mapchunk.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
mapgen_singlenode.cpp
|
Rewrite generate notification mechanism
|
2014-12-06 13:53:35 -05:00 |
mapgen_singlenode.h
|
mapgen: Resolve nodes in ctor rather than makeChunk
|
2014-10-30 02:29:37 -04:00 |
mapgen_v5.cpp
|
Biomes: Make biome heat and humidity noise parameters user-configurable
|
2014-12-09 00:38:04 -05:00 |
mapgen_v5.h
|
Mapgen V5: Fix use of uninitialized value in ctor
|
2014-12-07 01:19:42 -05:00 |
mapgen_v6.cpp
|
Add flags and lacunarity as new noise parameters
|
2014-12-07 21:59:32 -05:00 |
mapgen_v6.h
|
Rewrite generate notification mechanism
|
2014-12-06 13:53:35 -05:00 |
mapgen_v7.cpp
|
Biomes: Make biome heat and humidity noise parameters user-configurable
|
2014-12-09 00:38:04 -05:00 |
mapgen_v7.h
|
Rewrite generate notification mechanism
|
2014-12-06 13:53:35 -05:00 |
mapgen.cpp
|
Add minetest.clear_registered_biomes() api
|
2014-12-06 18:08:23 -05:00 |
mapgen.h
|
Biomes: Make biome heat and humidity noise parameters user-configurable
|
2014-12-09 00:38:04 -05:00 |
mapnode.cpp
|
Increase performance of getLight() by at least 2x
|
2014-12-10 00:52:02 +10:00 |
mapnode.h
|
Increase performance of getLight() by at least 2x
|
2014-12-10 00:52:02 +10:00 |
mapsector.cpp
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
mapsector.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
mesh.cpp
|
Port createForsythOptimizedMesh from Irrlicht 1.8
|
2014-11-23 00:51:08 +01:00 |
mesh.h
|
Port createForsythOptimizedMesh from Irrlicht 1.8
|
2014-11-23 00:51:08 +01:00 |
mg_biome.cpp
|
Biomes: Make biome heat and humidity noise parameters user-configurable
|
2014-12-09 00:38:04 -05:00 |
mg_biome.h
|
Biomes: Make biome heat and humidity noise parameters user-configurable
|
2014-12-09 00:38:04 -05:00 |
mg_decoration.cpp
|
Rewrite generate notification mechanism
|
2014-12-06 13:53:35 -05:00 |
mg_decoration.h
|
Fix struct vs. class in forward declarations
|
2014-12-08 09:06:31 +01:00 |
mg_ore.cpp
|
Rewrite generate notification mechanism
|
2014-12-06 13:53:35 -05:00 |
mg_ore.h
|
Fix struct vs. class in forward declarations
|
2014-12-08 09:06:31 +01:00 |
mg_schematic.cpp
|
Fix compiler warning (signed vs. unsigned)
|
2014-12-08 23:00:49 +10:00 |
mg_schematic.h
|
Add Generator Element Management framework
|
2014-11-12 23:02:41 -05:00 |
modalMenu.h
|
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
|
2014-10-24 21:14:48 +02:00 |
modifiedstate.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
mods.cpp
|
Reduce indentation of HTTPFetchOngoing
|
2014-09-18 21:54:22 -04:00 |
mods.h
|
Remove ugly curl struct pointer from jsonFetchValue signature
|
2014-06-19 21:24:53 +02:00 |
nameidmapping.cpp
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
nameidmapping.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
nodedef.cpp
|
Recalculate normals for mesh #0. Fix for issue #1902.
|
2014-12-05 01:05:18 +01:00 |
nodedef.h
|
Refactor decoration-related code
|
2014-10-29 01:56:37 -04:00 |
nodemetadata.cpp
|
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
|
2014-11-21 22:33:48 +10:00 |
nodemetadata.h
|
Add a limit to node meta data resolving recursion
|
2014-05-07 17:05:44 -04:00 |
nodetimer.cpp
|
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
|
2014-11-21 22:33:48 +10:00 |
nodetimer.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
noise.cpp
|
Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2
|
2014-12-09 00:50:58 -05:00 |
noise.h
|
Optimize noise implementations
|
2014-12-08 03:26:29 -05:00 |
object_properties.cpp
|
Add offset to automatic_face_movement_dir
|
2013-09-10 23:31:44 +02:00 |
object_properties.h
|
Add offset to automatic_face_movement_dir
|
2013-09-10 23:31:44 +02:00 |
particles.cpp
|
Remove most exceptions from getNode() (and variants)
|
2014-11-14 18:05:34 +10:00 |
particles.h
|
Fix rendering glitches when far from the center of the map
|
2014-03-04 20:12:10 +01:00 |
pathfinder.cpp
|
Remove noisy error messages, prepend "pathfinder: " to pathfinder messages
|
2014-02-03 20:13:31 +01:00 |
pathfinder.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
player.cpp
|
Implement WieldMeshSceneNode which improves wield mesh rendering
|
2014-11-08 23:11:57 +01:00 |
player.h
|
Implement WieldMeshSceneNode which improves wield mesh rendering
|
2014-11-08 23:11:57 +01:00 |
porting_android.cpp
|
Add support for Android 2.3+
|
2014-06-29 18:17:56 +02:00 |
porting_android.h
|
Add support for Android 2.3+
|
2014-06-29 18:17:56 +02:00 |
porting.cpp
|
Implement proper font handling
|
2014-11-30 17:50:09 +01:00 |
porting.h
|
Simplify loading of Android version of menu
|
2014-11-20 15:37:20 -05:00 |
profiler.h
|
Fix f6 debug/profiler display
|
2014-12-08 00:01:22 +10:00 |
quicktune_shortcutter.h
|
Create faster key cache for main game loop (client)
|
2014-11-10 12:26:19 +10:00 |
quicktune.cpp
|
Cleanup jthread and fix win32 build
|
2013-12-01 16:25:46 +01:00 |
quicktune.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
rollback_interface.cpp
|
Clean up rollback
|
2014-11-19 16:21:59 -05:00 |
rollback_interface.h
|
Clean up rollback
|
2014-11-19 16:21:59 -05:00 |
rollback.cpp
|
Clean up rollback
|
2014-11-19 16:21:59 -05:00 |
rollback.h
|
Fix struct vs. class in forward declarations
|
2014-12-08 09:06:31 +01:00 |
serialization.cpp
|
Add compression API
|
2014-09-20 14:02:54 -04:00 |
serialization.h
|
Add compression API
|
2014-09-20 14:02:54 -04:00 |
server.cpp
|
Add space between client names in status text (client)
|
2014-12-07 21:32:08 +10:00 |
server.h
|
Fix struct vs. class in forward declarations
|
2014-12-08 09:06:31 +01:00 |
serverlist.cpp
|
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
|
2014-11-10 22:27:10 +01:00 |
serverlist.h
|
Serverlist: announce mg_name from map_meta.txt instead of minetest.conf
|
2014-11-10 22:27:10 +01:00 |
serverobject.cpp
|
Fix issue #1275 - one more missing check.
|
2014-06-18 14:53:43 +02:00 |
serverobject.h
|
Replace setting unlimited_player_transfer_distance with player_transfer_distance
|
2014-11-08 14:56:09 +01:00 |
settings.cpp
|
Settings: Sanitize setting name everywhere, not just LuaSettings
|
2014-12-09 23:52:13 -05:00 |
settings.h
|
Settings: Sanitize setting name everywhere, not just LuaSettings
|
2014-12-09 23:52:13 -05:00 |
sha1.cpp
|
Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure
|
2013-12-25 00:29:00 +01:00 |
sha1.h
|
Passwords - a few corrections to the previous commit
|
2011-05-20 21:37:13 +01:00 |
shader.cpp
|
Add optional framed glasslike drawtype
|
2014-10-02 11:35:15 +02:00 |
shader.h
|
Unite nodes shaders.
|
2014-06-15 05:40:33 +02:00 |
sky.cpp
|
Make directional fog colors respect tonemap
|
2014-12-08 01:44:28 +01:00 |
sky.h
|
Various uninitialised variable fixes
|
2014-10-19 15:33:08 +02:00 |
socket.cpp
|
Fix unit tests failing if IPv6 not available
|
2014-11-02 02:27:26 -05:00 |
socket.h
|
Fix unit tests failing if IPv6 not available
|
2014-11-02 02:27:26 -05:00 |
sound_openal.cpp
|
Pass arguments by reference
|
2014-03-12 17:34:48 -04:00 |
sound_openal.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
sound.cpp
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
sound.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
staticobject.cpp
|
serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
|
2014-11-21 22:33:48 +10:00 |
staticobject.h
|
Fix object duplication bug (at least in the most reproducible UFO case)
|
2013-10-17 00:10:16 +03:00 |
strfnd.h
|
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
|
2013-08-14 21:03:33 +02:00 |
subgame.cpp
|
Fix various indentation issues
|
2014-10-28 15:37:58 -04:00 |
subgame.h
|
Add header.png and footer.png support for games, and support texture packs via <gameid>_menu_<background/overlay/header/footer>.png
|
2013-05-04 10:05:12 +03:00 |
test.cpp
|
Settings: Sanitize setting name everywhere, not just LuaSettings
|
2014-12-09 23:52:13 -05:00 |
test.h
|
Update Copyright Years
|
2013-02-24 20:15:24 +01:00 |
threads.h
|
Always use builtin JThread library
|
2013-09-15 23:00:01 -04:00 |
tile.cpp
|
Add [colorize modifier
|
2014-10-05 16:49:52 +02:00 |
tile.h
|
Fix misc. style issues
|
2014-10-03 03:49:06 -04:00 |
tool.cpp
|
Fix inversion of full_punch_interval
|
2014-07-02 16:48:11 +02:00 |
tool.h
|
New damage system, add damageGroups to ToolCapabilities, bump protocol version
|
2013-03-29 20:14:09 +01:00 |
touchscreengui.cpp
|
Add support for Android 2.3+
|
2014-06-29 18:17:56 +02:00 |
touchscreengui.h
|
Add support for Android 2.3+
|
2014-06-29 18:17:56 +02:00 |
treegen.cpp
|
Fix seg fault if popping from empty stack (L-system trees)
|
2014-08-23 06:40:27 +02:00 |
treegen.h
|
Fix seg fault if popping from empty stack (L-system trees)
|
2014-08-23 06:40:27 +02:00 |
version.cpp
|
Move #includes from version.h to version.cpp
|
2014-08-10 01:03:52 +02:00 |
version.h
|
Move #includes from version.h to version.cpp
|
2014-08-10 01:03:52 +02:00 |
voxel.cpp
|
Optimise VoxelManipulator::copyFrom
|
2014-12-04 23:37:04 +10:00 |
voxel.h
|
Optimise functions from CNodeDefManager and VoxelManipulator
|
2014-11-21 14:56:45 +10:00 |
voxelalgorithms.cpp
|
Remove emerge and speedup addArea by using memcopy instead of one by one assignment
|
2014-06-23 00:13:41 +02:00 |
voxelalgorithms.h
|
Migrate to STL containers/algorithms.
|
2013-03-11 19:08:39 -04:00 |
wieldmesh.cpp
|
Wield: always obey anisotropic_filter setting, not just for hi res textures
|
2014-11-26 19:54:04 +01:00 |
wieldmesh.h
|
Fix struct vs. class in forward declarations
|
2014-12-08 09:06:31 +01:00 |