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Fix memory leak caused by mesh nodes (and nodeboxes)
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@ -171,6 +171,12 @@ ContentFeatures::ContentFeatures()
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ContentFeatures::~ContentFeatures()
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{
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#ifndef SERVER
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for (u32 i = 0; i < 24; i++) {
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if (mesh_ptr[i])
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mesh_ptr[i]->drop();
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}
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#endif
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}
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void ContentFeatures::reset()
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