mirror of
https://github.com/moparisthebest/minetest
synced 2024-12-23 16:08:51 -05:00
2871 lines
72 KiB
C++
2871 lines
72 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <iostream>
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#include <algorithm>
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#include <sstream>
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#include <IFileSystem.h>
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#include "jthread/jmutexautolock.h"
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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#include "util/serialize.h"
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#include "util/string.h"
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#include "strfnd.h"
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#include "client.h"
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#include "clientserver.h"
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#include "main.h"
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#include "filesys.h"
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#include "porting.h"
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#include "mapsector.h"
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#include "mapblock_mesh.h"
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#include "mapblock.h"
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#include "settings.h"
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#include "profiler.h"
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#include "gettext.h"
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#include "log.h"
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#include "nodemetadata.h"
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#include "nodedef.h"
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#include "itemdef.h"
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#include "shader.h"
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#include "base64.h"
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#include "clientmap.h"
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#include "clientmedia.h"
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#include "sound.h"
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#include "IMeshCache.h"
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#include "serialization.h"
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#include "config.h"
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#include "version.h"
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#include "drawscene.h"
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#include "subgame.h"
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#include "server.h"
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#include "database.h"
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#include "database-sqlite3.h"
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extern gui::IGUIEnvironment* guienv;
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/*
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QueuedMeshUpdate
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*/
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QueuedMeshUpdate::QueuedMeshUpdate():
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p(-1337,-1337,-1337),
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data(NULL),
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ack_block_to_server(false)
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{
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}
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QueuedMeshUpdate::~QueuedMeshUpdate()
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{
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if(data)
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delete data;
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}
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/*
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MeshUpdateQueue
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*/
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MeshUpdateQueue::MeshUpdateQueue()
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{
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}
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MeshUpdateQueue::~MeshUpdateQueue()
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{
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JMutexAutoLock lock(m_mutex);
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for(std::vector<QueuedMeshUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); i++)
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{
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QueuedMeshUpdate *q = *i;
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delete q;
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}
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}
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/*
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peer_id=0 adds with nobody to send to
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*/
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void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
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{
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DSTACK(__FUNCTION_NAME);
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assert(data);
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JMutexAutoLock lock(m_mutex);
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if(urgent)
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m_urgents.insert(p);
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/*
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Find if block is already in queue.
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If it is, update the data and quit.
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*/
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for(std::vector<QueuedMeshUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); i++)
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{
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QueuedMeshUpdate *q = *i;
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if(q->p == p)
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{
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if(q->data)
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delete q->data;
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q->data = data;
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if(ack_block_to_server)
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q->ack_block_to_server = true;
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return;
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}
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}
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/*
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Add the block
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*/
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QueuedMeshUpdate *q = new QueuedMeshUpdate;
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q->p = p;
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q->data = data;
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q->ack_block_to_server = ack_block_to_server;
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m_queue.push_back(q);
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}
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// Returned pointer must be deleted
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// Returns NULL if queue is empty
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QueuedMeshUpdate * MeshUpdateQueue::pop()
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{
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JMutexAutoLock lock(m_mutex);
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bool must_be_urgent = !m_urgents.empty();
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for(std::vector<QueuedMeshUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); i++)
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{
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QueuedMeshUpdate *q = *i;
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if(must_be_urgent && m_urgents.count(q->p) == 0)
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continue;
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m_queue.erase(i);
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m_urgents.erase(q->p);
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return q;
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}
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return NULL;
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}
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/*
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MeshUpdateThread
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*/
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void * MeshUpdateThread::Thread()
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{
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ThreadStarted();
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log_register_thread("MeshUpdateThread");
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DSTACK(__FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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porting::setThreadName("MeshUpdateThread");
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while(!StopRequested())
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{
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QueuedMeshUpdate *q = m_queue_in.pop();
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if(q == NULL)
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{
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sleep_ms(3);
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continue;
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}
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ScopeProfiler sp(g_profiler, "Client: Mesh making");
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MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
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if(mesh_new->getMesh()->getMeshBufferCount() == 0)
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{
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delete mesh_new;
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mesh_new = NULL;
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}
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MeshUpdateResult r;
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r.p = q->p;
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r.mesh = mesh_new;
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r.ack_block_to_server = q->ack_block_to_server;
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m_queue_out.push_back(r);
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delete q;
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}
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
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}
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/*
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Client
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*/
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Client::Client(
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IrrlichtDevice *device,
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const char *playername,
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std::string password,
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bool is_simple_singleplayer_game,
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableShaderSource *shsrc,
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IWritableItemDefManager *itemdef,
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IWritableNodeDefManager *nodedef,
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ISoundManager *sound,
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MtEventManager *event,
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bool ipv6
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):
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m_packetcounter_timer(0.0),
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m_connection_reinit_timer(0.1),
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m_avg_rtt_timer(0.0),
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m_playerpos_send_timer(0.0),
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m_ignore_damage_timer(0.0),
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m_tsrc(tsrc),
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m_shsrc(shsrc),
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m_itemdef(itemdef),
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m_nodedef(nodedef),
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m_sound(sound),
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m_event(event),
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m_mesh_update_thread(this),
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m_env(
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new ClientMap(this, this, control,
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device->getSceneManager()->getRootSceneNode(),
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device->getSceneManager(), 666),
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device->getSceneManager(),
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tsrc, this, device
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),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
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m_device(device),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_playeritem(0),
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m_inventory_updated(false),
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m_inventory_from_server(NULL),
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m_inventory_from_server_age(0.0),
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m_show_highlighted(false),
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m_animation_time(0),
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m_crack_level(-1),
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m_crack_pos(0,0,0),
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m_highlighted_pos(0,0,0),
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m_map_seed(0),
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m_password(password),
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m_access_denied(false),
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m_itemdef_received(false),
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m_nodedef_received(false),
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m_media_downloader(new ClientMediaDownloader()),
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m_time_of_day_set(false),
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m_last_time_of_day_f(-1),
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m_time_of_day_update_timer(0),
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m_recommended_send_interval(0.1),
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m_removed_sounds_check_timer(0),
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m_state(LC_Created)
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{
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/*
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Add local player
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*/
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{
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Player *player = new LocalPlayer(this, playername);
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m_env.addPlayer(player);
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}
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if (g_settings->getBool("enable_local_map_saving")
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&& !is_simple_singleplayer_game) {
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const std::string world_path = porting::path_user + DIR_DELIM + "worlds"
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+ DIR_DELIM + "server_" + g_settings->get("address")
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+ "_" + g_settings->get("remote_port");
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SubgameSpec gamespec;
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if (!getWorldExists(world_path)) {
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gamespec = findSubgame(g_settings->get("default_game"));
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if (!gamespec.isValid())
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gamespec = findSubgame("minimal");
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} else {
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std::string world_gameid = getWorldGameId(world_path, false);
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gamespec = findWorldSubgame(world_path);
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}
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if (!gamespec.isValid()) {
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errorstream << "Couldn't find subgame for local map saving." << std::endl;
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return;
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}
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localserver = new Server(world_path, gamespec, false, false);
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localdb = new Database_SQLite3(&(ServerMap&)localserver->getMap(), world_path);
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localdb->beginSave();
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actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
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} else {
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localdb = NULL;
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}
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m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
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}
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void Client::Stop()
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{
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//request all client managed threads to stop
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m_mesh_update_thread.Stop();
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if (localdb != NULL) {
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actionstream << "Local map saving ended" << std::endl;
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localdb->endSave();
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}
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}
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bool Client::isShutdown()
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{
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if (!m_mesh_update_thread.IsRunning()) return true;
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return false;
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}
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Client::~Client()
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{
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m_con.Disconnect();
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m_mesh_update_thread.Stop();
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m_mesh_update_thread.Wait();
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while(!m_mesh_update_thread.m_queue_out.empty()) {
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
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delete r.mesh;
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}
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delete m_inventory_from_server;
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// Delete detached inventories
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for(std::map<std::string, Inventory*>::iterator
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i = m_detached_inventories.begin();
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i != m_detached_inventories.end(); i++){
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delete i->second;
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}
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// cleanup 3d model meshes on client shutdown
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while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
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scene::IAnimatedMesh * mesh =
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m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
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if (mesh != NULL)
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m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
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}
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}
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void Client::connect(Address address)
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{
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DSTACK(__FUNCTION_NAME);
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m_con.SetTimeoutMs(0);
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m_con.Connect(address);
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}
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void Client::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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// Limit a bit
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if(dtime > 2.0)
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dtime = 2.0;
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if(m_ignore_damage_timer > dtime)
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m_ignore_damage_timer -= dtime;
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else
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m_ignore_damage_timer = 0.0;
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m_animation_time += dtime;
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if(m_animation_time > 60.0)
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m_animation_time -= 60.0;
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m_time_of_day_update_timer += dtime;
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ReceiveAll();
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/*
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Packet counter
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*/
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{
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float &counter = m_packetcounter_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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counter = 20.0;
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infostream << "Client packetcounter (" << m_packetcounter_timer
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<< "):"<<std::endl;
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m_packetcounter.print(infostream);
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m_packetcounter.clear();
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}
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}
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#if 0
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{
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/*
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Delete unused sectors
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NOTE: This jams the game for a while because deleting sectors
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clear caches
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*/
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float &counter = m_delete_unused_sectors_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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// 3 minute interval
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//counter = 180.0;
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counter = 60.0;
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//JMutexAutoLock lock(m_env_mutex); //bulk comment-out
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core::list<v3s16> deleted_blocks;
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float delete_unused_sectors_timeout =
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g_settings->getFloat("client_delete_unused_sectors_timeout");
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// Delete sector blocks
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/*u32 num = m_env.getMap().unloadUnusedData
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(delete_unused_sectors_timeout,
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true, &deleted_blocks);*/
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// Delete whole sectors
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m_env.getMap().unloadUnusedData
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(delete_unused_sectors_timeout,
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&deleted_blocks);
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if(deleted_blocks.size() > 0)
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{
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/*infostream<<"Client: Deleted blocks of "<<num
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<<" unused sectors"<<std::endl;*/
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/*infostream<<"Client: Deleted "<<num
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<<" unused sectors"<<std::endl;*/
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/*
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Send info to server
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*/
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// Env is locked so con can be locked.
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//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
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core::list<v3s16>::Iterator i = deleted_blocks.begin();
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core::list<v3s16> sendlist;
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for(;;)
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{
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if(sendlist.size() == 255 || i == deleted_blocks.end())
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{
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if(sendlist.size() == 0)
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break;
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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u32 replysize = 2+1+6*sendlist.size();
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SharedBuffer<u8> reply(replysize);
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writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
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reply[2] = sendlist.size();
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u32 k = 0;
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for(core::list<v3s16>::Iterator
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j = sendlist.begin();
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j != sendlist.end(); j++)
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{
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writeV3S16(&reply[2+1+6*k], *j);
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k++;
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}
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m_con.Send(PEER_ID_SERVER, 1, reply, true);
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if(i == deleted_blocks.end())
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break;
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sendlist.clear();
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}
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sendlist.push_back(*i);
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i++;
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}
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}
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}
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}
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#endif
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// UGLY hack to fix 2 second startup delay caused by non existent
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// server client startup synchronization in local server or singleplayer mode
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static bool initial_step = true;
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if (initial_step) {
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initial_step = false;
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}
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else if(m_state == LC_Created)
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{
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float &counter = m_connection_reinit_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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counter = 2.0;
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//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
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Player *myplayer = m_env.getLocalPlayer();
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assert(myplayer != NULL);
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// Send TOSERVER_INIT
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// [0] u16 TOSERVER_INIT
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// [2] u8 SER_FMT_VER_HIGHEST_READ
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// [3] u8[20] player_name
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// [23] u8[28] password (new in some version)
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// [51] u16 minimum supported network protocol version (added sometime)
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// [53] u16 maximum supported network protocol version (added later than the previous one)
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SharedBuffer<u8> data(2+1+PLAYERNAME_SIZE+PASSWORD_SIZE+2+2);
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writeU16(&data[0], TOSERVER_INIT);
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writeU8(&data[2], SER_FMT_VER_HIGHEST_READ);
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memset((char*)&data[3], 0, PLAYERNAME_SIZE);
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snprintf((char*)&data[3], PLAYERNAME_SIZE, "%s", myplayer->getName());
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/*infostream<<"Client: sending initial password hash: \""<<m_password<<"\""
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<<std::endl;*/
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memset((char*)&data[23], 0, PASSWORD_SIZE);
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snprintf((char*)&data[23], PASSWORD_SIZE, "%s", m_password.c_str());
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writeU16(&data[51], CLIENT_PROTOCOL_VERSION_MIN);
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writeU16(&data[53], CLIENT_PROTOCOL_VERSION_MAX);
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// Send as unreliable
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Send(1, data, false);
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}
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// Not connected, return
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return;
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}
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/*
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Do stuff if connected
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*/
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/*
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Run Map's timers and unload unused data
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*/
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const float map_timer_and_unload_dtime = 5.25;
|
|
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
|
|
{
|
|
ScopeProfiler sp(g_profiler, "Client: map timer and unload");
|
|
std::list<v3s16> deleted_blocks;
|
|
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
|
|
g_settings->getFloat("client_unload_unused_data_timeout"),
|
|
&deleted_blocks);
|
|
|
|
/*if(deleted_blocks.size() > 0)
|
|
infostream<<"Client: Unloaded "<<deleted_blocks.size()
|
|
<<" unused blocks"<<std::endl;*/
|
|
|
|
/*
|
|
Send info to server
|
|
NOTE: This loop is intentionally iterated the way it is.
|
|
*/
|
|
|
|
std::list<v3s16>::iterator i = deleted_blocks.begin();
|
|
std::list<v3s16> sendlist;
|
|
for(;;)
|
|
{
|
|
if(sendlist.size() == 255 || i == deleted_blocks.end())
|
|
{
|
|
if(sendlist.size() == 0)
|
|
break;
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
u32 replysize = 2+1+6*sendlist.size();
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
|
|
reply[2] = sendlist.size();
|
|
u32 k = 0;
|
|
for(std::list<v3s16>::iterator
|
|
j = sendlist.begin();
|
|
j != sendlist.end(); ++j)
|
|
{
|
|
writeV3S16(&reply[2+1+6*k], *j);
|
|
k++;
|
|
}
|
|
m_con.Send(PEER_ID_SERVER, 2, reply, true);
|
|
|
|
if(i == deleted_blocks.end())
|
|
break;
|
|
|
|
sendlist.clear();
|
|
}
|
|
|
|
sendlist.push_back(*i);
|
|
++i;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Handle environment
|
|
*/
|
|
{
|
|
// Control local player (0ms)
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
player->applyControl(dtime);
|
|
|
|
// Step environment
|
|
m_env.step(dtime);
|
|
|
|
/*
|
|
Get events
|
|
*/
|
|
for(;;)
|
|
{
|
|
ClientEnvEvent event = m_env.getClientEvent();
|
|
if(event.type == CEE_NONE)
|
|
{
|
|
break;
|
|
}
|
|
else if(event.type == CEE_PLAYER_DAMAGE)
|
|
{
|
|
if(m_ignore_damage_timer <= 0)
|
|
{
|
|
u8 damage = event.player_damage.amount;
|
|
|
|
if(event.player_damage.send_to_server)
|
|
sendDamage(damage);
|
|
|
|
// Add to ClientEvent queue
|
|
ClientEvent event;
|
|
event.type = CE_PLAYER_DAMAGE;
|
|
event.player_damage.amount = damage;
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
}
|
|
else if(event.type == CEE_PLAYER_BREATH)
|
|
{
|
|
u16 breath = event.player_breath.amount;
|
|
sendBreath(breath);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
Print some info
|
|
*/
|
|
{
|
|
float &counter = m_avg_rtt_timer;
|
|
counter += dtime;
|
|
if(counter >= 10)
|
|
{
|
|
counter = 0.0;
|
|
// connectedAndInitialized() is true, peer exists.
|
|
float avg_rtt = getRTT();
|
|
infostream<<"Client: avg_rtt="<<avg_rtt<<std::endl;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Send player position to server
|
|
*/
|
|
{
|
|
float &counter = m_playerpos_send_timer;
|
|
counter += dtime;
|
|
if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
|
|
{
|
|
counter = 0.0;
|
|
sendPlayerPos();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Replace updated meshes
|
|
*/
|
|
{
|
|
int num_processed_meshes = 0;
|
|
while(!m_mesh_update_thread.m_queue_out.empty())
|
|
{
|
|
num_processed_meshes++;
|
|
MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
|
|
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
|
|
if(block)
|
|
{
|
|
// Delete the old mesh
|
|
if(block->mesh != NULL)
|
|
{
|
|
// TODO: Remove hardware buffers of meshbuffers of block->mesh
|
|
delete block->mesh;
|
|
block->mesh = NULL;
|
|
}
|
|
|
|
// Replace with the new mesh
|
|
block->mesh = r.mesh;
|
|
} else {
|
|
delete r.mesh;
|
|
}
|
|
if(r.ack_block_to_server)
|
|
{
|
|
/*
|
|
Acknowledge block
|
|
*/
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 count
|
|
[3] v3s16 pos_0
|
|
[3+6] v3s16 pos_1
|
|
...
|
|
*/
|
|
u32 replysize = 2+1+6;
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOSERVER_GOTBLOCKS);
|
|
reply[2] = 1;
|
|
writeV3S16(&reply[3], r.p);
|
|
// Send as reliable
|
|
m_con.Send(PEER_ID_SERVER, 2, reply, true);
|
|
}
|
|
}
|
|
if(num_processed_meshes > 0)
|
|
g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
|
|
}
|
|
|
|
/*
|
|
Load fetched media
|
|
*/
|
|
if (m_media_downloader && m_media_downloader->isStarted()) {
|
|
m_media_downloader->step(this);
|
|
if (m_media_downloader->isDone()) {
|
|
received_media();
|
|
delete m_media_downloader;
|
|
m_media_downloader = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
If the server didn't update the inventory in a while, revert
|
|
the local inventory (so the player notices the lag problem
|
|
and knows something is wrong).
|
|
*/
|
|
if(m_inventory_from_server)
|
|
{
|
|
float interval = 10.0;
|
|
float count_before = floor(m_inventory_from_server_age / interval);
|
|
|
|
m_inventory_from_server_age += dtime;
|
|
|
|
float count_after = floor(m_inventory_from_server_age / interval);
|
|
|
|
if(count_after != count_before)
|
|
{
|
|
// Do this every <interval> seconds after TOCLIENT_INVENTORY
|
|
// Reset the locally changed inventory to the authoritative inventory
|
|
Player *player = m_env.getLocalPlayer();
|
|
player->inventory = *m_inventory_from_server;
|
|
m_inventory_updated = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Update positions of sounds attached to objects
|
|
*/
|
|
{
|
|
for(std::map<int, u16>::iterator
|
|
i = m_sounds_to_objects.begin();
|
|
i != m_sounds_to_objects.end(); i++)
|
|
{
|
|
int client_id = i->first;
|
|
u16 object_id = i->second;
|
|
ClientActiveObject *cao = m_env.getActiveObject(object_id);
|
|
if(!cao)
|
|
continue;
|
|
v3f pos = cao->getPosition();
|
|
m_sound->updateSoundPosition(client_id, pos);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Handle removed remotely initiated sounds
|
|
*/
|
|
m_removed_sounds_check_timer += dtime;
|
|
if(m_removed_sounds_check_timer >= 2.32)
|
|
{
|
|
m_removed_sounds_check_timer = 0;
|
|
// Find removed sounds and clear references to them
|
|
std::set<s32> removed_server_ids;
|
|
for(std::map<s32, int>::iterator
|
|
i = m_sounds_server_to_client.begin();
|
|
i != m_sounds_server_to_client.end();)
|
|
{
|
|
s32 server_id = i->first;
|
|
int client_id = i->second;
|
|
i++;
|
|
if(!m_sound->soundExists(client_id)){
|
|
m_sounds_server_to_client.erase(server_id);
|
|
m_sounds_client_to_server.erase(client_id);
|
|
m_sounds_to_objects.erase(client_id);
|
|
removed_server_ids.insert(server_id);
|
|
}
|
|
}
|
|
// Sync to server
|
|
if(removed_server_ids.size() != 0)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOSERVER_REMOVED_SOUNDS);
|
|
size_t server_ids = removed_server_ids.size();
|
|
assert(server_ids <= 0xFFFF);
|
|
writeU16(os, (u16) (server_ids & 0xFFFF));
|
|
for(std::set<s32>::iterator i = removed_server_ids.begin();
|
|
i != removed_server_ids.end(); i++)
|
|
writeS32(os, *i);
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(1, data, true);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Client::loadMedia(const std::string &data, const std::string &filename)
|
|
{
|
|
// Silly irrlicht's const-incorrectness
|
|
Buffer<char> data_rw(data.c_str(), data.size());
|
|
|
|
std::string name;
|
|
|
|
const char *image_ext[] = {
|
|
".png", ".jpg", ".bmp", ".tga",
|
|
".pcx", ".ppm", ".psd", ".wal", ".rgb",
|
|
NULL
|
|
};
|
|
name = removeStringEnd(filename, image_ext);
|
|
if(name != "")
|
|
{
|
|
verbosestream<<"Client: Attempting to load image "
|
|
<<"file \""<<filename<<"\""<<std::endl;
|
|
|
|
io::IFileSystem *irrfs = m_device->getFileSystem();
|
|
video::IVideoDriver *vdrv = m_device->getVideoDriver();
|
|
|
|
// Create an irrlicht memory file
|
|
io::IReadFile *rfile = irrfs->createMemoryReadFile(
|
|
*data_rw, data_rw.getSize(), "_tempreadfile");
|
|
assert(rfile);
|
|
// Read image
|
|
video::IImage *img = vdrv->createImageFromFile(rfile);
|
|
if(!img){
|
|
errorstream<<"Client: Cannot create image from data of "
|
|
<<"file \""<<filename<<"\""<<std::endl;
|
|
rfile->drop();
|
|
return false;
|
|
}
|
|
else {
|
|
m_tsrc->insertSourceImage(filename, img);
|
|
img->drop();
|
|
rfile->drop();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
const char *sound_ext[] = {
|
|
".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
|
|
".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
|
|
".ogg", NULL
|
|
};
|
|
name = removeStringEnd(filename, sound_ext);
|
|
if(name != "")
|
|
{
|
|
verbosestream<<"Client: Attempting to load sound "
|
|
<<"file \""<<filename<<"\""<<std::endl;
|
|
m_sound->loadSoundData(name, data);
|
|
return true;
|
|
}
|
|
|
|
const char *model_ext[] = {
|
|
".x", ".b3d", ".md2", ".obj",
|
|
NULL
|
|
};
|
|
name = removeStringEnd(filename, model_ext);
|
|
if(name != "")
|
|
{
|
|
verbosestream<<"Client: Storing model into memory: "
|
|
<<"\""<<filename<<"\""<<std::endl;
|
|
if(m_mesh_data.count(filename))
|
|
errorstream<<"Multiple models with name \""<<filename.c_str()
|
|
<<"\" found; replacing previous model"<<std::endl;
|
|
m_mesh_data[filename] = data;
|
|
return true;
|
|
}
|
|
|
|
errorstream<<"Client: Don't know how to load file \""
|
|
<<filename<<"\""<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Virtual methods from con::PeerHandler
|
|
void Client::peerAdded(con::Peer *peer)
|
|
{
|
|
infostream<<"Client::peerAdded(): peer->id="
|
|
<<peer->id<<std::endl;
|
|
}
|
|
void Client::deletingPeer(con::Peer *peer, bool timeout)
|
|
{
|
|
infostream<<"Client::deletingPeer(): "
|
|
"Server Peer is getting deleted "
|
|
<<"(timeout="<<timeout<<")"<<std::endl;
|
|
}
|
|
|
|
/*
|
|
u16 command
|
|
u16 number of files requested
|
|
for each file {
|
|
u16 length of name
|
|
string name
|
|
}
|
|
*/
|
|
void Client::request_media(const std::list<std::string> &file_requests)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOSERVER_REQUEST_MEDIA);
|
|
size_t file_requests_size = file_requests.size();
|
|
assert(file_requests_size <= 0xFFFF);
|
|
writeU16(os, (u16) (file_requests_size & 0xFFFF));
|
|
|
|
for(std::list<std::string>::const_iterator i = file_requests.begin();
|
|
i != file_requests.end(); ++i) {
|
|
os<<serializeString(*i);
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(1, data, true);
|
|
infostream<<"Client: Sending media request list to server ("
|
|
<<file_requests.size()<<" files)"<<std::endl;
|
|
}
|
|
|
|
void Client::received_media()
|
|
{
|
|
// notify server we received everything
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOSERVER_RECEIVED_MEDIA);
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(1, data, true);
|
|
infostream<<"Client: Notifying server that we received all media"
|
|
<<std::endl;
|
|
}
|
|
|
|
void Client::ReceiveAll()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
u32 start_ms = porting::getTimeMs();
|
|
for(;;)
|
|
{
|
|
// Limit time even if there would be huge amounts of data to
|
|
// process
|
|
if(porting::getTimeMs() > start_ms + 100)
|
|
break;
|
|
|
|
try{
|
|
Receive();
|
|
g_profiler->graphAdd("client_received_packets", 1);
|
|
}
|
|
catch(con::NoIncomingDataException &e)
|
|
{
|
|
break;
|
|
}
|
|
catch(con::InvalidIncomingDataException &e)
|
|
{
|
|
infostream<<"Client::ReceiveAll(): "
|
|
"InvalidIncomingDataException: what()="
|
|
<<e.what()<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client::Receive()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
SharedBuffer<u8> data;
|
|
u16 sender_peer_id;
|
|
u32 datasize = m_con.Receive(sender_peer_id, data);
|
|
ProcessData(*data, datasize, sender_peer_id);
|
|
}
|
|
|
|
/*
|
|
sender_peer_id given to this shall be quaranteed to be a valid peer
|
|
*/
|
|
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
// Ignore packets that don't even fit a command
|
|
if(datasize < 2)
|
|
{
|
|
m_packetcounter.add(60000);
|
|
return;
|
|
}
|
|
|
|
ToClientCommand command = (ToClientCommand)readU16(&data[0]);
|
|
|
|
//infostream<<"Client: received command="<<command<<std::endl;
|
|
m_packetcounter.add((u16)command);
|
|
|
|
/*
|
|
If this check is removed, be sure to change the queue
|
|
system to know the ids
|
|
*/
|
|
if(sender_peer_id != PEER_ID_SERVER)
|
|
{
|
|
infostream<<"Client::ProcessData(): Discarding data not "
|
|
"coming from server: peer_id="<<sender_peer_id
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
u8 ser_version = m_server_ser_ver;
|
|
|
|
if(command == TOCLIENT_INIT)
|
|
{
|
|
if(datasize < 3)
|
|
return;
|
|
|
|
u8 deployed = data[2];
|
|
|
|
infostream<<"Client: TOCLIENT_INIT received with "
|
|
"deployed="<<((int)deployed&0xff)<<std::endl;
|
|
|
|
if(!ser_ver_supported(deployed))
|
|
{
|
|
infostream<<"Client: TOCLIENT_INIT: Server sent "
|
|
<<"unsupported ser_fmt_ver"<<std::endl;
|
|
return;
|
|
}
|
|
|
|
m_server_ser_ver = deployed;
|
|
|
|
// Get player position
|
|
v3s16 playerpos_s16(0, BS*2+BS*20, 0);
|
|
if(datasize >= 2+1+6)
|
|
playerpos_s16 = readV3S16(&data[2+1]);
|
|
v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
|
|
|
|
|
|
// Set player position
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
player->setPosition(playerpos_f);
|
|
|
|
if(datasize >= 2+1+6+8)
|
|
{
|
|
// Get map seed
|
|
m_map_seed = readU64(&data[2+1+6]);
|
|
infostream<<"Client: received map seed: "<<m_map_seed<<std::endl;
|
|
}
|
|
|
|
if(datasize >= 2+1+6+8+4)
|
|
{
|
|
// Get map seed
|
|
m_recommended_send_interval = readF1000(&data[2+1+6+8]);
|
|
infostream<<"Client: received recommended send interval "
|
|
<<m_recommended_send_interval<<std::endl;
|
|
}
|
|
|
|
// Reply to server
|
|
u32 replysize = 2;
|
|
SharedBuffer<u8> reply(replysize);
|
|
writeU16(&reply[0], TOSERVER_INIT2);
|
|
// Send as reliable
|
|
m_con.Send(PEER_ID_SERVER, 1, reply, true);
|
|
|
|
m_state = LC_Init;
|
|
|
|
return;
|
|
}
|
|
|
|
if(command == TOCLIENT_ACCESS_DENIED)
|
|
{
|
|
// The server didn't like our password. Note, this needs
|
|
// to be processed even if the serialisation format has
|
|
// not been agreed yet, the same as TOCLIENT_INIT.
|
|
m_access_denied = true;
|
|
m_access_denied_reason = L"Unknown";
|
|
if(datasize >= 4)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
m_access_denied_reason = deSerializeWideString(is);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if(ser_version == SER_FMT_VER_INVALID)
|
|
{
|
|
infostream<<"Client: Server serialization"
|
|
" format invalid or not initialized."
|
|
" Skipping incoming command="<<command<<std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Handle runtime commands
|
|
*/
|
|
// there's no sane reason why we shouldn't have a player and
|
|
// almost everyone needs a player reference
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
|
|
if(command == TOCLIENT_REMOVENODE)
|
|
{
|
|
if(datasize < 8)
|
|
return;
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
removeNode(p);
|
|
}
|
|
else if(command == TOCLIENT_ADDNODE)
|
|
{
|
|
if(datasize < 8 + MapNode::serializedLength(ser_version))
|
|
return;
|
|
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
MapNode n;
|
|
n.deSerialize(&data[8], ser_version);
|
|
|
|
bool remove_metadata = true;
|
|
u32 index = 8 + MapNode::serializedLength(ser_version);
|
|
if ((datasize >= index+1) && data[index]){
|
|
remove_metadata = false;
|
|
}
|
|
|
|
addNode(p, n, remove_metadata);
|
|
}
|
|
else if(command == TOCLIENT_BLOCKDATA)
|
|
{
|
|
// Ignore too small packet
|
|
if(datasize < 8)
|
|
return;
|
|
|
|
v3s16 p;
|
|
p.X = readS16(&data[2]);
|
|
p.Y = readS16(&data[4]);
|
|
p.Z = readS16(&data[6]);
|
|
|
|
std::string datastring((char*)&data[8], datasize-8);
|
|
std::istringstream istr(datastring, std::ios_base::binary);
|
|
|
|
MapSector *sector;
|
|
MapBlock *block;
|
|
|
|
v2s16 p2d(p.X, p.Z);
|
|
sector = m_env.getMap().emergeSector(p2d);
|
|
|
|
assert(sector->getPos() == p2d);
|
|
|
|
block = sector->getBlockNoCreateNoEx(p.Y);
|
|
if(block)
|
|
{
|
|
/*
|
|
Update an existing block
|
|
*/
|
|
block->deSerialize(istr, ser_version, false);
|
|
block->deSerializeNetworkSpecific(istr);
|
|
}
|
|
else
|
|
{
|
|
/*
|
|
Create a new block
|
|
*/
|
|
block = new MapBlock(&m_env.getMap(), p, this);
|
|
block->deSerialize(istr, ser_version, false);
|
|
block->deSerializeNetworkSpecific(istr);
|
|
sector->insertBlock(block);
|
|
}
|
|
|
|
if (localdb != NULL) {
|
|
((ServerMap&) localserver->getMap()).saveBlock(block, localdb);
|
|
}
|
|
|
|
/*
|
|
Add it to mesh update queue and set it to be acknowledged after update.
|
|
*/
|
|
addUpdateMeshTaskWithEdge(p, true);
|
|
}
|
|
else if(command == TOCLIENT_INVENTORY)
|
|
{
|
|
if(datasize < 3)
|
|
return;
|
|
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
player->inventory.deSerialize(is);
|
|
|
|
m_inventory_updated = true;
|
|
|
|
delete m_inventory_from_server;
|
|
m_inventory_from_server = new Inventory(player->inventory);
|
|
m_inventory_from_server_age = 0.0;
|
|
|
|
}
|
|
else if(command == TOCLIENT_TIME_OF_DAY)
|
|
{
|
|
if(datasize < 4)
|
|
return;
|
|
|
|
u16 time_of_day = readU16(&data[2]);
|
|
time_of_day = time_of_day % 24000;
|
|
float time_speed = 0;
|
|
|
|
if(datasize >= 2 + 2 + 4)
|
|
{
|
|
time_speed = readF1000(&data[4]);
|
|
}
|
|
else {
|
|
// Old message; try to approximate speed of time by ourselves
|
|
float time_of_day_f = (float)time_of_day / 24000.0;
|
|
float tod_diff_f = 0;
|
|
|
|
if(time_of_day_f < 0.2 && m_last_time_of_day_f > 0.8)
|
|
tod_diff_f = time_of_day_f - m_last_time_of_day_f + 1.0;
|
|
else
|
|
tod_diff_f = time_of_day_f - m_last_time_of_day_f;
|
|
|
|
m_last_time_of_day_f = time_of_day_f;
|
|
float time_diff = m_time_of_day_update_timer;
|
|
m_time_of_day_update_timer = 0;
|
|
|
|
if(m_time_of_day_set){
|
|
time_speed = (3600.0*24.0) * tod_diff_f / time_diff;
|
|
infostream<<"Client: Measured time_of_day speed (old format): "
|
|
<<time_speed<<" tod_diff_f="<<tod_diff_f
|
|
<<" time_diff="<<time_diff<<std::endl;
|
|
}
|
|
}
|
|
|
|
// Update environment
|
|
m_env.setTimeOfDay(time_of_day);
|
|
m_env.setTimeOfDaySpeed(time_speed);
|
|
m_time_of_day_set = true;
|
|
|
|
u32 dr = m_env.getDayNightRatio();
|
|
infostream<<"Client: time_of_day="<<time_of_day
|
|
<<" time_speed="<<time_speed
|
|
<<" dr="<<dr<<std::endl;
|
|
}
|
|
else if(command == TOCLIENT_CHAT_MESSAGE)
|
|
{
|
|
/*
|
|
u16 command
|
|
u16 length
|
|
wstring message
|
|
*/
|
|
u8 buf[6];
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Read stuff
|
|
is.read((char*) buf, 2);
|
|
u16 len = readU16(buf);
|
|
|
|
std::wstring message;
|
|
for(unsigned int i=0; i<len; i++)
|
|
{
|
|
is.read((char*)buf, 2);
|
|
message += (wchar_t)readU16(buf);
|
|
}
|
|
|
|
m_chat_queue.push_back(message);
|
|
}
|
|
else if(command == TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD)
|
|
{
|
|
/*
|
|
u16 command
|
|
u16 count of removed objects
|
|
for all removed objects {
|
|
u16 id
|
|
}
|
|
u16 count of added objects
|
|
for all added objects {
|
|
u16 id
|
|
u8 type
|
|
u32 initialization data length
|
|
string initialization data
|
|
}
|
|
*/
|
|
|
|
char buf[6];
|
|
// Get all data except the command number
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
// Throw them in an istringstream
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Read removed objects
|
|
is.read(buf, 2);
|
|
u16 removed_count = readU16((u8*)buf);
|
|
for(unsigned int i=0; i<removed_count; i++)
|
|
{
|
|
is.read(buf, 2);
|
|
u16 id = readU16((u8*)buf);
|
|
m_env.removeActiveObject(id);
|
|
}
|
|
|
|
// Read added objects
|
|
is.read(buf, 2);
|
|
u16 added_count = readU16((u8*)buf);
|
|
for(unsigned int i=0; i<added_count; i++)
|
|
{
|
|
is.read(buf, 2);
|
|
u16 id = readU16((u8*)buf);
|
|
is.read(buf, 1);
|
|
u8 type = readU8((u8*)buf);
|
|
std::string data = deSerializeLongString(is);
|
|
// Add it
|
|
m_env.addActiveObject(id, type, data);
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_ACTIVE_OBJECT_MESSAGES)
|
|
{
|
|
/*
|
|
u16 command
|
|
for all objects
|
|
{
|
|
u16 id
|
|
u16 message length
|
|
string message
|
|
}
|
|
*/
|
|
char buf[6];
|
|
// Get all data except the command number
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
// Throw them in an istringstream
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
while(is.eof() == false)
|
|
{
|
|
is.read(buf, 2);
|
|
u16 id = readU16((u8*)buf);
|
|
if(is.eof())
|
|
break;
|
|
is.read(buf, 2);
|
|
size_t message_size = readU16((u8*)buf);
|
|
std::string message;
|
|
message.reserve(message_size);
|
|
for(unsigned int i=0; i<message_size; i++)
|
|
{
|
|
is.read(buf, 1);
|
|
message.append(buf, 1);
|
|
}
|
|
// Pass on to the environment
|
|
m_env.processActiveObjectMessage(id, message);
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_MOVEMENT)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
player->movement_acceleration_default = readF1000(is) * BS;
|
|
player->movement_acceleration_air = readF1000(is) * BS;
|
|
player->movement_acceleration_fast = readF1000(is) * BS;
|
|
player->movement_speed_walk = readF1000(is) * BS;
|
|
player->movement_speed_crouch = readF1000(is) * BS;
|
|
player->movement_speed_fast = readF1000(is) * BS;
|
|
player->movement_speed_climb = readF1000(is) * BS;
|
|
player->movement_speed_jump = readF1000(is) * BS;
|
|
player->movement_liquid_fluidity = readF1000(is) * BS;
|
|
player->movement_liquid_fluidity_smooth = readF1000(is) * BS;
|
|
player->movement_liquid_sink = readF1000(is) * BS;
|
|
player->movement_gravity = readF1000(is) * BS;
|
|
}
|
|
else if(command == TOCLIENT_HP)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u8 oldhp = player->hp;
|
|
u8 hp = readU8(is);
|
|
player->hp = hp;
|
|
|
|
if(hp < oldhp)
|
|
{
|
|
// Add to ClientEvent queue
|
|
ClientEvent event;
|
|
event.type = CE_PLAYER_DAMAGE;
|
|
event.player_damage.amount = oldhp - hp;
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_BREATH)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
player->setBreath(readU16(is));
|
|
}
|
|
else if(command == TOCLIENT_MOVE_PLAYER)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
v3f pos = readV3F1000(is);
|
|
f32 pitch = readF1000(is);
|
|
f32 yaw = readF1000(is);
|
|
player->setPosition(pos);
|
|
|
|
infostream<<"Client got TOCLIENT_MOVE_PLAYER"
|
|
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
|
|
<<" pitch="<<pitch
|
|
<<" yaw="<<yaw
|
|
<<std::endl;
|
|
|
|
/*
|
|
Add to ClientEvent queue.
|
|
This has to be sent to the main program because otherwise
|
|
it would just force the pitch and yaw values to whatever
|
|
the camera points to.
|
|
*/
|
|
ClientEvent event;
|
|
event.type = CE_PLAYER_FORCE_MOVE;
|
|
event.player_force_move.pitch = pitch;
|
|
event.player_force_move.yaw = yaw;
|
|
m_client_event_queue.push_back(event);
|
|
|
|
// Ignore damage for a few seconds, so that the player doesn't
|
|
// get damage from falling on ground
|
|
m_ignore_damage_timer = 3.0;
|
|
}
|
|
else if(command == TOCLIENT_PLAYERITEM)
|
|
{
|
|
infostream<<"Client: WARNING: Ignoring TOCLIENT_PLAYERITEM"<<std::endl;
|
|
}
|
|
else if(command == TOCLIENT_DEATHSCREEN)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
bool set_camera_point_target = readU8(is);
|
|
v3f camera_point_target = readV3F1000(is);
|
|
|
|
ClientEvent event;
|
|
event.type = CE_DEATHSCREEN;
|
|
event.deathscreen.set_camera_point_target = set_camera_point_target;
|
|
event.deathscreen.camera_point_target_x = camera_point_target.X;
|
|
event.deathscreen.camera_point_target_y = camera_point_target.Y;
|
|
event.deathscreen.camera_point_target_z = camera_point_target.Z;
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_ANNOUNCE_MEDIA)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
int num_files = readU16(is);
|
|
|
|
infostream<<"Client: Received media announcement: packet size: "
|
|
<<datasize<<std::endl;
|
|
|
|
if (m_media_downloader == NULL ||
|
|
m_media_downloader->isStarted()) {
|
|
const char *problem = m_media_downloader ?
|
|
"we already saw another announcement" :
|
|
"all media has been received already";
|
|
errorstream<<"Client: Received media announcement but "
|
|
<<problem<<"! "
|
|
<<" files="<<num_files
|
|
<<" size="<<datasize<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// Mesh update thread must be stopped while
|
|
// updating content definitions
|
|
assert(!m_mesh_update_thread.IsRunning());
|
|
|
|
for(int i=0; i<num_files; i++)
|
|
{
|
|
std::string name = deSerializeString(is);
|
|
std::string sha1_base64 = deSerializeString(is);
|
|
std::string sha1_raw = base64_decode(sha1_base64);
|
|
m_media_downloader->addFile(name, sha1_raw);
|
|
}
|
|
|
|
std::vector<std::string> remote_media;
|
|
try {
|
|
Strfnd sf(deSerializeString(is));
|
|
while(!sf.atend()) {
|
|
std::string baseurl = trim(sf.next(","));
|
|
if(baseurl != "")
|
|
m_media_downloader->addRemoteServer(baseurl);
|
|
}
|
|
}
|
|
catch(SerializationError& e) {
|
|
// not supported by server or turned off
|
|
}
|
|
|
|
m_media_downloader->step(this);
|
|
}
|
|
else if(command == TOCLIENT_MEDIA)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
/*
|
|
u16 command
|
|
u16 total number of file bunches
|
|
u16 index of this bunch
|
|
u32 number of files in this bunch
|
|
for each file {
|
|
u16 length of name
|
|
string name
|
|
u32 length of data
|
|
data
|
|
}
|
|
*/
|
|
int num_bunches = readU16(is);
|
|
int bunch_i = readU16(is);
|
|
u32 num_files = readU32(is);
|
|
infostream<<"Client: Received files: bunch "<<bunch_i<<"/"
|
|
<<num_bunches<<" files="<<num_files
|
|
<<" size="<<datasize<<std::endl;
|
|
|
|
if (num_files == 0)
|
|
return;
|
|
|
|
if (m_media_downloader == NULL ||
|
|
!m_media_downloader->isStarted()) {
|
|
const char *problem = m_media_downloader ?
|
|
"media has not been requested" :
|
|
"all media has been received already";
|
|
errorstream<<"Client: Received media but "
|
|
<<problem<<"! "
|
|
<<" bunch "<<bunch_i<<"/"<<num_bunches
|
|
<<" files="<<num_files
|
|
<<" size="<<datasize<<std::endl;
|
|
return;
|
|
}
|
|
|
|
// Mesh update thread must be stopped while
|
|
// updating content definitions
|
|
assert(!m_mesh_update_thread.IsRunning());
|
|
|
|
for(unsigned int i=0; i<num_files; i++){
|
|
std::string name = deSerializeString(is);
|
|
std::string data = deSerializeLongString(is);
|
|
m_media_downloader->conventionalTransferDone(
|
|
name, data, this);
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_TOOLDEF)
|
|
{
|
|
infostream<<"Client: WARNING: Ignoring TOCLIENT_TOOLDEF"<<std::endl;
|
|
}
|
|
else if(command == TOCLIENT_NODEDEF)
|
|
{
|
|
infostream<<"Client: Received node definitions: packet size: "
|
|
<<datasize<<std::endl;
|
|
|
|
// Mesh update thread must be stopped while
|
|
// updating content definitions
|
|
assert(!m_mesh_update_thread.IsRunning());
|
|
|
|
// Decompress node definitions
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
|
|
std::ostringstream tmp_os;
|
|
decompressZlib(tmp_is, tmp_os);
|
|
|
|
// Deserialize node definitions
|
|
std::istringstream tmp_is2(tmp_os.str());
|
|
m_nodedef->deSerialize(tmp_is2);
|
|
m_nodedef_received = true;
|
|
}
|
|
else if(command == TOCLIENT_CRAFTITEMDEF)
|
|
{
|
|
infostream<<"Client: WARNING: Ignoring TOCLIENT_CRAFTITEMDEF"<<std::endl;
|
|
}
|
|
else if(command == TOCLIENT_ITEMDEF)
|
|
{
|
|
infostream<<"Client: Received item definitions: packet size: "
|
|
<<datasize<<std::endl;
|
|
|
|
// Mesh update thread must be stopped while
|
|
// updating content definitions
|
|
assert(!m_mesh_update_thread.IsRunning());
|
|
|
|
// Decompress item definitions
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
std::istringstream tmp_is(deSerializeLongString(is), std::ios::binary);
|
|
std::ostringstream tmp_os;
|
|
decompressZlib(tmp_is, tmp_os);
|
|
|
|
// Deserialize node definitions
|
|
std::istringstream tmp_is2(tmp_os.str());
|
|
m_itemdef->deSerialize(tmp_is2);
|
|
m_itemdef_received = true;
|
|
}
|
|
else if(command == TOCLIENT_PLAY_SOUND)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
s32 server_id = readS32(is);
|
|
std::string name = deSerializeString(is);
|
|
float gain = readF1000(is);
|
|
int type = readU8(is); // 0=local, 1=positional, 2=object
|
|
v3f pos = readV3F1000(is);
|
|
u16 object_id = readU16(is);
|
|
bool loop = readU8(is);
|
|
// Start playing
|
|
int client_id = -1;
|
|
switch(type){
|
|
case 0: // local
|
|
client_id = m_sound->playSound(name, loop, gain);
|
|
break;
|
|
case 1: // positional
|
|
client_id = m_sound->playSoundAt(name, loop, gain, pos);
|
|
break;
|
|
case 2: { // object
|
|
ClientActiveObject *cao = m_env.getActiveObject(object_id);
|
|
if(cao)
|
|
pos = cao->getPosition();
|
|
client_id = m_sound->playSoundAt(name, loop, gain, pos);
|
|
// TODO: Set up sound to move with object
|
|
break; }
|
|
default:
|
|
break;
|
|
}
|
|
if(client_id != -1){
|
|
m_sounds_server_to_client[server_id] = client_id;
|
|
m_sounds_client_to_server[client_id] = server_id;
|
|
if(object_id != 0)
|
|
m_sounds_to_objects[client_id] = object_id;
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_STOP_SOUND)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
s32 server_id = readS32(is);
|
|
std::map<s32, int>::iterator i =
|
|
m_sounds_server_to_client.find(server_id);
|
|
if(i != m_sounds_server_to_client.end()){
|
|
int client_id = i->second;
|
|
m_sound->stopSound(client_id);
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_PRIVILEGES)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
m_privileges.clear();
|
|
infostream<<"Client: Privileges updated: ";
|
|
u16 num_privileges = readU16(is);
|
|
for(unsigned int i=0; i<num_privileges; i++){
|
|
std::string priv = deSerializeString(is);
|
|
m_privileges.insert(priv);
|
|
infostream<<priv<<" ";
|
|
}
|
|
infostream<<std::endl;
|
|
}
|
|
else if(command == TOCLIENT_INVENTORY_FORMSPEC)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
// Store formspec in LocalPlayer
|
|
player->inventory_formspec = deSerializeLongString(is);
|
|
}
|
|
else if(command == TOCLIENT_DETACHED_INVENTORY)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
std::string name = deSerializeString(is);
|
|
|
|
infostream<<"Client: Detached inventory update: \""<<name<<"\""<<std::endl;
|
|
|
|
Inventory *inv = NULL;
|
|
if(m_detached_inventories.count(name) > 0)
|
|
inv = m_detached_inventories[name];
|
|
else{
|
|
inv = new Inventory(m_itemdef);
|
|
m_detached_inventories[name] = inv;
|
|
}
|
|
inv->deSerialize(is);
|
|
}
|
|
else if(command == TOCLIENT_SHOW_FORMSPEC)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
std::string formspec = deSerializeLongString(is);
|
|
std::string formname = deSerializeString(is);
|
|
|
|
ClientEvent event;
|
|
event.type = CE_SHOW_FORMSPEC;
|
|
// pointer is required as event is a struct only!
|
|
// adding a std:string to a struct isn't possible
|
|
event.show_formspec.formspec = new std::string(formspec);
|
|
event.show_formspec.formname = new std::string(formname);
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_SPAWN_PARTICLE)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
v3f pos = readV3F1000(is);
|
|
v3f vel = readV3F1000(is);
|
|
v3f acc = readV3F1000(is);
|
|
float expirationtime = readF1000(is);
|
|
float size = readF1000(is);
|
|
bool collisiondetection = readU8(is);
|
|
std::string texture = deSerializeLongString(is);
|
|
bool vertical = false;
|
|
try {
|
|
vertical = readU8(is);
|
|
} catch (...) {}
|
|
|
|
ClientEvent event;
|
|
event.type = CE_SPAWN_PARTICLE;
|
|
event.spawn_particle.pos = new v3f (pos);
|
|
event.spawn_particle.vel = new v3f (vel);
|
|
event.spawn_particle.acc = new v3f (acc);
|
|
event.spawn_particle.expirationtime = expirationtime;
|
|
event.spawn_particle.size = size;
|
|
event.spawn_particle.collisiondetection = collisiondetection;
|
|
event.spawn_particle.vertical = vertical;
|
|
event.spawn_particle.texture = new std::string(texture);
|
|
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_ADD_PARTICLESPAWNER)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u16 amount = readU16(is);
|
|
float spawntime = readF1000(is);
|
|
v3f minpos = readV3F1000(is);
|
|
v3f maxpos = readV3F1000(is);
|
|
v3f minvel = readV3F1000(is);
|
|
v3f maxvel = readV3F1000(is);
|
|
v3f minacc = readV3F1000(is);
|
|
v3f maxacc = readV3F1000(is);
|
|
float minexptime = readF1000(is);
|
|
float maxexptime = readF1000(is);
|
|
float minsize = readF1000(is);
|
|
float maxsize = readF1000(is);
|
|
bool collisiondetection = readU8(is);
|
|
std::string texture = deSerializeLongString(is);
|
|
u32 id = readU32(is);
|
|
bool vertical = false;
|
|
try {
|
|
vertical = readU8(is);
|
|
} catch (...) {}
|
|
|
|
ClientEvent event;
|
|
event.type = CE_ADD_PARTICLESPAWNER;
|
|
event.add_particlespawner.amount = amount;
|
|
event.add_particlespawner.spawntime = spawntime;
|
|
event.add_particlespawner.minpos = new v3f (minpos);
|
|
event.add_particlespawner.maxpos = new v3f (maxpos);
|
|
event.add_particlespawner.minvel = new v3f (minvel);
|
|
event.add_particlespawner.maxvel = new v3f (maxvel);
|
|
event.add_particlespawner.minacc = new v3f (minacc);
|
|
event.add_particlespawner.maxacc = new v3f (maxacc);
|
|
event.add_particlespawner.minexptime = minexptime;
|
|
event.add_particlespawner.maxexptime = maxexptime;
|
|
event.add_particlespawner.minsize = minsize;
|
|
event.add_particlespawner.maxsize = maxsize;
|
|
event.add_particlespawner.collisiondetection = collisiondetection;
|
|
event.add_particlespawner.vertical = vertical;
|
|
event.add_particlespawner.texture = new std::string(texture);
|
|
event.add_particlespawner.id = id;
|
|
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_DELETE_PARTICLESPAWNER)
|
|
{
|
|
std::string datastring((char*)&data[2], datasize-2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u32 id = readU16(is);
|
|
|
|
ClientEvent event;
|
|
event.type = CE_DELETE_PARTICLESPAWNER;
|
|
event.delete_particlespawner.id = id;
|
|
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_HUDADD)
|
|
{
|
|
std::string datastring((char *)&data[2], datasize - 2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u32 id = readU32(is);
|
|
u8 type = readU8(is);
|
|
v2f pos = readV2F1000(is);
|
|
std::string name = deSerializeString(is);
|
|
v2f scale = readV2F1000(is);
|
|
std::string text = deSerializeString(is);
|
|
u32 number = readU32(is);
|
|
u32 item = readU32(is);
|
|
u32 dir = readU32(is);
|
|
v2f align = readV2F1000(is);
|
|
v2f offset = readV2F1000(is);
|
|
v3f world_pos;
|
|
v2s32 size;
|
|
try{
|
|
world_pos = readV3F1000(is);
|
|
}catch(SerializationError &e) {};
|
|
try{
|
|
size = readV2S32(is);
|
|
} catch(SerializationError &e) {};
|
|
|
|
ClientEvent event;
|
|
event.type = CE_HUDADD;
|
|
event.hudadd.id = id;
|
|
event.hudadd.type = type;
|
|
event.hudadd.pos = new v2f(pos);
|
|
event.hudadd.name = new std::string(name);
|
|
event.hudadd.scale = new v2f(scale);
|
|
event.hudadd.text = new std::string(text);
|
|
event.hudadd.number = number;
|
|
event.hudadd.item = item;
|
|
event.hudadd.dir = dir;
|
|
event.hudadd.align = new v2f(align);
|
|
event.hudadd.offset = new v2f(offset);
|
|
event.hudadd.world_pos = new v3f(world_pos);
|
|
event.hudadd.size = new v2s32(size);
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_HUDRM)
|
|
{
|
|
std::string datastring((char *)&data[2], datasize - 2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u32 id = readU32(is);
|
|
|
|
ClientEvent event;
|
|
event.type = CE_HUDRM;
|
|
event.hudrm.id = id;
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_HUDCHANGE)
|
|
{
|
|
std::string sdata;
|
|
v2f v2fdata;
|
|
v3f v3fdata;
|
|
u32 intdata = 0;
|
|
v2s32 v2s32data;
|
|
|
|
std::string datastring((char *)&data[2], datasize - 2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u32 id = readU32(is);
|
|
u8 stat = (HudElementStat)readU8(is);
|
|
|
|
if (stat == HUD_STAT_POS || stat == HUD_STAT_SCALE ||
|
|
stat == HUD_STAT_ALIGN || stat == HUD_STAT_OFFSET)
|
|
v2fdata = readV2F1000(is);
|
|
else if (stat == HUD_STAT_NAME || stat == HUD_STAT_TEXT)
|
|
sdata = deSerializeString(is);
|
|
else if (stat == HUD_STAT_WORLD_POS)
|
|
v3fdata = readV3F1000(is);
|
|
else if (stat == HUD_STAT_SIZE )
|
|
v2s32data = readV2S32(is);
|
|
else
|
|
intdata = readU32(is);
|
|
|
|
ClientEvent event;
|
|
event.type = CE_HUDCHANGE;
|
|
event.hudchange.id = id;
|
|
event.hudchange.stat = (HudElementStat)stat;
|
|
event.hudchange.v2fdata = new v2f(v2fdata);
|
|
event.hudchange.v3fdata = new v3f(v3fdata);
|
|
event.hudchange.sdata = new std::string(sdata);
|
|
event.hudchange.data = intdata;
|
|
event.hudchange.v2s32data = new v2s32(v2s32data);
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_HUD_SET_FLAGS)
|
|
{
|
|
std::string datastring((char *)&data[2], datasize - 2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u32 flags = readU32(is);
|
|
u32 mask = readU32(is);
|
|
|
|
player->hud_flags &= ~mask;
|
|
player->hud_flags |= flags;
|
|
}
|
|
else if(command == TOCLIENT_HUD_SET_PARAM)
|
|
{
|
|
std::string datastring((char *)&data[2], datasize - 2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
u16 param = readU16(is);
|
|
std::string value = deSerializeString(is);
|
|
|
|
if(param == HUD_PARAM_HOTBAR_ITEMCOUNT && value.size() == 4) {
|
|
s32 hotbar_itemcount = readS32((u8*) value.c_str());
|
|
if(hotbar_itemcount > 0 && hotbar_itemcount <= HUD_HOTBAR_ITEMCOUNT_MAX)
|
|
player->hud_hotbar_itemcount = hotbar_itemcount;
|
|
}
|
|
else if (param == HUD_PARAM_HOTBAR_IMAGE) {
|
|
((LocalPlayer *) player)->hotbar_image = value;
|
|
}
|
|
else if (param == HUD_PARAM_HOTBAR_SELECTED_IMAGE) {
|
|
((LocalPlayer *) player)->hotbar_selected_image = value;
|
|
}
|
|
}
|
|
else if(command == TOCLIENT_SET_SKY)
|
|
{
|
|
std::string datastring((char *)&data[2], datasize - 2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
video::SColor *bgcolor = new video::SColor(readARGB8(is));
|
|
std::string *type = new std::string(deSerializeString(is));
|
|
u16 count = readU16(is);
|
|
std::vector<std::string> *params = new std::vector<std::string>;
|
|
|
|
for(size_t i=0; i<count; i++)
|
|
params->push_back(deSerializeString(is));
|
|
|
|
ClientEvent event;
|
|
event.type = CE_SET_SKY;
|
|
event.set_sky.bgcolor = bgcolor;
|
|
event.set_sky.type = type;
|
|
event.set_sky.params = params;
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO)
|
|
{
|
|
std::string datastring((char *)&data[2], datasize - 2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
bool do_override = readU8(is);
|
|
float day_night_ratio_f = (float)readU16(is) / 65536;
|
|
|
|
ClientEvent event;
|
|
event.type = CE_OVERRIDE_DAY_NIGHT_RATIO;
|
|
event.override_day_night_ratio.do_override = do_override;
|
|
event.override_day_night_ratio.ratio_f = day_night_ratio_f;
|
|
m_client_event_queue.push_back(event);
|
|
}
|
|
else if(command == TOCLIENT_LOCAL_PLAYER_ANIMATIONS)
|
|
{
|
|
std::string datastring((char *)&data[2], datasize - 2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
|
|
player->local_animations[0] = readV2S32(is);
|
|
player->local_animations[1] = readV2S32(is);
|
|
player->local_animations[2] = readV2S32(is);
|
|
player->local_animations[3] = readV2S32(is);
|
|
player->local_animation_speed = readF1000(is);
|
|
}
|
|
else if(command == TOCLIENT_EYE_OFFSET)
|
|
{
|
|
std::string datastring((char *)&data[2], datasize - 2);
|
|
std::istringstream is(datastring, std::ios_base::binary);
|
|
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
|
|
player->eye_offset_first = readV3F1000(is);
|
|
player->eye_offset_third = readV3F1000(is);
|
|
}
|
|
else
|
|
{
|
|
infostream<<"Client: Ignoring unknown command "
|
|
<<command<<std::endl;
|
|
}
|
|
}
|
|
|
|
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
|
|
{
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
|
|
}
|
|
|
|
void Client::interact(u8 action, const PointedThing& pointed)
|
|
{
|
|
if(m_state != LC_Ready){
|
|
infostream<<"Client::interact() "
|
|
"cancelled (not connected)"
|
|
<<std::endl;
|
|
return;
|
|
}
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] u16 item
|
|
[5] u32 length of the next item
|
|
[9] serialized PointedThing
|
|
actions:
|
|
0: start digging (from undersurface) or use
|
|
1: stop digging (all parameters ignored)
|
|
2: digging completed
|
|
3: place block or item (to abovesurface)
|
|
4: use item
|
|
*/
|
|
writeU16(os, TOSERVER_INTERACT);
|
|
writeU8(os, action);
|
|
writeU16(os, getPlayerItem());
|
|
std::ostringstream tmp_os(std::ios::binary);
|
|
pointed.serialize(tmp_os);
|
|
os<<serializeLongString(tmp_os.str());
|
|
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
|
|
const std::map<std::string, std::string> &fields)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOSERVER_NODEMETA_FIELDS);
|
|
writeV3S16(os, p);
|
|
os<<serializeString(formname);
|
|
size_t fields_size = fields.size();
|
|
assert(fields_size <= 0xFFFF);
|
|
writeU16(os, (u16) (fields_size & 0xFFFF));
|
|
for(std::map<std::string, std::string>::const_iterator
|
|
i = fields.begin(); i != fields.end(); i++){
|
|
const std::string &name = i->first;
|
|
const std::string &value = i->second;
|
|
os<<serializeString(name);
|
|
os<<serializeLongString(value);
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendInventoryFields(const std::string &formname,
|
|
const std::map<std::string, std::string> &fields)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOSERVER_INVENTORY_FIELDS);
|
|
os<<serializeString(formname);
|
|
size_t fields_size = fields.size();
|
|
assert(fields_size <= 0xFFFF);
|
|
writeU16(os, (u16) (fields_size & 0xFFFF));
|
|
for(std::map<std::string, std::string>::const_iterator
|
|
i = fields.begin(); i != fields.end(); i++){
|
|
const std::string &name = i->first;
|
|
const std::string &value = i->second;
|
|
os<<serializeString(name);
|
|
os<<serializeLongString(value);
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendInventoryAction(InventoryAction *a)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_INVENTORY_ACTION);
|
|
os.write((char*)buf, 2);
|
|
|
|
a->serialize(os);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendChatMessage(const std::wstring &message)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[12];
|
|
|
|
// Write command
|
|
writeU16(buf, TOSERVER_CHAT_MESSAGE);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write length
|
|
size_t messagesize = message.size();
|
|
if (messagesize > 0xFFFF) {
|
|
messagesize = 0xFFFF;
|
|
}
|
|
writeU16(buf, (u16) messagesize);
|
|
os.write((char*)buf, 2);
|
|
|
|
// Write string
|
|
for(unsigned int i=0; i<message.size(); i++)
|
|
{
|
|
u16 w = message[i];
|
|
writeU16(buf, w);
|
|
os.write((char*)buf, 2);
|
|
}
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendChangePassword(const std::wstring &oldpassword,
|
|
const std::wstring &newpassword)
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
if(player == NULL)
|
|
return;
|
|
|
|
std::string playername = player->getName();
|
|
std::string oldpwd = translatePassword(playername, oldpassword);
|
|
std::string newpwd = translatePassword(playername, newpassword);
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
u8 buf[2+PASSWORD_SIZE*2];
|
|
/*
|
|
[0] u16 TOSERVER_PASSWORD
|
|
[2] u8[28] old password
|
|
[30] u8[28] new password
|
|
*/
|
|
|
|
writeU16(buf, TOSERVER_PASSWORD);
|
|
for(unsigned int i=0;i<PASSWORD_SIZE-1;i++)
|
|
{
|
|
buf[2+i] = i<oldpwd.length()?oldpwd[i]:0;
|
|
buf[30+i] = i<newpwd.length()?newpwd[i]:0;
|
|
}
|
|
buf[2+PASSWORD_SIZE-1] = 0;
|
|
buf[30+PASSWORD_SIZE-1] = 0;
|
|
os.write((char*)buf, 2+PASSWORD_SIZE*2);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
|
|
void Client::sendDamage(u8 damage)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOSERVER_DAMAGE);
|
|
writeU8(os, damage);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendBreath(u16 breath)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOSERVER_BREATH);
|
|
writeU16(os, breath);
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendRespawn()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOSERVER_RESPAWN);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendReady()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
writeU16(os, TOSERVER_CLIENT_READY);
|
|
writeU8(os,VERSION_MAJOR);
|
|
writeU8(os,VERSION_MINOR);
|
|
writeU8(os,VERSION_PATCH_ORIG);
|
|
writeU8(os,0);
|
|
|
|
writeU16(os,strlen(minetest_version_hash));
|
|
os.write(minetest_version_hash,strlen(minetest_version_hash));
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::sendPlayerPos()
|
|
{
|
|
LocalPlayer *myplayer = m_env.getLocalPlayer();
|
|
if(myplayer == NULL)
|
|
return;
|
|
|
|
// Save bandwidth by only updating position when something changed
|
|
if(myplayer->last_position == myplayer->getPosition() &&
|
|
myplayer->last_speed == myplayer->getSpeed() &&
|
|
myplayer->last_pitch == myplayer->getPitch() &&
|
|
myplayer->last_yaw == myplayer->getYaw() &&
|
|
myplayer->last_keyPressed == myplayer->keyPressed)
|
|
return;
|
|
|
|
myplayer->last_position = myplayer->getPosition();
|
|
myplayer->last_speed = myplayer->getSpeed();
|
|
myplayer->last_pitch = myplayer->getPitch();
|
|
myplayer->last_yaw = myplayer->getYaw();
|
|
myplayer->last_keyPressed = myplayer->keyPressed;
|
|
|
|
u16 our_peer_id;
|
|
{
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
our_peer_id = m_con.GetPeerID();
|
|
}
|
|
|
|
// Set peer id if not set already
|
|
if(myplayer->peer_id == PEER_ID_INEXISTENT)
|
|
myplayer->peer_id = our_peer_id;
|
|
// Check that an existing peer_id is the same as the connection's
|
|
assert(myplayer->peer_id == our_peer_id);
|
|
|
|
v3f pf = myplayer->getPosition();
|
|
v3f sf = myplayer->getSpeed();
|
|
s32 pitch = myplayer->getPitch() * 100;
|
|
s32 yaw = myplayer->getYaw() * 100;
|
|
u32 keyPressed = myplayer->keyPressed;
|
|
|
|
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
|
|
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
|
|
/*
|
|
Format:
|
|
[0] u16 command
|
|
[2] v3s32 position*100
|
|
[2+12] v3s32 speed*100
|
|
[2+12+12] s32 pitch*100
|
|
[2+12+12+4] s32 yaw*100
|
|
[2+12+12+4+4] u32 keyPressed
|
|
*/
|
|
SharedBuffer<u8> data(2+12+12+4+4+4);
|
|
writeU16(&data[0], TOSERVER_PLAYERPOS);
|
|
writeV3S32(&data[2], position);
|
|
writeV3S32(&data[2+12], speed);
|
|
writeS32(&data[2+12+12], pitch);
|
|
writeS32(&data[2+12+12+4], yaw);
|
|
writeU32(&data[2+12+12+4+4], keyPressed);
|
|
// Send as unreliable
|
|
Send(0, data, false);
|
|
}
|
|
|
|
void Client::sendPlayerItem(u16 item)
|
|
{
|
|
Player *myplayer = m_env.getLocalPlayer();
|
|
if(myplayer == NULL)
|
|
return;
|
|
|
|
u16 our_peer_id = m_con.GetPeerID();
|
|
|
|
// Set peer id if not set already
|
|
if(myplayer->peer_id == PEER_ID_INEXISTENT)
|
|
myplayer->peer_id = our_peer_id;
|
|
// Check that an existing peer_id is the same as the connection's
|
|
assert(myplayer->peer_id == our_peer_id);
|
|
|
|
SharedBuffer<u8> data(2+2);
|
|
writeU16(&data[0], TOSERVER_PLAYERITEM);
|
|
writeU16(&data[2], item);
|
|
|
|
// Send as reliable
|
|
Send(0, data, true);
|
|
}
|
|
|
|
void Client::removeNode(v3s16 p)
|
|
{
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try
|
|
{
|
|
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
}
|
|
|
|
for(std::map<v3s16, MapBlock * >::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
addUpdateMeshTaskWithEdge(i->first, false, true);
|
|
}
|
|
}
|
|
|
|
void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
|
|
{
|
|
//TimeTaker timer1("Client::addNode()");
|
|
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try
|
|
{
|
|
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
|
|
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{}
|
|
|
|
for(std::map<v3s16, MapBlock * >::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i)
|
|
{
|
|
addUpdateMeshTaskWithEdge(i->first, false, true);
|
|
}
|
|
}
|
|
|
|
void Client::setPlayerControl(PlayerControl &control)
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
player->control = control;
|
|
}
|
|
|
|
void Client::selectPlayerItem(u16 item)
|
|
{
|
|
m_playeritem = item;
|
|
m_inventory_updated = true;
|
|
sendPlayerItem(item);
|
|
}
|
|
|
|
// Returns true if the inventory of the local player has been
|
|
// updated from the server. If it is true, it is set to false.
|
|
bool Client::getLocalInventoryUpdated()
|
|
{
|
|
bool updated = m_inventory_updated;
|
|
m_inventory_updated = false;
|
|
return updated;
|
|
}
|
|
|
|
// Copies the inventory of the local player to parameter
|
|
void Client::getLocalInventory(Inventory &dst)
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
dst = player->inventory;
|
|
}
|
|
|
|
Inventory* Client::getInventory(const InventoryLocation &loc)
|
|
{
|
|
switch(loc.type){
|
|
case InventoryLocation::UNDEFINED:
|
|
{}
|
|
break;
|
|
case InventoryLocation::CURRENT_PLAYER:
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
return &player->inventory;
|
|
}
|
|
break;
|
|
case InventoryLocation::PLAYER:
|
|
{
|
|
Player *player = m_env.getPlayer(loc.name.c_str());
|
|
if(!player)
|
|
return NULL;
|
|
return &player->inventory;
|
|
}
|
|
break;
|
|
case InventoryLocation::NODEMETA:
|
|
{
|
|
NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
|
|
if(!meta)
|
|
return NULL;
|
|
return meta->getInventory();
|
|
}
|
|
break;
|
|
case InventoryLocation::DETACHED:
|
|
{
|
|
if(m_detached_inventories.count(loc.name) == 0)
|
|
return NULL;
|
|
return m_detached_inventories[loc.name];
|
|
}
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Client::inventoryAction(InventoryAction *a)
|
|
{
|
|
/*
|
|
Send it to the server
|
|
*/
|
|
sendInventoryAction(a);
|
|
|
|
/*
|
|
Predict some local inventory changes
|
|
*/
|
|
a->clientApply(this, this);
|
|
|
|
// Remove it
|
|
delete a;
|
|
}
|
|
|
|
ClientActiveObject * Client::getSelectedActiveObject(
|
|
f32 max_d,
|
|
v3f from_pos_f_on_map,
|
|
core::line3d<f32> shootline_on_map
|
|
)
|
|
{
|
|
std::vector<DistanceSortedActiveObject> objects;
|
|
|
|
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
|
|
|
|
// Sort them.
|
|
// After this, the closest object is the first in the array.
|
|
std::sort(objects.begin(), objects.end());
|
|
|
|
for(unsigned int i=0; i<objects.size(); i++)
|
|
{
|
|
ClientActiveObject *obj = objects[i].obj;
|
|
|
|
core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
|
|
if(selection_box == NULL)
|
|
continue;
|
|
|
|
v3f pos = obj->getPosition();
|
|
|
|
core::aabbox3d<f32> offsetted_box(
|
|
selection_box->MinEdge + pos,
|
|
selection_box->MaxEdge + pos
|
|
);
|
|
|
|
if(offsetted_box.intersectsWithLine(shootline_on_map))
|
|
{
|
|
return obj;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
std::list<std::string> Client::getConnectedPlayerNames()
|
|
{
|
|
return m_env.getPlayerNames();
|
|
}
|
|
|
|
float Client::getAnimationTime()
|
|
{
|
|
return m_animation_time;
|
|
}
|
|
|
|
int Client::getCrackLevel()
|
|
{
|
|
return m_crack_level;
|
|
}
|
|
|
|
void Client::setHighlighted(v3s16 pos, bool show_highlighted)
|
|
{
|
|
m_show_highlighted = show_highlighted;
|
|
v3s16 old_highlighted_pos = m_highlighted_pos;
|
|
m_highlighted_pos = pos;
|
|
addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
|
|
addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
|
|
}
|
|
|
|
void Client::setCrack(int level, v3s16 pos)
|
|
{
|
|
int old_crack_level = m_crack_level;
|
|
v3s16 old_crack_pos = m_crack_pos;
|
|
|
|
m_crack_level = level;
|
|
m_crack_pos = pos;
|
|
|
|
if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
|
|
{
|
|
// remove old crack
|
|
addUpdateMeshTaskForNode(old_crack_pos, false, true);
|
|
}
|
|
if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
|
|
{
|
|
// add new crack
|
|
addUpdateMeshTaskForNode(pos, false, true);
|
|
}
|
|
}
|
|
|
|
u16 Client::getHP()
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
return player->hp;
|
|
}
|
|
|
|
u16 Client::getBreath()
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
return player->getBreath();
|
|
}
|
|
|
|
bool Client::getChatMessage(std::wstring &message)
|
|
{
|
|
if(m_chat_queue.size() == 0)
|
|
return false;
|
|
message = m_chat_queue.pop_front();
|
|
return true;
|
|
}
|
|
|
|
void Client::typeChatMessage(const std::wstring &message)
|
|
{
|
|
// Discard empty line
|
|
if(message == L"")
|
|
return;
|
|
|
|
// Send to others
|
|
sendChatMessage(message);
|
|
|
|
// Show locally
|
|
if (message[0] == L'/')
|
|
{
|
|
m_chat_queue.push_back((std::wstring)L"issued command: " + message);
|
|
}
|
|
else
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
std::wstring name = narrow_to_wide(player->getName());
|
|
m_chat_queue.push_back((std::wstring)L"<" + name + L"> " + message);
|
|
}
|
|
}
|
|
|
|
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
|
|
{
|
|
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
|
|
if(b == NULL)
|
|
return;
|
|
|
|
/*
|
|
Create a task to update the mesh of the block
|
|
*/
|
|
|
|
MeshMakeData *data = new MeshMakeData(this);
|
|
|
|
{
|
|
//TimeTaker timer("data fill");
|
|
// Release: ~0ms
|
|
// Debug: 1-6ms, avg=2ms
|
|
data->fill(b);
|
|
data->setCrack(m_crack_level, m_crack_pos);
|
|
data->setHighlighted(m_highlighted_pos, m_show_highlighted);
|
|
data->setSmoothLighting(m_cache_smooth_lighting);
|
|
}
|
|
|
|
// Add task to queue
|
|
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
|
|
}
|
|
|
|
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
|
|
{
|
|
try{
|
|
addUpdateMeshTask(blockpos, ack_to_server, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
// Leading edge
|
|
for (int i=0;i<6;i++)
|
|
{
|
|
try{
|
|
v3s16 p = blockpos + g_6dirs[i];
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
}
|
|
|
|
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
|
|
{
|
|
{
|
|
v3s16 p = nodepos;
|
|
infostream<<"Client::addUpdateMeshTaskForNode(): "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;
|
|
}
|
|
|
|
v3s16 blockpos = getNodeBlockPos(nodepos);
|
|
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
|
|
|
|
try{
|
|
addUpdateMeshTask(blockpos, ack_to_server, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
// Leading edge
|
|
if(nodepos.X == blockpos_relative.X){
|
|
try{
|
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
|
|
if(nodepos.Y == blockpos_relative.Y){
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
|
|
if(nodepos.Z == blockpos_relative.Z){
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
}
|
|
|
|
ClientEvent Client::getClientEvent()
|
|
{
|
|
if(m_client_event_queue.size() == 0)
|
|
{
|
|
ClientEvent event;
|
|
event.type = CE_NONE;
|
|
return event;
|
|
}
|
|
return m_client_event_queue.pop_front();
|
|
}
|
|
|
|
float Client::mediaReceiveProgress()
|
|
{
|
|
if (m_media_downloader)
|
|
return m_media_downloader->getProgress();
|
|
else
|
|
return 1.0; // downloader only exists when not yet done
|
|
}
|
|
|
|
void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
|
|
{
|
|
infostream<<"Client::afterContentReceived() started"<<std::endl;
|
|
assert(m_itemdef_received);
|
|
assert(m_nodedef_received);
|
|
assert(mediaReceived());
|
|
|
|
// Rebuild inherited images and recreate textures
|
|
infostream<<"- Rebuilding images and textures"<<std::endl;
|
|
m_tsrc->rebuildImagesAndTextures();
|
|
|
|
// Rebuild shaders
|
|
infostream<<"- Rebuilding shaders"<<std::endl;
|
|
m_shsrc->rebuildShaders();
|
|
|
|
// Update node aliases
|
|
infostream<<"- Updating node aliases"<<std::endl;
|
|
m_nodedef->updateAliases(m_itemdef);
|
|
|
|
// Update node textures and assign shaders to each tile
|
|
infostream<<"- Updating node textures"<<std::endl;
|
|
m_nodedef->updateTextures(this);
|
|
|
|
// Preload item textures and meshes if configured to
|
|
if(g_settings->getBool("preload_item_visuals"))
|
|
{
|
|
verbosestream<<"Updating item textures and meshes"<<std::endl;
|
|
wchar_t* text = wgettext("Item textures...");
|
|
draw_load_screen(text, device, guienv, 0, 0);
|
|
std::set<std::string> names = m_itemdef->getAll();
|
|
size_t size = names.size();
|
|
size_t count = 0;
|
|
int percent = 0;
|
|
for(std::set<std::string>::const_iterator
|
|
i = names.begin(); i != names.end(); ++i){
|
|
// Asking for these caches the result
|
|
m_itemdef->getInventoryTexture(*i, this);
|
|
m_itemdef->getWieldMesh(*i, this);
|
|
count++;
|
|
percent = count*100/size;
|
|
if (count%50 == 0) // only update every 50 item
|
|
draw_load_screen(text, device, guienv, 0, percent);
|
|
}
|
|
delete[] text;
|
|
}
|
|
|
|
// Start mesh update thread after setting up content definitions
|
|
infostream<<"- Starting mesh update thread"<<std::endl;
|
|
m_mesh_update_thread.Start();
|
|
|
|
m_state = LC_Ready;
|
|
sendReady();
|
|
infostream<<"Client::afterContentReceived() done"<<std::endl;
|
|
}
|
|
|
|
float Client::getRTT(void)
|
|
{
|
|
return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
|
|
}
|
|
|
|
float Client::getCurRate(void)
|
|
{
|
|
return ( m_con.getLocalStat(con::CUR_INC_RATE) +
|
|
m_con.getLocalStat(con::CUR_DL_RATE));
|
|
}
|
|
|
|
float Client::getAvgRate(void)
|
|
{
|
|
return ( m_con.getLocalStat(con::AVG_INC_RATE) +
|
|
m_con.getLocalStat(con::AVG_DL_RATE));
|
|
}
|
|
|
|
void Client::makeScreenshot(IrrlichtDevice *device)
|
|
{
|
|
irr::video::IVideoDriver *driver = device->getVideoDriver();
|
|
irr::video::IImage* const raw_image = driver->createScreenShot();
|
|
if (raw_image) {
|
|
irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8,
|
|
raw_image->getDimension());
|
|
|
|
if (image) {
|
|
raw_image->copyTo(image);
|
|
irr::c8 filename[256];
|
|
snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png",
|
|
g_settings->get("screenshot_path").c_str(),
|
|
device->getTimer()->getRealTime());
|
|
std::stringstream sstr;
|
|
if (driver->writeImageToFile(image, filename)) {
|
|
sstr << "Saved screenshot to '" << filename << "'";
|
|
} else {
|
|
sstr << "Failed to save screenshot '" << filename << "'";
|
|
}
|
|
m_chat_queue.push_back(narrow_to_wide(sstr.str()));
|
|
infostream << sstr << std::endl;
|
|
image->drop();
|
|
}
|
|
raw_image->drop();
|
|
}
|
|
}
|
|
|
|
// IGameDef interface
|
|
// Under envlock
|
|
IItemDefManager* Client::getItemDefManager()
|
|
{
|
|
return m_itemdef;
|
|
}
|
|
INodeDefManager* Client::getNodeDefManager()
|
|
{
|
|
return m_nodedef;
|
|
}
|
|
ICraftDefManager* Client::getCraftDefManager()
|
|
{
|
|
return NULL;
|
|
//return m_craftdef;
|
|
}
|
|
ITextureSource* Client::getTextureSource()
|
|
{
|
|
return m_tsrc;
|
|
}
|
|
IShaderSource* Client::getShaderSource()
|
|
{
|
|
return m_shsrc;
|
|
}
|
|
scene::ISceneManager* Client::getSceneManager()
|
|
{
|
|
return m_device->getSceneManager();
|
|
}
|
|
u16 Client::allocateUnknownNodeId(const std::string &name)
|
|
{
|
|
errorstream<<"Client::allocateUnknownNodeId(): "
|
|
<<"Client cannot allocate node IDs"<<std::endl;
|
|
assert(0);
|
|
return CONTENT_IGNORE;
|
|
}
|
|
ISoundManager* Client::getSoundManager()
|
|
{
|
|
return m_sound;
|
|
}
|
|
MtEventManager* Client::getEventManager()
|
|
{
|
|
return m_event;
|
|
}
|
|
|
|
scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
|
|
{
|
|
std::map<std::string, std::string>::const_iterator i =
|
|
m_mesh_data.find(filename);
|
|
if(i == m_mesh_data.end()){
|
|
errorstream<<"Client::getMesh(): Mesh not found: \""<<filename<<"\""
|
|
<<std::endl;
|
|
return NULL;
|
|
}
|
|
const std::string &data = i->second;
|
|
scene::ISceneManager *smgr = m_device->getSceneManager();
|
|
|
|
// Create the mesh, remove it from cache and return it
|
|
// This allows unique vertex colors and other properties for each instance
|
|
Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
|
|
io::IFileSystem *irrfs = m_device->getFileSystem();
|
|
io::IReadFile *rfile = irrfs->createMemoryReadFile(
|
|
*data_rw, data_rw.getSize(), filename.c_str());
|
|
assert(rfile);
|
|
|
|
scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
|
|
rfile->drop();
|
|
// NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
|
|
// of uniquely named instances and re-use them
|
|
mesh->grab();
|
|
smgr->getMeshCache()->removeMesh(mesh);
|
|
return mesh;
|
|
}
|
|
|