kwolekr
db25f75337
Fix erroneous lua_pop parameter
2014-10-30 16:23:48 -04:00
kwolekr
f0ae2da89e
Fix uninitialized variable warning
2014-10-30 02:53:20 -04:00
kwolekr
6b4307791a
mapgen: Resolve nodes in ctor rather than makeChunk
2014-10-30 02:29:37 -04:00
kwolekr
03f3f958ed
Check minetest.hud_change() parameters on conversion ( Fix #1714 )
2014-10-30 00:12:12 -04:00
Craig Robbins
6c9bbb0360
Fix bug introduced by me (Zeno)
2014-10-29 08:54:16 +01:00
RealBadAngel
dd4c21c180
Add option to enable mesh caching, add wallmounted for meshes.
2014-10-29 08:37:33 +01:00
Craig Robbins
813c088c1c
Added names colours and refactored parseColorString()
2014-10-29 03:10:59 -04:00
kwolekr
1cb6ea6346
Refactor decoration-related code
...
Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
PenguinDad
7c6da2f384
Fix various indentation issues
2014-10-28 15:37:58 -04:00
Craig Robbins
6396712ec4
Fix #1733 : An unhandled exception occurred: GetPeer: Peer not found (possible timeout)
2014-10-28 13:39:23 -04:00
rubenwardy
9bb6648f26
Add notice when only minimal is installed
2014-10-28 13:17:14 -04:00
kwolekr
4a3592ff9a
Add NodeResolver documentation
...
Set content to fallback on AddNode failure
Consider node list requests with no results as failed
2014-10-28 02:23:45 -04:00
kwolekr
bc28ca0636
Prevent invalid memory access under failure conditions
2014-10-28 00:18:53 -04:00
kwolekr
6ddf458504
Change license of noise implementation to Simplified BSD
2014-10-27 21:17:07 -04:00
kwolekr
b994a7af13
Add support for eased 3d noise
2014-10-27 02:02:38 -04:00
kwolekr
d274cbfce6
Add NodeResolver and clean up node name -> content ID resolution system
2014-10-26 23:55:45 -04:00
Kahrl
b49e5cfc70
Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism
2014-10-24 21:14:48 +02:00
Pavel Puchkin
73bf791fe1
Remove remenants of mob code
...
Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
Rui
737cce5f2b
Fix syntax error in Japanese translation
2014-10-23 15:36:11 +02:00
RealBadAngel
7e34621b1d
Fix broken plantlike drawtype.
2014-10-22 21:15:31 +02:00
srifqi
171bbd7959
Add Indonesian Language
2014-10-22 21:05:14 +02:00
Rui
31a8a8022a
Translated using Weblate (Japanese)
2014-10-22 21:05:14 +02:00
David Thompson
fd5eaae2ba
Search for subgames using $MINETEST_SUBGAME_PATH.
2014-10-22 21:05:14 +02:00
RealBadAngel
d221917170
Recalculate normals for cached meshes.
...
Check if mesh is here before adding to meshcollector.
Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
Kahrl
9029a34cc6
Fix some indentation in nodedef.cpp
2014-10-20 16:11:38 +02:00
Kahrl
ae375cc322
Fix memory leak caused by mesh nodes (and nodeboxes)
2014-10-20 16:11:00 +02:00
RealBadAngel
e5652cb75c
Custom collision boxes node property.
2014-10-19 20:48:21 +02:00
sfan5
b11e1db809
Update the cURL the buildbot uses to 7.38.0
2014-10-19 16:09:36 +02:00
Craig Robbins
076c5ee223
Various uninitialised variable fixes
...
sky.cpp: m_bgcolor.getAlpha() was being used before initialised
mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-19 15:33:08 +02:00
Craig Robbins
fe8ef1be59
Move buttons upwards to accommodate for new configure keys button in the
...
pause menu
2014-10-18 17:30:17 +02:00
RealBadAngel
0066bd77d2
Add meshnode drawtype.
2014-10-18 16:42:23 +02:00
Kahrl
d1ccc64e1e
Make sure PRECISION_SECONDS corresponds to the integer 0
2014-10-09 11:40:33 +02:00
Kahrl
26495da94a
Fix unit reported by TimeTaker (was always ms)
2014-10-09 11:15:03 +02:00
Kahrl
8a44df8cba
Change topleft text when switching subgames, fixes #1728
2014-10-09 08:58:47 +02:00
Craig Robbins
914f850d31
Fix use of unitialized variables in mouse button handling
2014-10-08 14:56:29 -04:00
Mushiden
7b548cd2b5
Add in-game key change menu
2014-10-07 17:24:09 -04:00
LeMagnesium
b98e8d6da8
Add a better error message when trying to teleport another player without bring privileges
2014-10-07 16:52:52 -04:00
ShadowNinja
741df993ff
Fix object reference pushing functions when called from coroutines
2014-10-07 16:37:45 -04:00
BlockMen
28438bba27
Add [colorize modifier
2014-10-05 16:49:52 +02:00
kwolekr
173beeee65
Fix special tile backspace culling
2014-10-03 11:20:29 -04:00
RealBadAngel
b9cb196d49
Bugfix: dont highlight (0,0,0) when theres no node pointed.
2014-10-03 16:03:14 +02:00
RealBadAngel
0920f55eb4
Fix broken plantlike drawtype.
2014-10-03 15:33:32 +02:00
kwolekr
37d3c3d328
Fix misc. style issues
2014-10-03 03:49:06 -04:00
kwolekr
01ce57ade5
Clean up nodedef.cpp
2014-10-03 03:21:08 -04:00
Diego Martínez
5baf379f40
Add better documentation for alternate drop definition to lua_api.txt.
2014-10-02 16:49:33 -04:00
BlockMen
f48f686930
Add optional framed glasslike drawtype
2014-10-02 11:35:15 +02:00
ShadowNinja
e9c9b66ae9
Make players check inventory modification properly
2014-10-01 18:44:36 -04:00
ShadowNinja
8b3135a643
Only set player dirty flag if values change
2014-10-01 18:44:36 -04:00
ShadowNinja
cd0df0d5e7
Simplify player modification checks
2014-10-01 18:44:36 -04:00
sapier
b37bff72f1
Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
...
Fix android missing version information
2014-10-01 22:18:29 +02:00