mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 16:08:51 -05:00
1cb6ea6346
Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
352 lines
9.5 KiB
C++
352 lines
9.5 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "clouds.h"
|
|
#include "noise.h"
|
|
#include "constants.h"
|
|
#include "debug.h"
|
|
#include "main.h" // For g_profiler and g_settings
|
|
#include "profiler.h"
|
|
#include "settings.h"
|
|
|
|
Clouds::Clouds(
|
|
scene::ISceneNode* parent,
|
|
scene::ISceneManager* mgr,
|
|
s32 id,
|
|
u32 seed,
|
|
s16 cloudheight
|
|
):
|
|
scene::ISceneNode(parent, mgr, id),
|
|
m_seed(seed),
|
|
m_camera_pos(0,0),
|
|
m_time(0),
|
|
m_camera_offset(0,0,0)
|
|
{
|
|
m_material.setFlag(video::EMF_LIGHTING, false);
|
|
//m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
|
|
m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
|
|
m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
|
|
m_material.setFlag(video::EMF_FOG_ENABLE, true);
|
|
m_material.setFlag(video::EMF_ANTI_ALIASING, true);
|
|
//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
|
|
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
|
|
|
|
m_cloud_y = BS * (cloudheight ? cloudheight :
|
|
g_settings->getS16("cloud_height"));
|
|
|
|
m_box = core::aabbox3d<f32>(-BS*1000000,m_cloud_y-BS,-BS*1000000,
|
|
BS*1000000,m_cloud_y+BS,BS*1000000);
|
|
|
|
}
|
|
|
|
Clouds::~Clouds()
|
|
{
|
|
}
|
|
|
|
void Clouds::OnRegisterSceneNode()
|
|
{
|
|
if(IsVisible)
|
|
{
|
|
SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT);
|
|
//SceneManager->registerNodeForRendering(this, scene::ESNRP_SOLID);
|
|
}
|
|
|
|
ISceneNode::OnRegisterSceneNode();
|
|
}
|
|
|
|
#define MYROUND(x) (x > 0.0 ? (int)x : (int)x - 1)
|
|
|
|
void Clouds::render()
|
|
{
|
|
video::IVideoDriver* driver = SceneManager->getVideoDriver();
|
|
|
|
if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_TRANSPARENT)
|
|
//if(SceneManager->getSceneNodeRenderPass() != scene::ESNRP_SOLID)
|
|
return;
|
|
|
|
ScopeProfiler sp(g_profiler, "Rendering of clouds, avg", SPT_AVG);
|
|
|
|
bool enable_3d = g_settings->getBool("enable_3d_clouds");
|
|
int num_faces_to_draw = enable_3d ? 6 : 1;
|
|
|
|
m_material.setFlag(video::EMF_BACK_FACE_CULLING, enable_3d);
|
|
|
|
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
|
|
driver->setMaterial(m_material);
|
|
|
|
/*
|
|
Clouds move from X+ towards X-
|
|
*/
|
|
|
|
const s16 cloud_radius_i = 12;
|
|
const float cloud_size = BS*64;
|
|
const v2f cloud_speed(0, -BS*2);
|
|
|
|
const float cloud_full_radius = cloud_size * cloud_radius_i;
|
|
|
|
// Position of cloud noise origin in world coordinates
|
|
v2f world_cloud_origin_pos_f = m_time*cloud_speed;
|
|
// Position of cloud noise origin from the camera
|
|
v2f cloud_origin_from_camera_f = world_cloud_origin_pos_f - m_camera_pos;
|
|
// The center point of drawing in the noise
|
|
v2f center_of_drawing_in_noise_f = -cloud_origin_from_camera_f;
|
|
// The integer center point of drawing in the noise
|
|
v2s16 center_of_drawing_in_noise_i(
|
|
MYROUND(center_of_drawing_in_noise_f.X / cloud_size),
|
|
MYROUND(center_of_drawing_in_noise_f.Y / cloud_size)
|
|
);
|
|
// The world position of the integer center point of drawing in the noise
|
|
v2f world_center_of_drawing_in_noise_f = v2f(
|
|
center_of_drawing_in_noise_i.X * cloud_size,
|
|
center_of_drawing_in_noise_i.Y * cloud_size
|
|
) + world_cloud_origin_pos_f;
|
|
|
|
/*video::SColor c_top(128,b*240,b*240,b*255);
|
|
video::SColor c_side_1(128,b*230,b*230,b*255);
|
|
video::SColor c_side_2(128,b*220,b*220,b*245);
|
|
video::SColor c_bottom(128,b*205,b*205,b*230);*/
|
|
video::SColorf c_top_f(m_color);
|
|
video::SColorf c_side_1_f(m_color);
|
|
video::SColorf c_side_2_f(m_color);
|
|
video::SColorf c_bottom_f(m_color);
|
|
c_side_1_f.r *= 0.95;
|
|
c_side_1_f.g *= 0.95;
|
|
c_side_1_f.b *= 0.95;
|
|
c_side_2_f.r *= 0.90;
|
|
c_side_2_f.g *= 0.90;
|
|
c_side_2_f.b *= 0.90;
|
|
c_bottom_f.r *= 0.80;
|
|
c_bottom_f.g *= 0.80;
|
|
c_bottom_f.b *= 0.80;
|
|
c_top_f.a = 0.9;
|
|
c_side_1_f.a = 0.9;
|
|
c_side_2_f.a = 0.9;
|
|
c_bottom_f.a = 0.9;
|
|
video::SColor c_top = c_top_f.toSColor();
|
|
video::SColor c_side_1 = c_side_1_f.toSColor();
|
|
video::SColor c_side_2 = c_side_2_f.toSColor();
|
|
video::SColor c_bottom = c_bottom_f.toSColor();
|
|
|
|
// Get fog parameters for setting them back later
|
|
video::SColor fog_color(0,0,0,0);
|
|
video::E_FOG_TYPE fog_type = video::EFT_FOG_LINEAR;
|
|
f32 fog_start = 0;
|
|
f32 fog_end = 0;
|
|
f32 fog_density = 0;
|
|
bool fog_pixelfog = false;
|
|
bool fog_rangefog = false;
|
|
driver->getFog(fog_color, fog_type, fog_start, fog_end, fog_density,
|
|
fog_pixelfog, fog_rangefog);
|
|
|
|
// Set our own fog
|
|
driver->setFog(fog_color, fog_type, cloud_full_radius * 0.5,
|
|
cloud_full_radius*1.2, fog_density, fog_pixelfog, fog_rangefog);
|
|
|
|
// Read noise
|
|
|
|
bool *grid = new bool[cloud_radius_i*2*cloud_radius_i*2];
|
|
|
|
for(s16 zi=-cloud_radius_i; zi<cloud_radius_i; zi++)
|
|
for(s16 xi=-cloud_radius_i; xi<cloud_radius_i; xi++)
|
|
{
|
|
u32 i = (zi+cloud_radius_i)*cloud_radius_i*2 + xi+cloud_radius_i;
|
|
|
|
v2s16 p_in_noise_i(
|
|
xi+center_of_drawing_in_noise_i.X,
|
|
zi+center_of_drawing_in_noise_i.Y
|
|
);
|
|
|
|
#if 0
|
|
double noise = noise2d_perlin_abs(
|
|
(float)p_in_noise_i.X*cloud_size/BS/200,
|
|
(float)p_in_noise_i.Y*cloud_size/BS/200,
|
|
m_seed, 3, 0.4);
|
|
grid[i] = (noise >= 0.80);
|
|
#endif
|
|
#if 1
|
|
double noise = noise2d_perlin(
|
|
(float)p_in_noise_i.X*cloud_size/BS/200,
|
|
(float)p_in_noise_i.Y*cloud_size/BS/200,
|
|
m_seed, 3, 0.5);
|
|
grid[i] = (noise >= 0.4);
|
|
#endif
|
|
}
|
|
|
|
#define GETINDEX(x, z, radius) (((z)+(radius))*(radius)*2 + (x)+(radius))
|
|
#define INAREA(x, z, radius) \
|
|
((x) >= -(radius) && (x) < (radius) && (z) >= -(radius) && (z) < (radius))
|
|
|
|
for(s16 zi0=-cloud_radius_i; zi0<cloud_radius_i; zi0++)
|
|
for(s16 xi0=-cloud_radius_i; xi0<cloud_radius_i; xi0++)
|
|
{
|
|
s16 zi = zi0;
|
|
s16 xi = xi0;
|
|
// Draw from front to back (needed for transparency)
|
|
/*if(zi <= 0)
|
|
zi = -cloud_radius_i - zi;
|
|
if(xi <= 0)
|
|
xi = -cloud_radius_i - xi;*/
|
|
// Draw from back to front
|
|
if(zi >= 0)
|
|
zi = cloud_radius_i - zi - 1;
|
|
if(xi >= 0)
|
|
xi = cloud_radius_i - xi - 1;
|
|
|
|
u32 i = GETINDEX(xi, zi, cloud_radius_i);
|
|
|
|
if(grid[i] == false)
|
|
continue;
|
|
|
|
v2f p0 = v2f(xi,zi)*cloud_size + world_center_of_drawing_in_noise_f;
|
|
|
|
video::S3DVertex v[4] = {
|
|
video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 1),
|
|
video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 1),
|
|
video::S3DVertex(0,0,0, 0,0,0, c_top, 1, 0),
|
|
video::S3DVertex(0,0,0, 0,0,0, c_top, 0, 0)
|
|
};
|
|
|
|
/*if(zi <= 0 && xi <= 0){
|
|
v[0].Color.setBlue(255);
|
|
v[1].Color.setBlue(255);
|
|
v[2].Color.setBlue(255);
|
|
v[3].Color.setBlue(255);
|
|
}*/
|
|
|
|
f32 rx = cloud_size/2;
|
|
f32 ry = 8*BS;
|
|
f32 rz = cloud_size/2;
|
|
|
|
for(int i=0; i<num_faces_to_draw; i++)
|
|
{
|
|
switch(i)
|
|
{
|
|
case 0: // top
|
|
for(int j=0;j<4;j++){
|
|
v[j].Normal.set(0,1,0);
|
|
}
|
|
v[0].Pos.set(-rx, ry,-rz);
|
|
v[1].Pos.set(-rx, ry, rz);
|
|
v[2].Pos.set( rx, ry, rz);
|
|
v[3].Pos.set( rx, ry,-rz);
|
|
break;
|
|
case 1: // back
|
|
if(INAREA(xi, zi-1, cloud_radius_i)){
|
|
u32 j = GETINDEX(xi, zi-1, cloud_radius_i);
|
|
if(grid[j])
|
|
continue;
|
|
}
|
|
for(int j=0;j<4;j++){
|
|
v[j].Color = c_side_1;
|
|
v[j].Normal.set(0,0,-1);
|
|
}
|
|
v[0].Pos.set(-rx, ry,-rz);
|
|
v[1].Pos.set( rx, ry,-rz);
|
|
v[2].Pos.set( rx,-ry,-rz);
|
|
v[3].Pos.set(-rx,-ry,-rz);
|
|
break;
|
|
case 2: //right
|
|
if(INAREA(xi+1, zi, cloud_radius_i)){
|
|
u32 j = GETINDEX(xi+1, zi, cloud_radius_i);
|
|
if(grid[j])
|
|
continue;
|
|
}
|
|
for(int j=0;j<4;j++){
|
|
v[j].Color = c_side_2;
|
|
v[j].Normal.set(1,0,0);
|
|
}
|
|
v[0].Pos.set( rx, ry,-rz);
|
|
v[1].Pos.set( rx, ry, rz);
|
|
v[2].Pos.set( rx,-ry, rz);
|
|
v[3].Pos.set( rx,-ry,-rz);
|
|
break;
|
|
case 3: // front
|
|
if(INAREA(xi, zi+1, cloud_radius_i)){
|
|
u32 j = GETINDEX(xi, zi+1, cloud_radius_i);
|
|
if(grid[j])
|
|
continue;
|
|
}
|
|
for(int j=0;j<4;j++){
|
|
v[j].Color = c_side_1;
|
|
v[j].Normal.set(0,0,-1);
|
|
}
|
|
v[0].Pos.set( rx, ry, rz);
|
|
v[1].Pos.set(-rx, ry, rz);
|
|
v[2].Pos.set(-rx,-ry, rz);
|
|
v[3].Pos.set( rx,-ry, rz);
|
|
break;
|
|
case 4: // left
|
|
if(INAREA(xi-1, zi, cloud_radius_i)){
|
|
u32 j = GETINDEX(xi-1, zi, cloud_radius_i);
|
|
if(grid[j])
|
|
continue;
|
|
}
|
|
for(int j=0;j<4;j++){
|
|
v[j].Color = c_side_2;
|
|
v[j].Normal.set(-1,0,0);
|
|
}
|
|
v[0].Pos.set(-rx, ry, rz);
|
|
v[1].Pos.set(-rx, ry,-rz);
|
|
v[2].Pos.set(-rx,-ry,-rz);
|
|
v[3].Pos.set(-rx,-ry, rz);
|
|
break;
|
|
case 5: // bottom
|
|
for(int j=0;j<4;j++){
|
|
v[j].Color = c_bottom;
|
|
v[j].Normal.set(0,-1,0);
|
|
}
|
|
v[0].Pos.set( rx,-ry, rz);
|
|
v[1].Pos.set(-rx,-ry, rz);
|
|
v[2].Pos.set(-rx,-ry,-rz);
|
|
v[3].Pos.set( rx,-ry,-rz);
|
|
break;
|
|
}
|
|
|
|
v3f pos(p0.X, m_cloud_y, p0.Y);
|
|
pos -= intToFloat(m_camera_offset, BS);
|
|
|
|
for(u16 i=0; i<4; i++)
|
|
v[i].Pos += pos;
|
|
u16 indices[] = {0,1,2,2,3,0};
|
|
driver->drawVertexPrimitiveList(v, 4, indices, 2,
|
|
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
|
|
}
|
|
}
|
|
|
|
delete[] grid;
|
|
|
|
// Restore fog settings
|
|
driver->setFog(fog_color, fog_type, fog_start, fog_end, fog_density,
|
|
fog_pixelfog, fog_rangefog);
|
|
}
|
|
|
|
void Clouds::step(float dtime)
|
|
{
|
|
m_time += dtime;
|
|
}
|
|
|
|
void Clouds::update(v2f camera_p, video::SColorf color)
|
|
{
|
|
m_camera_pos = camera_p;
|
|
m_color = color;
|
|
//m_brightness = brightness;
|
|
//dstream<<"m_brightness="<<m_brightness<<std::endl;
|
|
}
|
|
|